gabriel-pittol 2021-04-27 02:19
I don't know if it's just here but I can't start the game. Inputs don't work neither does mouse.
Foon → Ludum Dare Explorer → LD48 → HELL deep is your love?
By Pedonho, villanelle, felo07, Bogard and DanMedeiros
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 340 | 3.87 | 263 | |
| Fun | 484 | 3.63 | 269 | |
| Innovation | 1081 | 3.08 | 269 | |
| Theme | 405 | 4.00 | 270 | |
| Graphics | 338 | 4.18 | 269 | |
| Audio | 105 | 4.15 | 265 | |
| Humor | 744 | 2.89 | 220 | |
| Mood | 399 | 3.89 | 261 |
I don't know if it's just here but I can't start the game. Inputs don't work neither does mouse.
Must find Elizabeeeeeth!!! D:
I played this for quite a long time. Very enjoyable, level design was very well done. I wish the level began scrolling 1 second earlier just to save time in between so many of my deaths :) Very fun game.
Incredibly boppin music, a good hard-but-not-too-hard design, and the animations/art were nice to look at!
The graphics and music are superb. I love how you made this game look so retro and and still innovative. nice work! :)
Awesome game, good graphics and challenging gameplay, the music is fire. Great job!
A bit too challenging for me in some places, but a very good entry! Nothing vs the game mind you, just not good at platformers personally, and I think the vertical nature made it more tough! Fantastic music and art, great concept! <3
The music is really nice. Difficult game, and I didn't manage to finish. Liked the graphics too. I wished sometimes that I could crawl down a bit faster, at least in the beginning when the game was easy and I had retried certain areas a bunch of times. Thanks for the game!
You guys are evil, this is so hard D:
cool music, tense gameplay, I wish I was good enough to pass those bullshit medusas over spikes, had to give up after 15 good minutes of trying :p could see it on steam with enough content !
I really enjoyed the game on @manlymanton stream (as you might remember), so I decided to try it myself.... Well, it turns out I don't really have the patience needed to go through all the levels. I managed to beat three on them, but got stuck on the fourth and I guess I'm done. But having said that - I had a tremendous ammount of fun and I enjoyed EVERY aspect of the game, which is quite rare for Ludum Dare. What stands out? Well, I'd point out to great aesthetics (Terraria meets The Binding of Isaac), lovely music (add the link to the Soundcloud here please :D) and very good level design. If there was one thing I would change, I'd probably polish a bit main characters animations, especially jumping and bending down, but it wasn't much of a flaw at the first place.
I can't wait for you next LD game guys, of course if you will want to participate again! :heart:
Hi, a difficult game indeed! Nice graphics and animations. I would make the hitboxes a little bit more lenient, but other than that it's a great concept that could well be extended into a full game. Congrats!
cool game for sure, liked the graphics, premise, and enemies. it definitely required some patience to redo the whole level if you die at the end with the slow panning camera, but hey i thought the game was strong for sure
nice
I really enjoyed the pixel art, music, sound effects! The game has a nice vibe haha I think some checkpoints would be a nice adjustment to avoid too much frustration. It's an overall congrats! o/
This game is amazing. You deserve to win this LD.
very amazing retro aesthetic, and the gameplay is very well polished. I think this could've benefitted more from a pixel-perfect camera and vignette, but that's really nitpicking. Very nice, well rounded game! I know this game will do well!
I loved the music and the sound design of the game. Nice retro feel. The game is hard, but dying is not tiresome and it makes you want to continue. I definitely see some streamer try harding this game very hard to speedrun it! Very cool entry and a serious contestant for the best game.
I have watched it on stream and just had to play it. I love the style and main character. I love the flying monster mechanic which is throwing you on spikes. Sadly i havent found Elisabeth yet. :dog:
This game is amazing!!!
You need run against the camera movement, but at the same time you need wait it to see if there is something bellow you. I realy loved it!
Enemies don't hurt you is a cool idea and combines with camera movement!
A hard game, I don't found Elisabeth yet, but i'll try again, cause it is fun.
Congrats! Amazing game :smile:
Sorry, I can't finish the game. It's really to hard for me :sob: Auto-scroll platforms are not the type of platforms I'm good at ^^
But the art and gamefeel are well done!
this is really cool, REALLY great work
Really fun but difficult - well done on your game
Very solid entry ^^ The tight spots can be real cool sometimes and I think the speed of the camera is very well chosen, very fair. Love the style, would love to see an expanded version with maybe some more story beats and lore. Am curious what such a setting might hold for stories.
YAY! Amei esse joguinho! Parabéns a equipe!
Gorgeous artsyle and awesome music, I especially love the character design. I found it hard but a good challenge is appreciated!
Почти последователь Орфея, только почему-то с рогами и копытами. Сатир-Орфей бросает вызов Аиду? Довольно сложная, но очень качественная игра, с отличной графикой и музыкой. Здорово! ^_^
Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!
https://www.twitch.tv/videos/1002310964
I uploaded our gameplay of your game on youtube, you can find it here: https://www.youtube.be/watch?v=KLwrzc7DkDo&t=5824s
Thanks for being part of the stream, yesterday was amazing! :smile:
To answer the title: Hell deep is our love? Well, apparently not enough to survive until the bottom of Hell :smirk_cat:
However, even if I lost often, I didn't get frustrated as I understood it was my fault. Some platformer game are unfair, yours is fair and well crafted.
The only improvement I would suggest is to add an info about "wiggle left and right" to un-stun when a head touch you.
The game sure is a fun typical 2D platformer, the camera was quite a hindrance tho. The challenge was not the level, but when the camera moves down and you jump up, that's instant kill xD I still think a 2d camera follow would've been better
Great music and art and gameplay was fun as well although pretty challenging for me. nice job!
Great art and music with a really intense game. Would definitely pass around to friends. It would be nice if the music didn't reset on death.
What the hell was this. Literally. It took me like an hour of pure pain.
And I liked it.
The only feedback I have is to not restart the music on death. Those first four notes of both songs gonna be stuck in my head for pretty much ever. I'll have nightmares about it. I'll wake up in a cold sweat with just babam-babam-babam and it'll all be your fault.
👿
I love this pixel art and gameplay, well done
Was a little much in some places, but love the style!
Amazing work, nearly everything is perfect. The game design, the pixel art, the music, the sound effects...
A few things could be improved but it's nothing major:
- Hitboxes should probably be slightly smaller, they don't seem to be pixel-perfect. - When we get stunned, we can spam a key to get free but there's no information or visual indicator about that. - At the end of each level, we need to jump beneath the camera, which feels weird since it usually kills us.
... Where's the Nintendo Switch version now?
Hello! Your game was played on stream ( https://www.twitch.tv/ursagames/videos ) on 4/28.
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Graphics were good, both the characters and the background was pretty impressive (nice color choices). I think pulling the camera out a little more would have helped and the death zones at the top and bottom could have been far more forgiving. The level design required some pretty tight timings, which would have been fine, but it was tough to get around and the player is really big. The ladders were particularly annoying, I kept snapping backward to them after jumping off. It was a little too hard to get around to really enjoy the game.
This game is very well made. It was difficult but NES difficult. You know what I mean? Great work, it fits the theme, it works, it looks great, well done.
Cool and slightly difficult game with amazing graphics and sound!
