Foon → Ludum Dare Explorer → Users → MrLeePerry
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2018 | 43 | Sacrifices must be made | Clucked Up! | compo | Humor | 4.45 | ||
| 🥈 | 2018 | 43 | Sacrifices must be made | Clucked Up! | compo | Audio | 4.36 | ||
| 🥈 | 2018 | 43 | Sacrifices must be made | Clucked Up! | compo | Graphics | 4.62 | ||
| 🥉 | 2018 | 43 | Sacrifices must be made | Clucked Up! | compo | Fun | 4.31 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | MR BUZZ'S FANCY-ASS PICNIC | compo | 23 | 4.18 | 4.21 | 3.73 | 3.96 | 4.46 | 3.97 | 4.13 | 3.87 | |||
| 2018 | 43 | Sacrifices must be made | Clucked Up! | compo | 5 | 4.36 | 4.31 | 4.19 | 4.14 | 4.62 | 4.36 | 4.45 | 4.07 | |||
| 2017 | 40 | The more you have, the worse it is | BOOTY LOOTER! | compo | 44 | 4.01 | 4.08 | 3.62 | 3.96 | 4.45 | 4.14 | 4.37 | 4.10 | |||
| 2014 | 31 | Entire Game on One Screen | BUSY DUNGEON | compo | 50 | 3.90 | 3.73 | 3.67 | 4.27 | 4.17 | 3.79 | 3.14 | 3.89 | 48 | ||
| 2014 | 29 | Beneath the Surface | Badrock Machine | compo | 103 | 3.80 | 3.52 | 4.03 | 3.97 | 4.32 | 3.06 | 4.00 | 3.62 | 51 |
MrLeePerry leaves an average of 18.6 feedback comments each event.
Super visceral feeling when you're bouncing all over the place! Fun little setting.
Love how this came together, really well done. Playing with physics is always a plus in itself, but the art and setting elevated it even more. Good stuff!
Interesting stuff, good decision making to be had. The slow pacing kind of helps as it's not immediately obvious what the effects are of your actions.
Holy crap... you all really went all out with this one! Really ambitious for a game jam, but you all pulled it off. Well done!
I super love the bouncy little animations :) Well done.
Awesome! Loved all the polish such as the expanding UI instructions and such. Really cool. I'm always in awe of jam games that have puzzles to create while they're being made, that must be such a pain. Well done!
Oh hey! Nice work! I did the Clucked Up chicken wrangling game where you controlled a herd of the same critter as well. It's cool to see other takes on that. I dug this. After I realized the mouse was active and I could use it to help with controls, and also using other surfaces to align my robots, I really got into it. Bravo!
HAHAHAH! Died laughing while playing this. Talk about nailing the theme! Had a lot of fun, even as simple as the controls were I was pretty fixated on it. Bravo!
This was awesome! Super retro vibe, some fun decision making, music was awesome... very unique. Well done, all around!!!
Hey! That is really cool, a great little gameplay twist and some neat polish to boot. Felt good while playing it, which is all we can really ask, right? :)
Neat stuff, interesting mechanics! Definitely a great use of theme and well executed :)
Hey, nice work. Good idea to have many game options in a single download like that. Well done.
Really well done. I died SO often from the bouncing lava balls... but still was really well executed. Cheers!
JUST BRILLIANT!!! Funniest thing I've played, best audio, SPOT on the theme... just a total slow clap all around!
Hey, great job, Jim!!! The character feels really powerful, especially throwing the hammer around and all manner of enemies being trashed by it. Well done as always!
Nice work! Took a second to figure out the weapon swapping, but once that was sorted out I was off and running. Really well done!!!
Had some issues sorting out controls initially... but really well done!
Great stuff! Really well presented, great critters :D
Hahahha, I'm now quite comfortable with my role in life as a "sabagoose". :) Funny stuff, the voice was busting me up :)
Really nice work! It totally ended up as "gory splatoon", which is such a great general idea for a game.
