Who let the Doggos in? by albertnez 2020-05-12T18:54:19Z ♥ 0
Cool game! Was really nice to find the small platforming shortcuts to improve the efficiency. Didn't notice the wall jumps until I saw the score screen!
Didn't know / remember that you would lose with a single dog starving (!police), so tried that and then lost. Also, expected the sun to burn the plants or something, but to my surprise (and comfort) it didn't. I guess it just depleted their water faster? But I'm a speedy boy, so it's k.
Good game, well jammed. :)
LD55 — Summoning (29)
Welcome to the Summoner's Shop by citsua 2024-04-20T12:30:10Z ♥ 3
The vibes are inspiring, despite the "simple" graphics. I love the fact that you can go out and explore, do what you want. It feels like an "open-world" / sandbox game because of that.
I love the summoning instructions, and how it feels they are going to be UI-less, and just be natural game actions.
The "End the day" action can be triggered tooo far away from the bed. I pressed E wanting to bring up the book, and accidentally ended the day. Maybe you could make it also a button that you have to hold for 2 seconds for it to actually trigger, to avoid accidental triggers.
I also love that there is no time limit, so you can take in the wholesomeness and lore of the game without stress.
I love that the book stays on the page you last used.
Nice touch with the ingredients to pick up in the wild, as a way to add a reason to explore the world every now and then. Nice touch with the door bells that lets you know if anybody came into the shop. It's also an activity to do while the customers arrive, and makes the game feel more alive.
Would be nice if the scroll merchant left your place after you bought everything they had to sell. I guess you lacked time.
I didn't find it super intuitive that you could go to the prev/next page by clicking on the pages, initially. Maybe some sort of cue or affordance would help the player discover that.
Would have also been very cool to see the demon leave the room and leave with the customer. I guess time also played on this.
The UI was very functional and intuitive (except for the page turning thing). I feel having to open the Ingredients drawer is a step that is unnecessary. It could just be open, and when the player starts mixing, it hides away.
Nice humor touches to the dialogue. Dialogues are concise and rewarding enough.
Sometimes I find myself trying to shake the phial... and confused about why I cannot grab it and start shaking it... then I realise that I didn't click the "Start mixing" button first. Seems like there's no reason why I couldn't just grab it and start mixing without having to click the button.
Unfortunately the game runs a bit slow on my browser (wish I could turn shadows off). Making the game slow enough that I don't feel like continuing to play after Day 4. Even if I am curious to know what would happen if I summon Admodeus.
I really like the way we have to summon the demons. I loved having to wait for 15 seconds for Belial, doing nothing.
Standing ovation for Citsua!!! My favorite game this jam. Thank you for sharing 💙
Gods of the Forest by Dan Allison 2024-04-20T11:32:26Z ♥ 1
It feels a missed opportunity to reward players for their skill by requiring the spellbook to be open to cast a spell. As a consequence, there's no reward for memorising the spells.
It is said that the spear can freeze a whole sea, but only takes half of the HP of the enemy?
Nice little easter egg with the dog to reward players for being adventurous / exploring around.
Being able to stand on top of the bat eye monsters and minotaurs feels unintended and like cheating. Breaks the challenge.
Enemies not being launch into the air by the air spell feels like a missed opportunity. However, nice touch making them fall into the water and drown.
Good job by not making the player have to restart the whole game if they die.
It was satisfying to be able to place 5 winds on the same spot and be launch to space.
It was enjoyable. It leaves you wishing that it had more smart ways of combining the spells, maybe into puzzles. But it was enjoyable enough to leave satisfied.
Thank you for sharing :)
Ultimate Mage Fighting by Rokevicius 2024-04-20T10:59:07Z ♥ 1
My game crashed after beating Computer77.
I like the vibes and the graphics. A tad slow, and also it disappoints when you conclude that it doesn't seem to be more than rock-paper-scissors. Would have been more palatable if you could get through the game faster.
It was not obvious that the food gives you one HP – if there was any feedback, it was not felt.
Thank you for sharing!
Ancestor Rain by ELLISBUG 2024-04-20T10:07:32Z ♥ 3
Thank you lots for sharing, it was a wholesome experience, fantastic art, mood, narration
Salmoning Time by Anvilesque 2024-04-20T09:47:56Z ♥ 0
I feel like this game would be amongst the top if it had a good learning/difficult curve and there was feedback on when to hit the notes so that you understand why even if you are hitting them they don't seem to be registering.
