FoonLudum Dare ExplorerLD46 → Civilitris

Civilitris

By dasilvacontin

View on ldjam.com

CategoryRankScoreCount
Overall3563.8851
Fun2793.8451
Innovation2283.8751
Theme16293.4651
Graphics9553.8151
Audio8463.3943
Humor13992.6750
Mood10453.4851

Comments

sayumeki 2020-04-21 04:51

I don't see any links listed under Downloads for this game, did you forget to add them?

dasilvacontin 2020-04-21 16:59

@sayumeki Hello! It was late at night and Unity was taking ages to upload – I wanted to be fresh for work next day. I just uploaded it – hope you have fun! :) Super interested in hearing if something in the game turned out to be or work different than expected. Cheers! :)

crispy-chicken 2020-04-21 19:11

I like the simplicity of the game. Great Job!

ryan-harriman 2020-04-21 19:12

Really great idea. It is kind of like what I was going for in my game but didn't quite know how to implement it. Im a huge fan of tile games with interesting interactions, nice job.

jaybaus 2020-04-21 19:14

Music and graphics are really nice :)

beregalto 2020-04-21 19:18

I like that! It's so adorable to see your villagers taking the sheeps and wood. Good game

solrinn 2020-04-21 19:18

The audio is incredible you did it ? I really enjoy this game !

arqcenick 2020-04-21 19:19

Very nice idea, I did not understand the bars showing food or wood(or they did not affect gameplay) but still had fun. It can be massively improved upon. Good work!

jonrei 2020-04-21 19:19

I like it. I noticed tho that nothing happens when you lose

larsi 2020-04-21 19:19

Interesting spin on a tetris like game. really enjoyed the simple but effective art style

aevek 2020-04-21 19:21

I love this idea. The idea of the fire spreading was so cool and different and after it ended that run it completely changed how I played the next time. So much depth from such a simple idea, I love it.

leetchi-heda 2020-04-21 19:23

Really nice game, the idea is good, maybe you should add a little bit of feedback. Like, the fire, i didn't know what it was the first time it appears ! otherwise good job for this one !

meowdy 2020-04-21 19:23

Love this game! The graphics is simple enough to do its job and still look nice! I wish the quest board is slightly transparent or even just smaller, so I can see the island better. But otherwise it is a great game!!

meowdy 2020-04-21 19:24

Oh nevermind, that is because I did not play in full screen. LOL

epsulon 2020-04-21 19:24

I like the sheep sounds "beeee" especially "baaaaa" :D

vedal 2020-04-21 19:25

I loved this game! Unique concept and great graphics.

khyrgrim 2020-04-21 19:25

Simple and beautifull. Great work ^^ ! The quests informations took a lot of space on my screen and hide the map a little bit, is it normal ? Capture.JPG

nizwiz0-0 2020-04-21 19:26

I really liked the idea behind this game, and everything was really great, but I do have one complaint. I still don't understand the food/wood bars, and I don't understand why my huts got on fire. But overall, I had a great time.

cocosar07 2020-04-21 19:27

I liked the concept and the mix between a tiled-base game and tetris. Nice game !

joe-bustamante 2020-04-21 19:29

As others have said, I think this is a great concept for a game. You've taken resource management and civilization building and combined them with tetris/2048, and it works out really well. I think not having a tutorial/general explanation of what you need to do does hold it back a bit, it took me a couple tries before I actually figured out what was going on. Also, is there a way to hide the quest log? It was a lot harder not being able to see the left side of the world.

Besides that though, I loved it. The graphics are simple but great. It's cool actually seeing your people grabbing resources. I think the core gameplay is really awesome, but just needs some further explanation and some quality-of-life stuff, like maybe being able to see the next tile coming, to really make it something that would be fun to keep replaying and trying to do better (also going with that would be some kind of a score or game over condition). Really nice work!

picusbgames 2020-04-21 19:30

Pretty good! Interesting but not too sure how the wood and sheep meters work, I had both but wood seemed empty a lot of the time lol, not sure if matching them reduces it or what not :) Also fire streaks can be rough (4 fire tiles in a row!? hehe).

deadwave-games 2020-04-21 19:30

Really interesting - I nearly didn't realise how good as I didn't realise that I needed to press Q AND E (I was just using Q) to advance the missions. But once I spotted that, I realised that it was pretty damn clever.

