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adhesion

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2012 24 Evolution Death Death Evolution jam 4.18

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥈 2017 38 A Small World Super Kaiju Dunk City jam Audio 4.72
👥 🥈 2017 38 A Small World Super Kaiju Dunk City jam Fun 4.41

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202456Tiny Creatures👥The Gegnome Projectjam2353.873.973.583.734.233.713.913.80
202354Limited Space👥IBrexoutjam10212.972.853.173.152.803.503.412.95
202352Harvest👥M.E.A.T. Rancher 2199jam2673.693.523.284.103.773.803.433.65
202251Every 10 seconds👥360° MICROSCOPEjam5393.553.553.613.743.403.422.893.25
202047Stuck in a loop👥waveloopjam6443.603.324.164.053.334.482.153.86
202046Keep it alive👥Abiogenesisjam2124.003.703.954.154.254.302.603.95
201945Start with nothing👥Game Design Simulator 98jam2933.703.664.144.163.303.143.853.70
201842Running out of space👥Chill Chair Simulatorjam11402.792.343.433.603.243.142.513.36
201841Combine 2 Incompatible Genres👥Super Balls Defense Base Craft jam2403.803.854.164.413.523.712.753.40
201740The more you have, the worse it is👥Wrecking Ball Princessjam6603.373.303.662.873.373.643.033.18
201739Running out of Power👥Radrover Snap!!jam1173.853.213.353.424.103.743.403.85
201738A Small World👥Super Kaiju Dunk Cityjam44.614.413.552.614.774.724.284.42
201224EvolutionDeath Death Evolutionjam34.183.693.773.964.294.073.003.74100
201223Tiny WorldEscape from Minimarsjam323.743.642.652.544.454.123.673.57100
201122AlonePlanet Earth Is Bluecompo2152.973.002.032.362.943.781.652.193.08100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by adhesion

LD22 — Alone

Charlotte Sometimes by hyperlogic 2012-01-03T17:40:00

Cool little puzzle game - good music too, though it didn't work in-game in Firefox 8.0 on Linux, had to download from github and listen that way.

Robot Armageddon! by Raptor85 2012-01-08T05:55:00

Awesome! So much fun. Though, it didn't detect the X axis on my 360 controller's right stick for some reason.

And yeah, for keyboard I would also suggest swapping the WSAD and arrow keys, for me it's way more intuitive to have movement on WSAD.

Planet Earth Is Blue by Adhesion 2011-12-23T19:52:00

No good reason :) An old project I'm still working on started on XNA 3.0, and by the time I realized I should've upgraded for LD, it was a bit late for that (ie, about a week ago)

Planet Earth Is Blue by Adhesion 2011-12-26T22:48:00

@SparkCloud: do you have the XNA and .NET frameworks installed? Note that you need to have the exact version (3.0 for XNA and 3.5 for .NET) - newer versions can coexist with older ones but aren't backwards compatible, as far as know.

Planet Earth Is Blue by Adhesion 2012-01-04T01:05:00

@caranha: check my previous post about XNA versions (you probably just need to get 3.0 exactly). Also, I just added an installer that might help with any dependency issues.

Planet Earth Is Blue by Adhesion 2012-01-10T16:32:00

Thanks for the all the comments everybody! Kind of funny that in my first LD, my main problem was not playing my game enough :)
The horrendous balance became pretty obvious after I finished, so that's the first thing I would fix. I was also planning on having weapon/life/bomb pickups - the latter would hopefully limit the case of being able to ignore enemies and just pick up the eggs (which give you health).

Not sure what to do about the control scheme on keyboard. Mouselook akin to an FPS? Locked camera with mouse-based ship rotation? I'm not sure how well the latter would work since it would end up being a totally different paradigm to the gamepad controls, which I think work pretty well. I was actually originally going to make a straight-up vertical shooter but I thought the free-roam with camera lock-on would be more interesting.

@DDRKirby(ISQ): Thanks for pointing out the bomb thing, it was a bit of an afterthought in development so I didn't think of documenting it. Added.

@demonpants: Doubtful since it depends on XNA. You could try Monogame (http://monogame.codeplex.com/) but I don't know how well it works.

The Last Geek by Robotic 2012-01-10T01:06:00

This is really fun but auuuuughhh it is begging for controller support, the twitchiness is brutal on a keyboard. And it really really needs fullscreen support.

Also is it just me or is the walljumping not very responsive?

LD23 — Tiny World

Microbial by LukeRissacher 2012-05-02T03:10:00

Great level design! Got the same bug as Ishisoft though, it started to skip through levels automatically when I died at some point. Not sure what exactly triggered it.

I Should Clean My Keyboard by cmo7 2012-05-02T03:52:00

Awesome concept but gameplay is a bit clunky - if it were easier to dodge bullets (smaller hitbox/faster movement?) I think it would be a lot more interesting.

Tiny Garden of Hope by steamgirl 2012-05-03T01:03:00

Great concept! Could use to be a bit more intuitive control-wise in the beginning, plus the text color is an issue, otherwise awesome. Music is great too.

12 Days in a Snow Globe by derdragon 2012-05-02T03:26:00

Graphics are AWESOME, nice little gameplay (though obvs could use more variety), but it's really annoying to be almost at the market with a load of crops when 9PM hits and get forced to watch helplessly as I suffer through the Pig Gauntlet :(

Link by Dax 2012-05-01T04:02:00

Nice little puzzle game. Great job explaining the mechanics in the beginning.

Escape from Minimars by Adhesion 2012-04-26T01:11:00

Can people that are having issues say what browser & OS they're using? Thanks!

I've seen some lag in Chrome on Windows - not sure why (when I tried it on the same machine in Firefox it was fine). Haven't seen the falling issue with level 7 yet myself, I'll try and take a look.

LD24 — Evolution

CellVolution by TSJ666 2012-09-17T03:23:00

Good graphics & music and it's pretty fun, but really hard. Lack of diagonal movement makes it a lot harder too.

Crow Evolution by myachin 2012-09-13T02:28:00

Funny concept & pretty fun but holy god are those sound effects way too loud. (I had the same issue on my first game, heh)

Untitled Tower Game by chuchino 2012-09-13T02:51:00

Great graphical style but man, so brutal. A nicer difficulty curve (and of course sound) would help a lot here.

Also I think the bug ("impossible jump") related to ladder-jumping might that the jump doesn't work if you're holding down the up arrow? I bet people might be doing that inadvertently. Specifically accounting for that case in the input handling would probably help.

Evolutionator! by CataclysmicKnight 2012-09-07T02:43:00

IMO I think the controls would be a bit more intuitive if movement was on WASD and shooting was on the arrow keys (like a dual stick style game on a gamepad - gamepad controls would be ideal). Also the treasure chest seems to show up on every screen if you don't shoot it right away. Nice job otherwise, fun game.

Mighty-chondria by JonathanG 2012-09-10T04:47:00

Nice! I like the gameplay and music. Upgrade menu doesn't seem to work though. (Can't drag DNA onto the plasmid?)

Simulation by CarbonCoder 2012-08-29T04:06:00

Got the same exception on Windows when running from the command line.

Booster by fhoenig 2012-09-13T02:23:00

Great presentation (sound, graphics) but a bit hard to understand - needs more feedback as to whether I'm doing things right or wrong. Also saw some z-order issues (Windows, Firefox 15.0.1)

Evolve and Conquer by skintkingle 2012-09-14T19:28:00

Interesting idea but the interface needs to be clearer - there's a period where it seems like you can't do anything but I guess that's when the AI is moving? Length of allowable paths isn't clear either. Something like a map zoom (or a minimap) would be nice as well.

Robolution by mr_moeman 2012-09-15T22:45:00

Great graphics (though the draw distance was a bit low in spots) but 105 things is definitely overkill. If you got upgrades quicker/moved faster, that would help quite a bit.

Player 2, start! by GSM Productions 2012-09-17T03:08:00

Great graphics but the super slow acceleration makes the platforming pretty frustrating. If this were the sort of game where you had to get to the end of the level as fast as possible it would work, but having to explore everything like that is really hard.

One of the best birthdays by Tom 7 2012-08-28T21:02:00

Cool gameplay, art & level design though it's a bit vague as to where the platforms/walls are in some areas. There are some annoyances (guessing you probably already know this) like what looks like text popping up and disappearing (before the main text) when you approach an object. Text skip/faster scroll would be nice too. Theme song is classic of course. Nice work :)

This Is Totally About Evolution by GreaseMonkey 2012-09-17T02:33:00

Whoa, the music is awesome, I'd love to know what tools you use to make genesis rom music.

DGP: Space Lion by Yoni 2012-08-30T02:06:00

Oh man, so many aspects of this game are great. The one-liners, the music, level 5, use of the theme... if you polished the basic gameplay, physics etc. a bit more this could be absolutely amazing.

Beetlefield : The Forecast by Benjamin 2012-09-06T03:51:00

Wow, so addictive! Nice music and variety too. Tends to be a bit back-and-forth sometimes though.

Empire of the Petri Dish by quadtree 2012-09-13T02:33:00

Nice implementation of RTS elements! Would be nice to be able to left-click-and-drag on the minimap though. Obviously lots of thought went into the theme which is cool.

Air Fighter by ghostonline 2012-09-15T22:48:00

Cool mechanic, though it would help if the on-fire animation was more distinct from the weapon hit animation. Stuff coming from the bottom is obviously annoying too. With some tweaks this could be a very solid shooter, nice work.

raptor disaster by mes 2012-08-29T04:26:00

This is awesome but maybe a bit too hard. Some gameplay tweaks and sound would make this amazing.

Cat Breeder by caranha 2012-09-06T03:43:00

Cool concept - I think for the interface something like hover tooltips might help.

Death Death Evolution by Adhesion 2012-08-29T04:43:00

@VAMflax: no, it is not possible to complete the levels without dying, that's the whole point :) I think it takes around 30-40 deaths minimum to beat all the levels. (I'm curious how low people can get...)

@RARoadkill: Do you mean the buttstomp wasn't breaking tiles? The tile collision in that case is a little buggy, I'll have to spend some more time on it.

Death Death Evolution by Adhesion 2012-08-30T16:05:00

@Ragzouken: (semi-spoiler) yes, you need double jump to finish that level. Check the high places :)

@L: Those are some good points, thanks. We thought of the color coding but didn't have time to implement it, and as for the death->ability mappings, we didn't just want to have you be immediately able to pass an obstacle after you die once to it. Consistency would have been good but we intentionally tried to go for elements that would make for good gameplay.

Death Death Evolution by Adhesion 2012-09-10T15:44:00

@fhoenig: Check the links up top, right next to the source.

evophonia - evolve music by chas 2012-09-17T01:17:00

Really interesting! I love rhythm games so it's awesome to see them attempted in LD.

Stuff that might help:
-Having the cursor go left->right then jump back makes it a bit harder to read (especially when it's fast) - this is probably why most rhythm games scroll the camera along with the notes.

-All the stuff in the background is kind of a distraction too, but I like how it looks so I'm torn :)

-I think the most difficult part was how the keys were spaced out - having them all on home row would make it a lot easier. (Maybe easy mode -> home row, hard mode -> all keys?)

-Seems like certain keys didn't necessarily correspond to the same notes (or 2 keys would be the same note) - having a unique correlation would probably help musically.

-Having some sort of randomized bassline would also be awesome musically, instead of just the note melody.

-Sometimes it said I hit the wrong key when I don't think I did (rather, maybe I hit the right note but at the wrong time)? Maybe check your scoring algorithm to see if it isn't too eager/trying to check against the wrong notes (I think it might happen more often in fast runs)

-It's not really clear how/why you fail, having some sort of obvious life bar would be good.

Overall this is a really cool idea for a game, I'd love to see what else you can do with it. Great job!

DNA_Evolution by dj_pale 2012-09-06T03:59:00

Fun but a bit hard to understand at first - maybe make the color matches clearer than just having the examples on the title screen. (The shapes are a bit too small to be immediately obvious in-game)

LD38 — A Small World

The Burrow by Stending 2017-05-11T02:10:14Z

Nice! I really enjoyed the experience. The art style is gorgeous, great work there! The music is awesome too, I liked the seamless/dynamic transitions between sections. My only criticism on that front is that the music during the worm section was a bit high energy and didn't quite match the setting, but everything else fit perfectly. I definitely jammed out on the end screen for a while :D Great work!

Enlarge your planet ! by LeReveur 2017-05-16T01:54:15Z

Cool concept, but as others have said the main issue is that it's not clear what the different objects do, so some sort of mouseover info panel or displaying the rate change when you buy something might help there. Intentionally not having that information is a cool idea but I'm not sure how to make that more fun in the context of the game. Still pretty fun to try to stop it at the last second though. My high score was 94584. Nice work!

One-Pass by LukeZaz 2017-05-13T17:10:40Z

Really cool concept! I love the idea. Level-design wise it could use a smoother introduction to the concept I think - the first difficult part with the single block you have to jump on was pretty tough for me to figure out (and fairly tedious without checkpoints obviously). The loop around in that area seemed kind of counterproductive - I ended up just going backwards a bit before the single block to create some other blocks to jump on. After that, I got stuck at where the path split after the spikes were introduced. Some kind of gradual (and reversible, if you move backwards) fade-in of blocks might help, so you can check yourself before you wreck yourself, so to speak :P Would love to see this expanded upon. Nice work!

Earth Quest by Jiri_One 2017-05-13T16:56:00Z

Cool resource management game! I think some more feedback in the gameplay mechanics would help a lot though. For example, you can't really tell when you don't have enough money to buy something - it makes the same sound but doesn't have any effect, so a different sound or visual would be good there. Mouseover info on the different options would help avoid having to go the help screen a bunch, and visual feedback on the planet of what you buy would help the player feel the progression a bit more. Would be cool to see this improved. Nice work!

World Fighter by LeviDSmith 2017-05-13T17:17:23Z

Solid beat-em-up! The sound effects and enemy-falling-apart animation were pretty satisfying :P Gameplay was pretty basic with just the one punch though, some combos or attacks with different range (for both player & enemies) might make things more interesting. Movement felt a bit sluggish too, might help to increase the acceleration speed. Nice work!

Dean's World by Laguna 2017-05-05T19:29:40Z

Cool concept but really really tough. Even using the guide I had trouble crafting things - I like the hard difficulty but when you don't know what to do it's really frustrating. I had very little opportunity to experiment with crafting without dying. Starting out with a higher fatigue/warmth level would probably help there, since those are the more difficult stats to raise. Would be cool to have at least labels for the items too.

A.M.O.R.V. by zondarg 2017-05-03T02:08:33Z

Cool concept, but man those controls/camera! Felt really bizarre at first. By the time I stopped playing (I quit on the 11-pod level) I think I had some vague grasp of how to play but it was still mostly trial and error. There seems to be some consistent logic to the controls but I couldn't fully figure it out. Some sort of indicator towards the last pod would help also, as I was usually just wandering around aimlessly at that point. Great music btw. Nice work!

King of the world by Linus 2017-05-04T01:29:03Z

Cool concept! I like the turn-based system. I found it pretty hard to manage all my armies though, having some sort of overview or visual indicator of how many troops are in each country (without having to mouseover it) would be nice. Also, lines displaying whether 2 countries are connected would help too, I got frustrated trying to figure out how to move around islands. (the highlight wasn't super obvious) Since the game is so time-based, having really clear visual indicators for the various aspects of gameplay would be a big improvement I think. Keep it up!

Dream World by Mordokay 2017-05-05T01:18:51Z

Cool! Interesting concept but it's a bit hard to figure out in-game. I felt like I should've been able to harvest trees to get wood but that didn't seem possible? Also the spark pickups looked like they were dangerous, so I instinctively avoided them at first. I liked the cel shaded graphical style btw. Nice work!

A View from Above by OfficialCodeNMore 2017-05-07T23:45:19Z

Goats are supreme! I liked the meta-story. Nice work!

Antology by ragnta 2017-05-16T01:44:25Z

Cool concept but pretty tough - sometimes ants would respawn behind me and I had no way to survive after that, especially at level 1 when you could get into an unwinnable fight. Once I figured out how hats corresponded to enemy levels things got a bit easier though. Reputation mechanic was interesting but wasn't quite clear how it affected the game. Lots of potential here though, would be cool to see this improved upon. Nice work!

Giant Robots by Manax 2017-05-19T02:24:50Z

Love the concept! Nailed it with the graphics too. Not much to the gameplay but it was fun to explore the different weapon options. The weapon menu was a little confusing at first, supporting up/down arrow keys would help there. Still nice work! :D

Paisley Princess by 01010111 2017-05-05T20:43:24Z

Nice! The graphics, use of the theme, music, and writing are all great and add up to a make an awesome vibe. Gameplay is solid and the RPG mechanics make it surprisingly engaging. My only complaint is that it's a bit tedious without any fast travel mechanic or anything - I stopped after dying a bit after heck, since it would have been such a slog to get back there. Better inventory management might be nice too, I also found the bug where the crap shield replaces the first shield. Still it was a fun game, awesome work!

MARBLE GALAXY by Connorses 2017-05-20T01:10:24Z

Cool! Fun concept, I really like the varying enemy design & how it forces you to be precise with your movement. Only real issue is that the controls could use some tweaking - the camera is super sensitive compared to the movement, and having jump on Y (instead of A) felt a little weird to me. At first I felt like I was kind of fighting myself since the camera greatly affected where you go, but I got used to that relatively quickly. Still pretty fun, nice work!

Raven Delivery Service by DDRKirbyISQ 2017-05-11T01:51:49Z

Nice! Only played singleplayer but the gameplay concept is solid and fun - got some RTS vibes from the multitasking mechanics. I could see some more elaborate puzzle mechanics (figuring out how to get ingredients from place to place) as a possible improvement here. Great presentation too - art is good and the music is great as usual! Awesome work!

End of a World by mikolak 2017-05-05T21:09:41Z

Fun game! The time limit added a nice amount of challenge and interest to it. Won on my 3rd game with ~15 seconds to go, pretty intense! Balance is pretty good, I had one game with seemingly few power generating squares but otherwise it was solid. I like the use of sound, especially the nuclear power plant cue (though the explosion scared the bejesus out of me!) and the music is very appropriate. The animation for active squares was a nice touch, though I would reiterate the above feedback about color, which would help the player see all of their options at a glance - super important when it gets down to the wire. Also, for some reason it was reeeaaaally slow to load after clicking start game, on both firefox and chrome (on Windows). Would certainly be cool to see this improved upon. Nice work!

Neuroso by gamechoy 2017-05-05T01:47:51Z

Nice! I think you really nailed the vibe. Loved the music and the writing was really solid, nice ending too :) Gameplay left a bit to be desired since the platforming was pretty basic, but at least the frustrating aspects of death & failure played into the theme. One other improvement would be instead of skipping the text box with just one keypress, the first should display the whole text and the second keypress should skip. I skipped a couple dialog boxes just out of habit because of this. In any case this was a really cool experience, nice work!

Island Boom (but it's cats so it's okay) by adrian0901 2017-05-07T23:37:19Z

Cool! Gameplay is solid, I'm impressed with how the terrain destruction works. One thing to improve might be some sort of different controls for shooting - it took me a few tries (of blowing myself up) to figure out that I had to hold the button down. Maybe a single click to toggle it? Regardless, nice work!

TARJECTORIES by csanyk 2017-05-19T03:26:20Z

Nice! Really cool concept and fun, I like the challenge. Time limit added some nice tension to the whole thing, even if it wasn't a game over when you ran out of time. One thing I would recommend is to have the "skip result screen" key be something specific like space, I accidentally skipped the first result screen since I didn't think I was gonna hit that shot & was trying to line up for another one and pressed left or right. Also, I understand that only having one shot out at a time might be necessary for balance (so you can't just spam shots) but it was a bit frustrating to have a shot orbiting for a while as you watch helplessly. A "trickshot bonus" for doing a bunch of orbits would be cool :P Still it was a lot of fun, nice work!

Super Kaiju Dunk City by emarcotte 2017-05-03T01:37:07Z

@ooku twas me!

ghost story by ooku 2017-05-03T02:21:43Z

Awesome! Clever concept and really excellent use of the theme(s), I loved the ending :D The cat controls were a little sticky/floaty and the section with the splitting pairs of blocks was pretty hard but otherwise the platforming was solid. Great music too! Would love to see this fleshed out with more characters. Great work!

The Dwarf Planet by keckles 2017-05-05T19:47:16Z

Cool! Nice concept. The crafting was a bit hard to figure out though - some indication of success/failure when crafting would be good. Keep it up!