It looks hilarious, and I've seen that there's some dialogue that looks fun. But it's hard to enjoy when you feel a bit frustrated / like you are wasting time trying to play when it doesn't seem to work.
It's a shame. Please ping us if you do a post-compo version that works!!! dasilvacontin@gmail.com
Crystalline by TripleCubes 2024-04-20T09:36:12Z ♥ 1
I think I got soft locked, because in one stage I didn't kill an enemy, and there was no way to backtrack or to die. Either the level needs changing or there needs to be a reset button.
Enjoyable to discover and play. Didn't find it too compelling, in the sense that the "newness" from level to level didn't feel much – felt a bit like content filler.
Art and music was nice :)
Thank you for sharing! :)
Necro Riot by gold.daniel 2024-04-20T09:23:16Z ♥ 1
It surprised me that this game was so enjoyable. It's not challenging, but it's an experience that makes you laugh and grin from beginning to end. A must play.
Hats off o7
"I want to play it again!"
May be my favorite game out of 20+ I've played.
Anybody There? by Marcie 2024-04-20T07:43:48Z ♥ 2
Found the puzzles a bit too tough.
It was not obvious at all to me that the 4th button of the cassette player "commits" the song. It doesn't make sense logically. I totally agree with @karln idea where, hovering a cassette lets you preview (to yourself) a song, and putting into the cassette player and playing it is what "commits" the song.
If the cassette thing had been more obvious, maybe I would have wasted less time on that puzzle, which would have made me able to progress more into the story with the time I was happy to dedicate to it.
Loved pretty much everything else, fantastic job team!! Thank you for sharing
Wrath of Elements by Artemy Zen 2024-04-20T07:19:30Z ♥ 1
I felt like I got the hang of it was quite easy specially if I focused. It seems like I was going to be able to go on forever and ever and ever so I just stopped playing.
I feel like for the game to be more interesting it should introduce new mechanics overtime or increase the challenge somehow.
Solid game, great job. Thank you for sharing!!
Call of Duties by iphelf 2024-04-20T07:11:46Z ♥ 4
I liked that it REALLY felt like you were being summoned from place to place. I liked the fact that there's a small minigame to run from one place to another, which further adds to the feeling of having to go from place to place fast.
The minigames themselves were okay. I got the feeling that the cleaning the desk one was impossible. The dropping the book/cloth/toy bugged a few times, and felt impossible to react to dropping the book. Copying and maths were fine. Didn't even get to try to store one.
It was a nice experience, I wouldn't play again because it doesn't leave me curious to see more.
Thank you for sharing!
Grave Dogger by sekalo 2024-04-20T06:59:55Z ♥ 0
I liked the mood and theme. I liked seeing the diversity of body parts in the panel.
Unfortunately, the game was not fun to me, as the "optimal strategy" was easy to achieve on the first try without much room for improvement. It was very easy to do exactly what you wanted. There was no challenge.
Mathemagician by bentglasstube 2024-04-20T06:53:55Z ♥ 1
Cool concept, nice music, and really good for getting better at summing numbers.
Unfortunately it lacks a "carrot", a reward to make you invested into the game and invested in completing the levels.
Soul Purpose by maymay 2024-04-20T06:45:20Z ♥ 2
macOS, just crashed for me. I won't rate, I'd find it somewhat unfair.
It crashed when I clicked "Skip animation". In case that's helpful.
Very on theme, nice humour. Would have loved to finish the game.
Dimension Duck by gemcc 2024-04-20T06:16:20Z ♥ 1
Loved the graphics and the audio. Also the setting and the humor. Nice vibes.
Gameplay.. after losing once and realising what's important, it got a bit boring, because it was essentially running away from the enemies while waiting for the mana to replenish. Not much risk. There was a bit of skill involved in throwing the portal right in the middle of a group of enemies, as to hit multiple of them with a single animal. But given there was no danger, no risk of dying by that point of the game, it was just a matter of hoping it progressed to the end asap to see what happens.
I also discovered a game breaking bug where if you stand on the edge of a room, but not to the point where you see the enemies spawn... the enemies have actually spawned, but they are invisible. And you can attack them.
It would have been more comfortable if one could use the shift key for the dash (on a trackpad, having to do left click vs right click is meh).