The super over the top UI elements still bust me up. Aaaaaaaall the subtlety :)
Really slick concept for puzzle based gameplay. Definitely works for the theme really well, and super massive kudos for creating a puzzle game on a time limit like this. That's serious pressure ;)
Some good ideas and nice level design. Wall jumpy stuff was definitely finicky... but overall really enjoyed it. Love the simple little movement animation, haha.
Haha, I'm so lost with this one. BUT MAN!!! I *REALLY* love the aesthetic of it. So perfectly retro-lovely. The setting, the critters talking, the hex based stuff. Love it.
Good stuff! I really like how you have to back into the crates, well done. I tried always driving in reverse, and flipped the truck, haha.
Fantastic stuff! Love the visuals, the random characters, theme, the general scenario is awesome... it all really came together.
I wasn't quite sure if I was supposed to react to EVERY thing over someone's head? Like, the smiley face, etc...
The people "doing it" just killed me, ahhaha.
Super props for making something physics based. That's like kryptonite for short time periods, it seems.
Nice audio and splashy effects as crates interact with the water :)
This game is SOOOO dumb. So dumb.
I love it :) I was laughing out loud before hitting play, from the title alone.
Really nice!!! Turned out super polished. Loved all the menu and HUD work, consistent style, design of the areas, theme... just all came together really well. The music was slick too.
Woah! SUPER well done! Love the game mechanic in general. I'm so impressed that for a jam like this you had time to make the puzzles so well done and clever. Such a daunting daunting task! Love it!
HAH! This was awesome, REALLY well done :) Love the theme use so much, and the whole thing was clever and witty and humorous. Nice stuff :)
That was really slick! The different swirly effects and overall style was well done. I really dug that.
Hahaha, too cool. Although I never quite figured out the effective use of the bear "ROAR!", the animation for that alone busted me up. I had a legit good time playing this! On my Xbox style controller the fire button wasn't the trigger, but X button, so using both sticks and that random input for firing was rough... but I got used to it quickly!
Man, that seems like a lot of work went into that. Well done!!! I'm a sucker for a good rogue-like :)
BAHAHAHAHAHHAHA!!! Man that was funny... as a fellow member of the "make stupid noises for sounds" club, I heartily enjoyed that.
The control scheme was really intuitive and it really NAILED the theme. I found myself playing it "just one more" over and over again. So good. Well done!
Lots of cool stuff there. I'm a sucker for the "petri dish playspace" thing, especially the blurring focus thing. Early on I was pretty confused, I admit... and if I could change one thing I'd make the forceps change art to a "closed" version when holding the button, so I knew it was doing something (some original confusion was from that)... *BUT* overall after figuring that out, I really like it. Good stuff!!! Hat's off!
Nice work, really great use of the theme. In retrospect, stealing things and dealing with the issues of having more at once was something I should have tried, it only occurred to me about 2/3rds into the compo, haha.
Good stuff, nice work pulling it all together!
HA! Fun stuff! I'm dumb enough that it took me two playthroughs to realize the star position was the direction of the next venue... once that clicked I blew through a lot of them.
Great use of theme and humor :)
Hey, tried the link to the Mac build and get a "no file" error I'm afraid. Might check that link and update it? Cheers!
Nice work! I ended up at near 600K points and wave 15. For the last few levels I was just holding the space bar, but overall I had a lot of fun with it. The text was hilarious BTW. "No-bid overpriced swoopy jet incoming", haha... So good.
Oh man, this was a hoot, George! Played all the way through. It ended up being a solid but playable challenge and I enjoyed it!
Yawn! Yet *another* zombie night club vr music fighting game? :) Hahaha, this is ridiculously well done, congrats to your whole group!!!
Love the idea of multi-hitting health bar the hulks, that'd make for a great variant. Love the feedback of screenshakes and such. Super fun.
Wow, very well done! I admit a dislike of puzzly elements to adventure games, so it's not my bag, but it was cool to see executed like this.
