FoonLudum Dare ExplorerLD43 → Can't save them all!

Can't save them all!

By lilou-cormic

View on ldjam.com

CategoryRankScoreCount
Overall1893.5635
Fun1083.6335
Innovation1043.6035
Theme494.1335
Graphics4862.0735
Audio2762.8935

Comments

benburgh 2018-12-03 00:07

I saved 76! Neat puzzle, although I think it would help if we knew which ways the attackers would move before each turn

0x0 2018-12-04 12:52

Really cool! I saved 70 :D Not a fan of the graphics but it's the only thing I can say, the mechanics work great and it's well balanced. Good job!

lilou-cormic 2018-12-04 14:35

@benburgh Great score! Thanks! Didn't think of that but would indeed remove the luck factor and streghten the puzzleness.

@0x0 Thanks! Decided to make sure the game worked well before working on the visuals. However I didn't have time (or skill) to get back to it in the end.

kypello 2018-12-04 23:01

This is a really unique game. It's pretty challenging at has a lot of strategy involved. I think this would be cool if there were more boards with different hazards and stuff. Great job!

lilou-cormic 2018-12-05 02:34

@kypello Thanks! I was thinking about that too.

zombie-virals 2018-12-05 03:02

Very nicely done!

cantsavethemall.PNG

lilou-cormic 2018-12-05 03:10

@zombie-virals Thanks again! I'll check out yours soon.

rebecca-kremer 2018-12-06 16:12

I got 71 ^o^ I really liked the mechanics and how you know you only have 100 people in total so it's very important to sacrifice small amounts of people regularly to destroy the kamikaze guys and be patient. Enjoyed the elevator music too hehe. Could have used a small infusion of mood to make the game a little more tense but overall very good ^_^

vlad11 2018-12-06 16:34

A great idea for the game, I think that enlarging the board would be good :D

groggi 2018-12-06 20:24

I liked the little game! Its very simple and fun and has an interesting concept! :)

smeax 2018-12-07 00:57

Wow, great game! A few nice graphics would push it a little bit more but since it's a jam I had a blast! Saved 85 :smile:

Game.jpg

lilou-cormic 2018-12-07 02:14

@rebecca-kremer Thanks! I agree about the mood, that's why I opted out of that rating category.

@vlad11 Thanks! I might do a post-jam version with different boards, changing size and adding obstacles.

@smeax Thanks! Graphics where last on my list, had to *sacrifice* those.

tabitha 2018-12-07 03:04

I wasn't sure if I was going to like the game at first but it very quickly became very satisfying to run away from the red circles and get to the star. Winning at the end felt great and it made me wanna play again. Nice concept!

lilou-cormic 2018-12-07 03:27

@groggi and @tabitha Thanks! I'm glad you enjoyed.

shane-hayes 2018-12-07 04:23

Screenshot from 2018-12-06 23-10-02.png

lilou-cormic 2018-12-07 04:33

@shane-hayes Thanks! Apparently you CAN save them all!

elnu 2018-12-07 04:50

@lilou-cormic @shane-hayes If my understanding of the AI is correct, they don't have any randomness, right? If this is true, that creates a big problem for the game. If a perfect run like this one @shane-hayes completed can be easily replicated, that makes a serious issue for your game. A good idea might be randomizing the size of the map, the starting and ending points, or perhaps aspects of the AI. Great game besides that, had a blast playing it! You should totally polish this one up make a full release of it.

nisepandakun 2018-12-07 04:56

Idk if I'm playing it right but i lost 2 at the beginning and for the rest of the game, followed the same path from start to finish. I guess the enemies could have better AI. good concept though!

Capture2.JPG

cincerteri 2018-12-07 05:01

Very cool game. There was a surprising strategical depth that was not immediately obvious. I definitely enjoyed running from the red dots. :)

t1a2z 2018-12-07 07:39

Cool game! Graphics are pretty simple and the music is somewhat repetitive, but the gameplay is simply awesome! It is simple to understand, but deep and interesting! Great work!

shane-hayes 2018-12-07 08:36

@lilou-cormic @mertios I used the AI to my advantage and it is easy to replicate, but I had fun figuring out how to do it so maybe I shouldn't spoil that completely just yet. I will say that map size or random starting and end points would not stop what I did from working. A more random AI may do the trick, but might not make it impossible.

steel-dev 2018-12-07 16:41

I think I did well :D Great job on this- and congrats on your first LD entry! I hope you had fun! :D I liked this game. I enjoyed it :D Great job mate ^-^

firefox_2018-12-07_11-40-48.png

niterich 2018-12-07 16:45

There's a very solid foundation for a great puzzle game here, but the AI would definitely need to be improved (which I suppose is to be expected from a game made in less than 48 hours). The AI just didn't quite have that spark of imagination that a human player would have, which made it easy to figure out a path that could save all the people all the time. Maybe think about a two player mode to find out what the best strategies are for both sides, then program the AI to react to them?

