FoonLudum Dare ExplorerLD46 → Resurrection plan

Resurrection plan

By nikond

View on ldjam.com

CategoryRankScoreCount
Overall3.5015
Fun3.4615
Innovation3.8415
Theme3.4215
Graphics3.3015
Humor2.6614
Mood3.3015

Comments

phibian 2020-04-20 05:17

Love it! I had a lot of fun with this one, and felt stumped often.

chambre19 2020-04-20 05:22

So I actually quite enjoyed this. I typically love seeing puzzle games in the entries. It was fun to figure it out and i admit challenging at times to get the right combination. It is a really well thought out design and it is straightforward. I can appreciate that.

All in all, this was fun and i cant wait to see what you make next!

ironygames 2020-04-20 05:25

You know, despite knowing the math behind the concept it's still really hard, haha!

I liked it, you definitely turned a generic concept into a creative story.

As feedback, I think it'd be good that the segment divide lines be more prominent. And maybe if you could drag a summoner from one segment to the other (found myself doing that a lot).

ben657 2020-04-20 10:45

Really cool idea for a puzzle game. Would love to see it spruced up as a mobile game.

khopa 2020-04-20 11:04

Simple concept, yet a challenging puzzle game.

Good job !

mikdionio 2020-04-20 14:34

I'll admit I got frustrated at times, but it was satisfying when I got it right.

bereg 2020-04-20 14:52

Well, it looks like really innovative puzzle. Sometimes it's acting strange though, when the target is very close to center, but not perfect. Maybe some visual clues of where the minions can be placed can help.

bmacintosh 2020-05-02 21:29

Pretty innovative idea! I enjoyed playing it. I really liked the tutorial, which was quick and effective, and how it shows you what the solution was if you lose. Sometimes it is obnoxiously difficult to find the correct configuration, but that can still be interesting as you're frantically trying to find it before time runs out.

adhesion 2020-05-02 21:47

Really interesting concept, though honestly pretty baffling at first. The tutorial made sense but once I got into the main game, I seemingly got pretty difficult puzzles right off the bat, so it was hard to figure out how to get the target to move in subtle ways. Sometimes I would just have to click around randomly since it was hard to tell how to even figure out the right moves. Eventually I got some sort of intuition for it, but it was definitely a weird experience at first. Also the coloring for the timer was pretty subtle, so I found it difficult to know how much time I actually had left. Maybe one area of improvement is to have easier puzzles (ie, ones only needing 2 or 3 people) at first, then slowly introduce the more difficult ones. My max score was 74 btw. Nice work!

alexbljack 2020-05-04 09:11

Nice puzzle! Made me to strain my brain. As for me adding timer or tries limit could make it even more challenging!

huvaakoodia 2020-05-04 17:01

Tricky. Even with mere 9 grid cells this is rather tricky indeed. Thematically weak, this puzzle would work with any kind of a theme really, but I don't care much about the theme after the jam.

In the end the program crashed when I just tried to spam all of all of the cells. Oh well.

Simple solid work!