WOAH! FREAKIN EXCELLENT GAME! Super ambitious, and really well done! I love this. Highest ratings I've given a game so far.
Oh man, well done! Love the resizing window dynamic for the level. Cool!
Excellent work! Have to admit the jumping physics were pretty infuriating, but the world and fog of war effects and variation as I uncovered the background was really really well done. Congrats!
Hahha, took about 4 tries to realize the gag. Well done :)
I can't say enough how much I love the pure intuitive nature of how you can tell visually what a character wants. That's so cool. Short of a little "thought bubble" over someone's head, this was a really great way to convey that info in a new way. Love it.
I reeeeally enjoyed this. It was simple and elegant, just really slick. My one issue was kind of that once a castle is built, it seemed really hard to take it back... seemed like the map got static pretty quick with emplaced strong positions. But still, very very nice work :)
haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.
Haha, super bizarre, but the name made me check it out and I dug it :) Nice work.
Pretty cool... pretty cool. Like the whole vibe, the music, the swiping and home... just a really neat little moment. Thanks for that.
REALLY compelling. Something about the snug little apartment on one screen drew me in. Nice art and humor especially!
Hahha! The theme is hilarious. Well done :)
THUMBS UP! I admit I didn't complete it, but I dug running around in there and thinking through how it was going to work. Very cool use of the theme as well, getting multiple uses of the same screen estate.
HA! I really like how you have to conserve ammo to the point that you're making choices about who to save. Making quick prioritization decisions made it really compelling. Nice work!!! You should be proud :)
Haha, I got my ass beat, but you did a great job with the game. I dug the visuals and vibe.
I liked it! The way the world changed between rounds was pretty excellent and rewarding, it had nice pacing based on that. I too wished the crosshair was more visible, but for a jam it was excellent. Good job.
Woah! How am I the first person to play this? It's EXCELLENT man, I really really dug it. Great feel, love the reveal of each level... played all the way through just to see each new basement area. Really impressive for the time given!!!
Go rate a bunch of other games, at least 20, and far more people will see your game as its "coolness" rating goes higher.
I had some problems with the lag when near the enemies, but good attitude on sticking it through and making something! That's the ticket!
Really great! Neat concept and well executed. Nice work!
This is really excellent. The intro text totally works for setting the mood and making it feel like more than the sum of its parts. Really really cool!
Hahahha! Simply awesome. Too funny :) You're an inspiration!
That was fun, even as simple as it was, I dug it. (har har)
Fun stuff, really enjoyed the general feel of the game. Never QUITE understood the mechanics enough to control it precisely, but that didn't really wreck it... I still had a good time with it. Nice stuff!
One of my favs of the competition! Excellent work! Lots of great little mechanics to explore, I could totally see it becoming a full game. Great work!
Very chill setting and gameplay, I really dug it. Something very OCD about it. Great work and use of a dynamic mesh like that!
Love the environment! Great construction and style of course... just really well done. Nice nice work!
It's not a huge deal, and I'm not a foagie, but I admit the clear drug naming of the modules struck me as a bit adolescent. *BUT* I really dug the game, it's not like it ruined it :) I was blown away with the first impression of the artwork BTW and intro moment. Very very well done.
Great visuals and style, and really love the circular environment. Wish the shooting was faster/more responsive and I wasn't sure if there was a goal. I got to the lower level and thought that was a great mechanic. Really slick though!
Fun, simple, oddly addictive.
Good stuff, was compelled to keep at it after dying quite a bit on some screens. Enjoyed it!
hha! That's fun. OMG bumping a column is BRUTAL... was on a good run when I found that out :) Feels like a classic game that never was. Excellent work!
Haha, I love a game where you can literally try to jump the shark. This is awesome, love the general theme and gameplay of jumping around on sinking chunks of ice. Well done!
Very fun, seems like the foundation of an iOS classic waiting to happen.
Great stuff!!! Love the mechanics and theme.