Sandelipe Boxenan by MestreRothLD 2017-05-12T01:24:27Z

Cool concept! I like the simulation aspects but I wish there was more time per-game to really dig into it and get a feel for how to do well. There's also a bit of a conflict between the simulation aspects and the click-to-spawn mechanic - it seems like there was more possible depth in managing the ecosystem but I could maximize my score more effectively by just clicking and spawning a bunch at the lairs. Presentation was good btw, nice graphics & music. (I felt really bad when I grabbed a yellow creature to sacrifice to a starving red and it made an adorable baby noise...) My high score was 45. Great work!

Outer Reach - LD38 by Sandman1294 2017-05-18T01:29:21Z

Cool! The intro cutscene is really well done, 5 stars for mood there. I appreciate the mass effect/2001 references too :) Really effective sound design as well. As others have said, making the dialogue boxes faster/skippable would make the game feel a lot better I think. Still it was a cool experience. Nice work!

Ant Runner by unit684 2017-05-05T01:25:06Z

Cool concept & nicely executed, I like the general vibe of the game. Would be cool to see some more elaborate mechanics, like more actions or branching paths - I liked how you could see the path ahead of you as it loops around, which could play nicely into that. Nice work!

Planet Of The Precursors by ThatSnillet 2017-05-17T01:29:06Z

Cool concept, nice vibe but the gameplay is a bit frustrating. In the maze dungeon, I could jump on top of the walls (which kinda felt like cheating) but once I got the key I couldn't jump back up there and got stuck :P Music contributed really well to the creepy mood, although some sound effects would have helped. Refining the level design & gamefeel could make this pretty great. Nice work!

Lonely Cylinder by craighasdysentery 2017-05-12T00:55:18Z

Good god, this is great. Even though LD has a humor category, very few games that try to be funny actually make me laugh. This is a most beautiful exception. :thumbsup: :thumbsup: :dove: :syringe:

My Small Mind by Icewind 2017-05-05T22:09:22Z

Cool! Solid puzzle design, though a bit on the easy/straightforward side to me. The enemies don't seem strictly necessary but I didn't find them too annoying FWIW. Liked the revealing mechanic too. Nice work!

Mr. Fishy's Small World by SheepTree 2017-05-20T01:43:42Z

The FBI got me. Damn you Comey!

:fish: :police_car: :classical_building:

(this was great, I really enjoyed all the different events. Nice work!)

Sentai Survivor by Sir Daniev 2017-05-18T01:52:18Z

A fellow kaiju game!!! This concept is great. Graphics are solid and the music is awesome, fits the sentai vibe perfectly. I just had to jam out on the title screen for the whole song! Gameplay is pretty basic but fits the concept well. Dying felt a little random, so a possible improvement might be to have a health bar or some more warning for rocks coming in. Still loved the experience though. Would love to see this fleshed out! Nice work! :D

Momma ZILLA by Sean M 2017-05-12T00:39:52Z

Fellow kaiju friend!!! Cool concept, pretty fun gameplay but I think maybe some of the basic mechanics could use some tweaking - the movespeed felt pretty slow for what is essentially a horizontal shmup. Blink is a nice addition but feels more like compensation for being slow rather than a useful mechanic on its own. I did like the babies-as-powerup mechanic though, it was a nice challenge to try to keep them alive and get rewarded for it as well. My high score was 5346. Nice work!

Mzae by Tristan0214 2017-05-18T02:10:46Z

Nice, I like the music! Like others have said, the controls could use some tweaking - mainly increasing the friction, and probably slowing the jump speed. Solid animation on the walk cycle btw. Nice work!

Bio Noid by zetashocker 2017-05-14T18:43:56Z

Wow! It goes without saying but the presentation here is amazing, the graphics are gorgeous and the music is really great. Love the intro "cutscene" too :P Lack of sound effects is a bummer though, that would've really helped gamefeel a lot. Gameplay is solid but a bit basic, though I did like how getting out of the robot was useful in the 3rd fight. Not sure if it was intentional but not being able to shoot in the air was a bit frustrating, especially in the 2nd fight. Checkpoints or healing would've helped too, I couldn't get past the 4th fight since I came in with low health. Regardless it's a great game, awesome work!

Strangeness by philomory 2017-05-03T01:54:33Z

Solid puzzle design! First level was a bit on the tough side (at first I mistakenly assumed I needed the 2nd rock for the right side, so I beat my head against a wall trying to do the left side with only 1 rock for a bit) so maybe a simple tutorial level would have helped. I wish the controls were a bit more responsive too, having to wait to move made the game a bit frustrating. Got to level 3 before I got stuck. Nice work, keep it up!

The Littlest Kaiju by Lederhosen 2017-05-12T01:05:36Z

Fellow kaiju game!! I like the concept (also similar to one of our old games, funnily enough http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18627), though the mechanics feel a bit awkward. It took me some time to get the hang of how the jumping worked (I had assumed you would just jump off the planet rather than moving the planet itself), then I just ended up rotating for the rest of the game since that seemed more predictable and effective. The game actually gets sort of easier as time goes on since you have less cities to defend, which is a little weird. Great graphics btw, love the art style! Music is great too but some sound effects would have helped gamefeel a lot. Would love to see this with some tweaks, bet it could be super fun. Nice work!

Floppy McFloppyface by Mars 2017-05-04T02:37:10Z

Nice little exploration game! The writing was great, and I liked the clever little word puzzle too. Just had to get both endings. Nice work!

Ctrl + S the World! by Fury 2017-05-20T01:34:29Z

Really cool concept! Took me a bit to learn the colors but once I did it was really fun. Luring enemies into different columns to get around the cooldown was pretty effective :) It was kinda frustrating to die unexpectedly when something spawned basically on top of you, so having a health bar & some warning when enemies spawn might help. My high score was 58. Nice work!

BTW, small technical note - you shouldn't need to include the PDBs in the download, as those are just debug info.

Spermy by KingofWhaWha 2017-05-18T02:03:30Z

Nice! The graphics are really gorgeous, awesome work there. Nice audio too. Gameplay mechanics are pretty solid, I think my only complaint is that the shot cooldown is so long. Either some sort of cooldown indicator or balancing it such that it's a bit worse (less homing so it's easier to dodge?) but can be used more often might feel a bit better. I liked the zooming as well, it was a little off-putting at first but I got used to it pretty quickly. Fun game, nice work!

Electric Space Jelly by inventroom 2017-05-13T17:28:40Z

Nice! Solid gameplay & the graphics and audio are good too, I like the music. The acceleration of the movement was a bit slow (as well as the rotation to some extent), so trying to move the planet out of the way of things felt a bit difficult & counterproductive. I mostly just tried to shoot things down because of that. One time the planet got stuck to me which made a horrendous noise but was actually kind of helpful! Some kind of intentional mechanic like that (toggle to tow the planet but the laser is weaker?) would be cool. Enemies were a bit sparse at times in endless mode but it was still fun, I made it to 3:45. Nice work!

Planet Rush: Save the Moiks! by FerNandXor 2017-05-14T18:31:01Z

Cool, really fun game! I like having the variety of mechanics for defending the planet combined with the RTS-ish economy management. Eventually though it got pretty overwhelming and I couldn't survive much longer than 2 minutes - the slow movespeed & spaced out turrets made it hard to defend when there was more than 1 asteroid. With some balance tweaks this could be really awesome. Great work!

Insufficient Data by lord-bobyness 2017-05-16T02:28:11Z

Wow! Really, really cool experience. Great use of mechanics to tell the story. Gameplay was pretty basic but strangely compelling to me for some reason - the big zoom-outs were awesome moments. I think my only criticism on the gameplay is that I didn't feel the pressure of having to expand to survive until I hit the galaxies phase, so maybe some balance tweaks in the beginning section of the game might help accentuate the point. Camera-wise the zoom felt fine to me, but some easier way to pan would help a lot - taking a page from RTSs and panning when your cursor hits the edge of the screen would probably be good. I'm a big fan of the original story and while the end was a bit of a shock, I certainly appreciated the message. Awesome work! :D

Deja Vu by jdmazz 2017-05-17T01:39:41Z

Cool concept! I'm impressed that a procedural game like this has a fair yet challenging time limit per-level. Cool music too. Gameplay is a bit basic, might be cool to have more branching paths/have the player do more planning, especially in the earlier levels, which are pretty trivial. Got to small world 7 then I got stuck. Some sounds on meeting witches would help, especially in the later levels where it's hard to see if you did it or not. Still pretty fun, nice work!

Talk Isn't Cheap by Riker Greenslade 2017-05-19T03:14:07Z

Wow! Really great use of audio, love the music & sound design - great writing too. Took me a bit to get the hang of the gameplay - the animation coming off of the nodes seemed to indicate they wanted to send messages, but when I created that implied link, they didn't send messages immediately, so I wasn't sure if that was what I was supposed to be doing. Also the visualization, while cool, didn't quite jive with my understanding of the stats - it seemed like I had smoke signal links with messages that looked like they were traveling really slowly, despite that speed stat being high. Still it was cool to try to create efficient networks & the progression was satisfying too. Nice work!

Recognition by maysick 2017-05-18T01:45:56Z

Cool! Solid resource management game. The portraits & dialogue contribute to the mood really well. Gameplay-wise, it was a nice challenge, but with so few places to build (and relatively little time), it felt a little stifling - like I had to really optimize aggressively to be able to win. Also, maybe it's just me but the rotation controls felt backwards? Took a bit to get used to. Regardless, it was pretty fun. Nice work!

Floraison by Iwa 2017-05-04T01:39:34Z

Awesome! Graphics are gorgeous and the music & sound design are really great, one of the most polished games I've seen so far. I think you hit the tone you were going for perfectly. Gameplay was pretty fun; my only criticism is that the movespeed felt a bit rushed compared to the general chill vibes of the rest of the game's presentation. I wonder if moving a bit slower might match the tone better. Would love to see more elaboration of this concept (more exploration would be great!) Awesome work! :D

LD39 — Running out of Power

Ride Out by Stending 2017-08-12T01:52:57Z

Nice, this is awesome! I love rhythm games. The music here is really great, the graphics are solid, and the gameplay is fun.

I think the main issue here is that the connection between the obstacles/player action and the rhythm is not always 100% clear. For example, at first I didn't realize you had to press the button for smashing through the glass about half a beat before you actually hit it - I missed a bunch of them before I realized this timing, and the fact that the sound happens after the button press timing threw me off a bit in the harder levels. I think having some sound play right when you actually press a button might make this connection clearer in the player's mind. (I realize that having obstacles with animation lead-up is a difficult problem to solve in rhythm games; we ran into this same issue in Super Kaiju Dunk City.) Once I got used to the rhythm & was able to make the connection between the music and my actions (kind of retroactively), it got a lot more fun.

Like others, I thought the obstacles you had to jump over blended into the background a bit too much so I missed a few of those. Also, for some reason I thought the lights were obstacles at first, but the fact that they indicated the beat helped later on. The difficulty progression was pretty good, though it started out a bit too easy (again, hard to feel the rhythmic connection there) and it got really hard around C7. That you can only miss a handful of notes before dying is pretty unforgiving. Also the game almost felt like it was faking me out sometimes, like there would be a clear repetition of a pattern that went along with the music then it would change suddenly which threw me off. I died 5-10 times apiece on 7-9 but I did beat it! And then my vision got all wonky and I thought everything was scrolling left! Yay! :P

All in all this was a really great experience, I loved the music and it was a great challenge, it just needs some gameplay tweaks to really bring it over the top. Awesome work! :D

Power Draw by LukeZaz 2017-08-12T03:05:17Z

Pretty solid gameplay, the pace of combat feels good. Some sort of indicator for the direction your ship is facing, plus any basic sound effects, would be a huge help here. Keep it up!

RagooP! by Igor KinGamer 2017-08-22T01:06:50Z

Interesting concept but super hard - since you die so fast it's hard to get used to what's going on. Lots of bonking too which was really frustrating. You can also die by falling off the side next to the goal on the last level which is a bummer. This certainly has some potential though, nice work!

WrongWay by Geckoo1337 2017-08-20T17:41:21Z

Looks familiar :) Solid gameplay though. Controls felt a bit sluggish to me though, I wish they were a bit more responsive (especially the deceleration). Wish the death animation was a bit shorter too. Still pretty fun, nice work!

HELL TRAIN in RETURN TO PLANET MONSTER by 01010111 2017-08-19T20:22:38Z

Nice! Cool concept & pretty fun, the balance of holding stuff for extra HP vs slower movement was an interesting tradeoff. Great graphics too. Maybe I missed something but it seemed like coal didn't respawn? I only got 82km. Enemy spawnrate got pretty overwhelming towards the end. Some small QoL issues - the SFX were really loud compared to the music & the lack of a restart button was a bummer. Still pretty enjoyable, nice work!

Lost Lantern by Phaix 2017-08-19T20:59:21Z

Really cool concept! Didn't get a chance to try out the twitch integration but it seems awesome. Would be cool if there were a non-twitch mode :) Really great atmosphere too, definitely scary. Didn't find the key or anything, would be nice if there were some more clues to help you through the game. I also had the issue where the monster spawned really close to me at the start on one playthrough. Still a really cool experience, nice work!

The Music Box by DDRKirbyISQ 2017-08-19T20:48:04Z

Awesome! The graphics & music are really great. Great sound design too, the little menu noises and other sound effects really add to the mood. I love how the music box winding down ends on a minor chord, that's a great touch. Pretty solid gameplay-wise, I like how the little details explain the situation without having to obviously spell it out. My only gripe is that it took me a while to find the safe combination - obvious in retrospect, but trying to find it just felt like trial and error. Some more clues or a more staightforward path there might be good. Still it was fun to explore - wish there was more stuff to do! Awesome work! :D

Energy Robot - A tale that never ends by Rixud 2017-08-12T01:06:49Z

Solid runner, gameplay is pretty good and I liked the audio. The controls were a bit weird, I would expect jumping to take into account your horizontal movement instead of just locking you going forwards. The obstacle randomization was a bit rough at times, there were a couple attempts where I had a pit right at the beginning that I could barely react to. Some empty space at the beginning might help there. Still pretty fun, nice work!

Recoil by saucygames 2017-08-12T02:44:11Z

Pretty solid FPS, but the control issues limit the fun factor a bit - the weird movement and variable mouse sensitivity when firing (fairly non-standard for an FPS I think?) made it a bit hard to play. Level design-wise, there isn't much of a reason to go on the platforms. Some sort of flying sound for the kamikaze enemies to indicate when they're close would help a lot, most of the time it was a strange surprise to have something exploding on top of me out of nowhere. Graphics and audio were pretty solid though, this has some good potential & with some fixes this could be pretty fun. Nice work!

Rude Bear ReRPG by alexrose 2017-08-20T18:17:11Z

Really cool concept & I love the art style too. Obviously super hard but I appreciate the gameplay - I just wish it ramped up a bit more gradually. Some sort of tutorial fight might help here (I found the first fight to be pretty hard). Since the default speed is so fast it felt like I just had to spam calm a bunch until I could actually figure out what to do. Would be nice to have some explanation of abilities outside of battle too, when I got a new ability it felt like I had to throw away a fight just to read the description and try them out. Still a pretty cool experience, nice work.

Displaced by oberynmartell 2017-08-10T03:15:51Z

Cool concept - I like that there's a lot of space to explore, but it's fairly empty so some kind of hints/quest marker or a minimap would help that process. Would love to see this finished!

Robot Is Powerless by Swynfel 2017-08-11T02:10:31Z

Solid puzzle design & good use of the theme. Music was great too! The fact that the plates recharged me wasn't obvious at first, so some audio feedback might help make that clear. Would definitely like to see more levels, there's a lot of potential here. Nice work!

Space Whale Adventure by Cole and Jordan Studios 2017-08-11T02:37:29Z

Oh man, the sounds are so good! Cool music too. I like the how the sound effects have some 3d spatialization so you can tell where the enemies are. Controls were a bit weird but I was able to get used to them. Gameplay was fun but got a little stale after some time, would be cool to have some sort of powerups to increase planet power or different enemies as time goes on. Great job overall!

Planet Salzex by Dragojt 2017-08-13T17:09:20Z

Cool! Nice vibe, good graphics & music, although the music is a bit upbeat for a survival horror game :) I managed to beat the game seemingly without getting the last piece of the ship (engine?) so that was a little weird. The shooting was pretty difficult since it's so delayed, plus the fact that batteries are so rare made it so I really had to conserve my shots. Did the eye enemies not drop batteries? Those enemies really could've used an audio cue as well. Another small note - I thought "space to skip" meant skip the whole intro, which I didn't want to do, so I sat at that screen assuming something would happen for a minute or two :P The intro should probably auto-progress slowly if there isn't any input. Nice experience overall though, good work!

Pajama Man and The Spooky Cave by xero560 2017-08-22T01:26:43Z

Fairly spoopy, although there wasn't any noticeable drain of the flashlight power so I didn't see any reason to turn it off. Physics are pretty floaty which is a bit strange for this kind of game - led to a number of deaths where I was going fast and just ran into an enemy I didn't see and died. Some sort of audio cue for the enemies would help with both that & the general atmosphere. I liked the ambient sound otherwise though. Cool graphics although the sprites clash with the background. Would be cool with some tweaks, keep it up!

Electro-Brains by unit684 2017-08-06T05:02:49Z

Nice use of the theme & solid gameplay! Pretty simple though, as you say it would be great to see some pickups, different weapon/enemy types or movement abilities to spice things up a bit. Nice work!

m-Powerment by QuantumZen 2017-08-20T17:31:44Z

Cool concept, though the "slowdown on low power" mechanic felt reeeeeaaaalllly tedious to me. Making a mistake like shooting the droid or shooting enemies after putting down the last battery meant multiple minutes (!) of crawling towards the exit which is a huge bummer. I understand how it serves the theme/mechanics but I wonder if there's a better way to implement that. Lots of text to explain the game, which isn't bad but it might be better to gradually teach mechanics through level design rather than explanation. I like the 3d graphical style though, and the dynamic music is a great touch. Would be great with some gameplay tweaks, keep it up!

The Crown Prince by Baby Dino Herd 2017-08-11T02:23:22Z

Really interesting concept, though to be perfectly honest doing basic arithmetic quickly is not exactly my idea of fun :P Felt like I was playing Math Blasters or something. Gave the first level 5 or 6 tries before I gave up. Definitely starts out too hard IMO, the guillotine is just right on you in the beginning before you even have time to think - it was also really frustrating that sometimes I didn't hold space early enough to trigger bartering, that animation felt too slow to me. Really needs the coin values in-game as well, having to go back and forth to the explanation text was frustrating. Also, the lighting made it pretty hard to tell the coins apart for me. Pretty good execution otherwise though, I liked the dynamic music. With some balance and usability tweaks this could be pretty great!

Fuse Cell by christina-antoinette-neofotistou 2017-08-11T02:02:39Z

Awesome! Really cool concept and great use of the theme. Gorgeous graphics too. The charging mechanic was great and very satisfying to get right (some more audio feedback for charging would be good though). One minor gamefeel improvement would be to have a different sound for successfully doing damage to the boss vs not, even though there was the flash the same sound made things a little confusing - otherwise everything felt good. Would love to see more of this. Really solid game, great work!

PARODIANUS II : 致命的な外国人ロバのリターン by knarf 2017-08-13T17:26:21Z

Well that's pretty... gross :P Got to the weird volcano before losing. Nice gamefeel with the screenshake, but hitting bosses & getting hit yourself could have used some more audio feedback. I wasn't sure how the power mechanic worked aside from making your weapons weaker towards the end - sometimes life ticked down with power, sometimes not. The drops seem really random too, the first level was super hard at first but my second try had way more powerups. Another weird thing is that you can mash space to shoot faster, not sure if that's a standard thing in shmups but I got fairly sick of doing that even though it was very effective :) The fact that the pigs follow you around was kind of annoying too. Still pretty fun overall, solid shmup with nice level design. Good work!

Crigy by jkniest 2017-08-12T01:16:10Z

Solid concept but the gameplay could use some tweaks - difficulty was pretty hard, it felt like if you didn't have a good first room or two the game was over. It was a bit frustrating that your shots would collide with enemy shots, and that your shots came out of the right hand/a bit offset from the cursor - I found it a bit hard to hit the small enemies when they were close because of this. Also I ran into a bug where I would fall through a door into the abyss (maybe when going back through an open door, not sure about the circumstances). Fixing these issues & adding some more enemy variety would make this pretty great, keep it up!

Vivid Sustain by faemir 2017-08-12T02:33:55Z

Simple but surprisingly fun! I like the light mechanic but when it was bright the visibility suffered a bit. Good use of the theme though, nice work!

Running out of Butter by Particles GameStudio 2017-08-22T01:16:32Z

Pretty good platformer, good difficulty progression... until sink 1 :) Sunk (lol) about 20 tries into that before giving up. Props for the intro & level transitions though. Nice work!