Lots of promise here - well done thanks for sharing!

automatonvx 2020-04-21 19:31

pretty cool, interesting idea. It took me a while to figure out that full lines of same colour clear. I didn't understand any other rules though, at some point all my huts were suddenly on fire and i don't know why. I feel like at the moment it would be pretty difficult to keep lines in a single colour to be able to clear them and keep the game going very long. Presentation was nice simple but clear and effective and the background music was nice and fit well also. I feel like its got potential but wish i knew the rules better.... played one more time, ha i didn't see half teh quests because i was just one key for rotating so never cleared that quest.. quest should probably just be use Q OR E .. or make them separate quests.. then i was stuck on make an additional hut HOW? ..a and all my huts caught fire again :O

mikonow 2020-04-21 19:33

This game is really addictive. I love it. I will share it and keep it for me too ! <3

fuxibut 2020-04-21 19:35

Loved it! Though it was hard to understand what was going on haha

jefvel 2020-04-21 19:35

This was a fun game, I managed to complete all quests after a couple tries. It does rely quite a lot on luck, since you have no idea what blocks come next, and if you get a bunch of fire blocks in a row you're basically dead. And I noticed sometimes the fire didn't spread at an even rate, and I died because there was one single wood block not catching fire!

This definitely has potential to be a great game

mde 2020-04-21 19:36

Very fun and interesting Idea (I made something similar in an earlier Ludum Dare). Nice game mechanics, I didn't get very far but still had a lot of fun.

fraanns 2020-04-21 19:38

Amazing game. Was really enjoying myself. Great game mechanic and good visuals. Good job

dasilvacontin 2020-04-21 19:39

@solrinn Hey Solrin! The audio is not mine, nor the sound effects. I guess it doesn't make sense to allow people to rate that category? I'm going to disable that as soon as I get a reply from my friend @Elendow.

As for the background music, it's Ketsa - Curious Nature: https://freemusicarchive.org/music/Ketsa/Emotive_Music_Film_and_Radio/Curious_Nature I just added the credit to the description, sorry for the sloppy job on that aspect! 😣

dmars 2020-04-21 19:43

Really fun, challenging, and innovative! Seriously, excellent.

Small bug: the game freezes if you simultaneously set your last village on fire and clear the row of fire touching it.

anchry 2020-04-21 19:43

Great game overall, was not too fond of the nacho looking fire. Other than that it was very satisfying to play

dasilvacontin 2020-04-21 19:56

@ryan-harriman Thank you!! I was surprised myself at the richness of interactions that came up. In the beginning I was fearing that it was not enough tile types haha.

I'll make sure to check out yours – thank you for the comment! :)

dasilvacontin 2020-04-21 19:57

@beregalto Watching the villagers is one of my favorite parts as well! Wish they didn't bug as much as they do 😬. Had to even add in a check for out-of-the-board to teleport them back.

dasilvacontin 2020-04-21 20:00

@arqcenick "I did not understand the bars showing food or wood(or they did not affect gameplay) but still had fun. It can be massively improved upon. Good work!"

How did you even survive? haha. So, because of the graphics and lack of quests, it may not be evident that there's a hut/town-center in the middle, with some villagers. The villagers have to pick up sheep and trees and bring them back to the town center, that's how you gain the resources. It may not be evident if you somehow got the resources without understanding. I added some distressed hungry thoughts to the villagers, but those only pop up if you happen to run very low on food (<25%).

dasilvacontin 2020-04-21 20:01

@jonrei "I like it. I noticed tho that nothing happens when you lose"

What do you mean nothing happens when you lose?

dasilvacontin 2020-04-21 20:02

@arqcenick Also, what do you mean with "It can be massively improved upon"? Any thoughts?"

dasilvacontin 2020-04-21 20:03

@larsi "Interesting spin on a tetris like game. really enjoyed the simple but effective art style".