Hahahha, that's quite a bizarre setup for a game. Love it :)
After playing about 5 times I got to ~400 and figured I could have kept it going a long long time. But the first handful of plays I was ridiculously stressed (in a great way). LOVE the theme use, and the situation I've never really seen handled like that in a game beyond a simple "breath bar" that some games use as a side feature. Really cool. Thanks for all the tech help/advice through the weekend too!
Dig it... I always LOVE a game that operates of different levels like that, with submarine type "leaving" of one plane of play. That was really really cool. I could see that as a prototype for a full game easily. Reaaaally nice!!!
62! RRWAR!!! Fun stuff. I loved the "blood cubes" hahahha, so cool. Felt awesome how everything was piling up, reminding me of World War Z (movie) zombie piles.
Whew! Would have been tough to come up with puzzles for that on such a timeline, kudos for tackling that. Super glad the central tower was there for orientation. Neat stuff!
Worked for me! Dig it! That hammer up there is so imposing, it's surprisingly stressful (in a great way) and a great fit for the theme.
Awesome! Love the classic vibe. Can't believe you got multiple stages and bosses in in the timeframe! Was playing with arrowkeys and space, need to come back with a keypad. Great job though!
Hahaha, nice! Totally satisfies that OCD thing you only get from mowing a lawn. Love it, great theme and scope! I really need to learn from your example next time.
Good stuff, Eka! Love the clean visuals and the little dude, lots of character and style!
LD46 — Keep it alive (31)
Morphology by Shess 2020-04-26T16:29:34Z ♥ 1
Very strange and interesting, kinda loved it! Took me a little bit to figure out what was going on, but I really loved the whole overall vibe. Great art! Good stuff overall.
Keeper of the Flame by nickavv 2020-04-26T16:20:40Z ♥ 1
Wow, this turned out great. Love the retro art style, very well executed. The animation of lighting the torch is a rewarding payoff. Just all kinds of great little polish, like the UI, etc... Awesome.
The Messenger Assist by graebor 2020-04-26T16:12:59Z ♥ 1
Wow, intense and interesting stuff! I like the kind of possibility space this setting allows, lots of simple actions creating neat little moments. Really cool. Art is awesome, sound turned out great, love it!
Civilitris by dasilvacontin 2020-04-25T05:46:45Z ♥ 1
This turned out really really well, especially for the time involved! I love the simple art style and general vibe of it. Nice work!
Efi by ludipe 2020-04-25T05:36:59Z ♥ 0
Love it, I could see playing this religiously on a mobile device, haha. Clever design work!
Box Of Limes by RedDashGames 2020-04-25T05:33:17Z ♥ 1
Holy cow... ship that! Really top notch stuff!!!
Tumbleweed by Brenan 2020-04-25T05:24:53Z ♥ 3
Puuuuuurty! Amazing work, especially given the time limits. Well done!
Desktop Garden by 0x0 2020-04-25T05:12:37Z ♥ 0
HAHA!!! Super fun! Was really neat to see that design concept executed so well!
Untitled Plant Game by ponywolf 2020-04-25T05:09:14Z ♥ 3
Man, what an amazing love letter to classic graphics... really nailed the whole vibe. Loved the NPCs dialogue and general silliness!
LD46_Charger by Talia 2020-04-25T05:05:57Z ♥ 2
WOAH, just excellent! Loved this so much... the music in particular synced so well with the art style to create a really unique environment. Also using the phone as the key object in the game was hilarious. Well done!
jumpgolf by torcado 2020-04-25T04:52:16Z ♥ 2
HA! Man this turned out really fun! So many interesting moments where you're in a golfy mindset, but actually dexterity and twitch skills pull you through, which is an amazing change. Loved it so much, very very nice work!
Tiny Fragments by Daniel Moreno 2020-04-25T04:45:34Z ♥ 1
We've seen this sort of "move bits of the world around" gameplay before, but this is done exceptionally well, clever puzzles, and generally slick execution that it's really out of the ball park for a Ludum Dare game. Really great.