CH05EN 1 by Firefluid 2017-08-09T04:29:44Z

Solid implementation of the theme! Gameplay was pretty straightforward, some more types of obstacles (or enemies?) would have been cool to up the challenge - mostly it was just finding the shortest path to the next checkpoint, which was pretty simple once I got the hang of it. Minor issue - at the beginning I thought the trees (at least I think they were trees?) were interactable in some way, so visually differentiating those more from the tesla coils might help make things a little clearer. Would have been nice to have the tesla coils charge faster too, though it was a nice excuse to hear that adorable robot sound! Good job on the music too. Nice work!

#relicsofpast by Eremiell 2017-08-09T04:12:41Z

Cool concept but a bit underutilized (as you probably already know) - would be cool to have some obstacles you can only see with the light on. Controls were a little awkward (holding down jump shouldn't work like it does here) and the seemingly random direction of each level felt a bit weird, but otherwise the gameplay was solid. Would be cool to see this idea expanded upon, keep it up!

POW by ProdigalSon 2017-08-07T01:11:02Z

Nice! Clever puzzle design, good use of the theme and good job on gradually introducing the mechanics. Great music too. Controls were a bit awkward at first - would have been nice to move a bit more smoothly, but I realize that might make the puzzle design more complicated. Design-wise, the puzzles started to feel a bit samey around when the teleporters got introduced but got better when the bombs appeared. I would've liked some more advanced mechanics/difficult puzzles, but there's still an impressive amount of content in this game. Great work!

Energy Grid by Aaron McLeod 2017-08-10T03:28:31Z

Took me a bit to get the hang of the gameplay, but was pretty fun once I did. IMO the "sell energy" label is a bit misleading - it sounds like it sells energy in return for resources when it actually does the opposite. Would be cool to see this expanded with some more elaborate mechanics. Nice work!

I Am S.A.M by MachineTribe 2017-08-22T01:42:11Z

Really cool concept & setting, though the gameplay just felt like trial & error. I got as far as picking a target then couldn't figure out any possible input - really needs more hints of some sort. Cool music btw. Would love to see where this goes, nice work!

Side note, I would recommend using dropbox or google drive or some other hosting service, waiting multiple minutes to download a 60MB file is a bummer.

Space Power Defender by EdwinGameDev 2017-08-10T03:38:13Z

Cool! Gameplay is solid. I found the controls pretty awkward in the original version; the mouse controls are definitely an improvement so good work there. I wasn't sure why there were 4 different orbs - some kind of unique effects when losing a particular orb might make things a bit more interesting & force the player to develop more of a strategy. Still it was pretty fun, nice work!

August 25th 2017 by verz 2017-08-06T05:24:12Z

Wow - powerful stuff. Graphics & music are excellent, really evocative & help drive the point home. At first I didn't realize the description meant real-world time, now I feel bad about putting off playing this game ;_;

Some small technical issues - I didn't realize you had to hold down the key to move at the beginning, so at first I thought the game didn't have focus or something was wrong. (some small movement on a single key press would help make this clearer) Also, I didn't figure out that you were supposed to remember & select the correct medication until I got to the selection screen, so some sort of warning for that or ability to go back to their chart might be good. (as if it even matters!)

Despite any issues this was really great, one of the most affecting & emotional LD entries I've seen. Amazing work.

Glitterwing VS Apocalipsaur by DDSFloko 2017-08-13T16:37:44Z

Really cool concept! Graphics & music are great too. I found it a little a bit confusing at first - it wasn't immediately clear what the icons at the top meant, so I wonder if some tweaks to the animation might make it more obvious (maybe a clock running out instead of a fill?). In the web version, the HP indicators were the wrong icon so that threw me off a bit too. The physics of putting in the plugs was funny but also a bit frustrating :P It seemed like I was immediately fighting a new monster (or just the same with refilled health?) after winning which felt a little weird, so some sort of break or short victory screen would help the pace of the game I think. Still it was pretty fun, this could be really awesome with some tweaks. Great work!

S.C.I.A.C.E. by MEOWStudios 2017-08-10T03:54:30Z

Nice, this is really fun! The combat gameplay is really solid & satisfying, although some more audio feedback when hitting an enemy with a shot would help the gamefeel. I found the mouse controls to bit a little awkward - would love to have proper gamepad controls here. (also, the cursor was a little distracting, hiding that would have been nice) Loved the retro 3d look too, especially the explosion effects. I wasn't sure what the power mechanic was about - would be cool to see this with some sort of powerup system for recovering health/power. Awesome work! (side note, if the music wasn't made for the game you probably should have opted out of the audio category)

LD40 — The more you have, the worse it is

Hats On! by recursor 2017-12-12T02:26:28Z

It's the dark souls of hat simulation! This game is awesome. Great use of the theme, hilariously fun gameplay, and the music & sound are excellent. I have no idea why a cat is purring but I'm into it! I beat all the main levels and got 17.8m on the 100 hat challenge but only because they got stuck in a giant pile. My only complaint about the gameplay is that it's a bit too random, if you get a weird hat on the other side of the screen it's almost impossible to get it safely. Maybe a tetris-style preview of which hat/where it'll spawn would be cool. I almost think it could use to be a little less wobbly, but that's where a lot of the comedy comes from so I'm not sure. Still it was super fun, excellent work! :D

The Red Ribbon Killer by Avon 2017-12-08T04:40:22Z

Cool! I like the art style & the writing, although the story felt like it ended a bit abruptly. Would've liked some puzzles or more elaborate gameplay but I still enjoyed the experience. Nice work!

Dipsomaniac by Junber 2017-12-10T05:28:43Z

I played along with a nice lambic. I shudder to think if anybody actually kept pace with this guy! You nailed the mood though I would've liked either some more gameplay mechanics or faster progression towards the drunk effects, there were a few sections in the middle where it felt like nothing was changing. Still a cool experience and really makes me glad I'm not a bartender. Nice work!

Shelter by akai_0okami 2017-12-09T06:17:30Z

Cute game! Simple but still pretty fun. I also didn't like letting them go into the red even though that was probably the optimal strategy. Ended up being pretty easy balance-wise, I never had any bad random events happen to me. Would be cool to see some more advanced mechanics in this. Nice work!

Haunted House on 43rd Street by Franklins Ghost 2017-12-17T19:30:18Z

Nice! I love the weird vibe and bizarro music/sound design. Great animation too. Just wish there was more to it! Nice work!

Cash Crusade by NumNumDude 2017-12-10T21:21:55Z

I had the same issue where it wouldn't run at first, I had to install the XNA 4 framework to get it to work. (I guess shipping the DLLs alongside the binary didn't cut it?)

Pretty good use of the theme, though the gameplay is pretty basic. It seemed like the criminals got faster as time went on, but there weren't more of them at once so it didn't get appreciably harder. I would've liked things to get a bit more hectic as time went on.

escape🥚hatch by 01010111 2017-12-09T20:33:33Z

Such a lust for eggs! WHO?!

This was great. Good spritework, great music and solid (eheh) stealth gameplay. The difficulty progression felt a bit weird, the first room was quite a bit more difficult than the next few for me. It was a bit tough at first to learn where the pigs' line of sight was - would be cool to have that on the radar like MGS. Also had a weird issue where WSAD hatched the initial egg but didn't move me afterwards, but aside from that the controls were generally fine - running may have been a bit OP though. With some more polished level design this would be awesome. Nice work!

Also - huge missed opportunity for a FOXdie reference... :D

Samurai Shaver by DDRKirbyISQ 2017-12-08T04:21:13Z

Awesome!! Excellent graphics and music, and you 100% nailed the rhythm heaven vibe. I love the rhythm gameplay, though I found it a bit simple - having both the sightreading capability visually as well as the simon says-style audio cue made it fairly easy, so maybe just having one of those aspects might make it more challenging. (for example, rhythm heaven leans a lot on the simon says thing and has very few visual cues, or even misleading visual cues!) I got all perfects except on the last level - the first 3 levels felt fairly similar in difficulty, so some more progression there would be cool. Would've appreciated some gamepad support too, pressing spacebar felt a bit weird and made it a little hard to hit the fast rhythms for me. Still it was a ton of fun, excellent work! :D

Brick Racer by nekoballs 2017-12-19T02:23:49Z

Nice! Pretty basic but really fun, great use of the theme. I managed to get the top score at the time, 36.465, after 10-15 or so attempts. The leaderboard made it really addictive. Might be cool if there were a few unavoidable blocks in order to force you to go faster/manage your health to make it a bit harder. Good work!

I'm Driving My Truck by vilcans 2017-12-27T22:50:40Z

Nice! I dig the physics based gameplay, but the elevators felt pretty finicky at times and (much to the chagrin of the singer, I'm sure) I got stuck a few times. Would be cool to see some incentive to have multiple packages at a time, and maybe some rough directions or street signs. Great music too of course. Nice work!

A strange mental disorder by Lukesta 2017-12-17T18:53:38Z

Cool! Pretty good concept, and I really like the variety of attacks. The special attack was really satisfying to use. The Q attack in particular could use some more feedback though, I wasn't sure when I was hitting enemies with it, and I think the hitbox was a bit far out so it wouldn't hit enemies that were right next to you. I wish there were some mana pickups or something like that, it was a bit frustrating to be surrounded by enemies but unable to use the big attacks. I got to level 90 or so before dying. Nice work!

Enter The Labyrinth: 36 Chambers by StudioKraze 2017-12-10T20:15:55Z

Cool vibe - I like the graphical effects and the sound design, and the audio cues were a nice touch. I made it out once but the gameplay/text puzzle weren't compelling enough to keep me playing the game. Seconding the idea for being able to map it yourself in-game, that would definitely be cool.

Music city by hiki911 2017-12-11T02:41:08Z

Interesting concept but it was a bit hard to figure out - it wasn't clear how to build different colors of buildings, what the middle stat was, or that resting created more mushrooms, for example. I like the different songs for different modes, though some audio cue for when you're reaching the resource limit would have been helpful, as that snuck up on me a lot. Pretty good use of the theme though. Nice work!

DETERMINATION by megabrutal 2017-12-12T02:01:43Z

Interesting concept but the game didn't feel that great to play - even right at the beginning the controls feel pretty slidey/weird. Also enemies took a ton of hits and didn't really react to getting hit, so at first it felt like I wasn't doing any damage at all. Starting directly in the path of bullets right at the beginning was frustrating too. Once I got used to it I got to level 7 on my third try. Also on firefox the heart sprite doesn't show up consistently so it was incredibly confusing at first (chrome worked fine however). I dig the undertale reference though!

Traffic Trouble by lekiy 2017-12-09T06:50:11Z

Nice! Great concept, good use of the theme and solid graphics. Gameplay was a bit straightforward, most levels (especially early on) were pretty much trivialized by setting all lights to red and then seeing what happened, though that strategy stopped working for later levels - which was good! forced me to actually learn how to play! :P Would be cool if there were some sort of points system that rewarded completing levels as quickly as possible. Some levels had an issue where the reset icon covered up the crash, which made it harder to learn where I went wrong. Still I had fun & finished the game - lots of potential here! Good work!

人気があるよ!(~Be popular!) by Jordgubben 2017-12-19T02:34:54Z

Pretty funny idea! First time I've seen a non-puzzle game require writing things down :P The controls were a bit finicky (you can't hold down two directions at once and still move, even non-diagonally, which is frustrating), and there were some collision detection issues - I would get stuck on geometry a fair amount, and I couldn't get past the 3rd level since most of the time the fans would box me in (usually right at the beginning) and trap me. Still a pretty interesting game, nice work.

Loot Box Simulator by Chronodrax 2017-12-12T02:48:53Z

Nice use of the theme and funny concept but man, the physics and controls are so wonky. I accidentally threw lootboxes and items off the stage so many times while trying to get used to the controls. Like others have said, having to click to get to the bottom screen with click & drag as the only way to move items is super awkward, keyboard controls for switching screens would probably help a lot here (or maybe just a more obvious bucket to put items in). Also for some reason it took me a really long time to notice the upper screen, which has most of the important gameplay elements in it. Clicking on the tiny coins was pretty annoying too, having bigger hitboxes for them would probably help a lot. I don't know how to explain this but having to read the items to figure out if I should keep them just did not feel good - it felt like a distraction from the rest of the game, like I was missing out on things happening somewhere else, even if there wasn't any real time pressure in the game. Reminded me of item comparison in games like Diablo, which I find to be pretty tedious and unfun. Despite all this the core concept is fairly solid, with some control/gamefeel fixes this could be pretty cool. Keep it up!

GREED by Ethan Allwood 2017-12-27T22:57:26Z

Great graphics! Solid concept though the gameplay doesn't feel that great - there's some potential to how the 2 attacks are used, but since the monsters are super fast, the stab is really risky. Out of a few runs, I also never survived long enough to buy any items. Good music btw, though some sound effects would help gamefeel a lot. Keep it up!

Museum Keeper by Louspirit 2017-12-10T20:30:48Z

Cool! Great vibe, I love the music & sound design. The game intro & intros for each day were really well done too. I like using the audio cues for the gameplay but it wasn't super compelling past the first few times, I stopped on day 11. Good use of the theme, though it felt like the game never got any harder. He really wanted to steal the void for some reason! Would be cool if the burglar posed a threat of some sort. Still a cool experience, nice work!

Mythical Development Time by jnharton 2017-12-19T02:49:55Z

I got that same crash my first playthrough very early on (not sure what I did exactly, mostly just tried to add desks and hire people) but never saw it again. Interesting simulation but definitely needs more communication to the player, like I didn't realize if I assigned a person that they wouldn't show up until the next day. Obvious in retrospect, but since there was no responsiveness to my action, I thought it didn't work at first. Also for some reason I wasn't able to assign any more people, even though I had seemingly hired them and had empty desks? It wasn't clear why one dev's productivity was lower than another's too - makes sense in reality, but another thing that confuses the player. Also - if nothing happens during the night, why not skip it?

Santa's Factory by SaraMartins 2017-12-09T06:27:37Z

Cool! Simple & straightforward concept and pretty good use of the theme. I like the graphical style and the music is great too. Some control issues held it back from being as fun as it could've though - picking up presents was a bit finicky and the mouselook speed felt a big sluggish. Also the cursor still showed up which was pretty weird (I'm on Windows FYI). Would be really fun with some tweaks, nice work!

Flirt the(m)all by themarioga 2017-12-08T04:07:39Z

Interesting concept but I didn't really get it? I satisfied one person's request but soon after they seemed to come after me and I immediately got a game over. I wasn't sure what the number in the top left meant or if that was related. Some sort of tutorial or more explanation would help a lot here I think. Nice job on the graphics & music btw!

Protofusion by christina-antoinette-neofotistou 2017-12-10T05:44:42Z

Gorgeous art as usual, and pretty solid gameplay too. I really like the multiball mechanic. Had a weird bug the first time where the last block wouldn't go away, but it didn't happen in subsequent playthroughs. Would have liked to see (hear?) some basic audio & more varied levels but the game is still pretty solid regardless. Nice work!

Piña by MewSoul 2017-12-09T20:12:40Z

Nice! Great use of the theme and great graphics. I thought it was too slidey at first but once I got used to it it was really fun. Very addictive! Could maybe use some level design tweaks though - it felt like there was almost no reason to go to the corners since the candy in the middle respawned fairly often and there were too many kids around the edges. Might be cool to have more valuable candy spawn more often towards the edges as a risk/reward mechanic. Also it would be awesome to see this with multiple levels. Some small technical nitpicks - it also needed gamepad support for the menus, and would be nice if the filename wasn't just "windows" or "LD40" :P My high score was 520. Awesome work! :D

Captain Road by ludevum 2017-12-17T18:40:45Z

Pretty cool concept! The controls are a bit weird though, I found it pretty unintuitive that shoot and build by click-and-drag were both on LMB, so on my first attempt I was pretty confused as to how to build my ship. It felt most natural to mostly use LMB for shooting, but that threw off my turning too. Still, once I got the hang of things trying to design a crazy deathmachine was pretty fun! Simplifying the controls and ship building aspects would help a lot here - there's honestly a ton of potential in this concept. Great work, keep it up!

Rot 24/7 by jsqrs 2017-12-08T04:00:43Z

Nice! I like the vibe. Walk speed could be a bit faster, although I realize it was probably intentional for some of the puzzles. Didn't get past the rat puzzle, while trying to figure it out I got the max coffee effect which was pretty unbearable :P This would be pretty cool with some tweaks & more content, nice work!

SpaceBadies by Mr.McGibblets 2017-12-27T23:24:05Z

Good graphics & pretty solid gameplay! Being able to shoot the powerups is frustrating though, it makes the player hesitant to shoot which is probably not what you want in a shmup. Also the movement hitbox for the player felt really big, like I couldn't go back as far as I expected. Could use some more feedback for when you take damage too. Still pretty fun though, nice work!

I'll Take You To Tomato Town by adamgryu 2017-12-17T18:12:19Z

Awesome! Great vibe and I love the audio. The actual gameplay of looking for items is about as fun as it is in a normal grocery store, but the goofy physics make up for that. Nice work!

Drugrun by Fluffi 2017-12-08T04:56:00Z

Well that was a trip. I love the style, the graphics and music are awesome. I liked the punching bits in the first level, but the platforming in the subsequent levels felt a bit clunky - the fast mode was insanely fast and the slow mode was super slow. I realize it's probably intentional but it felt a bit frustrating to play. Walljump was pretty hard to use too. Got to the part with the clouds then couldn't figure out what to do next. Still it was a crazy experience, one of the most unique LD games I've played. Great work!

Heavy Heist by BytingGames 2017-12-17T18:22:26Z

Cool! Good use of the theme, nice graphics and the music is really awesome. Stealth gameplay was pretty solid, though it seemed like the guards' line of sight range was really long, so it was really difficult to do anything without being seen - basically all runs ended with all the guards chasing me out the front door. A bit more feedback on when they were attacking you would have helped too, that was a bit ambiguous. Still pretty fun, with some gameplay tweaks and new levels this would be really great. Nice work!

Goodnight Sheep by littlecloudflower 2017-12-17T19:08:21Z

Man this one gave me some feelings! Great music, great sound design, and the emotional arc was really strong. I love how the music subtly changed in each segment corresponding to the tone of the thoughts too. Simple gameplay, but it's appropriate to the theme of the game and it works, so I'm not even sure if I should recommend changing anything - it's just a really tight experience. Great work! :D

Survival Drift by Dssdiego 2017-12-17T19:20:16Z

Awesome concept and I like the voxel-style graphics. Had lots of control issues though - it took me a good 3-4 attempts before I was able to kill my first zombie, either from going the wrong way (why have the road area at the beginning if you'll just run out of time going down there?) or getting stuck against a wall (my kingdom for reverse!) Once I was able to get into it it was fun, but I would occasionally get flipped over by spawning zombies which was a bit frustrating. Maybe a more open tutorial level without things to get stuck on would help the player get into it? Also I would love to see this on desktop with gamepad controls, there's a lot of potential here. My high score was 20. Keep it up!

Pumpkin Massacre by Moyubori 2017-12-09T20:48:34Z

I dig the graphics & low-res effect! Definitely has some balance issues though - in my first two runs, I got stuck in the first room with enemies since I wasn't getting hit and thus doing almost no damage to them, and then ran out of ammo. On my third run I realized I had to intentionally take damage in order to do more damage & progress, which is pretty dang weird. Interesting use of the theme, but it needs to be balanced such that it doesn't punish you so much for doing well. Still, the basic concept & gameplay definitely have potential. Keep it up!

The wreck of the Pulstar-VIII by Oceanosaurus 2017-12-11T03:05:48Z

Cool, good work on setting the mood and good use of the theme. Figuring out the puzzle elements of how to kill off the crew was interesting, but I also wasn't a fan of being chastised by the game for doing the only things the game allows you do to progress. Like... seriously? Also it could've used some proofreading and a more readable font, though those weren't huge issues. Still a pretty interesting experience, good work.

LD42 — Running out of space

modbot by 01010111 2018-08-19T17:22:08Z

Great graphics & music and cool concept. The inventory controls feel pretty clunky though, and I wish there was some tutorial or prompt about equipping items (I was stuck in the pit & thought the game was broken until I scrolled way down to read the controls). Took a bit to figure out the pogo jumping too. Didn't have the patience to beat the spike helicopter bit. Also for some reason this didn't work on firefox (got some error on the console & the game hard locked right after the title screen) but it did work in chrome. Still a neat idea & great vibe, this one definitely has potential. Nice work!

Rad Rhino by madjackmcmad 2018-09-02T23:25:22Z

Had to do it to em with the flash cart: https://twitter.com/radhesion/status/1036393335680913408

This is awesome! I love seeing LD games on unique platforms, and seeing stuff made with SGDK is great too. (Maybe I should finally do a real game in it!)