Also, I found that the score didn't always add up to 100. I'm guessing that's just a bug?

royur 2018-12-07 18:08

got 70 saved. Cool game, but yeah the AI is predictable at the end.

digitaldude555 2018-12-07 20:13

Saved 64 was the highest I got I think. Good use of the theme and first game I tested that I thought innovated instead of making something familiar, sound effects are good too. I guess the graphics are a bit plain only nitpick I have.

mrleeperry 2018-12-07 22:44

Neat stuff, interesting mechanics! Definitely a great use of theme and well executed :)

jihem 2018-12-11 21:53

Interesting game with a strategy to build. Sadly, it's less fun if you have found the best way to save people. It is in my top 5. You may add levels with obstacles... or different type of mouvements for the enemies. Technicaly it's perfect and reach the all the goals. Hurray !!!

lilou-cormic 2018-12-11 23:55

@mertios @shane-hayes @nisepandakun Thanks! I will spoil it. AI is very basic. Enemies spawn at a random corner. The closest to the player will move towards the player. I have noticed that if an enemy spawns in the upper-right corner while the current enemy is in that era, the new on it will basically stay there. If both enemies are at the same distance, the first that spawned will move. AI should definitively be tweaked but I think it was good enough for the jam.

@cincerteri @t1a2z Thanks for playing!

@steel-dev Thanks! I did indeed have fun.

@niterich Thanks! Two player mode could be a thing. I only noticed the score not adding up from the screenshots of players a couple of days in. Oops!

@royur Thanks! AI does need some tweaking.

@digitaldude555 @mrleeperry @jihem Thanks a lot! I do plan on having different board layouts. I may add different types of enemies as well.

matank 2018-12-12 16:34

Really fun game, and cool concept! As others have said, the AI has some issues. Here's a gif example:

ezgif-5-6db62b9f2df7.gif

you can see the kamikaze attacker on the right stays still although it could destroy my people every time.

But even with the current AI, I had a lot of fun with the game, and I really liked how the sacrifice theme was realized here. In my best game, I managed to save 88 people.

omiya-games 2018-12-13 03:39

The easy-to-outmaneuver AI, along with its predictability, is simultaneously charming and problematic. For example, in my second playthrough, I was able to save 96 individuals. I thought the game concept was fine, and honestly one of the better implementation of the theme. As a game trying to create some challenge from the player, though, I believe the AI is a big deal-breaker.

arron-fowler 2018-12-14 12:32

For all of its simplicity I really enjoyed it. I love a good board game and this would be a good game to make in a physical way. I could imagine playing this on a chess board for real. Good work

lilou-cormic 2018-12-15 02:01

@matank Thanks! I appreciate you taking the time to make a gif. AI will be the first thing to be improved.

@omiya-games Thanks! It was much harder at first but you needed to play multiple times to get the hang of it. As this is a game jam I wanted it to be more accessible for different types of users in their first playthrough.

@arron-fowler Thanks! I actually plan to use chess pieces. Players would start as a pawn and then could upgrade to a "stronger" piece when the number is high enough. Working on the idea.

arron-fowler 2018-12-15 09:42

@lilou-cormic or maybe a little cup that you could put tiny little gems in. It would be nice to pour one into another and get a sence of them building up.

jesper-k 2018-12-16 00:17

Simple game, controls felt decent. However to increase the fun factor it needs more levels and a few obstacles :-) Also, after learning the AI it became pretty easy. The AI could use some tactical improvements, like the AI didn't move the other circle sometimes even though it would have been better.

Overall it was pretty good and fits the theme :-)

2018-12-17 17:26

Neat game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/kK0cQutPhIg

keppu 2018-12-18 12:40

Nice and relaxing small puzzle game. Music is nice medieval tone. I actually went and googled cgmusic, which you used to make the music. The program seems pretty interesting. Sound effects could be more relaxing as well.

The game could use some graphical theme. From the music I can already imagine it having medieval theme. Red being rogue knights or robbers and player pieces wandering nomads or peasant trying to get to better lands.

++ for the options. That is rare thing to see in jam games(including my own games :D)

phi 2018-12-28 22:11

That's awesome! So simple you understand it without instructions, and yet intriguing to think about. I'm not an avid chess player, but I really enjoyed this little game with a clear objective in sight! The AI seems pretty OK, I figured it was most successful to join as many yellow things together as possible and then just let the brown things chase me. I managed to get out of a couple of situations that would have been basically check-mate. After one round, I saved 64.

Graphics is very basic, but does the job, music is interesting, not too distracting. All in all, great work! :D Thanks for making this, and see you next time! :)

rosypenguin 2018-12-31 17:08

Such a simple concept but great execution. There was a surprising amount of strategy involved, I lost a lot so many people the first time, but the second time was able to strategically sacrifice smaller groups of people. I wish the art was a little more aesthetically pleasing, I almost skipped this game.

philstrahl 2019-01-14 21:29

I definitely couldn't save them all, but I did my best :) https://www.youtube.com/watch?v=3aYL5ijy2AA