Even when i got frustrated of having to play stage 3 over and over it is an amazing game, really fun, great sprites!
this game is great. it does many things right, however, i love the progression of the music as you down further down the most. it creates an awesome atmosphere. in fact, all elements of the game (its art style, music, theme) they all fit together very well. one thing i didn't understand at first was that you could climb ropes, that made it insanely hard at first. if this would become a full blown game, i could totally see it on one shelf with titles like super meatboy and others!
I have the same thoughts as some other reviewers. The whole game fits well together, but sometimes I got frustrated as I stuck somewhere, because of a bad move. Well done!
Boy, this was frustrating. The idea of a platformer centered around auto-scrollers is interesting, but unfortunately, the slow pace and difficulty gave me plenty of time to figure out some things that bugged me. In terms of audio, everything was good! I have no complaints.
In terms of graphics, the pixel art is well made, but the enemies blend in with the background a bit and there's a slight issue where the player character's crouching sprite is off-center with the standing one, making it difficult to tell if you're going to get hit by a fireball or not when you stand up. And I did. A lot.
In terms of gameplay... the frustration set in around level 3. There isn't one problem that causes this - it's a combination of a number of things. The game requires a fair bit of precision platforming. That's not bad, but the jump is somewhat underwhelming to say the least, and the player's hitbox somewhat large and unusually proportioned. And even then, this would not be an issue if not for the fact that the level design often features obstacles that are very difficult to predict and deal with the first time you see them. Which, again, would not be an issue, if not for the autoscroller element. The stages aren't all that long at first glance, but because you're forced to progress at a pace the game sets for you, it becomes incredibly frustrating. I would die to an obstacle that I noticed way too late, go back to the start of the level and then die multiple times trying to get back to that point - not because it was difficult, but because I was trying to go too fast - I was too good, and the game was punishing me for it, leading to frustration. There's fun to be had here - just don't punish me for being too good!
The most frustrating moment is the ending of the second to last level - where the camera scrolls down, revealing absolutely nothing, and the only things on the screen are two lines of wall leading to nowhere. I tried waiting but nothing to jump on showed up. Then I thought I had to go to the side, because there was a hole there. Then I tried falling down the "chute" creating by the two walls - and I died anyway! Turns out - you have to wait for the camera to scroll down more and THEN fall down the chute. I assume this is a glitch, maybe the camera was supposed to stop somewhere around that point, but even if did I'd find this an absolutely baffling piece of level design.
Also, I feel cheated. The game has a small plot hook at the start, and I was hoping to see some resolution... but there's nothing, just credits. Come on! At least give me a Super Mario Bros 1 style ending!
I love the music and sound effects in the beginning, art style is cool too, i would say it's great! However, you have some thing to work on it, for example, develop more content. Great job at all!
The aesthetic of this is really up my street, the colour palette makes me feel nostalgic. The movement feels precise and well made, and the platforming itself it good. As someone said above I felt a bit frustrated by how the screen moved down so slowly, and while I understand that its a choice to actually make it more difficult as you have to time yourself more carefully, it felt a bit like it was holding me back gameplay-wise.
On the subject of the art, it was quite hard to make the platforms and some of the enemies out from the background due to a lack of border / them being similar colors. When the player is on the ladder for example its really hard to see their lower half!
The death effect was very cool! And I'm glad to see you made your music yourself because its dope - a really bopping soundtrack. Made dying and restarting more frustrating though because I wanted to hear the song carry on :sweat_smile: perhaps thats an incentive for playing better?
Good job team! A fun experience
Cool mood, great audio, but the player character's sprite (and hitbox) is way too large for the type of game you're going for, especially with this level design. Also, your character sprite blends in with the climbing rope way too much for the amount of climbing-rope-related enemy-dodging you need to perform past stage 2. Overall a cool concept that might get better with some level polish and difficulty adjustments (at least give us a checkpoint halfway through a stage, this won't hurt a modern computer's memory too much, I promise), since currently, it's a bit too frustrating. Really good effort for a game jam, though, and definitely on topic!
Nice game! Very well made! Though Imo it's a bit unfair in certain cases, like dying from climbing a ladder too fast :sweat_smile:
Nice jam, great work guys. Nice visuals, animations and audio :)
Congratulations is very beautiful and enjoyable to play your game, it has several control options to suit most players, the focus of the deaths is very good !, and a lot of fun added to the jam theme, thank you very much for allowing me to play yours game, a big hug to everyone, and I await your evaluations regarding my game.
@danmedeiros I'll be really sad if you weren't channeling Perturbator as inspiration for that slamming soundtrack.
For the whole team - this is awesome, I love the speed getting back into the game, never making any failure too punishing. I also think it's brilliant that you watch your character fall for a second after death so you can see what's just below where you were. Always learning a little more about the stage.
I only experienced one minor glitch right off the bat where I would jitter pretty intensely when on the edge of a platform, but that went away with a restart?
I really hope you'll continue development, great stuff!
This was such a great game and great execution. Hope it gets continued
f medusas, lol great game
Is it just me or is the game really hard ?! >.< Art and music were spot on!
I loved the sound paired with the art. It may seem like a small thing, but the music along with the idle animation was a perfect fit, and that goes a long way for me. The art overall was really nice and atmospheric. There were some issues with communicating to the player in my mind, especially the fact that you have to press move buttons to unfreeze yourself. If this was tutorialized, or even if a particle effect showed the player breaking out of the effect, I would have learned quicker. Even knowing this, I got stunlocked on the ropes many times, which was a little frustrating. In general, I think it would have helped for the player to jump higher and move a little quicker. the critiques aside, its a really nice experience, solid and cohesive. Well done!
I will do it in Portuguese due to the fact of the developers are from Brazil too and I express more feelings in Portuguese. -- O jogo é uma ótima proposta arcade/NES para pessoas que estão muito acostumadas com uma dificuldade dos anos 80 e 90, e que se sentem desafiadas pela experiência de um gameplay de loops bem demarcados em vários sentidos. Como nasci nos anos 80 pude experimentar muitos arcades entre 80 e 90 e estou acostumado e afinado com expectativas típicas da época, no entanto o tipo de círculo mágico empregado por vocês nesse jogo (que parece estar em beta já!) não me engajou muito. No começo, parecia algo mais Castlevania e algo mais dantesco, gótico, barroco. Um pouco depois senti o peso de algo como Flashback, Prince of Persia e por fim Battletoads. Foi ali no meio que me deparei com algo que me incomodou: o jogo não se apresentou como algo obscuro. Com uma baixa imersão no que aparentava ser sombrio, muito devido a música, segui morrendo e morrendo e decorando, e fui me desconectando do seu aspecto lúdico amplo. A música não combina com o jogo em boa parte dos loops de plataforma, e é aí que minhas expectativas iniciais foram anuladas uma vez que esperava algo Ayami Kojima para seguir em frente nos desafios. Mas claro, a música em si é ótima e casaria muito bem com um jogo mais adventure com puzzles e uma intelectualidade positiva. Sobre os gráficos, são muito sólidos. A pixel art é consistente. Fiquei pensando que se tivessem mais tempo poderiam colocar alguns efeitos de paralaxe como em Super Contra de SNES, que simula uma "caída" ou algo como explorado em Phelios da Namco, pois as artes de background e de laterais depois de alguns loops não ajudam na empolgação geral para o gameplay (que a música leva). Algumas colisões precisam ser refinadas, mas os problemas são sutis em relação aos pulos e aos controles. Por fim, o gameplay não é algo estressante pela dificuldade geral ou pelos loops, mas também não é motivador. É uma experiência muito parecida com os jogos da brasileira Joy Masher também, se pensarmos em algo que é bem executado mas que ao mesmo tempo não engaja, algo que falta um espírito sabe - traz um pouco dos anos 80 e 90 com design e poderio do século XXI, mas que pragmaticamente não gera movimento mais do que o "brevemente ou medianamente consumível" tanto para a geração x, a y ou a z. Mas se a proposta também é ser aquilo que está acima do "fast food" mas que ao mesmo tempo não é tão profundamente mobilizador (como, na contramão, algo de Toby Fox ou Eric Barone que gera engajamento profundo nas fanbases), o estilo arcade de vocês se encaixa muito bem, mas também teria que cuidar para não virar um Chasm na memória coletiva caso seja publicado na Steam, Switch, etc. Penso humildemente que para ser por exemplo um Hollow Knight deveria ter um retrabalho desde o Game Design mais da base, como por exemplo trabalhar feedbacks hápticos que caberiam muito bem nesse tipo de jogo de "caída", claro, no futuro. Por outro lado, é impressionante o projeto de vocês aqui. Pessoalmente eu demoraria meses para fazer um jogo assim sozinho. Boa sorte e sigam nessa luta pela nossa indústria criativa brasileira!