Gameplay is solid and fun, it's a solid shmup with some good enemy/bullet patterns. The music is great too. Desperately needs some sound FX though, the lack of sound made it hard to tell when I got hit, plus the birb hitbox seemed weirdly large or misplaced which was a bit frustrating. I also got some lag when there were a lot of shooting enemies on screen. Still it was pretty fun to play, nice work! :D

Bath Time by DDRKirbyISQ 2018-08-19T18:04:25Z

This is adorable! Good use of the theme and your graphics and music are great as usual. I like the bit of dynamic music too. Gameplay is pretty fun and it generally feels good to play, though the swipe at the top didn't feel as responsive as it maybe could've been. I didn't notice the drying timer at first so that may have been the issue. Level 5 was pretty tough though, it's not clear how to get better at the swirling motion aside from just raw speed. Maybe would feel better on mobile? In any case it seems like you fixed some of that in the post-compo version so nice work! Overall really solid, great job.

Pusher by notime4games 2018-08-25T18:58:49Z

Nice! Solid use of the theme and the gameplay is surprisingly clever and fun given the random levels - it almost seemed intentionally designed at times, minus the superfluous blocks. Graphics and audio are good too though the block pushing sound was really clicky which was a bit annoying. Still a cool experience, nice work!

Rude Bear Resolution by alexrose 2018-08-19T17:46:03Z

That was awesome! Great concept with perfect use of the theme, and the graphics and music are great too. I like the metroidvania feel combined with the screen mechanic, though it was pretty tense and a bit frustrating at times - games getting explicitly harder as you do worse (ie screen getting smaller when you get hit) is a bit of a weird feeling. Starting back at the last fire made "dying" feel reasonable though. Gamefeel was generally good, like the dash felt great, though getting a little stuck whenever you hit a wall made the platforming feel a bit clunky. I really enjoyed the boss mechanics, especially with saving progress since you died in one hit. I wonder if being able to take multiple hits & not saving progress may have been a bit better though. Great ending too. Can't wait to see where the RBCU goes next. Great work!

Use Your Space Wisely by cptalbertwesker 2018-08-25T19:10:05Z

Cool idea, good use of the theme and the graphical idea serves the concept well. The gameplay was a little frustrating, both due to the trial-and-error nature of the weight mechanic and the way the items would snap out of the box when they wouldn't fit. Some sort of way to identify when things are too heavy before packing (lift the box and see if it sags or something like that?) as well as some tweaks to the drag & drop behavior might help things feel a bit better. Still pretty cool, nice work!

Literally by batmanasb 2018-08-24T03:54:31Z

Interesting concept though the gameplay was really hard to get the hang of. First of all the controls are straight up wrong (it's A and D, not S and D) so that totally threw me off - I couldn't tell if I was actually making any difference in my trajectory at all at first. After I figured that out it seemed possible but still super difficult, especially with how long it can take to recover from a mistake. Cool intro though.

PhantomMARE by ppNovAqq 2018-08-25T04:55:56Z

Really cool concept, though the gameplay felt a bit weird due to lack of feedback. I don't think I ever saw the ! notification, but maybe I won my first attempt since there were only 7 pieces of furniture and the grandmas were all stuck in place? The gameplay seemed like it just boiled down to trial and error of doing every possible action in front of every granny. Some more feedback for scares would help a lot for the gamefeel in general. Still this is a really cool idea, keep it up!

The Server Room by wisstopher 2018-09-02T22:27:01Z

Good use of the theme & surprisingly fun given how simple it is. I like the audio vibe as well. Could use some gamefeel improvements, like showing you what you're carrying and having some indicator of when a potential placement is valid. Still pretty fun, this could be really cool with some tweaks and more mechanics. Nice work!

Pervertica - CCG by mitus 2018-08-16T04:12:14Z

Cool concept, and the graphics and music are solid. The gameplay is pretty confusing though. I didn't realize you had to hit spacebar to attack at first - hitting the buttons that come up is pretty engaging on its own, and the combo is going up so that must be good right? Having both a time limit and attack limit made it pretty unforgiving too, it took me about 5 tries to figure out the right strategy to beat the first boss in time. The second boss honestly seems completely impossible. The red reversed buttons were a huge mindfuck as well - pretty rough to have those come out so soon. Really could've used a tutorial, or more gradual introduction of mechanics (or maybe fewer mechanics in general!) and a more gradual difficulty curve. I wish the button prompts were more synced to the music like a proper rhythm game as well. Still this is a pretty cool experience, definitely would be pretty solid with some gameplay tweaks. Nice work!

Bityville by Blueman 2018-09-02T22:50:33Z

Nice! I like the vibe and the minimal style. Not much challenge to it but it was still fun. I appreciated the hotkeys as well, that made the game feel a lot better than just clicking around. This could be a solid city sim with some more mechanics (ex - traffic, ie some reason not to just place roads to maximize available space) but it's also just a cool little sandbox as is. Nice work!

Delivery! by maxr00 2018-08-29T03:27:54Z

The perils of consumerism laid bare! Good use of the theme. Gameplay felt a bit tedious though, there was a bunch of space to put boxes in at first so there wasn't much challenge in the beginning, but there were still tons of boxes to get through. A smaller house, fewer boxes per delivery and quicker progression through the non-box tasks might help things along a bit. Also some sound effects and maybe an indicator of when you can pick up a box might help gamefeel a bit too. Still a solid entry, nice work!

Pulse Race by Chroma 2018-08-29T03:35:54Z

Nice! Great vibe & I like the f-zero callbacks. The camera is just way too zoomed in relative to your speed though, turns come up too fast for you to react so you just have to basically memorize the track layout. Even then I had trouble keeping up with the AI. I also had the issue where I couldn't tell which direction was the right way to go at the start. With some tweaks this could be pretty cool though, keep it up!

CRUMBLE by whycardboard 2018-08-16T03:47:57Z

Cool concept & good use of the theme! Gameplay seems fairly random though, especially in terms of the level layout and point values for pickups - there were a few runs where I got trapped really early on without enough points to repair anything. As others have said the controls felt a bit unresponsive at times as well. Still there's some cool potential for strategy with planning out which tiles to repair. Nice graphics and music too. Nice work!

Waste in Space by ProWolf 2018-08-25T04:42:10Z

Interesting concept & good use of the theme. Controls are pretty sensitive though so it made it a bit hard to move where I wanted to - being a pointy triangle made it difficult too, though maybe that was the point :P My high score was 13310. Nice work!

Piramid Rampage by KaueSilva 2018-09-02T22:38:40Z

Great graphics and the music & story combine for a nice mood. Gameplay is pretty frustrating though, both due to dying kicking you back to the title screen and some level design issues. There are a lot of parts where the player essentially has to die at least once as there was no way to see the danger ahead, such as the mummy after the bridge and the spikes at the bottom of the big drop. This was super frustrating and I didn't have the patience to continue after that spike pit. Quicksand might as well have been an instant death as it seemed like there was no way to actually get out of it even though you could jump. Still the presentation is really good, with some gameplay fixes this would be a solid platformer. Keep it up!

Not enough [ SPACE ] by Van Long 2018-08-18T04:19:01Z

Cool concept though pretty difficult and a bit hard to get into. Feels like a bit of a mixed message to say "the space bar is cracking" when it's the only interaction you can do - am I supposed to use the space bar or not? Also the scoring was pretty unforgiving, it seemed like you only get credit if you do the spaces in the exact correct order from beginning to end. It was pretty frustrating at first since it felt faster to put spaces in the middle of the paragraph wherever I saw words at first glance. The time limit is really short too - definitely would be better to start off with an easier level. I was only able to finish the first level once. Still the overall presentation is really cool & the concept has some good potential, with some difficulty/gameplay tweaks and sounds this could be pretty fun. Good work!

Shrinking Universe by Renier 2018-08-29T03:17:51Z

Nice! Good use of the theme and the gameplay is solid. The controls weren't super obvious from the description so I really appreciated the practice area in the menu. Still, the click to aim mechanic felt a bit weird, might be an improvement to have a more intuitive control scheme (click and drag maybe?) I also discovered that you can click to spawn meteorites inside big planets which pretty much trivializes them. Would have been cool to take more advantage of physics too, like having planets you had to divert off course rather than just blow them up - that seemed to be possible but never necessary. Still it was fun, my best score was 3:13. Nice work!

The Fountain At The City's End by Benn Ends 2018-08-21T03:20:17Z

I've heard of The Shape of Water before but this is ridiculous! :stuck_out_tongue_winking_eye: Seriously though this was pretty good. Solid writing despite some pronoun inconsistencies and typos. Would have liked some more meaningful choices but it was still an interesting experience, the evocative world building at the beginning set the stage well. Creative use of the theme too. Nice work!

Running out of Space by tom7 2018-08-17T03:54:52Z

Nice! Quite an interesting puzzle to solve, though for me it just felt like trial and error most of the time. (It actually took me a fair bit to figure out I could walk places, I assumed it was just clicking on objects at first.) It was a bit frustrating until I sort of got the hang of what the options were - though I never figured out what the second one was and the latter two seemed like very similar item-based interactions. There were enough a-ha moments of funny environmental interactions that kept me playing though. I liked how the inventory tetris difficulty ramped up until the "final boss" of sorts. Graphics and music are on point as usual, though I craved some more music during the actual gameplay. Nice work! :D

Running out of Space by tom7 2018-08-17T04:01:43Z

Some other random notes:

-the peapod looking thing on the lower level was a bit of a red herring (and annoying to walk around), I thought I was supposed to lay my eggs there at first. Still don't know what that thing is supposed to be!

-why can't I just kill the dumb captain? (pulling the guy down made me think I could kill at will)

-method and apparatus for opening the airlock: patent pending :musical_note:

LD45 — Start with nothing

An Universe From Scratch by LeReveur 2019-10-19T17:39:08Z

Great concept & use of the theme! Though there were some great eureka moments, a lot of things I expected to work didn't, so it felt a bit like trial and error at times - would be cool if there was some hint system built into the game (faint lines between nodes maybe?) Really cool experience, nice work!

Lost Temple of the Monkey God by aurel 2019-10-19T19:36:58Z

Hey why can't I choose my team at the beginning? I wanted to be on the Blue Barricudas! :P

Great atmosphere & graphics. Was fun to explore, though I got stuck on the rolling ball puzzle. It looked like they shot out way too fast to actually use the ramps to control their path, plus the ramps were a bit annoying to move around. It wasn't clear whether that was what I was supposed to do or if I needed some other power to solve it properly, but I didn't find a solution or anywhere else to go so I got stuck there.

At least I didn't get spooked by any temple guards. Would love to play this again if it were polished a bit. Nice work!

Wordgeon: The Search for the Blank Tile of Yendor by srakowski 2019-10-10T03:08:37Z

Really cool concept! Definitely had to wrack my brain to come up with good words even though there were so many potential options. Was pretty fun to figure out optimal paths once I got into it - wonder if there should be some advantage to using rarer letters though, it seemed like it was easy to just use fairly basic words since it was easy to get a bunch of common letters. Also I had a bunch of legit words get seemingly rejected - invisible, indivisible, legendary, intepreters... look how close I was to this awesome move!! https://imgur.com/a/LbyhME8 Super frustrating. Still pretty fun and I managed to win with a score of 97000. Nice work!

Pitch Blank by Jaun 2019-10-25T01:38:06Z

Nice! Really cool concept and the graphics and music make a great atmosphere. The exploration gameplay was pretty fun though a little frustrating and trial-and-errory - not a great pattern when you maybe have to memorize the level in order to save bullets (this sort of happened towards the end). Kinda wish I had the ability to shoot in the air, but maybe that would've been a waste of bullets most of the time. The watch your feet level was pretty frustrating since there were some "dead ends" (ie, running out of bullets and falling back to a previous area for example) as you explored the level, wonder if there should've been an easier introduction to the more vertical levels. I did manage to finish the game, but I was one failure away from giving up on the last level :P Really cool game, maybe needs a bit more level design polish and it could be truly great. Awesome work!

Unlock Everything by DDRKirbyISQ 2019-10-13T21:03:37Z

Nice! Great concept & use of the theme, great art style, and your music is awesome as always. Platforming & general gameplay felt good, though there were some times where there were jumps that seemed possible but just barely weren't which was a little annoying. Also turrets were a bit too smart & took a lot of hits to kill which was frustrating - the lack of visual feedback when shooting them made me think they couldn't be killed at first. Also it wasn't clear that the pits in level 2 & 3 would actually kill you, after in level 1 they were just screen transitions. The boss was nicely challenging, good balance there. It was super fun to play through overall, I really enjoyed the experience. Great work!

Build Or Die by pkenney 2019-10-26T20:36:20Z

Cool concept & nice graphics. I found the gameplay to still be pretty fun despite the movement being a bit awkward at first - it was satisfying to learn the mechanics and try to optimize mining/production. Felt pretty easy though, the game ended just as I was getting used to the main gameplay loop. Would be cool to see this with some tweaks and maybe more levels. Nice work!

Winter by fashionbatman 2019-10-26T21:11:41Z

Great atmosphere, I especially like the music & sound design. I missed the second trinket, tried to double back and look for it, but my trail faded so that was basically game over. I appreciate the concept but it feels like it needs a bit more to be a compelling experience, like a story or maybe some other gameplay elements (audio cues to help find other trinkets/explore for other things might be cool). Still it's cool to see something like this, nice work!

Game Design Simulator 98 by radmars 2019-10-27T14:24:07Z

@rhymar @pkenney just curious - what browser are you on? Wondering if there's any difference between browsers when there's no microphone.

Blossoming Cosmos by ryusui 2019-10-24T03:05:21Z

Cool little experience! I like the concept and the graphics, while basic, fit the vibe quite well. Was a little unintuitive at first, but looks like you've already addressed that in the post-jam version which is great. Some chill music would help a lot here. Nice work!

Jam Cultist Simulator by FiloGC 2019-10-29T03:25:24Z

Cool concept! I love the more meta jam games. I haven't played Cultist Simulator so it took me a bit to understand what the interactions were - I was a little confused at first about where to drag the tokens (I assumed you needed the window open and to drag onto the slot rather than the card itself) and what was what. Once I got into it the multitasking was fun though. Nice work!

Rescue Hamsters! by ryjcio 2019-10-25T02:33:25Z

Nice! The overall concept is great and the atmosphere made by the graphics & sound works really well. Gameplay was pretty fun although I'm not sure if there's any point to having a limited number of hamsters per attempt - mostly that just meant I did some trial and error to figure out the solution, then if I ran out of hamsters & failed, I just had to remember my work & tweak it a tiny bit to win. Wonder if it might be more effective to just move on to the next level when you get one hamster in, and use total hamster deaths as a sort of score. Also had a weird issue where occasionally the hamsters would come out of the entrance going left, which resulted in some unexpected deaths. In the level with the X, it seemed like I could get hamsters to died & get rescued simultaneously, but it counted towards rescue so yay! :D Ended up giving up on the level with the spiral since each attempt was pretty slow. Still a pretty fun experience, nice work!

The Library by techsec 2019-10-19T18:59:25Z

Great vibe - I love the sound design in particular. I didn't get very far though. Only one of the roman numeral codes worked in the safe (unless I calculated them wrong? 1520 worked, 0459/1519/1984 did not), which only led to more symbol text. I assume the symbols were some kind of cipher, but I didn't have the patience to do frequency analysis or anything like that. Lack of spaces makes any cryptographic analysis a lot harder too I think. I was hoping that the english text in the purple book was a key, but none of the books seemed to match it (in terms of mapping symbols to individual letters). The game definitely needs some more clues for puzzles like this to be solvable at all. Still I liked the experience - would love to see this fleshed out a bit with some more hints. Nice work!

Shuǐmòhuà by olddadou 2019-10-19T20:16:44Z

Cool! I love little audio experiences like this. Really liked the use of stereo too. Experimenting with the different drawing types was cool, although I might have liked some more control e.g. over which percussion you get when you draw a dot. (Seemed to be random?) Though not being in control of things like is valid as its own experience. Nice work!

The Tragic Tale of No Bones Jones by darefus 2019-10-25T02:02:40Z

Nice! The writing was hilarious and evocative and the art ( ͡° ͜ʖ ͡°) was great too. For a game like this the gamefeel is really good too, particularly the little graphical effects and the sound design, nice work there. The unfinished stuff was a bit of a bummer, I wanted to smoke some jade :( also got a dead end at the snake lady. Would love to see more if this is updated. Nice work!

ReWorld by Firesplash Entertainment 2019-10-13T20:41:39Z

Cool concept! I like the idea of building up the game itself via the cards, and the use of color was clever. Having to move cards to turn on sound & your player sprite every time combined with the relatively slow movespeed relative to the level made that stuff a little tedious though. The puzzle design was pretty good though I got thrown off by the "light" card, like I thought that could reset the laser colors or something like that. Some of the color combination parts confused me a bit but there were few enough options that I could basically trial-and-error my way through them. Still a really cool concept, would love to see more! Nice work.

Never Ending Entropy by CodeKoto 2019-10-28T00:23:59Z

Cool concept & atmosphere. I liked the gradual introduction of mechanics, though it wasn't clear how much "complexity" and "stability" affected gameplay, especially since when I "died" (?) I seemed to just respawn right there. The level design was a little bit confusing at the beginning, especially since I got the ability to shoot last - made me think I was missing something. Enemies felt a bit like bullet sponges too, and since there were so many of them, the gameplay got a bit stale. Getting the accelerator made things feel a bit more balanced. I was excited to get some bullet hell type mechanics at the boss but circle strafing made that pretty easy as well. Still a cool experience & mood, nice work!

Hell Coliseum by Glauber 2019-10-11T01:12:43Z

Cool vibe & concept - gameplay felt pretty weird though. With the sword, clicking repeatedly just restarted the animation which was pretty frustrating, especially considering how long the windup for the attack animation is. The bow & staff were also a bit weird to use since you had to turn your character via movement to aim properly - I think having a more twin stick-style control scheme where the mouse controlled which direction your character was facing might feel a bit better. Funnily enough, punching seemed more effective than any of the weapons! Still a solid start, nice job.

Race of time by Darkwing00Duck 2019-10-26T21:36:11Z

Great concept, though a bit weird and frustrating to play in practice. Controls were a bit hard to get used to at first (turning feels inconsistent & maybe too fast, would probably be better to use WSAD+mouse or similar), and I wish I had more time to build my car, felt like I had to make quick decisions rather than be creative. Also was confusing to find parts when they all just had the engine icon, which was a bit confusing. Then both times I tried to race, I pretty much immediately jumped off the track and got stuck when trying to get back on. Still, this could be really cool with some control & usability tweaks. Keep it up!

Truth of Nothing by Ty Victorson 2019-10-26T20:46:32Z

Cool concept, the idea of building up aspects of the game itself is neat, and I like that both the next objective and the path to it were clearly conveyed. Nice vibe too though the lack of sound detracts from that a bit (I also didn't get any audio after picking up the audio object). Was a bit frustrating to miss that bridge jump and have to restart though - the jump was really finicky for me, I just sort of brute forced my way over the bridge the first time, and later it seemed like I could only jump when I wasn't moving, but it was pretty inconsistent.

Attack of the Killer Yarn Balls! by Zliebowitz 2019-10-10T03:25:40Z

Cool, I like the art style and the music. Was a bit weird to throw you right into the shop with no context, but I got the hang of it after a bit. The melee attack felt a bit ineffective since it was so hard to avoid damage from enemies that close. Still pretty solid, keep it up!

Roman & Ownin' by mharring 2019-10-11T01:22:35Z

Nice! Gameplay is solid & fun, just feels good to play. The bow was especially satisfying. Good call on having weapon durability to balance things (and nice use of sound design to convey weapon breaking), but it might be nice to have a warning or visual indicator of when your weapon is about to break. Graphics were solid, it was just hard to tell what was going on when there were so many bodies on the ground :P Got a little samey towards the end so it might be cool to have some bosses or more enemy types. Got to wave 22/148 kills. Nice work!

Genesis by SpacialSeasoning 2019-10-24T03:26:38Z

Interesting concept, but pretty confusing to play in practice. I got hung up for a while at the start since I didn't realize you could only place some lifeforms on certain terrain (I think?). I won somehow without even seeing a single creature with magic resonance :P I also got a crash, I think when trying to clone a flat mushroom. Would be cool to have more of a tutorial rather than one big explanation screen (though I did appreciate the explanation, like I said, the game sort of finished itself without me having any idea of how to breed thing selectively or whatnot.) Also it might be nice if WSAD panned the camera as well - using the mouse for all possible interactions was a little awkward at first. Sound would help the atmosphere too of course. Pretty interesting experience though, nice work.