Dog's Best Friend by MattWoelk 2020-04-25T04:17:25Z ♥ 1
Honestly, out of some 6 ludum dares I've participated in, I think this might be my favorite project. I'm a dog fan, so maybe I'm biased, but this is one of the most touching games I might have played, much less for an LD entry.
I really loved this. Seriously great work.
Substitute DJ by jayprog 2020-04-25T04:12:29Z ♥ 2
Man, ship that puppy, hahahaha. Great theme, vibe, just the whole package really came together. Bad ass.
Grove Guardian by VivianMochi 2020-04-25T04:09:30Z ♥ 1
Great theme tied into the gameplay so well. Awesome work.
Embers by Anuke 2020-04-25T04:05:14Z ♥ 0
Wow, crazy to see such scope in an LD game, but you pulled off so much of it. Awesome to see. I had some challenges with working out crafting, but overall it was really impressive.
DUNDER by Dezzles 2020-04-25T03:59:58Z ♥ 2
Man, that was super ambitious, and well executed. Awesome work all around!
Age of Aquaria by mahalis 2020-04-22T04:10:04Z ♥ 1
Fuuuun! Really love the art style and general design. Great balance of style, humor, and art... nice work!
Keep the light alive by MaximBegunov 2020-04-21T21:38:27Z ♥ 1
Very cool stuff... as I mentioned on someone else's game I'm always amazed when people make short game jam games that have puzzles in them!
No Fish To Die by dillonbecker 2020-04-21T21:03:55Z ♥ 1
Way slick... I'm always so blown away by people who are able to make games with puzzles involved in such a tight timespan. Awesome.
Remember, Apollo by AdamCYounis 2020-04-21T20:55:47Z ♥ 2
This was simply bad ass. I loved it. Clever and artistic, easy to pick up, full of interesting little moments. Just awesome, really well done.
Last Hope by Iluvatar 2020-04-21T20:44:48Z ♥ 1
Man, stunning art and visual direction to be sure. Awesome!
ADRENA-LINE by managore 2020-04-21T20:34:26Z ♥ 0
Super super slick!!!
Keep It Alive by danman9914 2020-04-21T20:17:00Z ♥ 1
Suuuuper slick! Nice art, smart use of assets and theme, good writing, amazing sound... just solid all the way around. I wasn't quite sure what the heart on the left was doing, at one point it died but the game kept going? But, really cool stuff, well done!!!
Deep Root by Fever Dream Johnny 2020-04-21T20:00:56Z ♥ 5
Man, some really slick polish elements in there! The audio in particular was excellent, and I tip my hat to the modelers and UI skills for sure. Nice work!
Ark Survive by Pusheeneiro 2020-04-21T19:45:34Z ♥ 3
Hahaha, this was as funny as it was brutal. Great production values, writing, etc... well done!!
Necroban by Auroriax 2020-04-21T18:57:14Z ♥ 1
Took me a moment to get the rules, but was really neat once I sorted that all out. Nice work!!! Congrats!
BEATSMITH by Patsui 2020-04-21T18:41:38Z ♥ 1
Had a lot of fun with this, although man, the challenge was crazy on the dipping/cooling level with figuring out what to do. I ended up having to play on easy mode after flailing at it for several attempts not understanding how the beats were intended to work.
The art was way cool, very stylish, and the general vibe was excellent. Really great stuff!
Dragon Drop by Roelosaurus 2020-04-21T18:27:41Z ♥ 1
Very cool. Great art especially. Took me a long time to figure out that you drag the specific potion art onto the dragons to apply them. But, once I got that down, it went smoothly. I can see how this would escalate in difficulty well.
Soulbound by geekguy100 2020-04-21T18:09:04Z ♥ 0
Great stuff, man! Very cool art, and neat vibe, for sure. Good luck!
The Seeker by GeorgeBroussard 2020-04-21T17:24:17Z ♥ 1
Awesome work, as always George! Once I realized the raindrops were individual things to be avoided, I had a LOT of fun with it. Really damn cool. Great mood, great use of the theme.