Some ideas for the gameplay: - animals not only consume different amounts of mana, but also have a favourable matchup against the type of enemy - traps on the rooms / floor. something that makes running away from the enemies more challenging and less mindless - a quack button - mana regen as an upgrade option - enemies throw more projectiles, and from further away (as to make it harder in the later part of the game) - maybe enemies with different AI, which you have to escape in a different way - the animals are not just for attacking, but have some other purpose - some type of goal or reward for players who achieve difficult feats (feats beyond surviving). e.g. not getting hit by a single enemy in a room. letting the enemies try to melee you but dodging it. summoning 3 animals of different species (bird+cat+dog) has some type of benefit. creating a portal right on top of an enemy sends the enemy to another dimension. etc. bonus for near miss those projectiles enemies throw. maybe a jump button to dodge those projectiles. enemy projectiles could hit other enemies, which may make it interesting to take some risk and try to squeeze between enemies. things to raise the challenge for skilled players, but that don't raise the challenge for the other players.
Thank you for sharing!! <3
BLOOD DRIVE!! by Saffwong 2024-04-15T19:39:28Z ♥ 3
@meepster Try on itch.io, and if on a mac, try on Safari. (Surprisingly it's the only browser on mac where these games are working for me. However, they only work on the first load!!)
Three Sigils by galactical 2024-04-15T19:32:51Z ♥ 0
Fantastic. I was about to give up on the last room, but I made it. Doesn't fit the theme, but very enjoyable to play and complete. The rules for the blocks were very nice, and 2 times I thought I understood them but didn't, and had to backtrack to play around a while.
Very nice, thank you for sharing!!
CHAZM by amarokczukay 2024-04-15T18:49:58Z ♥ 1
The sound effects and the background music are fantastic – you're so talented!!! I love it when the background music fades out completely, you forget about it, and then it comes back.
The graphics are fantastic as well. Everything looks beautiful. I gasped when I saw the vegetation in the background of the itch.io page match the vegetation in the game (visual continuation). I wonder if there is an alternative design for the souls that looks more like souls. That would make it feel more on theme.
I only played one game, however I can see myself playing it again in the future. Congrats for such a nice game, and thank you for sharing!! 👏
How can we stay in touch with your work, and/or reach out to you if needed?
Screenshot 2024-04-15 at 19.38.22.png
BAG OF FLESH by spookyrobloxman999 2024-04-15T18:25:48Z ♥ 0
Good job spookyrobloxman999!
I liked the fact that some enemies force you to use the dash ability. So that it's not just an optional ability.
I liked some of the graphics, specially the enemy that looks like a tower and dashes.
I liked that some of the enemies' melee attacks (the blue scratch thing) also repels your projectiles – made it more challenging.
When you die, the level restarts, which makes it easier to attempt to beat your current stage. But makes the game less challenging, less hard to make it through all the levels. Would love it if there was a perma-death option, where you'd have to restart from the beginning, to raise the stakes / challenge.
Thank you for sharing! <3
Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber 2024-04-15T18:09:32Z ♥ 3
Hahaha, what a concept. I'll have to boot up my Windows VM to try it.
Unsummoner's Saga: Disaster in the Village by josemwarrior 2024-04-15T17:20:57Z ♥ 2
The strength on my right hand fingers' has increased by 3!! (from hitting keys to skip text on the retries)
Loved the graphics (they are LOVELY), humor, and the innovative take on the theme. The main thing the game is lacking is fun (personally), which is understandable given the constraints of this tool (whose name I don't recall). The ways you came up of using this tool are impressive. You've used it in surprising ways with the inventory and the "world map". Kudos. Loved the small detail inside the house with the self-comment about having to clean it up someday.
Thank you for making it and sharing. <3
Super Pal Summoner! by Meepster 2024-04-15T17:06:51Z ♥ 2
I could have gone further. But after thinking about it, it's impossible to join up 4 green pigs, correct? (even if you only got pig pieces and had infinite space). Unless I'm missing a "strat". Please enlighten me!
Quite fun, I may have spent... 15min playing? It's been fun to come up with strategies. I don't think I would play more / again, but I've quite enjoyed the mechanic of "the spot you place the piece in a way that combos is where the resulting piece will end". And the mechanic of having the different animals require different shapes.
I found it quite intuitive, like other people point out. Maybe what I didn't find so intuitive is that if you join up more pieces than you need for the combo, it consumes all of them. I was expecting it to only consume the ones that make up the shape, leaving some pieces behind.