In the beginning there was NOTHING. by Palemek 2019-10-19T21:24:25Z

Really cool concept! Great atmosphere too, audio & graphics work really well (though I really wanted it to be fullscreen). Pretty confusing without a tutorial though, and there are some aspects that make it difficult or frustrating to figure out the game on your own (slow speed, small screen size, zoom feels a little weird since it's not centered on the screen, difficulty in getting letters to line up in the right spot etc) Would love to see this expanded upon though. Nice work!

LIME by CGIXE 2019-10-26T20:54:16Z

Nice! Not much to do but impressive nonetheless. Didn't realize I could click to mine stuff at first, might be nice to have some audio feedback or some sort of short tutorial/explanation ingame at the start. Would be cool to have number key shortcuts for the quickbar as well. Keep it up!

Out of insight by Dina 2019-10-29T03:17:42Z

Great atmosphere, graphics & sound design! Cool concept but some of the colors were really faint and hard to see against the background, so I couldn't get past level 3. Not sure if I was supposed to use the mixing mechanic more or just go for the intended color - some sort of tutorial or more gradual introduction to the mechanic might help. Still a really cool experience, nice work!

The Tale of Earl by dans17 2019-10-11T01:44:55Z

Really cool concept, good use of the theme and the graphical style is solid. I found the gameplay to be a bit frustrating though. There were lots of times when firing mercenary shots would seemingly not kill an enemy even though I got a direct hit - also enemies shooting you on sight when you're possessing one of them was a bit annoying (I thought I was being sneaky!) and meant that there wasn't much point to doing that in most situations. Might be cool to have a sort of progression in the level design, like having a tutorial area and then a simple area with just a few enemies, rather than a big open area with a bunch of dudes right off the bat. Definitely has potential though. Solid entry, nice work!

Story Of Nothing by Milta 2019-10-19T18:36:29Z

Bizarre concept but actually pretty fun! The basic interaction of punching & throwing feel pretty good to do, although the hitbox for right clicking to pick up felt a little finicky. (Did you have to click on him directly? Not sure if that sort of mouse controls makes sense, or if it would be better to just have a button to pick him up if you're close enough to him.) Would be cool to have some more difficulty progression or different levels. Nice work!

What's Behind The Mirror by el_fideo_rubio 2019-10-13T20:05:37Z

Cool! I like the concept & vibe. Trying to make good paintings was actually pretty fun - I sort of wish that that process was more meaningful somehow - also it felt like I was getting rushed through it due to how early the "I should go to bed" prompt came up. Gameplay is a little basic in the dream but it got the point across. It was a bit hard to tell that the enemies in the dream had my pictures on them due to the lighting (couldn't tell until the 2nd dream) The mirror scare at the end was neat but fell a little flat for me due to the lack of sound associated with it - if it's supposed to be a jump scare, adding sound might help. Would love to see this idea expanded upon, nice work!

Lucifer's Rise by hydrate 2019-10-13T20:19:03Z

Solid concept, graphics and use of the theme. Once I figured out the gameplay it seemed fairly basic though. Could have used a bit more of a tutorial, it took me a while to figure out that the "submit button" was enter. The platforming felt a bit weird at times too - when jumping off of a moving platform sometimes you get stuck in the air in weird way. As other people said getting a game over when getting hit with 0 coins was pretty unexpected and frustrating. Still a good concept though, keep it up!

Running by WelshDivision 2019-10-11T01:31:28Z

Without being that familiar with speedrunners, it was difficult but sort of interesting to figure out what you're supposed to do and what the game's affordances are. A fuller version of this idea could definitely use some more direction in-game or a tutorial. Once I got the hang of it it was pretty fun to jump off of walls and try to improve my time though. My best time going around the "intended" (?) way was 7.815 seconds (though you could just double back right at the beginning and get ~4ish seconds) Not much to it but a good start, keep it up!

MetaSpace by Jahwffrey 2019-10-09T04:37:36Z

Gotta say this is the first FMV ludum dare entry I've ever seen! Huge props for attempting such a thing :D The lack of editing & general jankiness on some video sections was kinda goofy but honestly pretty endearing, and there were a lot of legit funny parts too. Gameplay-wise I would've like a little more direction at the beginning of the game but I suppose randomly trying a bunch of baffling stuff is a hallmark of these kinds of games. Felt a bit trial-and-errory at times but once I started to make some progress I didn't get any more game overs thankfully. (saving would be nice!) Still it was pretty fun to figure out and an enjoyable experience, nice work!

LD46 — Keep it alive

My Relationship with a Cube by Stending 2020-04-25T00:30:32Z

Nice! Always love to see rhythm games, this is great. The music is really good and the gameplay has a nice difficulty progression. There was a bit of a difficulty spike when it mixed both the upper lanes with notes coming from both sides on the bottom - I would get confused and use A/D for the left/right notes on the bottom row, so it feels like the controls are a bit of a mixed metaphor, but I got used to it after a bit. Some of the patterns were a bit repetitive as well, would be nice to see some more variety there. Still it was really fun and I enjoyed experiencing the story too. Got 97.8% & 4/5 score. Great work!

The Genesis Loop by jsmars 2020-04-25T18:21:59Z

Really great atmosphere, the visual design works really well for the setting and the music is great too. Fun writing too, I enjoyed all the different situations and decision making. I ended up establishing a colony but had half of the crew go on and eventually got a game over. I liked the variety of things you had to deal with - think I only saw one duplicate. The planets seemed pretty random, and I had no idea what conditions would have been safe to establish a colony in, but I guess that's the point :P Not to be too nitpicky but the various typos and grammatical errors did detract from the mood a bit. Still it was a really cool experience. Great work!

Tumble Baby by 01010111 2020-04-28T23:55:59Z

Wow! Amazing concept, and super fun despite the fact that I'm terrible at these block pushing puzzles :P Visuals and music are great - really loved the sound design too. Solid level design with nice gradual introduction of mechanics, though some levels seemed a bit easier than expected (maybe an unexpected solution?) The title screen is neat but I did get stuck for a bit with "baby" in the bottom right instead of left, so it would be nice if that was a valid solution too. I also got stuck inside geometry inside the last level, which was a bit frustrating since (AFAIK) there's no reset button so I had to restart the whole game. Figured it out on my next try though. Would love to see more of this. Awesome work!

Birdie Burglars by DDRKirbyISQ 2020-05-02T21:33:48Z

That was awesome! Great graphics and music, and I especially love the sound design and voice acting. The little details really add up to a great experience. Really solid concept & nice difficulty progression throughout the levels. The first level felt a bit difficult at first as I was getting used to the inverted mouse controls, but by level 2 I got the hang of it - plus the jump to having 2 cats was huge and made the game way more fun. The only slight issue I had is that I kept having to move my hand upwards on my mousepad since almost all of the vertical mouse movement is down - not sure how to potentially mitigate that, but it's only a minor annoyance I suppose. Really cool experience overall. Great work! :D

Hunters and Haunters by juxipolo 2020-04-25T19:37:31Z

Love the occult vibe! Really solid writing & atmosphere. Good graphics too. I'm not a huge board game person, so the gameplay felt a little bit confusing at first (what are the resources I have? what does the lightning bolt icon mean? what does "investigate for 2" mean? etc), but it was fun once I got the hang of it. The amount of enemies spawning all across the map was pretty overwhelming at first too (kind of got a Pandemic vibe... appropriate...) but I was still able to win by killing the boss. The end felt a little bit abrupt - would love to have more of a proper ending for the story - but it was still fun as a whole. The amount of gameplay mechanics in the game is pretty impressive for a jam btw, not sure if it's all balanced, but it's cool to see. With some more story, audio, and maybe some tutorializing, I could totally see this as a really compelling full game. Awesome work! :D

Mothership by Marcionix 2020-04-29T00:18:38Z

Cool concept! The music gives a nice vibe too. Gameplay was a bit hard to figure out at first (and the timer made it a little stressful), but I got the hang of it eventually. The controls & hitboxes for interacting with objects felt a little awkward, like on the bridge it almost seemed like the console was interactable but maybe I was just hitting the edge of the cryo pod. Also the shades of green for the different item levels were a bit subtle and hard to differentiate as they got up to 100% health. Felt a bit tedious after the first year - I thought the game was going to end when I got in the cryo pod so I didn't spend much time healing people the first time around. Pretty interesting experience overall though. Nice work!

Rude Bear Gotchi by alexrose 2020-04-27T00:21:33Z

Was hoping someone would make a tamagotchi game! This is great, the concept is awesome & the art is solid. Loved the ending too. Would have been cool to see more interactions/unique stuff happening (it's a pretty straight shot if you just feed him the right stuff) but it's a complete experience as is. Great work!

Keep the Streak Alive by tompudding 2020-05-09T15:44:05Z

Nice! Physics games are always really interesting to play. For some reason I completely missed the text that explain you can move the boxes so the 3 box level was super hard at first :P after I figured that out it was smooth sailing until the last level which was absolutely brutal. Never managed to figure it out after a bunch of attempts. Would be cool to see if it's possible to keep the same style of gameplay but make it less finicky/have to hyper-optimize stuff - the core gameplay loop of seeing how things play out is super fun, but just missing the target and not knowing quite how to get better without trial and error is a bit frustrating. Still a solid concept & fun experience, nice work!

The Vending Machine by wrexialmt 2020-05-08T23:32:22Z

Interesting concept, but ultimately not much to it. There isn't much of a reason for the player to keep playing aside from making a number go up - that's similar to clicker games, but clicker games feel more interactive and like the player has more agency since you get upgrades to make the number go up faster. This just feels like interacting with an unchanging system, so it's not as engaging. Adding sound or other visual effects might make things more engaging for the player. The timing mechanic adds some interest but it just comes down to math, so I wasn't really excited about seeing how much the number would go up based on how many lights were out. If that were faster or less predictable it might be more fun to play with.

Spinsanity Starbust by pickens-inc 2020-05-09T15:01:02Z

Nice! Really cool concept. Was able to play on Android, which worked pretty well aside from the notch on my phone partially blocking the time (stupid notch). Hard to get the hang of the controls, but still really fun despite that. Hitboxes were a bit unforgiving, like there were a couple times when I felt like I should've been able to sneak by an asteroid but still died. My best score was 53.13. Great work!

Untitled Plant Game by ponywolf 2020-04-22T04:13:08Z

Nice - solid graphics, sound & writing add up to a nice overall mood. I found the gameplay to be a bit frustrating though - the combat is pretty annoying since you can die so quickly and get kicked back to the beginning, plus I got stuck for a while on the egg part thinking you had to get them from the chickens somehow. Didn't really make sense that the eggs would be in some random house. Could use some better ways to lead the player to the next objective - exploring a village is a cool idea but not when there's seemingly a timer ticking down. (though that didn't actually matter in practice, it still felt like time pressure!) Still it was cool to see the progression of the plant. Nice work!

My Balloon Friend LD46 by Seraphina 2020-05-03T17:44:10Z

Nice! Great concept & use of the theme. Surprisingly fun. The controls & physics felt solid and it felt great to get better at the game. (There was one small control-related bug where if you held down spacebar you would jump again when hitting the ground, which threw me off a bit a couple times.) It started out pretty difficult (and level 2 especially took me a bunch of attempts) but eventually I beat it. I wonder if it would be better to start out with easier/shorter levels to allow the player to get used to the physics/controls. Having both height differences & pits right off the bat in the first level was a bit overwhelming. This is one of those games I'd actually love to see a speedrun of, feels like the skill ceiling is very high. There's a lot of potential here. Great work! :D

Father... Musn't I Kill It? by Andrfw 2020-04-27T00:02:32Z

It is dead. I try to refresh but it cannot erase my dark deed. Even in another world, I cannot resist the urge forever. Father... I am a monster.

(Great concept & use of the theme. Would have loved to hear some audio with it.)

GhostVac by christina-antoinette-neofotistou 2020-04-25T00:50:45Z

Awesome! Great concept, and the graphics are excellent (I loved the LCD boss faces). The perspective made me think it was the pinball minigame from Sonic Spinball at first :P Gameplay is fun but a bit hard to get used to - feels like it starts out hard and gets easier as there's fewer ghosts to block your path. The bit of lag on movement and ambiguous angle of the vacuum made it difficult to aim too. Beat it after a few tries - the timing on the boss is pretty brutal, but I guess that level of difficulty makes sense for an arcade game! Pretty solid experience overall. Great work!

Lumina Vitreus by lilkrit 2020-05-08T23:14:05Z

Nice! Solid little 3d platformer. I'm not sure if I've seen a platformer with mouselook like this, but it works well here. Movement felt a little bit sluggish but otherwise the gameplay was pretty fun. The text explanations are pretty helpful, though the first couple go pretty fast if you're walking at full speed, and some of the later ones maybe weren't super necessary, ie maybe let the player figure out the wall part on their own. Still pretty cool experience overall, nice work!

Hacking is Probably Not Like This by sayumeki 2020-05-02T22:32:03Z

What a world it would be if inflammatory posting were actually illegal... 😛

Pretty cool concept! Hacking games in general always seemed really cool to me. The interface & text really make the vibe. The puzzles were a bit hit or miss though. Some of them are trivially easy (hanoi if you know it, clicking away groups of numbers you could just mash through), some of them are pretty hard to do in the time limit if you don't have experience (slide, lights), etc. Maze was pretty hard to read because of how the # looked, and I also had a slide once that was pre-solved so that was kinda funny. The ladder one was also pretty weird, seemed like you just had to straight down towards the number most of the time. I did enjoy the picross & sequence ones though.

The RPG elements are cool but I'm not sure if the "numbers going up" mechanic had much of any real influence on the gameplay or if it was just flair. (generally I wasn't at risk of running out of juice) I ended up giving up after getting stuck on a slide, since I'm terrible at block pushing puzzles. Still a cool experience, nice work!

Tower Defence of the Heart by terry 2020-04-29T23:56:43Z

Somehow I just really love the concept of ripping off an 80s pop song for a game for no apparent reason :D Gameplay is pretty fun, though tower defense in general just sort of seems like trial and error to me. Is this upgrade actually worth 60% as much as buying a new tower? Who knows! Try and fail and find out maybe! It's like I'm supposed to be an optimal DPS calculating machine, but I don't have direct feedback on how to improve. I got pretty far on my first attempt (wave 15) then kept failing earlier on subsequent attempts and didn't really understand why. Tower defense just feels like a genre where it's hard to learn how to get better. Regardless, it was still pretty satisfying to play. Nice work!

Sweet Savor by RelicTooth 2020-04-25T00:19:47Z

Nice! Good use of the theme, and the graphics & music create a nice mood. Gameplay was fun (the challenge going up as time went on felt good) though the combat was pretty basic, and a lot of times I would accidentally shoot when I wanted to collect peppermint - might be nice to have those actions on different controls. Could use a tutorial or some sort of in-game explanation for the controls too. Still a pretty solid game, nice work! Keep it up! :D

Disco Lets's Go! by ariake81 2020-04-27T00:32:15Z

Nice! Really unique concept and the music is great. Gotta give props for the Giorgio reference too. Gameplay was good though it felt a little bit random what with how many things were outside the player's control. Still fun though. My high score was 903. Great work!

Hamorigami by bitbrain 2020-05-03T16:58:10Z

Nice, great use of the theme and the presentation is really good, love the music. Gameplay is a bit weird and ambiguous though. The controls threw me for a bit at first - I didn't realize you had to click so I just mashed random buttons at first (combo of mouse & keyboard isn't necessarily intuitive if it's not a shooter or something like that), also since you also left click to restart the game after you die, I would end up skipping past that screen really quickly since I was mashing left click to get rid of a spirit - the first few times this happened I didn't even understand I had lost since the screen didn't even have time to pop up. Also it's not clear what the loss condition is or how to balance things - there's both the water meter and the state of your character, and I'm still not sure which is more relevant. Still this is a cool experience, would be good to see some improvements to make the game a bit more intuitive. Nice work!

A Bard's Party (Keep it alive) by Takayamushi 2020-05-03T23:00:57Z

I love rhythm games so it's great to see them in LD. Pretty fun gameplay, though as others have said the "click+move" action is a bit awkward to do rhythmically in this context. Also it was a bit weird that there are different lanes for notes even though there's only one action (ie, a note being in a different lane has no real effect on gameplay), but I suppose it makes things a little more readable in some ways. The charts were pretty well designed, though in the 3rd song it was hard to tell if all of the notes lined up with what they were intended to be. A bit more difficult than I expected starting out but I was still able to pass all 3 songs. Pretty fun experience overall, nice work.

Keep The Spirit Stone Allive by Ausstein 2020-05-08T23:50:47Z

Nice! Cool little experience, was fun to try out the different plants/animals and see how everything grew. Initial difficulty on the jam version was a bit hard, so I readjusted for my next playthrough and made it a bit too easy. IMO it would be better to have a single well-designed difficulty setting, or maybe 3 options like easy/medium/hard, rather than a slider, which is a bit tweaky for a player to have to deal with. Still an interesting game, nice work!

Flora is chilling by TheShamo 2020-05-03T17:08:40Z

Cute little game! Good use of the theme. Would be better if the mechanics were a little more intuitive in-game, it was hard to understand without reading the instructions. Also at low water, you seemingly get no points which was a bit confusing and frustrating at first, since you have no way of coming back from that. I noticed that the highlight on the buttons only changes when the whole game ticks, if those updated when the mouse moved the UI would feel better I think. Still a cool experience, keep it up!

Dragon Egg by Heiach 2020-04-25T00:42:36Z

Nice, cute little platformer! I like the concept, good use of the theme. The level design could be improved a bit - the first level took a couple tries since I thought the first part was sort of a tutorial, so I pressed Z immediately and lost. Probably better to position the spikes so that the player has a chance to try out the controls right off the bat without the risk of losing. Also had issues with the randomness in level 2, I lost immediately on my first try. It's pretty long so losing right at the end was frustrating too. Still there are some cool ideas here, would be cool to see this expanded upon. Nice work!

Metabolic Mayhem by conrad schroder 2020-05-05T23:07:28Z

Neat concept & good use of the theme! Gameplay was pretty hard at first until I got used to it since the meters drop so fast. Also the jump button was a little finicky, and the food being so close to the heart threw me off at first. Once I got the hang of it it was pretty fun, but there's no increase in difficulty or anything else happening so not much reason to keep playing after you learn the rhythm. Could be cool with some sound & more progression/changing difficulty. Keep it up!

Resurrection plan by NIKond 2020-05-02T21:47:04Z

Really interesting concept, though honestly pretty baffling at first. The tutorial made sense but once I got into the main game, I seemingly got pretty difficult puzzles right off the bat, so it was hard to figure out how to get the target to move in subtle ways. Sometimes I would just have to click around randomly since it was hard to tell how to even figure out the right moves. Eventually I got some sort of intuition for it, but it was definitely a weird experience at first. Also the coloring for the timer was pretty subtle, so I found it difficult to know how much time I actually had left. Maybe one area of improvement is to have easier puzzles (ie, ones only needing 2 or 3 people) at first, then slowly introduce the more difficult ones. My max score was 74 btw. Nice work!

Soullife by Zwinzler Games 2020-05-02T21:56:23Z

Nice! The graphical effects & music make for a cool vibe. Gameplay-wise, I think the main issue is that the camera feels very zoomed in, ie you move really fast relative to what you can see around you. That means that I couldn't really plan on routes to avoid enemies, I just had to react super quickly when one came on screen, making it a very simple loop - go towards blue stuff, go away from red stuff, occasionally click on red stuff. Some obstacles in the level could make this more interesting too. Tweaks like this & maybe some more mechanics would be cool to see here. Nice work!

Yandere Emulator by 730 2020-05-06T00:14:03Z

Awesome! Great presentation, the graphics, concept and writing are all really solid. The music and sound design are especially great, they perfectly nail the vibe, awesome work there. Was fun to explore the options & figure out the puzzles (props for the 0451 reference btw), though the bear trap timer QTE thing was pretty confusing at first and took me a couple deaths to figure out. (The controls aren't listed and left click works to skip text and doesn't do anything in that part, so there's really no indication of what to do when it pops up.) Like others have said, the diary puzzle is basically just trial and error since you don't know it's a weight trap, and it was pretty frustrating to have to start from the beginning each time. Still I was able to escape after 5 or so attempts. Found all the other endings aside from the secret one. Great experience overall. Nice work!

Beast of Mista by Silthreent 2020-05-04T23:39:12Z

Pretty interesting sim, but pretty difficult to understand. First I thought I had to click on the icons (which didn't work) since I didn't see the "QWSD" at first. After I got that part and tried the actions, the interactions seemed a bit ambiguous but I sort of figured it out eventually - I can destroy buildings, according to the text (didn't actually destroy buildings), add wheat or people I guess depending on context, and also control the beast? Controlling the beast took me a few attempts to figure out I was actually doing it, at first I was just mashing and thought it was random. I think there's a consistent crash when the beast goes into the town hall too. Also the camera movement on the edge of the screen was pretty finicky, especially since the game runs in windowed mode, but I guess that's not super important for the game as it stands. Still an interesting experience though. Keep it up!

