Keep It Alive by danman9914 2020-04-20T23:59:22Z
Holy cow this is amazing. Reading the game description and looking at the screenshots paints a picture of a cool game, but playing it is a whole other experience! Just awesome!!
Foon → Ludum Dare Explorer → Users → blabberf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Fear Of Gears | jam | 29 | 4.30 | 4.30 | 3.83 | 3.90 | 4.68 | 4.58 | 4.53 | |
| 2020 | 46 | Keep it alive | Body and Soul | jam | 8 | 4.43 | 4.53 | 3.67 | 4.50 | 4.60 | 4.16 | 3.56 | 4.05 |
Holy cow this is amazing. Reading the game description and looking at the screenshots paints a picture of a cool game, but playing it is a whole other experience! Just awesome!!
Such a neat game, I love the art and overall vibe so much! This was a delight to play, it felt like a streamlined, miniature version of a survival game (like Don't Starve or something like that). And when I found the key, and the game started to open up? Are you kidding me? That was awesome. I loved flinging wood at the fire, but I feel like it would be more satisfying if you made the wood just feed the fire if it touched it, so that throwing it would be more forgiving. At one point I accidentally threw my axe offscreen and couldn't get it back (it seemed to disappear), which was hilarious but did not help my success in the game. One other minor suggestion I'd make is to make the menu navigable by arrow keys and x/c instead of the mouse. Overall, really nice work and a joy to play!
Pretty cool game, it was fun exploring the little world you built! The grammar was a bit awkward in places which sort of hampered the immersion, but it still did the job and built a very appealing mood. Nice work!
This is a really great concept. I really appreciated that you had instructions and a tutorial in the game, it helped to get into it! Right now it's a bit tedious to scan the body constantly looking for viruses or bacteria. I think something that would help with this would be an indicator on the minimap where viruses and bacteria are. I know that'd be difficult since they're so tiny relative to the map, but maybe just like an initial light or something when they enter the body, so you know a general idea of where to look instead of having to scan the fairly large map so much. Also, it was pretty funny scanning the body and coming upon a knife sticking out of an artery:) Really impressive work!
Pretty cool idea, it was fun to play and the atmosphere was great! I'd recommend making the player's basic weapon a bit larger though, since at the moment it's difficult to hit enemies just because the attacks require such precision. I really like the soul blade mechanic, it's always nice to be rewarded for doing well in a game!
I had to check this out after reading your comment, this game is awesome!! My only real critique would be that the hitboxes for clicking on objects felt a bit too small, especially in the faster-paced sections when it became easy to miss a click because the screen was scrolling with the action. However, this was a minor issue, and I was able to restore my mind back to its body with only 17 genetic reconstructions:) I think my favorite part was the bubble section, it was a ton of fun flinging the guy around. Music and sound effects were delightful as well!
Surprisingly challenging game, it was fun! I'd suggest giving the player a second or two to get their bearings before the meteors start coming down, I died a few times in a row before I could actually figure out what was going on.
The artwork is fantastic, such lovely animations and designs! I found that the UFO's abducting cows was a bit punishingly fast, since it's hard to get up there with the way the walljump works and also with everything else flying around the screen. That aside, the game was a lot of fun, very satisfying to smack enemies and send them flying into the walls. Nice work!
I like it, a nice simplified Tamagotchi-style game! The sound for when you press a button genuinely made me jump the first time I heard it
This was pretty fun to play, it was very satisfying blowing big groups of enemies up with the bombs! I'd suggest making the player slow down gradually during the dash instead of so abruptly, since it makes the movement feel a bit stiff.
Try not to stress too much, learning how to manage scope and expectations is probably the hardest part of game development, and is really something we never stop trying to figure out. Just entering the jam and giving it a shot is something you should be proud of! Very nicely done, and I hope we can more of your work in the next jam!:)
It was pretty difficult to wrap my head around what was going on for a while, but once I figured it out it was a pretty neat concept to play with.
This was very nice to have open on my second monitor while studying for an exam:) nice relaxing game, well done! A+ for lack of poop to clean up
The idea of movement taking away the player's "health" and restoring it by moving to specific types of platform is very very cool! Nice idea!
The core idea is very cool and innovative, I like it a lot! I'd suggest making the ghosts fade a little slower, since right now it's very very difficult!
Very nice art and an interesting idea! Having to restart the entire level every time you die is pretty brutal though!
Amazing. I give this game 10/10. Maybe even 100/100!!
Pretty simple game, it could definitely use a bit more polish but it's a nice concept! I've always loved charge attacks in games, so I like that it's the main form of attack here.
Pretty interesting idea, I managed to win!:) As others have mentioned, the fact that you can spam any button is an issue, but it could easily be fixed by making this add stress. I really liked how the game was framed as a conversation, I could imagine an updated version giving the player dialogue depending on how well they perform! Good work!
This game is sick, and the graphics are gorgeous! I love how the turret upgrade gives you a random type, it made getting the upgrades exciting! Music was great too.
As previous commenter said, the download link seems to be broken!
As you noted in the description, there are quite a few missing features from the game. Well done getting something submitted though! And there IS enough there to see what your concept for the game was, which was pretty interesting and unique! I would say that having to click the buttons to rotate towers a certain angle amount was a bit tedious. But I do love the idea, and I might also add that the sound effects are pretty satisfying!
Such a unique and delightful concept, I love this so much!
"Click to vibe" is such a good description, because that's exactly what you do when you click. I love it, this bad boy is hot hot hot. The way the game controls really helps the player feel the rhythm, since you're really moving your body much more than you would be by just pressing keys! Well-thought out design, simple and elegant, and groovy as FUUUKKKKKKKK
This is a really interesting concept, you should be proud of what you got done! Sometimes the physics were a little wonky (for example, if the loop-clone appeared on top of my character I would go flying), but again, very nice concept!
Very solid entry! Love the graphics and mechanics, it was a good bit of fun to play around with. Nice work:)