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Core Transport

By clayton-does-things

View on ldjam.com

CategoryRankScoreCount
Overall10692.3925
Fun10512.2625
Innovation7063.0625
Theme10721.9325
Graphics10302.1525

Comments

clayton-does-things 2020-04-20 01:19

It's not letting me put in my download links. edit: good now but can't delete

patatenouille 2020-04-20 19:07

Really nice idea even though i can see you ran out of time, would love to see more of it ;)

codingninjajoas 2020-04-20 19:09

I think it's a really nice game idea, it is a little hard to grasp at first tho.

clayton-does-things 2020-04-20 19:25

@patatenouille Thanks, haha. Yeah, I had a lot of problems getting Unity's physics to work properly. The second level and the win screen was made in the last 20 minutes. I had a lot of schoolwork to do last week so I missed the first ~20 hours

blabberf 2020-04-20 21:24

It was pretty difficult to wrap my head around what was going on for a while, but once I figured it out it was a pretty neat concept to play with.

wooowooo 2020-04-20 21:55

Never quite figured it out? I keep getting invalid placement and WASD doesn't seem to do anything in play mode? Would be cool if you post some more tips for playing in description, but maybe I am just missing something obvious...

clayton-does-things 2020-04-20 22:39

@wooowooo I added it. I inteded for a more tutorial-like setup at the beginning but ran out of time.

chez3 2020-04-20 23:00

The game was hard to control and I didn't understand what I was supposed to do.

wooowooo 2020-04-20 23:22

Thanks @clayton-does-things rotation was a big help, and I now have beat first level and almost made it over the gap!

dasilvacontin 2020-04-25 22:17

Very confused, didn't understand how it worked. Didn't read, but I don't think it should rely on external text. Didn't vote.

team-on 2020-04-25 22:44

It's really hard to get into how yo play, you definitely should explain it more. For anyone who also stuck - it's a plain-building game, where you can place blocks and engines(looks like crown) and use engine thrush to move forward. Also level 2 really drop down FPS, looks like it's because all snap points become visible

team-on 2020-04-25 22:48

Oh, you already write this. Sorry, I always skip description to avoid spoilers) Maybe rotation bug related to kind of *gimbal lock*. Or if you use *transform.eulerangles* it sometimes returns different angles, that give same rotation. e.g. if you rotate *X* by *-180*, it will set *Y* and *Z* to *-180*

chief141 2020-04-26 07:07

It was really nice to play it. and yeah it was hard like really hard.

hakro 2020-04-26 13:52

Unfortunately, I haven't been able to figure out what to do. Most of the placements are invalid, and if they are valid, not sure what to do next, sometimes pressing enter just make them fly away and down into the void.

odd1in 2020-04-27 13:46

I like the physics based element of the game. It reminds me of Portal 2 a bit.

antti-haavikko 2020-05-01 19:01

So this was my key to success on the first level...

rocket.png

Tried to repeat the same on the second level but the rocket did not propel this time. Dunno if it was some bug or what but the second level lagged like hell. Also all the available control spots were visible as seen on the pic.

The idea was fun and building stuff is always fun but the controls were awkward and complicated as hell. You did this on Unity so I'm guessing you know how to move, rotate and scale stuff there. It's the tried and true way, intuitive and been like that in like ever 3d modelling program since like forever. No need to try to re-invent the wheel, just try to do a similar system. Then you could just detect when pieces are close enough to each other and snap them together automatically.

Or since you had the first person controller there, might as well just let it pick up and carry stuff. Then detect collision with that piece and when it's touching something add option to glue it to what it's touching with a button. :tada: Ez pz!

And the play mode should still stay on the same "character" and should just have some other button to start the rocket. Would have made the two modes more consistent and improved the flow. Or maybe wouldn't even need to different modes if done like this.

But yeah, should have also added the info about the rocket to the actual game and all around improved the instructions.

xart2012 2020-05-04 03:22

good idea, but needs more polish. * if core moved or turned, you can't turn it back * strange connection point's on core and i can see it only if aim with mouse * if you fall down, you need to restart everything!

etc ...

dkviplounge 2020-05-12 22:00

I think there's a cool build-your-own machine/contraption mechanic hidden in here somewhere but the controls, instructions, and feedback was so obtuse I couldn't get very far before getting frustrated and giving up.