The graphics and music are top-notch, I really like this style. But I found the game to be a little difficult and sometimes confusing. I wasn't sure what kills me (e.g. flying heads just froze me but the spike would kill me instantly). Getting on a ladder while in the air was also a trouble for me. Overall, I think it's a great entry, but the learning curve is too steep.
First off, I absolutely adore the pun. Hell deep is your love/how deep is your love, top notch.
I also adore the visuals, and the music. They work in tandem together and are great. Love the bopping little animation our character does to the music and the colour palette you chose for the game. Great stuff.
Also great use of the theme, that auto scrolling, always going down (for most of it) was always daunting and stressful but in an important way.
The only problem I had with the game is with the movement and level design. For what the levels were asking of me, my character just felt a bit too big and not very tight enough to maneuver out of the way of the obstacles. I think whilst most obstacles were well placed, some times it just didn't really feel right. On one of the levels at the very end, there was no indication I needed to go between two walls, because there was a huge gap to the left as well, and I also fell out of the game on the right I think, but this was quite minor.
I had to quit on the, I think?, last level with the flying bat that shoot webby slow sticky stuff. The rope mechanics and also ladder mechanics did not feel as tight as the general movement. When I stood on ladders the fact I fell through instantly also didn't feel good. I think perhaps if you stand on a ladder you should just stand and then press down to climb down.
But great job overall, you mad a solid game that with some more work and polish I can easily see being a great challenging platformer for any hell bound masochist out there, especially with those tunes! Great job to you and your team!
Man, this down-scrolling platformer was **HELLA** tough. The music was fantastic, could get my head bopping to sync with the beats.
Cool stylish pixel graphics! Pretty hard and variative. Great music and nice sound effects.
Some remarks: 1. Jumping down kills you but you need to jump down at the end of level. Expectation: something indicates that you need to jump down at the end of level, e.g. blinking icon. 2. Checkpoints help but it is hard to prepare for patterns sometimes. Think it was intendent, but expectation: more room/time is present to make decisions.
Great entry!
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134881
Nice game! The graphics are cool and the background music is a definitive banger imho. You absolutely nailed the overall ambiance you were going for. Controls are fine but for that kind of difficult platformer I'd really expect them to be airtight, and sadly they're not. I'd like to be able to stand on top of ladders instead of falling right through them. Having to mash the jump button to un-petrify means that if you're on a rope or a ladder you're probably going to mash to many times, jump and fall to your death. Having to jump down to meet your faith at the end of the levels is also very scary as it means you're going to die everywhere else in the game. All in all, it's a great jam entry. I'd be happy to play a more finely tuned version of it in the future though.
The whole game is very cool, and it's also great that it's hardcore. above all praise!
Very challenging. As I mentioned on stream, it would be great to have slightly more frequent checkpoints so it doesn't feel like you are repeating large chunks of the levels.
well made)
It's a really fun game, and I loved the music of the lava stage. The lava balls hitboxes are sometimes annoying, and it gets really frustrating to die on small mistakes but it's more a problem with me than with the game :D Nice work !
The music is really good, reminds me a lot of The Messenger OST ^^ (which is a huge compliment). Graphics are also solid, and the gameplay itself is quite nice ^^ !
However... There are two types of gameplay design that are almost universally hated by players : escort missions and autoscrollers. Bold of you to do an entire game based on one of these, and, unfortunally, that's a huge drawback for me.
The same game without the scrolling would be DOPE, because everything is exceptionnaly nice, but that choice kinda ruined it for me :/.
Really liked the retro style of the game! Also you did a great job with leveldesigning and sounds! Very cool game, conradulates)
Cool graphics and nice sound design. But unfortunately I can`t start the game :(
@siliel sorry to hear about that! have you tried to put it on fullscreen and use the WASD inputs or arrow keys + Enter to select the menu options?
Love the NES style art and music. Pretty brutal platformer, I died a lot :laughing: That's not a horrible thing. *Maybe* the death boundaries could have been a little more forgiving, there were a few "leap of faith" moments that forced you to memorize the level. That might be by design! Anyhow, it was really polished and pretty fun and challenging. Good work!
I had to turn it off, I can't believe I even reached level 6, when I started planning to come here and whine about having to give up back at level 2. I knew the Underworld must be a bad place, but I did not expect it to be populated with such dicks. But it is very brave of you to make this game when you probably knew most of LD crowd won't have time or patience to perfect their skills in order to see the whole thing.
Great graphics, probably what kept me playing, very decent music. Very nice, eh, difficulty, since that seems to be what the level designer worked hard on. Now, since this is made to look like an old school game, I demand to know the invulnerability cheat code, I want to see the ending.
Wow, what an extraordinary game. Incredibly high level amount of polish, and very punishing but rewarding levels. Aside from checkpoints, minor hitbox changes, enemy placement, and other nit-picky elements, I really have not much more to recommend improving what's already there. Had a fantastic time, thank you!
https://youtu.be/O7jRN1j3y2A?t=12721
Definitely an retro "Nintendo-hard" feeling platformer. I managed to eventually finish it but I think it took me around 35 to 40 minutes and I think it was pretty rewarding to do so!
The level design is deliberately unforgiving in a lot of places but there's actually quite a lot of variety given the number of distinct gameplay elements.
The graphics are pretty good too and all the player characters and enemies had nice animation.
Great graphics and audio. Music is well done. I'm not a huge fan of autoscrolling levels in platformers in general, but it works well for this game. It's quite challenging, which is nice too.
Very fun platformer! It took me many tries, but I was motivated to go on. I think the hardest part for me control-wise was landing on the spot I wanted to land on? But nice theme and gameplay variety in the levels. And the music was *jammin*!
This game is great! I love the pixel art and palette. The music is amazing. I'm listening to the soundtrack while writing this :smiley: The whole thing is just really stylish. It's great fun also, but wow it's tough. It felt really rewarding making progress and eventually completing it.
I sort of found the auto-scrolling to be unnecessary. It often times slowed me down. I realize it's just personal preference, but I found it to be more frustrating than fun. I also had a lot of trouble with the medusa heads. I think maybe their hit boxes could be smaller.