Thank you! I wish I was able to make a better fire with the basic Unity shapes

dasilvacontin 2020-04-21 20:10

@aevek "I love this idea. The idea of the fire spreading was so cool and different and after it ended that run it completely changed how I played the next time. So much depth from such a simple idea, I love it."

I feel you :). I feel one of the nice things in this game is realizing the small nuances/mechanics, and taking advantage of them on the next runs. For example:

meme column:row v2.jpeg

dasilvacontin 2020-04-21 20:12

@leetchi-heda "Really nice game, the idea is good, maybe you should add a little bit of feedback. Like, the fire, i didn’t know what it was the first time it appears ! otherwise good job for this one !"

I guess making it look more like actual fire would help 😆. Thank you for your comment!! :)

dasilvacontin 2020-04-21 20:13

@khyrgrim "Simple and beautifull. Great work ^^ ! The quests informations took a lot of space on my screen and hide the map a little bit, is it normal ?"

It was not my intention for it to be like that 😅. It helps if you play it in full screen mode.

Thank you for the comment!! :)

dasilvacontin 2020-04-21 20:15

@nizwiz0-0 "I really liked the idea behind this game, and everything was really great, but I do have one complaint. I still don’t understand the food/wood bars, and I don’t understand why my huts got on fire. But overall, I had a great time."

Thank you!!

So, for the food/wood bars, your villagers are supposed to manually grab the resources (sheep and trees) and bring them back to a hut. They don't swim, though.

The black-ish tiles with a red/yellow cube on them? That's fire, and it propagates to most things, except for sheep plains, or empty forests.

dasilvacontin 2020-04-21 20:21

@joe-bustamante I appreciate the time you've taken in giving all this feedback, thank you!!

"As others have said, I think this is a great concept for a game. You’ve taken resource management and civilization building and combined them with tetris/2048, and it works out really well. I think not having a tutorial/general explanation of what you need to do does hold it back a bit, it took me a couple tries before I actually figured out what was going on. Also, is there a way to hide the quest log? It was a lot harder not being able to see the left side of the world."

Quest log is annoying right now unless you play it on full screen mode, or you are playing on a retina screen (Unity things). Sorry for that! No time. I was hoping to guide the people through some of the stuff to be learnt through the quests, by doing and observing. That can fail if it's hard to understand _why_ are things happening, but I think it's nicer than having to sit through a tutorial. I feel one of the main pains right now is figuring that there's villagers that have to manually grab stuff and bring it back. It doesn't help that it's not so evident that they are people/villagers, and that the thing in the middle is a hut/home. I wanted to add more feedback on the intention of the villagers (more thought clouds/bubbles) and the effects of what they do (adding "+1 Food" / "+1 Wood" when they bring back something, maybe some object goes from the hut towards the stat bars...)

"Besides that though, I loved it. The graphics are simple but great. It’s cool actually seeing your people grabbing resources. I think the core gameplay is really awesome, but just needs some further explanation and some quality-of-life stuff, like maybe being able to see the next tile coming, to really make it something that would be fun to keep replaying and trying to do better (also going with that would be some kind of a score or game over condition). Really nice work!"

Thank you! Hmm, there is a score and game over condition, right? I would love high scores, personally. Thank you again!

dasilvacontin 2020-04-21 20:23

@picusbgames "Pretty good! Interesting but not too sure how the wood and sheep meters work, I had both but wood seemed empty a lot of the time lol, not sure if matching them reduces it or what not :) Also fire streaks can be rough (4 fire tiles in a row!? hehe)."

They do not fill up by landing tiles and completing rows/columns. They fill up when the villagers physically grab on stuff (sheep and trees) and bring those back to a hut. Sorry that it's not as obvious! :)

Yeah, whenever it's 4 tiles it gets a bit hard, better hope you made some space by that point 😆.