Keep the Light Alive by Nick White 2020-05-04T23:24:28Z

Solid graphics and gameplay, though the wall jump felt a little weird (maybe needs more of a horizontal push off of the wall?) The jump over the big red pit was a bit frustrating too, since sometimes it felt like the double jump wouldn't trigger. Ended up giving up after getting the light, going up the elevator, falling back down towards the start (was that the end of the level?) and falling in the big pit again. Not much to it but still a good start, definitely has some potential. Nice work!

Danger in the City by Fififox 2020-05-08T23:19:16Z

Nice, great vibe & mood. Gameplay was decent though the pop-in and pop-out of boulders and buildings was a little frustrating. Felt pretty random, so maybe some more traditional level design might work better for something like this. Also wasn't clear at first whether the 30" was distance to the goal or distance from the enemy to me. Props for the MAVS reference too btw. Nice work!

Emit In bpm by bubul69 2020-05-09T15:17:46Z

Interesting! Really cool concept, though a bit confusing and overwhelming to play at times. I love how the different areas control different musical elements of the song, and the filter when you go to sleep was a really cool touch. The WSAD/IJKL boxes felt a little bit off sync at times - they were hard to get the hang of at first since the keys show up pretty quickly, so I tried to predict when they would show up based on the rhythm of the sound, but the timing of the visual indicators seemed to drift relative to the music. Also I never figured out how to get stats to appear in the upper left, and the middle upper box never had anything in it. I couldn't figure out what to do with the bottom left box either. Since there's more things to do than you can possibly do at once, you have to make creative choices about what you want to hear, so it almost feels like a creative music toolbox rather than a game. Really cool experience though, would love to see this developed more. Nice work!

Keep the Infernal Babybird alive! by Javad-tab 2020-04-26T23:50:02Z

Cool concept, though the gameplay feels a bit awkward. It was a bit frustrating that you could only stun the enemies with the basic attack, and it wasn't clear when the X attack was ever available, so it felt like you just had to run around hoping you could push the bird out of harm's way as more and more enemies spawned. Wonder if it would feel better if it was more of a twin-stick type game, ie you can push and shoot in different directions. Still a cool idea, nice work.

Keep it alive by Sk1nnydave 2020-05-04T23:59:06Z

Great graphics & music and the concept is really cool. Gameplay was pretty confusing and frustrating at first though. As others have said the beginning is pretty slow, so maybe it would be nice to have a couple enemies come one by one right off the bat. The body-pushing mechanic wasn't totally obvious in-game so I had to re-read the description to figure out how to do anything. The auto-attack is nice but I wonder if it might feel better for the player to have more control. (ie, have a stronger attack that kills enemies more quickly but you have to press a key to do it.) My next attempt, I could survive for a while but wasn't really making enough progress to make it to the other abilities aside from heal. I didn't realize you could push alive enemies into the queen until reading some of the other comments here, and even then that was pretty finicky (dependent on enemy position) and I could only get enough energy to use earthquake, which basically just made the game start over. With some gameplay tweaks and a balance pass this could be really cool, definitely has some potential. Nice work!

Eggs Delivery by wild_fat 2020-04-30T00:06:33Z

Cool concept, though pretty hard! The camera angle makes it a little difficult to judge what moves are safe. There's no time pressure so you're sort of encouraged to go as slow as possible, except for the jump which I couldn't figure out how to get past while keeping any eggs. It was pretty frustrating to start over from the beginning after that, so I wonder if checkpoints or shorter individual levels might work there.

RuneBeat by nyxkn 2020-05-05T23:02:00Z

Nice! Love to see rhythm games in LD. Solid music & gameplay, though yeah the timing seemed late, and the feedback of whether you hit a note correctly was a little ambiguous. I didn't make the connection with the sphere growing at first, so I was totally confused the first time I lost. Seems like the charts were all random, which is a little bit weird, but it was still fun since it was still rhythmic randomness :P My top score was 520. Nice work!

Catch The Mouse keep it alive by GameOverMexico 2020-04-30T00:14:57Z

Fun but super hard! The fact that the clouds and other innocuous-seeming objects would kill you made me think this was like the "kaizo mario" equivalent of endless runners :P The difficulty was a bit inconsistent, either due to randomness (like the nuts falling down) or cycles of certain objects moving around - the spinning log screen seemed pretty much impossible to me. Still an interesting experience though, nice work!

Keep Me Alive by rrrzzz 2020-05-03T20:25:31Z

Interesting, I definitely dig this kind of conceptual stuff. My first reaction: Am I really given much of a reason to interact with this? Why do I care about this thing? There's no reaction when I do any input. (at least that was what I thought at first, later I realized that the pulse rate shows how alive it is and input affects that) Is the lack of reaction the point? How much do I give to this thing without getting anything back? In practice, it's a little annoying to leave a whole fullscreen Unity window while I'm trying to play other games.

Then it became: well, now I'm curious to see if anything new and interesting happens if I keep it alive. This is sort of a selfish reason, like I'm only playing for my own interest's sake. So much of playing games is just driven by our curiosity to see what happens. Because there are no real stakes, eventually I'm probably going to get bored. In fact, I might be tempted to let it die just to see what happens, again just for curiosity's sake.

Eventually that was the case and I let the game end. I wonder if it could be more engaging for the player with more audio/visual reaction on input - but again, maybe lack of reaction is the point? I appreciate this if only for making me think about this stuff in general. Nice work!

Spirit Of Dying by Sierpinski-Simon 2020-05-03T17:15:39Z

Nice, pretty basic gameplay but still decently fun to try and solve. Interesting that the level design (ie, the fact that you can just barely make it to the next heart and there's not much leeway) made it feel really difficult and tense, but ultimately it only took me 2 attempts to finish. The health bar wrapping around the screen was a neat touch. Nice work!

LD47 — Stuck in a loop

Stuck In A Loop by davidcmcdonald 2020-10-24T18:19:07Z

Great concept & use of the theme - using stuck in a loop to refer thought loops is really clever and the mood of the game really fit the intent. Gameplay was pretty solid though I probably wouldn't have understood the connection with OCD without reading the description, so I wonder if that could've been expressed more clearly somehow. The window mechanic was a little weird, I didn't quite understand it in-game, I thought they were doors and putting the two halves together seemed to solve the issue. Also it felt a little samey to have the game just keep going without any level breaks or significant progression of mechanics or difficulty, but I suppose that just reinforces the feeling of having to live with something like OCD all the time. Really interesting experience overall, nice work.

Hide and Seek by DDRKirbyISQ 2020-10-20T00:59:05Z

Awesome! Nice use of the theme (do I detect some PT influence? :P) and the concept is great, I love the use of audio cues - not enough games do this kind of thing. Great use of hide & seek to introduce the concept of closing your eyes too, in fact the whole game had pretty smooth gameplay progression which was nice.

Super atmospheric and spooky too of course - the first time the monster got me it scared the hell out of me. (It was a little frustrating, I know that there was a prompt to listen for danger before that but for some reason I didn't think to keep doing that continually - maybe a subtle audio cue you could hear with your eyes open may have been nice there.) The main gameplay of listening for the monster and hiding was cool and made sense, though once I figured it out it was kind of a chore to keep doing and stopped being as scary. Maybe the monster shouldn't come around as often - it was fairly predictable, so maybe making it unpredictable would be scarier.

Took me a few tries to do the audio puzzle, even with fairly good relative pitch (though not perfect pitch) I found it to be be a bit difficult. I think the distance between where you can hear the melody and the piano, plus the harmony alongside the melody, plus the fact that the melody didn't start on C like the inputs did (making it difficult to identify the key center as you try notes) made it more difficult than it needed to be. Still a really cool mechanic. Around that point it became less scary/atmospheric (maybe since I knew what to expect) and more about just exploring the space/story, but I still enjoyed playing it through. And what a cliffhanger! Would love to see more. Great work! :D

Beet Roots by cogcomp 2020-10-11T19:14:20Z

Cool concept, I like the use of looping in the level design, definitely makes for some clever and cool moments. I found the controls to be a bit awkward though, particularly the camera - I would expect click-and-drag behavior rather than moving the camera based on how far the cursor is from the center. Also I had a fairly bad bug where if I resized the window, the aspect ratio got messed up and the control bar on the right disappeared. My first attempt through the game was pretty weird since I didn't even realize it was supposed to be there, so I had to randomly try all the 0-9 keys to see what they did. It seems that there's no restriction on which abilities you can use when pressing the keys which made things even more confusing. (I was going to say you should restrict which abilities you can use from the start so the player can learn which is which, but that totally is the case if you use the UI so nice work there!) Despite these issues there's clearly a lot of good puzzle gameplay here, so nice work!

Radical Rails by neontropics 2020-10-24T18:06:59Z

Pretty cool concept and I like the graphical style & music. Pretty fun but the controls felt a little bit weird to get used to, I don't know why there needs to be a "smooth" option, seems like you as the developer should just be able to pick whatever feels best in that regard. I like the difficulty progression in the level design though there was a bit of a jump around level 3 or 4 - at times it wasn't clear whether I should consider the vehicles as cycles to time or AI that I need to outsmart. The later levels felt pretty crammed with cars, and I couldn't beat level 6 - felt like any natural path I would take would devolve into getting trapped. (Guess I never was any good at pac-man...) Still a cool experience overall, nice work.

waveloop by radmars 2020-10-15T00:03:43Z

@johnsensei Thanks for the feedback - the audio matching in the later stages can get pretty subtle, also in some of the last stages you have to turn them back to silence. In retrospect I think that may not be very obvious, so maybe you were running into that.

Also, I was planning on doing a Unity web build primarily, but at the last minute I found out that a bunch of the audio APIs I relied on to do the waveform calculation just straight-up don't work on the Unity webGL platform so I had to switch to desktop builds :(

waveloop by radmars 2020-10-26T23:38:46Z

@tolmera Unfortunately the audio APIs we need to do the waveform drawing just don't work on Unity webGL builds :(

Knights of the Holy Loop by RenD 2020-10-09T00:35:14Z

Nice! Really great concept & use of the theme, and the graphics and music are really solid. Love the pixel art and the vibe of the intro music. Gameplay was pretty fun, though honestly pretty easy - I was probably never at risk of dying, even in the beginning, and once I got a big enough team I just steamrolled everything - after killing the first boss I had so much money I could just buy whoever I wanted. The subsequent worlds didn't get much harder, and eventually I got a dead end on world 3 and couldn't proceed. (Last two nodes were groups of enemies, not bosses.) Also the targeting mechanic wasn't obvious to me at first, and the fact that archers would attack different amounts of enemies based on who was targeted was kinda weird and took me a bit to understand. Still a pretty cool experience, would love to see this one expanded upon. Great work! :D

Retrospective by Cole and Jordan Studios 2020-10-24T18:38:10Z

Cool, I like the overall atmosphere and vibe. Theme was used pretty well, though having to start over periodically combined with how open the gameplay is at the start was a little frustrating (ie, just having to memorize what to do and which arbitrary places to go isn't super fun beyond the initial exploration phase.) The story and concept were cool though and I enjoyed progressing through it. I think I finished it by getting to the person on the upper floor, but the game didn't explicitly end so I'm not sure if there was more to do. Cool experience overall, nice work.

Pendulum Jumps by svntax 2020-10-16T00:19:32Z

Awesome! Great use of the theme and the gameplay is innovative and super fun. I just love physics-based games like this. Interesting how it gets harder as you put more pins down - a bit frustrating but maybe necessary for difficulty reasons. It was a little hard to get used to the movement at first, so maybe some sort of easier tutorial level right off the bat might be good to have. My high score was 15, got stuck when a balloon appeared up top & between the circles and it was super hard to get to. Bet this would be great to watch people speedrun :D Great work!

Groove Interpolator by Spotline 2020-10-20T00:11:25Z

Nice! Not much of a game admittedly but still really fun to play around with. Stretching the grid is a neat idea, most of the time it ended up with weird-sounding rubato effects but it was possible to do swing & groove which was fun. (That relied on locking the in-between grid points, which was maybe undocumented but very much appreciated!) The time signature control was a little bit weird (the big dots landed on weird spots when I tried to do something fairly straightforward like 7/4) but I was glad it was there regardless. There were some small UX bugs, like if you drag between the 4 presets and drag over the main grid it'll enable new notes which is a bit weird. Also would've loved to have a closed hi-hat! Great work.

Hamster Racer by SvartTand 2020-10-26T23:38:02Z

Nice, cute concept & use of the theme and the sounds are adorable. I liked the physics-based gameplay, but the course felt pretty complex to play right off the bat. I never figured out how to get past the part where you have to go up the platforms. This almost feels like an "advanced" course, like it needs a beginner course to start out with. Also there were a lot of tools the player had to start with, particularly the grapple felt like it maybe wasn't strictly necessary. This would be great with some gameplay and level design tweaks. Nice work!

Placid Incandescent Impala by hijomo 2020-10-14T23:50:46Z

Interesting, I like the vibe and the music was very atmospheric. I never figured out any real progression though, I mostly just wandered around clicking on boxes randomly. If there is a real path of progression, it probably needs some more hints for the player. Also the audio sounded a bit distorted to me, might be clipping a bit. Still a cool experience though, nice work.

FIREWALL SURFER by Tim Eriksen 2020-10-26T23:23:21Z

Nice! I love the hackerman concept and the gameplay is pretty unique and fun. The jump+slam move was pretty unintuitive at first and took me some time to get used to but it's a great idea. IMO the levels were all too difficult though, even the first level is fairly tough with how you both have to use the slam move and time jumps across the screenwrap - it could probably could use some "tutorial" levels or section (even if they're not called that) to help the player get used to the controls. (I wonder if making the camera scroll with you might make things easier?) Being super fast also makes it a bit difficult to learn. There are also a couple control & physics-related bugs that were pretty annoying - if you hold W or S as you land you jump or slam again which especially makes slamming feel bad at times (ie, if you hold S for too long coming down onto a platform you'll slam again off the edge). Also I definitely clipped through a platform while slamming a couple times which was not great. Never got past the 3rd level (also I was a bit confused as to how the levels aside from 1 are seemingly different each time?). On my last attempt the game crashed upon hitting the end block in level 1 with this error:

Uncaught TypeError: t is undefined setScene mainScene.js:101 loadLevel mainScene.js:166 loadNextLevel mainScene.js:173 onCollision connection.js:52 updatePhysics vroom.js:1 e vroom.js:1

so I stopped there. Still a really cool concept, this could be really really great with some tweaks - would love to see a full version. Nice work!

Energy Loop by SpaceMonkey 2020-10-27T00:06:45Z

Nice, not a super strong connection to the theme but the concept is cool regardless. The level design progression is pretty good though for me there was a pretty big jump in difficulty at level 5, also I couldn't figure out level 6. Would be cool to have some more levels in between to teach some of the more complex AI manipulation a bit better. Good work!

Neverending partyween by imod 2020-10-16T00:02:03Z

Nice, I like the spooky vibes and the graphics are great - the spelling/grammar errors and graphics pop-in detracted a little bit, but otherwise it was a great atmosphere. Pretty good use of the theme, though the "find all the people/items to get" gameplay ended up being fairly basic. Also it was a little weird that you had to talk to Jason before you could get a pumpkin, that felt a little arbitrary and hard to figure out, took me a few loops to understand how to get a pumpkin. Still it felt pretty fun to optimize your path and figure out the solution. Nice work!

Jazz It Up by Elyaradine 2020-10-12T20:17:38Z

Nice! Awesome idea, great art and very chill vibes. I love the concept of using jazz as the basis for improvised gameplay - the soloing mechanic was really cool. Musically it was fun to mess around in, though the notes being random made it hard to actually feel like you're controlling much of anything beyond the rhythm. (Wonder if it might be cool to have the 2 buttons instead ascend & descend the current scale respectively?) Rhythmically, I guess the triplets were intended to allow for swing but if you played more densely it feels pretty robotic and kind of obliterates the feeling of swing which is weird for jazz. I don't want to nitpick too much as encoding the idea of "jazz soloing" in a video game is a pretty intense task and this is a great take on it, especially for a jam. Awesome work! :D

Kaiju Kountdown by Johnsensei 2020-10-11T19:27:47Z

Nice, love the concept of kaiju smashing, and good use of the theme. Cool music too. Gameplay is pretty solid though sometimes the controls felt a bit unresponsive, like you can't change directions quickly when moving, which felt a little weird. Gamepad support was very much appreciated though. The smashing was fun but got a little bit stale after a while without any new enemies or objectives. After 10 loops or so the game seemed to softlock, I destroyed all the buildings but it didn't progress to the next loop. Overall a pretty fun experience though, good work!

Spelunker on Rails by exofrenon 2020-10-13T17:48:35Z

Cool concept and pretty fun too. I didn't quite understand why loops were counted, did that add to score or something like that? Ultimately it didn't really seem to matter whether I slowed down or which direction I was going since it was fairly easy to hit enemies regardless of where I was. Some minor nitpicks - alt is a weird key to use for a browser game since it makes the top browser toolbar appear & disappear (at least in Firefox), the driving sound was pretty loud and overpowered the music, also there's a bug where each gun resets the other's cooldown so you can just mash left & right click and it becomes super easy. Still a fun experience though. Nice work!

The Claimants of Death by SirMichel 2020-10-20T23:26:34Z

Nice, I appreciate the amount of lore and how it connects with the theme. The theme didn't seem to make a huge difference on the gameplay though. The sword swinging mechanic was cool but the combat overall felt a little weird - since you mostly have a similar attack range as the enemies, and you have no defensive options other than running away, most combat became hit-and-run - also the health potions were pretty rare for me so I had to be really careful. Using the mouse to swing in a circle usually seemingly wasn't worth it, it was easier to just hold the sword out and wiggle the mouse and it seemed to be more effective - I wonder if the swinging would feel better with gamepad (ie right stick to swing sword). Also, the stamina tended to run out in a lot of combat encounters (particularly bosses) so there was a lot of waiting around. (Maybe a sign that the enemies had too much health?) The magic coming out of of your left hand made it a bit hard to aim as well. Voice acting adds a cool vibe, though the intro is a bit long and the tutorial speech at the beginning of gameplay doesn't feel super necessary, the player should be able to wander around and figure out "pull a lever to open a door" without an explanation. I got out of the starting area and eventually died on Nogrim but never found any of the other bosses. Still a cool experience, this could be pretty fun with some more gamefeel tweaks - nice work.

Spatium Locus by ThorPalsson 2020-10-12T19:46:30Z

Great atmosphere, love the visual aesthetic and the audio really adds to the mood. I liked the storytelling of the various log entries, but the gameplay mostly just felt like wandering around otherwise. It also kept crashing for me so I couldn't finish it (furthest I got was getting 1 code for the door). Definitely a spooky and compelling experience though. Nice work!

Feed the Bear by Emperor Eagle 2020-10-20T00:22:15Z

Nice, pretty simple but cute little game! Cool use of the theme, the looping beehives made for some interesting emergent gameplay - I quickly realized that it's impossible to get all of the honey, so at some point I had to give up on the sides of the screen and just focus on getting all the honey towards the middle in order to preserve a safe area for me to move around in. Interesting how the difficulty sort of naturally goes up in that way. I also had the bug where the sprites were invisible at first, but I restarted the game and it was fine. My high score was 89. Nice work!

Lives you can save by Pawciu 2020-10-26T23:07:45Z

Great concept, though taken just as a game it feels pretty difficult and arbitrary. I had 3 of the kids die right off the bat, which was pretty frustrating and sad, but I guess it just reinforces the theme of the game. Was a bit hard to understand without a tutorial, it took me a few minutes to read through all the info and make sense of how the turns worked, but eventually I got into it - though it was still hard to understand things like how long things like elementary/secondary education would take.

Singularity by nsadie 2020-10-15T00:36:00Z

Nice! Really great concept and the aesthetic is really cool. The gameplay felt a little bit random given the randomized options, but maybe it isn't so random once you get better at it - there were some cool moments where I realized that the obvious option of getting closer to the goal would have allowed the AI to win, so clearly there is some depth here. The time limit felt a little bit frustrating at first (especially given how long the AI turns take), but I managed to win with 8 seconds to spare which was pretty exciting! Pretty fun experience overall, nice work.