I was playing with a gamepad for most of the game, but the last level I ended up having a lot of trouble jumping ladder to ladder. I think maybe I was experiencing a bug.
Really nice work, it's an astounding game.
Nice graphics and audio!
This felt like a good, solid NES-era platformer. I did find the hitbox on the character to be a bit large. I think you could shrink it down by one pixel on all sides so that it's not quite so punishing. There's not a lot of room to work with on the screen, so making quick movements past enemies (especially the medusas) was really tough.
Good job on your first LD entry!
Really nice entry! The game is really polish, and the art direction is wonderfull, as well as the music theme that go along with it very well. To me the weak point of the game is that it can be really frustrating by moment, and I felt it was because of two things: not grasping automatically the ladders and ropes when we collide with them, and the fact that we die almost instantly when we got of screen (instead, having like 0.5 second or something like that would permit not to die because you climb down a ladder a little to fast x) ).
Nonetheless, the game really is great and you did a formidable job, and your game as a great potential! Thanks for your work :D
amazing game - i really like it. A tricky and challenging platfomer and with a real moody soundtrack and perfect matching pixel art style.
Really loved what you did :)
Excelente trabalho! :D
Quite hard, but that's part of the charm. Fantastic art/audio, feels extremely polished and it is a very interesting take theme-wise. Congratulations!
Amazing. I loved everything about this. The music, first of all, is absolutely fantastic... Now, I would originally have said that it restarting after every death was a bad thing, but after a while I realised that one of the things actually keeping me playing, was that I wanted to get further in the level to hear more of the music!! The level design was great and my word... _punishingly_ difficult. I made it to the end out of sheer unwillingness to be beaten. It took me hundreds, maybe _thousands_ of retries... I've no idea. Hours.
hell-deep.jpg Just to prove I made it!!
I agree with other comments that it would have been nice to have some kind of ending here... I feel like I went through so much to get to the end and at each stage I thought I'd probably give up, but the 'one more try' factor with this game is strong. When I finally made it to the end, I guess the relief of having done so offset any frustration from lack of ending - but still, it would have been nice to have a bit more of a reward for my efforts.
Nevertheless - this was fantastic. Easily one of my favourites in the jam... Very, very, very well done.
It's always nice to be able to play a platformer with a controller. And you even integrated vibrations, cool stuff.
I also really like the graphics and music/sound.
A few of the jumps were a tad frustrating, but nothing unmanagable. I had fun playing your game. :thumbsup:
This game put me in a bad mood lol Your level designers are sadists lol this is hell for real lol WTF! lol
I love the art style, the controls are solid, the music is **hella** good! I especially like how the music changed into an even more demonic sequence at the lower levels.
I'm not a fan of an overly difficult games, so I'm probably not your target audience. Waiting for the auto scroll was... not fun. It lead to some frustrating situations where I needed to wait for a platform, AND the scroll, and the both of them would get me killed.
Some of the level design choices felt mean. A moving platform that brings you down to your death? The traps? I wish I could say every death was my fault, but some were by intentional frustrating design.
I know some people like pain lol I'm not one of them.
Still well rated game, because it's def good, it's just platforming hell. So I love it, and hate it at the same time, if that makes any sense :smile:
Good job yall!
end.png
PS. If this hole would have killed me, I would have gave yall one stars across the board lol (*jk no I wouldn't have, but damn I would have complained about it*)
I finished it and wanted to see an ending! The music and aesthetic is really well done.
There was one stage(2nd last?) which ended on a single tile platform where I jumped left and died. I had to jump right instead. For the enemy with the 3 balls, it might have helped to have a visual indicator of the debuff so I know when it expires.
Here's my playthrough: https://www.twitch.tv/videos/1004348513?t=3h34m55s
Nice music, pretty neat and consistent artstyle. Good fit for the theme and overall mood.
I like the world you have build here, the art and music set a really nice if somewhat sadistic mood reinforced by the gameplay.
I definitely enjoyed my playthrough, great job everyone!
This is my favorite game from this LD. I have criticisms, but overall, I loved it. :thumbsup:
Its biggest strength is its soundtrack. It's perfect. It's so good I'd prefer if this was more of a rhythm game; medusa heads floating (and visually "pumping") to the beat, enemies firing projectiles to the beat, levels scrolling with the music. I feel that everything you have currently (autoscrolling, music restarting when you die) invites this. I actually caught myself trying to move with the music and occasionally stand still and just duck to the beat. :sweat_smile:
The difficulty is also part of what makes it good, but some deaths feel kind of cheap. - If I've learned the level layout, I don't want to be punished by death if I take a leap to some platform the camera hasn't reached yet. - I'm not sure if the hitboxes are weird or if the zoom in when you die makes me confused, but at times, something left me feeling I shouldn't have died. - When you're slowed, it would've been nice with some visual feedback so that you know when it's safe to take another leap.
As for the abrupt ending, well... That's game jam games for you. :smirk:
Great job! I love games like this, so I'm probably biased, but I hope you develop this further.
Overall the mood/art are the highlight of the game for me, the PC and enemy designs are great and I love the music.
A couple notes on the visuals:
- The backgrounds could have used a bit of work imo, given the time constraints I think doing something like a 32x32 tiled cave background would have worked better and fit the NES aesthetic a little more. The openings in the background are kind of pillow shaded which doesn't match the tile lighting.
- I like the scanline shader but I felt like it could use some tweaks. The scanlines looked a bit too soft, and could have maybe used a bit of chromatic aberration or something? I think some slight changes could have pushed the aesthetic up a lot.
On the gameplay:
For the most part I found the game really fun, but a couple slight tweaks would have improved my experience immensely:
- Be more forgiving with the out-of-screen death. Being able to jump slightly off screen or fall slightly off screen without dying would feel a lot less punishing, without significantly impacting difficulty.
- Expand the resolution vertically a little. The consoles where this style of game originated had a near-vertical resolution, which meant you had a lot more room to play with and could feel out a room before before having to climb one way or another. As is the space is just a little too confined, which means sometimes it's almost impossible to path a room correctly on the first try. Especially true when the moving platforms are introduced.
- Less slippery physics. Slippery physics have their place in games where they provide feedback regarding your horizontal speed. In Super Mario Bros for example they help you get a feel for how fast you're moving, and you can explore that a lot with the vast horizontal spaces. In a game like yours where you're almost always on 1-2 tile wide platforms, it feels like you're just giving the player less control over their character.
I'm giving so much feedback 'cause I think your team has a lot of potential, really excited to seeing what you do in the future. With just some minor changes you could be making some of my favourite games :3
Nice job. It was a bit hard to get the hang of at first and to get use to the level scroll. It was a lot of fun. Thanks.
This was a real challenge. I struggled with the camera speed above all else, either it was way too fast or too slow depending on the level. If it was a little dynamic where it would speed up slightly if I was ahead and slow down slightly that would be really good. I appreciated that the screen didn't represent the entire area where you could survive though. Landing on some out of sight ledges really saved my bacon a couple times. Having some kind of attack would be good in my eyes. I think there were too many enemies sometime and if I could attack just one of them it would have been enough to keep me moving forward.
awesome game! I especially love how it looks. My only problem is it feels a little too long before the screen starts descending.