Thank you!! :)

dasilvacontin 2020-04-21 20:24

@deadwave-games "Really interesting - I nearly didn’t realise how good as I didn’t realise that I needed to press Q AND E (I was just using Q) to advance the missions. But once I spotted that, I realised that it was pretty damn clever.

Lots of promise here - well done thanks for sharing!"

Ahhh, that happens to me as well when I play. I think a lot of people forget about the quests. It's a bit hard to take the eyes out of the map, due to the timer that auto-lands the islands.

Glad you liked it! Thank you lots for the comment!! :)

dasilvacontin 2020-04-21 20:28

@automatonvx "pretty cool, interesting idea. It took me a while to figure out that full lines of same colour clear. I didn’t understand any other rules though, at some point all my huts were suddenly on fire and i don’t know why. I feel like at the moment it would be pretty difficult to keep lines in a single colour to be able to clear them and keep the game going very long. Presentation was nice simple but clear and effective and the background music was nice and fit well also. I feel like its got potential but wish i knew the rules better…. played one more time, ha i didn’t see half teh quests because i was just one key for rotating so never cleared that quest.. quest should probably just be use Q OR E .. or make them separate quests.. then i was stuck on make an additional hut HOW? ..a and all my huts caught fire again :O"

Thank you!! Yeah, it can be hard to realize that the lines clear, specially if you miss the quest item for that.

There's fire tiles after you clear 3 lines. Fire propagates to neighboring tiles, except for the sheep one, or empty forest (rationale is like.. not enough things to burn there!!).

Additional hut is available when you collect 16 wood. Same as for the food, your villagers have to manually go out and collect those resources, and bring them back to the hut. They can't swim tho!

Sorry for the non-obvious things, and thanks for playing + comment!! 🤗

dasilvacontin 2020-04-21 20:29

@mikonow "This game is really addictive. I love it. I will share it and keep it for me too ! <3"

Glad you love it!! 🤗

arqcenick 2020-04-21 20:30

@dasilvacontin Yeah sure, for example different combinations of tiles could give rise to different progress(e.g. two farms and two woodcutters forming a square can form a city.) Also, it can be made such that some tiles are stackable up to a level, so that they can form different terrain, mountains hills etc. Different buildings can spawn based on collected resources etc.

dasilvacontin 2020-04-21 20:31

@jefvel "This was a fun game, I managed to complete all quests after a couple tries. It does rely quite a lot on luck, since you have no idea what blocks come next, and if you get a bunch of fire blocks in a row you’re basically dead. And I noticed sometimes the fire didn’t spread at an even rate, and I died because there was one single wood block not catching fire!

This definitely has potential to be a great game"

Yeah, the not-even rate of fire spread is a killer sometimes, but a saver at others!! Thank you for the comment, glad you enjoyed it!!

dasilvacontin 2020-04-21 20:33

@fraanns "Amazing game. Was really enjoying myself. Great game mechanic and good visuals. Good job"

Thank you, great to hear! Glad you enjoyed it!! 🤗

dasilvacontin 2020-04-21 20:34

@dmars "Really fun, challenging, and innovative! Seriously, excellent.

Small bug: the game freezes if you simultaneously set your last village on fire and clear the row of fire touching it."

Oh dear, I've run into a similar edge case like that. It was like, moving a piece right before it lands on an invalid position. It's a shame. If I ever polish the game, this will be helpful to know, ty for reporting!

Thank you thank you for the comment, take care! :)

dasilvacontin 2020-04-21 20:36

@anchry "Great game overall, was not too fond of the nacho looking fire. Other than that it was very satisfying to play"

Nacho looking fire hahahahaha. Yeah, wish I had been able to do something better there. A lot of people didn't understand that it was fire. Until it burnt something, I guess.

Thank you for playing + comment! :)

dasilvacontin 2020-04-21 20:38

@arqcenick "@dasilvacontin Yeah sure, for example different combinations of tiles could give rise to different progress(e.g. two farms and two woodcutters forming a square can form a city.) Also, it can be made such that some tiles are stackable up to a level, so that they can form different terrain, mountains hills etc. Different buildings can spawn based on collected resources etc."