Composers Block by sampadders 2020-10-13T17:40:48Z

Awesome idea, I love the idea of teaching ear training with a game. I found the gameplay to be a bit awkward and difficult though, despite having a decent musical background. IMO it needs some way to repeat the target melody - having it only replay when you get it wrong (also it overlaps your last note) made things a bit frustrating. Also not knowing which levels you've already completed made things a little confusing in the main menu. Increasing the difficulty by adding an octave is a cool progression, but only having the same single octave set of notes to play kind of made things even more confusing since it didn't sound the same when you play it yourself. Actually adding another octave of note inputs might make things a little harder from the trial-and-error perspective but would probably make things clearer to the player in terms of how it actually is supposed to sound. I imagine this is pretty difficult for non-musicians, so maybe some easier levels right off the bat or more of a tutorial might be helpful. Still a really great concept and overall it was nicely challenging to play through all the levels. Nice work!

Once More, Through the Desert by Totteri 2020-10-14T23:35:31Z

Nice! Really cool integration of the theme & gameplay with the vibe & story. Very evocative. Gameplay was pretty basic and the pacing drags a tiny bit after the first 10 or so loops, but I suppose that might be part of the point :) Also would've liked for a fullscreen option to make it a bit more immersive (I actually didn't notice the HUD or pickups until pretty late in my playthrough, ie probably a bit after they appeared, but I guess that didn't really make a difference in my choices or experience honestly.) I kept trying to understand if there was some specific metaphor here, which given the ending I couldn't quite put together, but it was still pretty thought-provoking and interesting regardless. Great work!

Bird Beats by Mateus Lopes 2020-10-26T23:59:54Z

Nice, great concept and the music is very good. Controls confused me at first since you have to basically memorize which color maps to which key, and also one of the colors on the first screen doesn't match the color in-game. Also since the song is fairly dense, the connection between which birds you get and what they do musically wasn't really clear. Still a cool experience though, nice work!

No Room For Mistake by Jack I 2020-10-26T23:46:25Z

Fun little platformer, though the slipperiness took some time to get used to. I realize the frustrating difficulty is probably intentional but it mostly was just annoying trying to progress through the game - particularly the levels where you just immediately fall into the pit, just having to memorize which levels those are isn't much fun. Think I got to 15 before giving up. This could be pretty cool with some more gameplay & level design work, nice job.

Qnight EveryDay Quest by Tomycase 2020-10-11T19:48:50Z

Nice, great pixel art and interesting concept. Basic jump & attack gameplay felt really solid, but the "solutions" for the enemies & boss were pretty unintuitive, it felt like it just took trial and error to find them. Even when I "solved" the boss I didn't realize it dropped a key at first, since I was running pretty fast through the screens and the key vanishes when you change screens. Might be nice if there were some hints about what to do as well. Took me until day 12 to finish it. Still a cool experience, good work.

Stuck in the Luntic by Harrm 2020-10-09T00:12:43Z

Nice graphics, I like the character art and the lighting system. The maze gameplay created a cool mysterious atmosphere, but I just was lost most of the time and it honestly felt a bit tedious. It was hard to tell whether the map was changing under me (which would've been a cool/appropriate mechanic) or if I was just getting confused. Ultimately I also got stuck between the chasm and the blob. I wonder if having a simpler map would've made for a tighter experience. Also would've loved to hear some audio to enhance the vibe. Still was in interesting experience though.

edit: looking at the spoiler, yeah it seems very unlikely that any player going in blind would've been able to finish the game in a reasonable amount of time/patience. Some sort of hint system maybe would've helped there too.

LD51 — Every 10 seconds

AntsAntsAnts by dikkop 2022-10-12T02:42:10Z

Cool concept! Was definitely an interesting challenge to try and juggle scouting/resource collection/defense and figure out the right mix of units. Ultimately it was a bit too difficult though - did a couple attempts and only survived for a few minutes each time. Seems like the upkeep cost is really high compared to how close/plentiful/defended the resources are - the queen starved pretty quickly and I never had nearly enough spare food to do any of the upgrades. Also I found the controls to be a bit finicky, I would have a preferred a normal drag select you can do without having to click on a unit first - plus I sometimes got stuck with a bunch of units selected that I didn't want selected since I seemingly couldn't single click on empty space to reset selection. I also really wanted to use the number keys to select the next unit type as well. Still a solid foundation though, could be quite fun with some tweaks. Nice work!

Patched by Ty Victorson 2022-10-17T20:00:07Z

Great concept, though the patch mechanic felt a little bit underused. The only patch changes I actually felt were the gun stats - would have been cool to see more radical changes in things like the environment or enemy behavior. Shooting felt fairly good for the most part though was missing some sound effects that would have made the game feel more complete (reload, enemy shot, footsteps, maybe a sound when you try to fire when out of ammo). Level design is interesting and extensive but ultimately a bit undirected, there were only a couple times where I felt like I had a clear goal of where to go to that ended in a boss - aside from that it felt like I was wandering around mostly empty spaces. Ended up killing 3 bosses and seemingly looped back to the beginning, wasn't sure if that was the actual end though. Bonus points for the voice clips too!

Busy Tracks by Outfrost 2022-10-07T04:22:39Z

Interesting concept! I like the graphical style a lot too. Quite impressive as a simulator but it's a bit weird to actually play in practice - the track layout is quite complex and a bit overwhelming to comprehend/make a mental model of as a first-time player, like it's not clear which direction trains "should" be traveling on or how to plan that out (also which side/direction the signals correspond to). I also was a bit confused at first since you apparently need to go all the way to the tunnels to let any more trains through past the first one, which took me a bit to figure out, I thought the game was bugged at first. Also the camera control, while totally functional, was a little frustrating since you couldn't change the vertical angle and the movement was fairly slow (ie, it took a long time to go from looking at the tunnels to looking at the station).

Some potential improvements might be to have an indicator of when a train is waiting to come in at a tunnel (via a sound maybe) and maybe even have a series of different levels that start with a simpler station/track layout to help players ease into the game. I also found the click&drag menu for signals to be a little awkward, I might have preferred single click to open a menu & another click to change signal state or cancel. Still this could be a really cool simulator with some more structure & guidance for the player. Nice work!

Alien Cattle Rustlers by macaroni.dev 2022-10-17T20:12:22Z

Nice concept! I love the voice synthesizer vibe in the audio, though the overall audio experience feels a little bit sparse. Gamepad controls worked quite well for me (though it needs support for start button/enter), but the gameplay was a bit frustrating at times - since your hitbox was a bit small it felt "slippery" like it was difficult to push the cows all the way to the middle in one go. The holler seemed to have a fairly random effect on cow movement (too risky) so I basically never used it. Also a bit annoying that the cows would wander back out of the circle after all the effort to put them there. Cow spawn rate seemed a bit high as well, things got out of control fairly quickly in all my attempts. My best score after a few attempts was 10. Nice work!

BDSM by xsangyhix 2022-10-17T21:15:57Z

Interesting concept, though pretty difficult to understand & play in practice. I was able to buy land and fulfill those orders but emptying/destroying the buildings was a bit confusing since I didn't really understand the other icons, plus you don't necessarily need to destroy stuff until you get deeper into the game. The 10 second timer is pretty brutal as well. "Downtown" also felt a bit synonymous with "center" so that confused me for a bit. Map was kinda hard to read/interact with once you put a bunch of buildings down, so in retrospect I probably should have tried to destroy more buildings just to alleviate that, but that wasn't super obvious at the time. I liked the graphical style & audio though. Nice work!

Time to master by Woodpecker233 2022-10-10T19:49:00Z

Great concept and the music is really good too, though ultimately it feels too difficult which maybe obscures the point a bit too much. The game doesn't really teach you the timing very well before throwing distractions at you, so at that point getting 3 in a row is basically impossible. Maybe it's more of a meta-commentary on spending too much of your time on difficult games :P Still an interesting experience though, nice work.

Gravity Blocks by Soultie 2022-10-05T02:28:02Z

Cool game - solid concept/use of the theme and pretty satisfying to play. Nice use of tutorial text and good difficulty progression too. Controls were pretty good although the movement speed/acceleration was a little slippery IMO, took a bit of getting used to. Could use some more sound effects potentially - double jump, the big spiky blocks smashing, and it might be helpful to have a warning for before the gravity shifts, I got caught off guard a lot when that happened. I did seemingly get stuck on the edge of a block one time too, not sure how that happened. Still a pretty fun experience overall, nice work!

Backlight by Eleven Scute Turtle 2022-10-05T02:40:27Z

Nice, I like the graphical style & vibe. Would be better if the gameplay was more responsive though - it's hard to tell when your attacks are available again without an indication (I saw the player color change once but never again?) and enemies don't react on a single sword slash, which makes it hard to tell if it actually did anything - then they die before the 2nd swing animation reaches them, since presumably the hitbox appears immmediately. (Maybe make a faster slash animation?) Also the hitbox for the burst seemed to be bigger than the animation as well. Didn't seem to be much of a difficulty progression either - since there weren't too many enemies I never had a real reason to use the dash. Controls were fine but a little awkward since everything was on one hand - gamepad support would be great to have here. Still congrats on making a game, nice work!

Wait a sec by Drag0nator 2022-10-14T03:39:30Z

Nice - I feel like everybody had the idea of "do a bunch of warioware minigames in 10 seconds" but you actually did the damn thing! Generally pretty fun (and I really like the simple controls + keys displayed before each game) but the difficulty is a bit all over the place, a bunch of games are trivially easy and others are pretty hard to understand at first glance - no idea how to do sort the food, and put away the toys felt really weird to control. Also I had pet the kitty get stuck which was frustrating. Since you start over from the beginning on a loss and the more trivial games aren't super fun I didn't bother to try to finish the whole game, though I feel like I probably saw all the minigames across the few attempts I did. Might have been better to either let the player continue or have something like a lives system. Still super impressive to have made all these minigames, nice work!

ITTTNOALTSFATWWAMPTJBANCKSUE10S! by Fenrei 2022-10-12T03:09:30Z

Great concept! It was a bit frustrating at first (I was going to complain that the 10 second timer was too fast for this sort of gameplay) but a few minutes in I got used to it and it wasn't too difficult after that - the drinks feel simple enough that you can get the hang of making them fairly quickly (though I never quite got to the point of memorizing the recipes). The lecture was somehow both boring and weirdly compelling at the same time :P A bit hard to tell how detailed I was supposed to go on the notes but it worked out well enough in the end. Got 100% satisfaction and 11/12 on the test. As said previously some sound effects would have helped the experience a bit. All in all I love working at the guilty gear cafe, Birthday Train best drink/song don't @ me

edit: now I'm disappointed this isn't a bakery where you sell Magnolia Eclairs

LD52 — Harvest

Live Organ Harvest! by Remco 2023-01-18T04:32:00Z

Love the use of the theme and the music gives an appropriately spooky vibe. The controls/gameplay took me a bit to get the hang of though - mainly got hung up on the fact that you couldn't remove bits from the right side. As I was learning the game it felt easier to restart the whole game for a clean start, which is a little bit weird. Did appreciate the tooltips though, that was helpful to understand the goal. Also the highlight during placement made it a little bit difficult to figure out which way the piece was facing. Being able to cycle donors endlessly also made it feel a little simple to find the pieces you needed - still pretty fun once I got the hang of it though. Finished in 213s with 10 donors. Would be cool to see this with some progressively more complex tasks to do. Nice work!

Fading Souls by Erkberg 2023-01-24T03:14:08Z

Great concept and excellent atmosphere, love the overall vibe. Great use of audio cues as well. Gameplay felt a little bit simple at first, though once I realized I could play a little bit riskier to potentially save more souls things got a bit more interesting. Before that it just sort of felt like the devourers and I were just sort of doing our own thing :P My score was 56/37. Great work!

Star Harvest by Geckoo1337 2023-01-22T21:49:23Z

Nice, I like the old school feel of the graphics and music, and the concept is cool too. (Props for making a very small-sized game too, 117KB is quite impressive compared to all the giant Unreal and Unity downloads out there!) Player control/strategy felt pretty limited beyond just trying to click on a fast moving star so it feels a little more like a sandbox than a game but that's not a big deal. The game probably would have felt more satisfying if there was a sound for the explosions but it was still pretty fun to play. Never made it past level 6 after a few attempts but that was good enough for 3rd place apparently! Cool experience, nice work!

Little Dudes Planting Stuff so They Don't get Eaten by klianc09 2023-01-21T05:25:26Z

Nice! Cool concept and surprisingly engaging once I got the hang of it. Controls took a bit of getting used to (are all 3 buttons necessary? kinda feels like you could do more contextual controls with just one button maybe) but I definitely appreciated the gamepad controls. The desire path feature is interesting but of course a little annoying once you can't plant on it anymore. Not sure whether the helpers were worth it or just a resource drain. The carrot economy is pretty bad so once I got a 14 carrot request I was just done for, so that was frustrating. Still really fun overall, great work!

A Day in the Life of Death by DDRKirbyISQ 2023-01-22T21:28:06Z

That was incredible! Your games are all great but this might be your best ever. (And the best I've seen this jam as well.) The art and music are excellent and the story was so well conveyed, I'm super impressed. I even got a little emotional at the end. Loved the contrast between the soul harvesting and the rhythm gameplay and how that tied into the story, it's so cool to see that sort of thematic connection in any game let alone a jam game. Just an excellent experience all around, I'm so happy I got around to playing this. Amazing work!!

Harvest Goddess by yetanother 2023-01-19T04:19:28Z

Great concept and atmosphere, though it seems really hard to strike the right balance. The birds seemed to eat the wheat super fast so I couldn't really figure out the right rate to keep them away without losing them all. Tried 4 or 5 times and never had a successful attempt. Would be cool if there were something like a more circular ecosystem to manage. (Also I found it kinda funny that there were telephone poles in the background implying a modern setting yet the farmers still paid tribute to a goddess.) Still a cool experience overall, good work.

Sanity Farmer by deadgoodnik 2023-01-25T04:10:47Z

Really cool concept and I like the aesthetic, mood and sound design a lot too. I turned the lights off in my room to heighten the experience but I still wasn't especially disturbed or creeped out to be honest. I sort of expected some kind of progression or change if the game is supposed to be farming sanity from me, but it felt like pretty much the same experience the whole time. Made it to 14:48 before stopping. Would be cool to see something like this with more variety and player interaction (but I suppose the repetitiveness and lack of control is the point here). Still a really unique experience, nice work!

Harvest Construct Produce Destroy by oillen 2023-01-16T04:16:24Z

Nice, solid start for an RTS here. Good tutorial and the controls were pretty straightforward to use, though I would've preferred to be able to single click on a unit to select it, having to do box select for everything felt a little tedious. The main issue was the lack of pathfinding for units - units would get stuck on level geometry or buildings pretty often which made it really hard to move them around the map. (Technically it was possible to brute force units through obstacles though.) If you added pathfinding I think the game would be a lot more fun. Lots of potential here though, nice work!

Morbid by CursedEmbassy 2023-01-22T22:13:34Z

Cool concept, though fairly hard to understand how to play at first. With the orders page empty (aside from the $1500 thing at the bottom, was that the furnace upgrade?) it wasn't clear if I should actually try and harvest organs or not. Was able to use the scissors, but I didn't understand what the knife was for and using the fork was a bit finicky. One improvement could be to have more of a highlight for where you should click on mouseover or some kind of indication to help the player in the right direction. Would be cool to see this fleshed out (hehe) a bit more, nice work.

Dreamcatcher by 6smith 2023-01-27T04:01:14Z

Cool concept and I like the vibe and sound design. Was generally satisfying to play, though the circling mechanic was a little finicky sometimes and once I realized you could just mash left click to kill the nightmares the game became pretty easy. On my first playthrough I didn't realize there were a bunch of spawn points over to the right so I got pretty overwhelmed by nightmares that had already spawned. Fairly good platforming though some of the platforms are really small relative to how fast you could go. There's also a gap between one of the stairs and a seemingly connected platform towards the right side which I fell through a couple times. Still pretty fun overall, my high score was 34. Nice work!

Skin Birds by foxxy 2023-01-19T04:02:56Z

Not really feeling the theme but this is an excellent concept! Love the audio, the music and callouts were great. The tracking was a bit finicky but it was pretty fun once I got the hang of it - had to move a bit further away from the camera and also let my brain adjust to the sort of rotated nature of the aiming. Would be awesome to see a full rail shooter type of game with this system. My best score was 24.66. Great work!

Harvest Insula by Paul-Maxime 2023-01-27T02:55:13Z

Solid concept, pretty straightforward and simple but surprisingly engaging. There didn't seem to be a whole lot of meaningful strategy to which plants you would use (vs just using all your space efficiently) until you got to the bigger/more complex ones, but by that time the most important resource was actually my time and patience for clicking on every tile for harvesting. Ended up stopping around the star-shaped plant, felt a bit tedious to get enough money for the next one. Would have been cool to see more complex mechanics like synergy between plants or different terrain to make things more interesting. Still a cool experience, nice work!

YAHG - Yet Another Harvesting Game by Jvdwijk 2023-01-25T02:02:01Z

Definitely needs some gameplay polish but the core concept is pretty solid, and the level design and amount of content is impressive. Great music and the voice acting worked well for explanations, though I think some things may have been better conveyed in more of a visual or "show don't tell" kind of way. Also it is possible to get stuck and softlock in the upper area near the drawbridge before you get the jump which was a bit frustrating. Lack of checkpoints or a way to regenerate health was a bit rough too, I got the gun and then died in the next area. Still quite impressive for a jam game, nice work!

Harvest "Harvest Simulator" Simulator by spyranteros 2023-01-15T05:53:03Z

Nice! Love the concept, though I would've like to see the actual game incorporate the game dev theme a bit more. The controls were pretty bizarre and unpredictable honestly but that was its own interesting challenge in a way. Spawns felt a bit random, seems like my first playthrough had way more bombs early on - otherwise I could definitely feel the difficulty going up over time so it was still pretty fun and challenging. My high score was 71. Nice work!

Disorder by Zykra 2023-01-27T03:50:06Z

Cool concept, pretty satisfying to slam things around, though the level design was a bit frustrating in that a lot of blocks started right near the edge of the screen for me and it was finicky to get them far enough away to satisfy the level. Would be cool to have some more audio feedback, particularly on the dash since it was hard to tell whether the dash was working when you were in the middle of a bunch of blocks. Got stuck on level 11 with the magnet, there was a block that got jammed into some level geometry so I could barely move it. (Also I think the controls were backwards, magnet was seemingly on K for me?) Still a nice concept with a lot of potential, would be cool to see this refined a bit more. Nice work!

Dunix: Harvest of the Spice by Mika314 2023-01-18T04:53:31Z

I like the vibe and atmosphere, the AI stuff is an interesting touch. Graphics were pretty solid though the default setting was "epic" which was way too much for my machine and the menu to change it was a little bit finicky at times. Gameplay-wise it felt pretty sparse though, I definitely got lost after finding the first harvester and wandered around in the desert for a while before I found the intended path. Could use some more level design clues to lead the player to the next objective. I eventually just got chipped out by the enemies and died around the 3rd harvester, the game could use some way of regenerating health or more nuance to the combat to make things more fun. Still an interesting experience, nice work.

Necromancer's Garden by animawish 2023-01-24T01:19:30Z

Nice, cool concept and there's clearly a lot of content here. It was definitely tough to figure out what to do though. (I'm pretty bad at deckbuilding games to be fair.) I feel like through the process of one playthrough (which took quite a while) I had a vague idea of a strategy but my deck and garden were too much of a mess to actually implement it by that point - it felt pretty tough to get a real gold economy going, and there were so many coffins it just got overwhelming. Wish I had more space to plan out areas for rot coffins separated from actual plants. One thing that I found frustrating was the lack of the ability to pass when you had other actions you could do, like sometimes I was forced to harvest ivy which I didn't want to do and later I was forced to play one of the ritual spells out of order which made me game over, which was frustrating. Honestly feels like the game might be better if it were simpler (fewer plant types maybe) or at least have a proper gameplay-based tutorial that introduces mechanics one at a time. Still impressive for a jam game, nice work!

Scythefall by Carei 2023-01-27T03:13:07Z

Like the vibe here. Combat felt pretty fun in terms of gamefeel (nice screenshake and sfx) though the actual strategy was not that deep and felt a little too "jousty", like your attack range was about the same as the enemy's attack range so it felt a bit random sometimes as to who would take damage. Might be better with some more indication of when the enemy would attack. Had some situations where the enemies would just multiply out of control on a couple playthroughs so the balance feels a little bit random as well. Also the projectile cooldown was super long and I didn't notice the indicator until I read the comments here. My high score was 57, at that point I got lost and couldn't find any more enemies to fight. Still a pretty fun experience, nice work!

