Cities Of Wonder by Franklins Ghost 2020-05-09T09:36:56Z
Cool style and overall mood. As mentioned before game really lacks any challenge. Increasing speed over time and adding some background music (to make some kind of rythm-game) would be great!
Foon → Ludum Dare Explorer → Users → alexbljack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | No Way Back | jam | 1339 | 3.45 | 3.14 | 4.19 | 3.33 |
Cool style and overall mood. As mentioned before game really lacks any challenge. Increasing speed over time and adding some background music (to make some kind of rythm-game) would be great!
I really like want to try it with my friends. Wonderful graphics and core competitive idea. Just awesome!
Had a lot of fun! Hope you will expand gameplay as it gives really good TDF experience. =)
It's very addicting and music greatly supports game flow. Nice work!
Music and art are awesome and atmospheric! But adding a small screenshot with explanation of an end result would be nice. It's really hard to figure out what to do without visual tutorial.
Impressive development of a rather simple idea! Very addictive and adding upgrades made gameplay much deeper that it seemed before. The only thing I was missing is relaod indicator. Great job!
Very interesting and cool idea! As mentioned before controls need improvements and timer for flames is not always obvious. Inspite of it - good puzzle and level design makes it really fun to play!
Very nice job! Enjoied both pixel art and music. Adding some optional collectibles on levels could add some addional challenge.
Really fun concept with nice graphics! May be a small minimap or "danger direction" pointer would be nice.
Nice color pallete and overall graphics! Enemies are too tought - a bit of balancing and gameplay would be very addictive. Good job!
Nice puzzle! Made me to strain my brain. As for me adding timer or tries limit could make it even more challenging!
The game needs some balansing especially bullets speed, $ amount and enemies power. Also it's would be nice to have healthbar above player and add them for enemies (some of them dies from one bulletm others from two). Anyway nice game, art and music!
Thank you all for great feedback! I'm really dissapoined of music absence and lack of balance - this happened due to crical bug in final game build with properly changing cursor to direction blocks and it took me the rest of time to fix it. Anyway it was nice Unity experience for me and I plan to further develop this prototype)
UI is great! Good job. Also try to keep amount of Game objects in the scene limited as I could play for only 10-15 seconds till frame rate dropped to ~1.
Enjoyed graphics and overall atmosphere - a feeling of danger and loneliness. BTW too long animations ruin flow a bit. Anyway great job!
It's very hard too loose ) Making damage 3-4 times higher could make game more challenging. Really liked pilots mumbling - greatly creates atmosphere and moood. Simple and clean - good work!
It's very self-explained concept, enjoyed playing! You could try to drain battery only when robot moves to give some time for strategic planning.
Good graphics and music. The main idea seems interesting but just some things may improve it: make fruits fall slower as it's mostly impossible to predict and catch them and give a bit more food for them, shoot fireball when you hit button (now there's a huge lag which made it unusable for me) and make some kind of timer to have and end goal and challenge. Also I couldn't find out the purpose of healthbar as bandits always kill instantlly. And just wondering - why "S" for shooting =)?
Anyway good job and keep going!
Interesting concept with limited inventory for wood made me to have some sort of stratagy planning. For more challenge would be nice adding more monsters and making them a bit faster. P.S - character's eyes are the best )
Music has stolen my heart ) As mentioned above controls are a bit difficult but the whole mood is awesome! The only thing - may be it's better to add to have at least 2 inventory slot to make a choice and not drop an axe every time which is a bit frustrating. Nice game!
It was a very relaxing experience. Both graphics and music supports the flow and make to play again. Really loved it. Great game!
Very nice sprites but sounds are too loud and clipping. Anyway adding some visual effects and impact (like slight screen shake) can make it good timekiller. Nice Job!