Such a cool platformer! I really enjoyed (especially) the music and the story as well very much in this game. I also had struggles in the beginning with the camera movement and mechanics, as some already pointed out. Another thing that's unusual for me is to see my character die, although I know there is a platform where it can land on. Nevertheless, thanks for this awesome LD entry :)
Hey!! I think it's a great idea for the game, nice story, but it's soooo hard to take just a little step forward:) It's diablo-hard :) I died many many times, some of the obstacles appear in unpredictable way. I think the music in this game is one of the best I've heard so far on LD48! Good job!!
Hey guys, thanks for all the feedbacks around here. We are **REALLY** impressed with how much love our game is receiving. Cannot thank you enough to be honest. **We made a post-jam version of our game**, and I wrote about all the fixes and changes we did based on your suggestions, in this [Ludum Dare blog post](https://ldjam.com/events/ludum-dare/48/hell-deep-is-your-love/post-jam-version-of-hell-deep-is-your-love). If you tried the game before, consider doing another run test (I promise the difficulty was adjusted)!
If you haven't rated us yet, ***please note that to rate us on Ludum Dare you should play the old version of the game, which is the web version also available in our [Itchio](https://doublemindgames.itch.io/helldeep).***
**Feedbacks are still much appreciated and thank y'all again for the kind words and support.**
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Really liked it. Overall very polished, only thing I wish were different is that the music didn't restart on death, as I really like the second part of the song and wish I could hear it in full even if I screw up.
Great work!
@Villanelle
I tried your post-jam version, it is much better! congratulation.
Controls are much more crisp and feels great. I still feel that the hit box of the character is a bit big on his feet. Sometimes floating head would stun me while on a rope by barely touching (or not touching) the bottom of my shoes :)
Other than that, grabbing rope and ladder is super fun now, I did much better than on the live stream, but still got killed on the first spikes...
I wish the screen would follow me faster down when I know the map though, I spend most of my time waiting for the screen to reach me after restarting the same level. I don't know if there is a possible fix for that.
Overall it's a great improvement! Congratz
@okamit yes, we received a lot of feedback about this issue with the music restarting and we implemented the solution in the post-jam version of the game. Feel free to try it out again, if you'd like! And thanks for leaving this feedback. It's really important to us.
@togis glad you liked the changes! And we'll absolutely look further on your suggestions. Thanks again!
@villanelle I will do that!
Art and audio are fantastic. Well done!
I found the zooming in when you die a little disorienting and made it harder to understand why I died.
The timing on some of the medusa heads made it impossible to pass them without getting hit at least once. There should be more space between medusa head spawners, or larger gaps between the spawned heads.
Other than that, this felt like a really polished and well put together game for a jam! Well done team!
Very good! Also very hard, haha. I got to the fourth level. The graphics are really nice, as is the music! I also appreciate the fact that the medusa heads don't instantly kill you! I wish the movement had maybe a little bit more deceleration when on the ground.
well crafted entry! difficulty and music are tied toghether in a pleasant seamless way.
such a great game! i like mostly in this game, but i think you should change font letters on the walls for more pixelated, like this https://somepx.itch.io/humble-fonts-free (not my fonts btw)
@grounddoon Hey! thank you a lot for the feedback. We already changed the font in our Post Jam Version. But you need to download it this version, the archive is available in the same link as the game, just need to scroll down a bit!
That was great! The gameplay feels tight, the pixel art and animations are awesome, and boy am I loving the music. Descending into the depths of hell is also a great take on the theme, I'm always a sucker for that.
The death animation might be a little disorienting at first, but it's nice and impactful and "straight-to-the-point", I think that's one of the best ways to handle death in a game, make it pop and make it quick.
While I enjoy the tough challenge, I feel that the hitboxes are a bit too unforgiving sometimes, and there are some parts of the game that feel a bit unfair, but overall I was enjoying my time and I wanted to keep pushing and retrying. The auto-scrolling also felt a bit frustrating at times, but I'm sure this can be improved in some ways while keeping the concept intact, for instance if it speeds up a bit when the player gets close to the edge.
Overall, this is an brilliant entry and you guys should be proud of what you've accomplished during the jam, congrats! :thumbsup:
Hell Deep Is Your Love
Overall:5.0 Fun:5.0 Innovation:5.0 Theme:5.0 Graphics:5.0 Audio:5.0 Humor:5.0 Mood:5.0
This game is perfect.
Top tier difficulty. Amazing pixel artwork. Beautiful color palettes. Excellent story telling. Amazing level design.
There is noting I have to critique in this game and I have to apologize for that. You clearly have an incredibly firm grasp on good game design- across the board.
I am entirely okay with the slowness of the camera and movement, and the non-inclusion of checkpoints. This game lands squarely dead center in the game type it competes with- if you start to add too many quality-of-life features the game will start to lose its charm... I love it entirely as is.
This game could absolutely be a Jam Winner in my opinion... I hope you do sincerely keep working on this and turn it into a full release. If you made this into a 20-30 hour platformer then I could certainly see myself spending $15 to $25 on a full-featured release of this gameplay and design.
Thank you very much for bringing this by the stream- we had an absolute blast playing it and loved interacting with you during the play.
P.S. I will send you a link to the gameplay video as soon as we have it uploaded to YouTube-- maybe it could help some of your design decisions!
Really fantastic work! I don't know what to add that others haven't already said many times. Super unique (and well-implemented) graphical style, great soundtrack, and tough but addictive gameplay.
If I had any criticism, it's that the theme is implemented in a fairly simplistic fashion (go down) and the platforming obstacles are well-trodden territory. But games like this are classics for a reason! Nice job!!
Oof, hard mode platformer. Needed many tries to even get to the second screen level. And not easier when it adds scrolling and forces the player to be quick. But, nice music, nice pixel art. Plays better in fullscreen (tried the web build). Good work!
Very cool game. I played jam version and I can't stop. Music is dope, and game overall is very attractive. The only annoying thing for me was that flying enemies can stunlock you if you got hit
I liked the music and the art assets, I had some quibbles with the gameplay (going up off a ladder makes you fall, can't press left/right on ladders to get off, jump curve appearing strange etc.) but overall the mood and theme were satisfied. Great work for a 5 person team!
This looks and plays great! I really like the player controls. The jumping at first seemed like it was going to be too small and quick, but I found that I really enjoyed leaping down the blocks.
Sound was wonderful. Worked really well I think. Art direction was good too (I read your art write up) and tracking the neutral colored player against the backgrounds worked really well.
I had some other comments increase scroll speed, don't restart music on restarting the level, etc) but it looks like you already got them in the post compo version reading through the change log.
The thing that bothered me the most was the behavior of the ladders. I died on the first jump a number of times because I jumped to the ladder and held up. That made me grab the ladder and then because I was on the top immediately fall off again. I thought that I just couldn't grab ladders and that it was a really odd choice for a background element :smiley: Maybe make the only way that a player can leave a ladder once they are on it is with a jump?
@minibobbo thank you for the kind feedback and for read what I posted about the art! this is huge for me. about your others feedbacks, we fixed a lot of things in our Post Jam Version, its much better and fair to play! I recomend to you. But that version needs to be downloaded, so do If you really want to! <3
A really well made 2D platformer. The music and graphics together make this a very pleasant experience. I found the game to be difficult, but that could just be me sucking at 2D platformers. It's hard to put a finger on it but this game have the extra "it" thing that puts it over many, if not most, other platformers in this jam. Two thimbs up from me!
Hard but fun. I wish you could see more of the stage at all times. The view felt too zoomed in.