Thank you for sharing <3
Screenshot 2024-04-15 at 17.59.05.png
Nose Deep In A Book by Yorsh 2024-04-15T08:57:54Z ♥ 2
Fantastic game, likely will be one of the best of the compo.
It took me a while to learn how to incantate. I didn't get that I had to HOLD the keys. I was pressing them. I discovered it by chance. I could have stayed stuck there for a long time (I imagine some people will). I really love the system of how to "draw" the runes, bravo.
I wish I hadn't read the second hint (I stopped reading at that one). But I do get that some people may need them. I'm unsure if I would have figured it out without help, but wish I had attempted to solve it without having that hint.
I think mystery / escape room enthusiasts will love this game, and I can see myself recommending it to them already in this state.
Great everything. Thank you for sharing <3
Osteomancer by Tinalexanderic 2024-04-15T08:32:40Z ♥ 0
Doesn't work for me! I have been able to play games uploaded to itch.io however.
Summoning for Dummies by Ilinx 2024-04-15T08:29:58Z ♥ 1
I'm not able to run this game in the browser, while I've been able to run other games from the compo.
The difference is that the other ones were uploaded to itch.io. I'd recommend you do that. It looks fantastic!
Druid Island by bwalter 2024-04-15T08:25:11Z ♥ 2
This looks beautiful! Might even boot the Windows VM to try it
Tom Has Joined a Cult by LCStark 2024-04-15T08:21:25Z ♥ 3
I heavily recommend using switching on "Toggle incantation" and "Toggle movement", it makes it easier to get the character to do what you want it to do.
This game is GREAT... once you understand how you actually complete a shape. It took me 10 attempts to understand how to do it. I bet that a lot of people quit the game without having passed level 1, because they don't understand how to complete a shape.
(Spoiler about how to complete a shape) You complete a shape by leaving your incantation blue trail on top of the white lines of the shape. A high % of the white lines needs to be covered by the blue trail in order to complete the shape.
There's many things I tried initially, which to add to the confusion, it sometimes felt they worked, and sometimes it felt they didn't work: - Repeat the shape but inside the white lines (not on top of them) - Fill the area inside the white lines with the blue trail
So it took a LONG while to understand 1) when I failed, why, and 2) when I succeeded, why.
I feel like the best way to solve that was to "lead by example". Show us a character doing what you're supposed to be doing. And then we'll imitate.
After I figured how to complete the shapes, I passed all 4? levels in one go.
I feel this game has potential. It feels a bit zen / meditative in a way. The new shapes and their twists add variety. It probably plays nicer with a game controller, using the joystick.
Another issue is lack of clarity when you succeed or fail a pattern. It feels like the only way to know is whether you see the pattern counter go up. That can make it hard to figure out how to successfully complete shapes, because when you don't know if you failed/succeeded, it's harder to reinforce or discard your current approach to "completing the shapes".
Fantastic game, thank you lots for sharing!
Loitsumaali by vinzBad 2024-04-15T07:46:54Z ♥ 1
Play this on the phone. Because on the computer, it sometimes doesn't understand your lines/glyphs for some reason. On the phone, I had no issue.
Fun game, great game. Simple to understand, pretty much pick up and go. Some of the VFX when casting the spells were pretty cool.
Maybe you've seen this issue but didn't have time to do anything about it: once you play it on the phone, you can cast spells so fast that you "break" the game. You can perma push enemy units. You can have 20 golems throwing rocks. You can have a complete wall of fire. It's fun to see it for the first time, but if you do achieve that, then the game becomes pointless. A mana gauge could help solve that problem. Or maybe some enemies only get affected by one type of elemental power, or do NOT get affected by one type of elemental power. Meaning you can't spam the same spell again and again, and you DO have to look at what's coming and react to it. There's not much replay value once you know how to break the game.
Great game again, loved getting to experience it.
Mystic Grove - SummoningSouls by Alfredwooden 2024-04-15T06:27:55Z ♥ 1
Only worked in Safari macOS for me.
Functionality-wise, you can only move around, correct?
Looks cute and interesting! Good job with your first Godot game! :)
Let me know if you finish it, would love to try 👍
LudumDiarrhea55 by Yochti 2024-04-15T06:21:29Z ♥ 1
Heads up to others. The itch.io download is Windows only (even if it says Windows/Linux/Mac).
Can you edit that to save people's time?
Have a nice day!