Cybatron by Flaterectomy 2018-08-30T18:18:11Z
- Moves: 861 - Time Spent: 58m 53s - Resets Used: 137 - Hinds Used: 9 - Blocks Lost: 889
Foon → Ludum Dare Explorer → Users → Shane Hayes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Trench Elves | jam | 1694 | 2.92 | 2.52 | 2.77 | 3.75 | 3.72 | 3.42 | 2.89 | 3.32 |
| 2018 | 43 | Sacrifices must be made | 👥 | Viking Snow Fight | jam | 439 | 3.51 | 3.43 | 2.92 | 2.23 | 4.09 | 3.53 | 3.71 | 3.25 |
| 2018 | 42 | Running out of space | 👥 | Bandwidth:Zero | jam | 1140 | 2.79 | 2.62 | 2.48 | 3.04 | 3.25 | 2.48 | 2.53 | 2.64 |
- Moves: 861 - Time Spent: 58m 53s - Resets Used: 137 - Hinds Used: 9 - Blocks Lost: 889
game-collector-score-small.png
It seems there is a bug where clicking launch without an action selected clears the population and saves the planet.
Thank you @sadsmile, @uinelj, @takayamushi, @piter, @sadzanenyama, and @jarmo.
In regards to our implementation of the theme: In order to win the snowball fight you must summon aliens and sacrifice yourself in exchange for their superior snowball fighting technology. We avoided putting that in the description because we wanted to keep the element of surprise :)
Screenshot from 2018-12-06 23-10-02.png
@lilou-cormic @mertios I used the AI to my advantage and it is easy to replicate, but I had fun figuring out how to do it so maybe I shouldn't spoil that completely just yet. I will say that map size or random starting and end points would not stop what I did from working. A more random AI may do the trick, but might not make it impossible.
Had to destroy my ore line to get enough water, and made it with 1 second on the clock. That was fun :)
Love the music. The graphics are good, and I enjoyed the game overall. That said having to restart the level and not being able to move through it any faster got kind of frustrating, but I managed to finish :)
I only played the jam version so you may have already addressed this, but the grab felt a bit finicky at times when jumping from one rope to another. Also this is minor but the petrification effect is not always visible when the top of the player is off-screen.
I had fun trying different strategies. After playing a few times I made it to the 85th jump by letting most of my ships fall to reduce fuel costs, but in the end my last ship mutinied.
It took a bit to figure out the names of the ships and I'm not sure if there is a way to win, but overall well done.