Controls feel nice, graphics and audio are on point, but I can't help thinking the combination of autoscroller and die-and-retry makes for really frustrating gameplay (I played the jam version for the review)
Damn that's a funky tune, I love it! It looks and plays well, just a little bit hard for me in some sections. It sounds like you're developing it further so I wish you well!
This game is so amazing! I really love the graphics of the game. This scanline effect really gives me 80s vibes and makes it look and feel like an arcade game. The animations and sprites all fit together and are really well done. The controls feel really smooth and therefore you have a lot of control over the character. The music really feeds into this 80s vibe theme. I really like the game and the only thing I would suggest is maybe a few more checkpoints ^^' It's still a pretty hard game ( at least for me) Really amazing entry! Good job guys :)
Feels polished, but I I think the game needs more unique elements. There wasn't much in the gamelplay distinguishing this from other platformers. The aethsetic was very polished though.
Wow, what a great entry! The music and pixel art are top-notch. I really like the death animation; it adds a surprising amount over a regular "GAME OVER" screen.
I found the font selection in the jam version to be a little jarring, and I think swapping it out for a different font in the post-jam version was a good idea.
It wasn't obvious to me in the jam version that the screen border would kill, and the first few times I died by climbing too far down the ladder (which I found very surprising). The post-jam version does address this, but I think if anything you've gone too far the other way -- there's now *too much* text! If you continue to develop this, I'd recommend spreading these first few moments over a few different tutorial rooms. Coming up with some in-universe way to explain why certain mechanics behave the way they do might be a nice touch too (e.g. "If I move enough I can break free!" vs "Spam these buttons to unfreeze").
First off - I'm going to have the Bee Gee's stuck in my head for the rest of the day!
What a great entry - I played the web version on Mac, and the main things I noticed was the page kept wanting to scroll when I tried to move (could have just been Firefox?) and when I went full screen, it seemed the scan line effect got lost somehow all very minor.
Gameplay wise - I'm not really sure I could fault anything, sure it's difficult but I kept coming back for more. The music and sfx were on point, and the graphical stylings awesome.
And I thought I couldn't hate medusa heads more than I already did ! Great production ! I especially love the music !
Really nice entry. Especially liked the art and audio. From the gameplay point of view I see some minor issues but those have already been mentioned. Great work.
Really cool game and the graphics is amazing. But how i think font in game should be another not so simple more fancier
Amazing game! I wish I was able to play this game, but since I am generally bad with platformers, I only got to look at the first and second level before (rage-)quitting my way out... :smile:
Overall, nice use of music, good-looking graphics and very interesting enemies so far!
This game must be a lot of fun if you actually manage to survive for longer :D
To repeat what others have said, super nice graphics, amazing music, and very, very difficult! Smaller hitboxes would be nice, and, but that's of course quite a lot to ask for a jam game, I think something like rewinding time after death would work really well here (unless of course the difficulty level is intentional and repeating levels over and over until you basically solve them by muscle memory is part of the deal).
Really great work!
Great entry! The pixel art, sound and music are amazing. I love the retro feel with a more modern theme and story. The only issue I had was with the ladder / ropes, the control felt a bit fidgety when trying to climb them up and down from a jump. But overall this is an awesome experience, well done!
Pretty easy game, I got through each level on my first try! haha jokes aside, it was really fun playing this! I know you said in my stream that you tightened things up/made things a little easier, but it was a solid challenge and I didnt feel like I was really screwed over by anything (except maybe the large hitbox on the damaging projectiles :P)
I'm glad you also had controller support, I always prefer playing with controller, but there was that one part I was stuck on with the oil guy and the moment I switched to my keyboard I barely had any problems with that part (could just be a problem with my controller idk!) If I had to suggest one thing, it would be letting your lil dude wiggle out of petrification with the shoulder buttons because it felt a little awkward on the D-pad
Music/Sound: straight up dope AF it was so good
Great work all around! It was really difficult, but that's what makes it so satisfying to get to the end >:)
I loved the game! It was quite challenging for me since it's not the kind of game I'm used to play but I had a really great time playing it!
The music was really nice, I liked the fact that it evolved with my progression in the game.
The art style was really beautiful, overall the game had a great visual and audio consistency!
I will try to reach the bottom of the hell pit next time, but once again you guys did an amazing job :)
Fantastic game! We were blown away by the art and sound design. We also really enjoyed the gameplay, even though we were pretty bad at it! Didn't reach the bottom but we'll be trying again later. Top marks!
Really nice game! Some cool pixel art (love those bat things!). I like the music, just REALLY wish it didn't restart every time I died. The little cutscene for falling is a nice touch too. Very nice entry, congrats to the whole team!
Super nice game! it feels great, love the idea. Amazing job for such short time, best of luck!
Cool game. I like the interpretation of the theme, it is very creative. The graphics are pleasant as well as the music. The game is somewhat challenging but fun. Congratulations.
Incredible art, music and aesthetics. Great submission, congrats!
graphics, music and theme are amazing! And the zoom effect when dying is awesome. Congrats on your great game!
Really amazing and professional game you guys did. Nice concept, incredible music...Simply loved it! Great work.
Awesome game! art, music, and gameplay were spot on. Really enjoyed playing through it! I really mean to learn Cause those demon guy's were a pain.
@lrvstudios hey man, thanks A LOT for this comment. It's our first jam game and second overall, so to hear you call it a "professional" game really estimulates us to keep learning, improving and making games. :heart:
Loved it! The color choice is brilliant, with the moody reds in the background and the more blueish color scheme on the player. It really helps it stand out. The collisions are a little weird sometimes, I feel like at times the player would become a little taller than they should. Also, as I've said during the livestream, It'd be nice to have a visual indicator of the slowdown, and maybe of the level progress. The difficulty is tough at times, so my suggestion would be so that it should adjust a little based on your skill. Also, I just gotta ask, why is there a mute button? Why would anyone want to miss out on the soundtrack! It's really great, I love both of the tracks. Had lots of fun playing it on livestream, awesome entry.
This game is well polished. I love the sprites, the color choice and the music. I was quite bad at it and dit not make it to the end, but it was really fun anyway.
If you are petrified, you can remove it by doing left-right-etc. (I did not realize it immediatly, thank you for telling me during my live).
I loved the sprite of the hero when he crouches. It looks like he is grabbing a coin on the ground.
We need some weapon to kill all these furious beasts. Or maybe a jetpack...
I really liked the pixel art, especially the background art! The ladder controls felt a little weird; if you are holding up and left, it won't let you jump off the ladder for some reason, and I would have liked to be able to grab onto a ladder by holding up or down before I reached it. being frozen by an enemy also felt kind of strange; I think it was designed to give you a second chance, but it felt kind of like a bug, and I was rarely able to save myself and keep going after getting frozen (maybe you could just decrease the time you are frozen for). I think some fire graphics at the top and bottom of the screen would help signify to the player right away that they can't go offscreen, and it would fit the hell theme. Overall, you did a nice job, and it was fun to play!
Really hard but also really addictive! My best was third level (or room). One of the best I've tried so far.
@felo07...
As soon as possible I will make my analysis. :)
https://www.youtube.com/watch?v=hJ5NvUWYiJM
Love the music, great job with that - the game overall reminds me a little of the early 90's game GODS.
