FoonLudum Dare ExplorerLD46 → ProtectTheCrystale

ProtectTheCrystale

By muhsen-g

View on ldjam.com

CategoryRankScoreCount
Overall23122.8823
Fun19922.9222
Innovation24702.2922
Theme11333.7022
Graphics14593.4522
Audio15052.5021
Humor19422.0219
Mood22002.6722

Comments

dante2001 2020-04-20 21:15

needs some particle effects, maybe powerups and an option to mute the sound

zlabya 2020-04-20 21:17

It escalated to the hard level very quickly, if you change the shooting key to other than shift. Good job.

fpixel 2020-04-20 21:18

Stunning graphics, great setting. I am delighted with the design of the scene. The game, although simple, but it kills time well! Good pixel art project!

blabberf 2020-04-20 21:20

Pretty simple game, it could definitely use a bit more polish but it's a nice concept! I've always loved charge attacks in games, so I like that it's the main form of attack here.

muhsen-g 2020-04-20 21:28

thanks so much for the feedback . I honestly didnt thought it would be that great cause I started working on the last day .

noeloskar 2020-04-21 14:03

Cool idea, but UI could be improved, also shooting should be on diffrent button because of sticky keys

curiouslycory 2020-04-22 15:03

I really liked the pixel art, and the sound effects. Charge up shots always make me happy for some reason as well. Nice feature add. Took me a while to find the "fire" button and when I did windows kept asking me if I wanted to turn on sticky keys every 8 shots. Found the instructions the second time under "info", maybe on screen instructions would help?

neontropics 2020-04-25 18:26

I like the graphics of the ships!

It would be great with some explosions and feedback when hitting enemy ships, and the main laser sound gets a bit grating after a while.

mikouaji 2020-05-03 15:52

Very nice graphics :) The sound was a bit too loud on my default settings. Gets hard really quick :D

alexbljack 2020-05-07 19:43

Very nice sprites but sounds are too loud and clipping. Anyway adding some visual effects and impact (like slight screen shake) can make it good timekiller. Nice Job!

dziek 2020-05-07 21:31

This game looked great! I'll echo what others have said that the shift key was an annoying shoot button, but also I really liked the charge effect! Would have been nice to have the bullet look different when charged up, or have the stronger enemies be a different colour or something, but I get the time constraints. Same for difficulty curve I guess, would love to watch the dev show me how it's done. Good work!

muhsen-g 2020-05-07 22:02

@dziek well It doesn't have anything special or hard to make to show you how I made it

dziek 2020-05-07 22:06

@muhsen-g sorry, I meant to show me how to play the level properly. It got too tough for me! Wanted to know what I was doing wrong.

muhsen-g 2020-05-08 18:48

@dziek I dont think you are doing something wrong cause I couldn't reach the fourth level

kitjenson 2020-05-08 19:34

Fun game... the controls are bit weird.

local-minimum 2020-05-09 07:55

I liked having to charge up the shot but unless I'm mistaken there's no real way to keep fending off the enemies after about 2-3000 score? There seemed to be too many enemies comming to fast that even if I just stood still in the middle and shot fully charged shots I stood no chance.

tanapat 2020-05-09 10:13

I liked the game mechanic of charging up, that made it more interesting than if it was a simple shooter. However the sound was very piercing to the ears and more annoying than rewarding, I don't really know how to describe it, however it does do a nice job of making me think of old 8 bit games which is nice.

muhsen-g 2020-05-09 12:31

@local-minimum @tanapat thx for the comment . well I didn't have the time to make a good mechanics and sounds cause I started making in the last day . sorry if it wasn't what you were expecting