Good food for thought, thank you! My thoughts before asking was to have different types of buildings. I also thought of adding a bit of conflict. Maybe you own half side of a map, and you have to beat an opponent on the other side, and you can create troops, that go towards their bases/villagers, etc. Maybe a good couch/local game, or multiplayer one, even!

Thank you again, take care! :)

picusbgames 2020-04-21 20:57

"@picusbgames “Pretty good! Interesting but not too sure how the wood and sheep meters work, I had both but wood seemed empty a lot of the time lol, not sure if matching them reduces it or what not :) Also fire streaks can be rough (4 fire tiles in a row!? hehe).”

They do not fill up by landing tiles and completing rows/columns. They fill up when the villagers physically grab on stuff (sheep and trees) and bring those back to a hut. Sorry that it’s not as obvious! :)

Yeah, whenever it’s 4 tiles it gets a bit hard, better hope you made some space by that point 😆.

Thank you!! :)"

@dasilvacontin that's awesome, probably obvious I probably just missed it lol!

sharks 2020-04-21 21:06

The graphics were great the game was fun, the quests kept things interesting and the random nature adds replayability. The art was very polish and the game mechanics easy to learn hard to master, overall this is going to be in my 'play again' list!

albertnez 2020-04-21 21:22

Pretty cool game. Love the minimalistic and clean approach. Love the puzzle mechanic and the dynamics where Fire propagates. The whole game has a super nice mood with the music. There are food and wood indicators, but most of the time I'm too focused on the puzzle game to pay attention to them, and I usually die before due to tile placement rather than those countdowns going down.

Neat game 👌

dasilvacontin 2020-04-21 22:33

@sharks "The graphics were great the game was fun, the quests kept things interesting and the random nature adds replayability. The art was very polish and the game mechanics easy to learn hard to master, overall this is going to be in my ‘play again’ list!"

Glad you enjoyed it!! Thank you for your comment and great summary 🤗

Edit: Oh, you're the dinosaur game peep, sick! :D

2020-04-23 12:28

Very nice concept! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/POu9WBNgI08

mrleeperry 2020-04-25 05:46

This turned out really really well, especially for the time involved! I love the simple art style and general vibe of it. Nice work!

dasilvacontin 2020-04-25 22:23

@mrleeperry Thank you lots for the words!! Means a lot coming from you! :)

splitpainter 2020-04-28 15:41

This is such an awesome idea, mixing tetris, with RTS + resource management. The fact that the quests are also a tutorial to make you progress in the game adds to it. I don't have much else to say, sunce this already got a lot of feedback, so just leaving my compliments here.

dasilvacontin 2020-04-29 13:22

@splitpainter Thank you so much for your words! Glad you enjoyed it :)

re: quests → Nice hearing your impression, glad you appreciated them! Sharing my thoughts: I wanted to guide people through discovering the mechanics that are necessary to progress successfully in the game, but I didn't want to make those mechanics super obvious. More like, I wanted to encourage learning by experience / trial-and-error, which gives you those "ahá!" moments, a bit of puzzle feel. And adds replayability because you have a new strategy/mechanic to take advantage of, and more potential ones to try out.

Btw, how did you land on my game? Because of my ratio of ratings received:given, I would be very surprised if the game is actually appearing on the games list.

Thank you again, and take care! :)

scott-steffes 2020-04-29 14:10

Clearly other people have figured this out, but what does "complete 3 rows/columns of the same type" mean? I made a 3x3 square of all the same type and it didn't count as completing the quest.

dasilvacontin 2020-04-29 14:21

@scott-steffes Hello Scott! Thank you for the feedback!! And you're not alone! It's an issue I've found out through testing, that the quest is not good enough for everybody to understand what it means. But can't update it now, because games are not supposed to be modified after submission.

Completing a row or column of the same type means that, from side to side of the board/map, either vertically or horizontally, you must lay out tiles of the same type (sheep, forest, ...). Once there's a complete (side to side of the board) horizontal or vertical line of tiles of the same type, something happens. :)

It feels like the meaning of a row or a column in the game felt not clear?