It'd be great to be able to jump off the ladder /rope in the middle rather than going to the ends, and to not die while still on the ladder. :imp:
I'm a sucker for these short platformers and absolutely loved this. :) Really appreciated the short hops for managing being too high up on the autoscroll, and just overall movement feel. Something I wish I knew earlier that made the medusa sections *much* easier was that you can mash out of being petrified- don't think this specifically needs to be tutorialized or anything, as stumbling on it from the autoscroll pressure felt great too. :P
My main nitpick is that the last level was underwhelming in a mix of not expecting it to be the end, as well as hoping there was more. While it's definitely more accessible having the chasing thing be more of an inconvenience than a real hazard, it might have been too little an inconvenience that you could largely neglect it with enough patience (and there's no benefit to rushing, being autoscroll-based). It seemed to lack that final rush/challenge to round the game out- maybe some ending/platforming based on the speedy slope-sliding could have been used to give that extra oomph? That said, the choices are perfectly reasonable with the limits of a jam, and me wanting more in this regard stems from already loving its current state! :D
Stage 3.png
**Analysis...**
1 - Mechanics, Learning and Flow: Platform mechanics with limited top and bottom are quite challenging (at times really very difficult) and interesting (from the point of view of the applied diversifications). The speed of descent is good, so there is nothing to complain about. In my view, the game could be polished in order to allow you to walk down, to have better ability to hold on to ropes and ladders (sometimes the button is pressed and, I believe that due to a collision box or precedence of buttons, we simply do not grabs, looking like it should, at least compared to games with similar mechanics), the size of the character, in my view, could be slightly reduced (this would probably increase the need for strength for the jump). The game flow is challenging, for a more polished version I would be in doubt between maintaining the difficulty to keep a certain audience, or making the level design more friendly for players less specialized in this type of pacing.
2 - Graphics, Audio and Narrative: The graphics are very good in the overwhelming majority of the time. I was just surprised at the image of the main character when he clings to ropes. For the rest, I found everything quite harmonious and well built for the time of the event. The music is very interesting, it only becomes a little more repetitive when (like me) the person dies a lot. I don't know how it could be improved. The narrative is very interesting, it would suggest only a change in the presentation of the text (it ends up being quite distant from the rest of the graphic art), then it would suggest another typographic font or another moment (perhaps between stages). However, this would not be as dynamic in the middle of the stage as it is now.
3 - Culture: The game establishes some references, the main character seems to be a faun or a satyr (I know that the main reference would be to the pagan deity, who was the target of defamation in other points of view). The "meduza head" seems to be a direct reference to Castlevania SOTN, this gave a feeling of familiarity. Unfortunately, I was not able to complete the game, as I was not able to have so much fine control to finish the third stage, I got to the second mobile platform and I was curious to know if there was a long way to go (this makes me think that a progress bar or check- points could be enabled for players who are just experiencing the game or playing in a slightly easier mode)).
4 - Monetization: The game seems to have great potential for commercialization, it even seems (before I see the end) to have the potential to continue exploring the main character itself in other titles.
For some reason runs really slow on fullscreen online. Art is quite good, music is good too though the loop could be a tiny bit cleaner. Innovative idea. Gameplay could use a little polish but overall good stuff!
Great graphics and audio creating an interesting and cohesive world. The gameplay was frustrating but fun. Adding to what others have said I think the little demon dudes were a little hard to see on my monitor and the sloped platform increased speed a lot more than expected. Awesome platformer overall.
A nice! This is a great entry! It controls really well, looks great and sound good too!
It is pretty challenging, edging on frustrating, but I guess it becomes a lot easier with more practice!
Man I really liked this one, saw it on many streams too, it deserves the praise it has gotten. I loved the NES style and the minimal animations. Great entry!
Very nice retro game style. Controls are smooth and pleasant. Environement is nice and create a great atmosphere ! Main character animation is pretty.
It's a hard game but addictive.
Great work :clap:
I would appreciate more checkpoints :)
Nice graphics, nice animations!
Super polished great work. Might be a tad less frustrating if the character took up a bit less vertical space on the screen. Definitely curious to try the updated downloadable version. Great job!
Very nice entry! Tight and fun gameplay and a nice spin on the Faller genre. It's a bit hard and I do get a bit frustrated going back to the beginning, but I am also fairly impatient - maybe a "scroll faster" button would help?
The music felt like a mix of Hotline Miami and Castlevania, which was a perfect match with the great graphics and general vibe.
It is a nice auto scroller platformer. Well polished. Great music. When playing on the web version the arrow keys/space bar also scrolls the webpage itself.
As for the art style. I can't see nothing but teeth in the background. This truly is hell!
Easily the best game I played all game jam! Played it on stream at https://www.twitch.tv/leyamez
Really was fun to play, was a bit too difficult for me though lol. Had a couple issues with the ladder, but you guys saw that and acknowledged it during the stream :smile:
Awesome game and keep up the great work!
Was definitely a bit too hard for me haha. I feel like most of the time it was difficult but not unfair. There were a couple of points where it felt like it was a bit too hard and at least for me it was more luck that I finally got past the part I was stuck on, rather than skill.
Graphics and audio was amazing! It created a fantastic atmosphere. Overall it was a really good game and I have no idea how you managed to get such a polished product finished during the jam. Great job!
Frustrating at times, but nice in general. Loved the music and the art style! Nice entry
This has probably been said before, but it feels weird not being able to drop from ladders/ropes. In a lot of similar games, holding down+jump would instantly drop you rather than making you jump, given the nature of this game and how much less lenient the upper boundary is than the lower I think this would help a great deal.
Slopes are a really great addition and work with the vertical nature of the game.
I like the style of the art, I'd say the only outlier are the spikes which look rather stiff and generic by comparison.
The demons that move back and forth were one of the weirder additions. Having them be tough, kill you instantly and be introduced half way through the level meant doing the first half feel more chorish.
Overall though fun. Had to call quits on the horizontal level.
Very solid entry, everything looks awesome, art, audio and gameplay. GJ
One thing that really threw me in the beginning of the first level was the delay before scrolling started. I didn't realize it was an auto-scroller until I'd died from climbing down the ladder a couple times and looking around the first screen for some alternative movement. Having a barrier at the edge of the screen that stops movement if you're climbing down a ladder in that scenario instead of killing you as though you'd fallen would probably resolve any issue there.
Everything else was great, really well done!
This was a fun one! I had a ton of fun on stream even though I died a bunch. I know we discussed this issue some during the stream, but my primary criticism is the confusion around whether to hit 'space' or 'w' for jumping and grabbing. Typically in platformers the two are basically interchangeable, so it was confusing to me as I played. As we discussed during the stream though, I understand the difficulties of making them interchangeable. Just something to think about, and maybe a neat UX challenge to take on lol
I really enjoyed your game and paid tribute in voxel. LUDUM_DEEP_FINAL.png
@etrealjunior this is AMAZING! we all loved your tribute to our game. I was not expecting this hahaha thanks for leaving such a kind gift for us :smile: :flag_br:
Stopped at the bottom of level 2 just to listen to the music. Was thinking it would be great if the sound track was available to listen to. Happy to see you have it up on soundcloud!
Very solid works, congrats ! The art and the mood are really cool and the gameplay is really fun
Very nice pixel art and retro music :)
An amazing submission. Music is solid, I wish I didn't die so quickly so I could enjoy the music. The feel is spot on, and pacing is really good. Level 3 is where I kept dying, but the game is great. only suggestion would be prompts on where a landing is coming up. Something for the difficulty curve.
Very nice game. Love the music and the balance. It's hard but it's not impossible. Very well done!
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=00h48m59s)
I'm a big fan of "tough platformers" so this was right up my alley. :slight_smile: So sad that I wasn't able to finish it on stream. I'll try to come back to it later to finish it off!!
Hey, it is hard to believe that such a well polished and fun game like this came from a game jam, "Hell Deep is Your Love" truly is a masterpiece, and it deserves to become a full game!! The music and sounds are outstanding, the mechanics are simple and very intuitive to learn and master, the graphics are superb, and, the best of all, I could feel all the passion of the team exhaling from every pixel of the game!! You guys are talented as hell!!!
Cheers to you all, folks!!!
Love the music. The graphics are good, and I enjoyed the game overall. That said having to restart the level and not being able to move through it any faster got kind of frustrating, but I managed to finish :)
I only played the jam version so you may have already addressed this, but the grab felt a bit finicky at times when jumping from one rope to another. Also this is minor but the petrification effect is not always visible when the top of the player is off-screen.
The music in here is great! Nice job team. This is a nice cohesive submission too. I really liked the character and sprite art. I scrolled through the tons of comments you all have here (also nice!), but im sure someone has already mentioned the controls being a tad finnicky. The character not automatically grabbing ladders/ropes made for some weird inputs required to progress. I died a lot at the very start because the camera didn't follow like I thought it would/should.
I gave up on the third(?) section with the long rope and ghosts. I just got chain stunned too many times and gave up. Cool game :)
I really like the platforming and the general game feel of this game! The art is really cute even thought the levels are as hard as they are. I need to check out the post-jam version but this was a great entry for the jam! I specifically really like the couching sprite, for some reason I find it very funny. I look forward to playing the game more, the biggest issue I have with the game is the medusa enemy but it seems that was addressed in the post jam version so I'm looking forward to checking out that! <3 <3
Really great game!
It feels a lot like a Castlevania, with very good control feel, nice concise level design and well balanced difficulty. The music and sound design are fantastic. The pixel art is awesome, even if some details feels a bit off (non pixel perfect scroll and movement is fine for me but rotating sprite feel flat and weird). The inverted parallax of the background give a really weird and cool vibe!
It seems that all small issues I could point out are corrected in the post jam version!
Great job team, this is a very very good game 💕
Top of the screen kills you. Bottom of the screen kills you. Freeze-stuff freeze you for very long time and edge of the screen will kill you. Nice job but very hard for me.
Cool (but also pretty difficult) arcade like game! I like that enemies don't kill you instantly, though it is a bit annoying when you can't revive from the situation anyway and just have to wait. Collisions felt forgiving in most parts, only sometimes collisions with the flying heads felt a bit wrong. Overall great game, I would have only wished the levels would be a bit shorter to have more checkpoints :sweat_smile:
Very cool game, I just don't have anything to say, only that I will definitely wait for full version! Thank you very much!!
A real nice game. Iam not a fan of that kind of games, but had a lot of fun completing it. Sometimes the game was not clear of telling the player what the different enemies does, and the Controlls need eventually a bit more polist. It was often too Close.
But next to that the Graphics, Sound and Audio is awesome and I liked the Idea.
A really really good game. Well Done
Really nice game! Very much hardcore start with a leap of faith :) A bit unforgiving as a game but maybe that is just me being old and slow with my reactions.
Cool C64 style game, really like the grapihcs and music. Nice work, fun to play.
Cool Game, the graphics and the music are realy cool
Awesome game! It all really combines into a strong vibe, the art, the crt shaders etc... And the level design is superb for 3 days work, great work!
Excellent gameplay and level design. I love the old school vibes and gameplay amused me. A little bit hard but it didn't bother me, i kept trying. Not boring at all. Overall very good game!
Really great game, level design and music. As other people said, the difficulty was reasonably high, but at least you keep enough progress to keep going. Very well done!
Execellent work! Very fun gameplay, tight controls, and jumping off those inclines was super fun! It was a bit disappointing not to actually see Elizabeth at the end though lol
This game requires something I don't have: skill and patience xD It looks and sounds awesome guys, and if you add this neat idea and the amazing programming, this is a 5/5 game!!! AMAZING JOB :trophy:
Kudos for the level design (super difficult for me, but I can see a lot of people really enjoying it!!)
This was pretty fun! I really loved the art and the deinterlacing effect going on. Those medusa heads are a tad....familiar....! I like the punchy beat in the background too. The challenge felt right. My only comment would be that it seemed like there was no difference between the ladders and the rope? Maybe you should've only had one, unless I missed something. Well done though!
Nice visuals and really good music in this! They fit together quite nicely. The gameplay has some good moments and some that feel a little bit too hard but overall its a good quality entry
So, first of all - god damn, i love the music in your game. The whole thing is oozing atmosphere, from the Goat Main Character to the Artstyle of the levels. And that all topped of by that awesome chip tuney music.
Took me some time to fight the urge to always jump off of ladders and ropes as that would regularily get me killed - but definitely one of the best games I have played this jam so far, very enjoyable, hope to see you up high in the placements!
The audiovisuals are superb and stylish! It is kinda too hard for my taste but overall, great job!
Cool platformer game with awesome DOOM like music and quite simple mechanics. But don't think it will be easy to play. I stucked at the second level. It was my best score. And I tried to pass that level again and again, because this game gives you some kind of challenge. Great job! It was funny ti play this game.
Passei ~~raiva~~ um tempo jogando e curti muito a ideia! Tudo combina perfeitamente com o tema, os gráficos são ótimos e a trilha sonora também, adorei a mecânica por mais que eu seja péssimo jogando. O modo de usar as cordas e escadas não foi muito óbvio mas é um trabalho sólido, parabéns pra equipe!
Very nice concept, well conceived! Pretty nice entry to this JAM! Well done :)
Wow! So hardcore, it attracts.
Whew! So many comments I had to refresh the site a dozen times to load them!
Really impressive entry! I was about to sit down and get ready to type out the many many paragraphs I usually find myself writing no matter how concise I attempt to be, having taken a bunch of mental notes throughout my time playing. However, whilst waiting for the comments to stop bugging out, I noticed your bullet point changelog and smiled. You kind of stole my critiquing thunder! Virtually every single comment I wanted to make was tackled already. Which makes sense, given how much feedback has already been given. I think the only thing I can mention is it would have benefited by a slight zoom out so I have less leaps of faith, though this is mitigated by your correction of the screen border killzone.
So I shall praise what I liked instead. The art style is *consistent* which is high praise, and very appealing. The main character's style is very reminiscent of Gods Will be Watching. The backgrounds were delicious, the medusa head very much giving me Symphony of the Night vibes. The platforming is solid and fairly intuitive, and bloody hard! I haven't beaten it yet but will continue to try. Congratulations again!
What a really good game I loved the pixel art and music the game is challenging in a good way and the control felt really good, amazing entry well done !
Nice game, but very unforgiving. At least you only restart the same level, so I guess it could be worse. :smile: The art and music fits together well, and it feels overall well made.
Great game, very cool art and music. The movement is tight and responsive, which feels good for such a challenging game. I like how the levels are designed in account of the camera movement.
Personally, I would have liked it more if the camera view was a bit larger vertically so you can react a bit better to what's below, in addition to a higher camera speed.
Good job!
Woah! A very cool and polished game!
The graphics and music styles are very well done -- a bit hotline miami :) I did fine the autoscrolling a little frustrating, but looks like you tweaked that for the post-jam version.
I also played with a controller with a bit -- the rumbling is a nice touch. Top work!
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