Hard Hat Harvest by Grif_in 2023-01-16T04:41:30Z

Cool concept (bit of a Factorio vibe) and the aesthetic is great, love the music. Took me a bit to get the hang of the controls and how to actually interact with things so a tutorial would have been nice. (Also maybe needs a way to deselect your current selection, I think I did some accidental moves/builds that way.) The map actually feels quite cluttered for how the game actually works once you get things going. It also wasn't clear how to actually get the blobbies to get set up on intended routes, like I didn't know if I was supposed to click on the thing I wanted or the destination or both - sort of had to brute force my way through making a logistics chain without really understanding how to get things to work. I actually had a big hat made with 20 seconds to spare and in a blobby's inventory and it just refused to actually drop it off at the delivery point at the bottom despite being next to it which was just so frustrating :( Still the game was engaging enough to actually get me to keep playing to that point, which is a good sign. With some quality of life tweaks this could be really awesome. Great work!

Space Farmers by BonzoMu 2023-01-15T05:44:27Z

Neat concept - pretty fun to shoot and upgrade for the most part though the asteroids were usually way too fast to react to and movement felt a bit awkward. Also I noticed that you can just mash left click to shoot faster, so it wasn't clear if the fire rate upgrade was worth it. Sometimes I seemed to take damage for no reason too which is how I died (maybe an asteroid spawning on top of you?). Without a way to get health back it's pretty tough. Still a cool concept, nice work.

Greenfinger! by TomasPraestholm 2023-01-11T03:36:37Z

That was awesome! I love rhythm games and you really nailed it here. Art, music, writing all top notch. Super fun too - maybe a bit too hard for beginners but I didn't find it too difficult. Just had some minor nitpicks about the gameplay: it feels a little weird to have the note lanes spread out so much, like there wasn't a natural single spot on the screen for me to look at, I sort of had to scan around a lot horizontally to keep up. Also since the scroll speed is fairly slow it was a bit difficult to sightread the more syncopated rhythms. Timing felt quite tight too, at least between miss & the next one. Still was super fun, managed to get 1st place. Overall an amazing entry, excellent work. Ska's not dead!!! :trumpet:

Look Closely! by Xamora 2023-01-27T03:37:27Z

Neat concept and a nice challenge, though not really feeling the theme at all. Was a little intense once I realized the characters could wrap around the screen, that made things a bit more confusing and difficult. Actually managed to get a score of 8, maybe some good guesses in there. Nice work!

LD54 — Limited Space

Cranedemonium by kuggenhoffen 2023-10-17T02:56:10Z

Great concept! For some reason I had a lot of trouble just learning the controls, I really wanted WSAD to be the horizontal movement instead of the arrow keys. (Gamepad controls would be a great addition BTW, probably left stick for horizontal movement, right stick for up/down/rotate IMO.) Plus the overall feel of the movement, particularly the rotation when you were carrying a crate, was pretty tough to get used to due to the slow acceleration. Got through the tutorial and level 1, level 2 was too tough for me to finish mostly due to the time limit and awkward starting position. Things like making the crane movement faster/more responsive, a more forgiving opening for the crates and a smoother difficulty curve between levels would help a lot with making it more fun. Physics stuff like this definitely has the potential to be really fun and satisfying. Nice work!

No Gloop, No Glory by Prakkus 2023-10-17T02:39:02Z

Pretty cool concept, growing the slime was pretty satisfying. The fact that you weren't much faster than the hero made it a bit difficult to do any interesting tactics, particularly with the last power. Also found it a bit frustrating that the traps didn't damage the hero - the hero was a bit of a damage sponge, so the whole pace of the game felt quite slow (except when I hit with the 3rd power, which was very difficult and rare). Would be cool to see this with some gamefeel tweaks like speed/health and maybe other kinds of enemies. Nice work!

Deckit by Rewzu 2023-10-17T01:58:45Z

Awesome! Great concept and use of the theme, and probably the most fun entry I've played so far. Definitely feeling a bit of Fall Guys influence too. I didn't quite understand how to play at first, but once I realized the strategy of switching to the next car to get more cars in the area it became super fun. Nothing tops the feeling of smashing another car into the ocean out of pure spite. Also was really fun to use the bus to block off the area right at the start of a wave, bus OP. Kinda funny that I still won my first attempt relatively easily despite botching the beginning, then my next run was somehow much closer despite me being much more intentional about strategy. Definitely would love to see this one expanded, different obstacles/area shapes could be cool (and multiplayer would be an absolute blast!). Great work!

Shmuptris by Blue Birman 2023-10-13T23:46:56Z

Super interesting concept, though the tetris and shmup aspects definitely clash with each other a bit. Linking your movement to the block movement was natural but led to getting stuck under blocks fairly often, and made it hard to place blocks and shoot enemies simultaneously. I was sort of trying to play proper tetris, though that was pretty hard and it actually wasn't clear whether I should have bothered (does making lines do anything?). Enemies also appeared and shot so quickly as to be unreactable, which was a little frustrating and basically made it a matter of time until you lost. Agreed that adding the ability to instantly drop blocks would have improved things a lot. Think my highest score was around 100 or so. Would be really cool to see this concept refined some more, nice work.

Witch Contractor 2 by alpacalypse 2023-10-17T02:24:54Z

Solid concept, though the gameplay definitely took some getting used to since it was so fast paced. It was a bit hard to figure out what to do at first, but once I understood the goal of getting to the circle I was able to find the fun of charting a path at the beginning of each level and picking up things along the way. The enemies and pickups didn't feel super impactful since you could just sprint to the exit and survive, and survival seemed like the biggest priority since it was so easy to make a mistake and die since the void showed up so quickly. My high score was around 22000. The core concept of "you get a few seconds to see the whole level and plan out your route" is quite cool, would be fun to see that expanded on maybe with some slower paced gameplay. Good work!

Space Knight by darzu 2023-10-17T01:42:50Z

Nice! Cool concept and the overall vibe works well with the theme. Controls felt pretty floaty (which I suppose is appropriate) but weren't too bad once I got used to them. Balance felt fine though it seemed potentially pretty easy to get too far from the ship and run out of oxygen given how fast it runs out (especially since I misread the ship O2 as personal O2 for the first couple minutes of the game). Eventually I ran out of things to collect and won, which was a bit of a surprise, I had assumed that I was just gonna die out in space :P Would be cool to see this with some more variety of obstacles or mechanics. Nice work!

Chemical Rakoon by Nougato 2023-10-13T23:34:39Z

Nice - fun platformer! Not really feeling the theme so much but the concept of getting new movement powers is solid, and I enjoyed the unique flying controls too. Great music as well. Level design felt a bit ambiguous or undirected at times, some of the levels felt like I was wandering around and stumbled onto the exit, then I got stuck on the level with the changing pipes. Still a pretty fun experience, nice work!

O-Line by m0zrat 2023-10-13T02:24:31Z

Awesome concept! Pretty fun and addictive too. Love the retro vibe and the music as well. Difficulty was a bit unbalanced at times, in particular the first wave after the beginning was really tough to deal with if you didn't prepare before they show up. Also had some times where the blockers would push a tackler into me really quickly which was frustrating. With some balancing of the different waves this could be even more fun. Think my best was 27 yards. Great work!

The Nowhere Place by saralizzieb 2023-10-13T00:34:39Z

Wow - awesome experience. Super creepy and evocative and I loved the overall narrative and characters. Great use of sound as well. Only issue I can think of is that it felt like there was a bit of a disconnect in the narrative between the intro text and the beginning of the gameplay. Super glad I found this one - amazing work!

LD56 — Tiny Creatures

Soot Story by blay09 2024-10-14T20:18:26Z

Quite an impressive amount of content for a jam game! Solid gameplay, the mining and exploration was pretty fun. Some of the interactions were a little finicky, like climbing, and I accidentally tossed a boulder into the furnace when trying to give it to the musclesoot which was pretty annoying. Also I got the scientist stuck in the floor when trying to hand over the lava bottle but thankfully I was still able to talk to them and complete the quest. Managed to get through the whole game but missed a couple of the dungeon items. (Seemed like the dungeon counter stayed at 0 the whole time too.) Still a pretty fun experience overall, nice work!

Space Oyster Mining Company by irwatts 2024-10-24T02:31:22Z

Nice concept and pretty satisfying to play, there's a level of polish that makes the game quite fun to interact with, especially the sound design. Felt pretty hard at first though - things are moving way too fast to parse the sorting mechanic at the beginning. At the end I realized I could just mash the shuck & clean buttons and just focus on sorting at the end, but maybe that tanked my efficiency or score somehow. I'd definitely recommend doing something like introducing the sorting mechanic gradually (ie all small pearls, then add medium and then large) rather than having the player do everything right off the bat, and probably reduce the starting speed as well. I feel like this would be really fun once you get good at it but the initial experience is pretty overwhelming. Also the fact that the sorter reset on every failed sort was a bit weird and just made things more confusing. Still this could be a very solid little game with some balancing and tweaks, nice work!

Creature Rehabilitation Lab by Anson Rutherford 2024-10-24T13:13:51Z

Cool concept, though pretty difficult to herd the creatures around. Seems like the food would disappear if I spawned a bunch of it at the same spot which was a little bit weird. Managed to get a trio match but got stuck after that, feels like a yellow/green and a green/yellow right next to each other is an impossible situation to deal with. Still a cute game, nice work!

The Rubber Room by Danial Jumagaliyev 2024-10-14T21:10:55Z

Great concept and pretty fun! The explosions were quite satisfying. I did find the rat grabbing and throwing to be a bit finicky, I think making the grab hitbox bigger and increasing the throwing power might make the game a bit more fun. I liked the basketball bit but never had enough time to make enough shots to get the reward. Overall the game felt a bit relentless, especially at the beginning as I was learning how to play, so I wonder if a more wave-based spawning system might make things better. Great intro and vibe too. Nice work!

LD41 — Combine 2 Incompatible Genres

Flying By Yourself by Stending 2018-05-15T13:40:42Z

This is awesome! At first I thought "well this is pretty basic, not getting the theme here" and then... :) Tons of clever stuff here, I loved the arrows on the reaper timeline :P Great music and sound design too. I wish the gameplay was a little more elaborate than just collecting/avoiding stuff, but it was still a great experience. In a weird way, this is maybe the most fun game I've played this LD! Awesome work! :D

Helion by srakowski 2018-05-01T03:32:15Z

Cool - even though the gameplay is minimal it's fairly solid. I wish there was some way to easily figure out prices at other stations, it felt tedious to try to go to different ones to see them so I didn't really bother. Would be helpful if there was some clearer indicator of where your ship is too, would help the player feel a bit more situated I think. Controls worked decently well (although strafe didn't seem to work?) and I might have preferred standard WASD/mouselook controls. Also some more reactivity on doing actions would help gamefeel, such as animations/sound when mining for example. Still this seems like a start to a pretty cool game, keep it up!

PataPata (Survival Rhythm) by seurimas 2018-05-13T02:26:19Z

Interesting concept though not having the songs in-game made things pretty frustrating, I had to constantly refer back to the instructions while playing. Just displaying the songs as part of the game UI would have helped a lot. The game needs a lot more feedback in general, like for when you successfully or unsuccessfully perform a song - a lot of times things seemingly didn't work and I wasn't sure if it was my fault or not. It also wasn't clear why I should rest or what the icons/colors in the UI meant. The rhythm aspect of the gameplay was clear enough, although you could get credit for being way offbeat sometimes. Would be cooler with some music & varied rhythms as well. This concept clearly has some potential but needs some UX/design work to really shine. Keep it up!

TBFTWorLD41 by joemid 2018-04-30T03:51:21Z

Well that sure was... something! I like the atmosphere, but it was hard to tell what was an intentional part of the experience and what was a bug - for example, after I died (I think I died anyway?) the first time, the camera got unlocked from the character and I could sort of control it but couldn't really tell what was going on. This happened very early on in subsequent playthroughs (maybe because I skipped through the intro?) In any case, I feel like abstract games like this need to clearly establish the operating parameters of how the player interacts with the environment and then go from there, otherwise it's just a bewildering experience. (Unless what I experienced was just bugs, or even if that's the whole point - understandable!) Anyway it was an interesting experience, I really appreciate seeing this type of weirder stuff in LD. Keep it up!

RootNote by djfariel 2018-04-28T21:16:52Z

Awesome! Great music. Interesting concept, though I expected the timing aspect of a proper rhythm game at first, so that threw me off a bit. The controls also were a little confusing - I tried to use a gamepad at first, but I expected up was Y, right was B etc so I got every note wrong and wasn't sure what was going on. Once I properly switched to gamepad mode everything worked though. Gameplay-wise, it was pretty fun, although doing a longer streak (ie putting off the attack) didn't seem to be worth it, which felt a little weird since I mostly just wanted to play those notes! It also wasn't totally clear whether hitting the enemy notes was worth it since they seemed to appear after I took the damage from the attack. Since they were harder to read than the normal notes, it was always a little frustrating and stop-start whenever they came up. Still pretty fun - I got as far as Alooker then gave up :P Nice work!

OUTLAW 🚗 MAYOR 🚓🚓 PANIC! by 01010111 2018-05-13T16:25:33Z

Wow this is awesome! Great graphics & music (love the vocals) and the gameplay is super fun. The basic gameplay is satisfying although bonking into the sides of the road was a little annoying, and it was a bit hard to orient myself relative to the minimap given the moving camera. Sometimes when spawning the cops would be right next to me, boxing me in and making it impossible to get away, which was frustrating too. The indicators at the bottom (where it was good to place buildings?) were pretty hard to parse at first, I didn't even notice it until my 5th attempt or so. Despite any issues it was still super fun, my best score was 900. Awesome work! :D

Dissident Manager 2018 by kernel-panic 2018-05-13T02:04:00Z

Interesting concept, though a bit disorienting at first since you get dropped right into the action and there's no map or anything to figure out where everyone is. Once I got the hang of it it was cool to figure out good hiding spots, but it had the weird progression of getting easier as time went on since I had fewer people to manage. Would have been cool to have a time you needed to survive for or some other objectives to complete. I had some intermittent lag on Firefox as well which made things a little frustrating but it was still playable. Still pretty fun, would be cool to see this fleshed out a bit more. Nice work!

A Tavern Life by Paula 2018-04-28T20:48:05Z

Cool concept, though the gamefeel is a bit lacking - there was enough of a delay between clicking on the beer icon and it being served that I wasn't sure if it was actually working at first. If there was some animation or sound right when clicking on it, and if the beer count decremented immediately, that would be a bit more responsive and feel a lot better I think. Also there were a ton of customers on the first day, seemingly impossible to serve them all, which was a little frustrating. With some UI tweaks and balancing this could be pretty fun, keep it up!

Discard by CruelMotivator 2018-04-28T04:21:07Z

This is awesome! I love the vibe and the concept - the simon says mechanic really helps you get into the game quick, and it just feels good to play. Great sound design too. Gameplay-wise, I wasn't sure why you wouldn't just throw the hardest thing possible at the other player at all times. I thought red = harder but based on the speed of some of the blue ones I'm not so sure. Maybe there could be some mechanic where if you do better you can throw harder stuff at your opponent? Either way this is great and I'd love to see more of this. Great work! :D

Virtual Pet RPG - Design, Explore and Battle with your Monster by Anizian Games 2018-05-04T02:29:02Z

Cool, I like the character creation bit! Gameplay-wise it mostly just felt like an RPG so I wasn't feeling the theme too much. Gameplay worked decently well, though control-wise I tended to get stuck on geometry a lot, which was exacerbated by the tight paths in the level design. Making it so you could slide more easily along walls would help there. This would be cool with some more mechanics, keep it up!

Lizards by jamioflan 2018-05-13T16:49:49Z

Cool, nice concept, good graphics & audio and the simulation aspects are pretty impressive. The rate of drilling was way too high though, it felt like I was just learning how to play the game and I was already getting crushed. I wish there was a sandbox level so I could learn the mechanics at a more leisurely pace. I would love to play this more if the difficulty were tweaked a bit. Nice work!

Boxing Surgery Simulator 2000 by ponywolf 2018-04-25T03:34:37Z

Great concept & presentation but honestly I found the gameplay to be fairly baffling. It was really hard to tell which phrases made a difference during the fight (I saw the different icons but couldn't really tell which ones were good and if they were having an effect), and it was tough to figure out which tools fixed which ailments in the surgery phase. (think I only figured out bandaid & stitches) Failing the surgery bit was so punishing and there was so little time to do it that it was really hard to figure things out. If not a tutorial, then some clearer feedback & slowing things down a bit would help a lot I think. Would love to see this with some tweaks. Nice work!

Unholy Holes by Alchemic 2018-04-25T02:47:24Z

Cool concept! For some reason it took me a bit to understand the basic gameplay (how towers could only go in holes), but once I did it was pretty fun. Wish the hitboxes for the holes were bigger though, any far-away shots seemed really tough to get. The dominant strategy seemed to be to just put red towers really close, blue towers weren't as good so there wasn't much of a reason to do anything else. Still a pretty fun game and the concept definitely has potential. Nice work!

A Type Of Rhythm by Space_man 2018-05-01T03:01:55Z

Nice! I always dig rhythm games. Great work on the music, having 5 songs of this quality for a jam is impressive. Gameplay was solid but got a little stale since it was the same rhythm the whole time. Also there wasn't much time to react & figure out when to start when a new word started - not a huge issue though until the last song. Seconding the recommendation for more sound/reaction when you hit notes. Not sure if it was just me but animals and places felt a little bit offbeat too. Still pretty fun, nice work!

Big Mood by ursagames 2018-05-13T17:27:04Z

Cool, I dig the concept and the doom-style MIDI music. The FPS gameplay was basic but functional. With the dialogue options, it sort of felt like I had to figure out which characters to trust, but there wasn't enough information on that front so I didn't kill any of them. Still didn't get the good ending though, I'm wondering if I skipped some dialogue on accident. (the "..." option doesn't imply "exit" to me, it implies that the character has more to say) I also got tripped up by having to click directly on the "talk" text. Still pretty fun to explore the story, nice work!

Gradioid by BeamKirby 2018-04-28T04:43:18Z

Hey I recognize that enemy pattern :P Really cool concept! I like the exploration mechanic and how the rooms still seem to make sense (enemy pattern-wise) when going through them backwards. Difficulty was fairly well balanced too. Pretty tough without a map though - I got as far as getting the phase shift then got lost and didn't know where to go next. It's a pretty big mental burden to try to remember all these different paths and previously-seen obstacles that I may be able to surpass with a new item. Still it was fun to explore, and this definitely has some potential with some quality of life improvements. Awesome work!

Caribbean Trains by Aviland 2018-04-25T03:06:30Z

Interesting concept & good presentation! The stylized graphics & ocean audio really add to the vibe. I like the idea but in practice maneuvering the ship was pretty difficult and a bit frustrating. The controls took a few minutes to get used to, and I wasn't sure why my cars after the first one wouldn't fire? Was there any point to picking up more cars? The difficulty was a bit all over the place too, the first ship I encountered completely crushed me then the next couple conveniently rammed themselves into my shooting car and sealed their fate :P Still pretty cool, nice work!

Black Horizon by Kristian David 2018-04-26T02:34:28Z

Cool concept but the drifty controls made it pretty hard to play, plus the path was a bit ambiguous at times, so when I would inevitably spin out of control it was really hard to tell if I was going the right way. Still this idea has some potential, keep it up!

Thrust Vector by pogo 2018-04-29T21:44:50Z

This is awesome! Great concept, use of the theme & graphics. The gameplay is really clever and I love the trajectory preview. It felt really fun to control the ship, I almost wish it played in realtime :P I would have really appreciated having the ability to rotate the camera though, it felt hard to get my bearings and the edges of the area came up fast. The AI wasn't terribly smart so it seemed a little on the easy side in a tactical sense, I only died because I screwed up and hit one of the ships. Would be cool if the enemies had the same physics, but I imagine that would be pretty difficult to implement their AI then. Kinda wish it was made up of shorter levels too, 30 turns is a bit of a slog when you're trying the game out for the first time. Still it was super fun, would love to see more of this. Awesome work!

Just bullet: A turn-based hell by zeu31 2018-04-29T23:30:52Z

Cool! I really like this concept. It took me a bit to learn how the bullets move, both because of their speed and how they didn't quite line up on each tile. The mouse controls felt a little slow, so maybe adding keyboard controls might help the game feel a bit better. Also it was a little tedious having to wait the boss to come all the way around, but it was satisfying lining up a bunch of shots to finally kill as it came down the right side. Would be cool to see additions like bombs or other gameplay mechanics. Pretty fun overall, nice work!

Survival Cannon by Ted Carter 2018-04-28T20:16:20Z

Cool concept! The shooting was really satisfying (nice sound design) and it was fun to explore the different crafting options. I don't think I ever found plants to restore my health though, and the fact that black blocks were the dangerous ones wasn't totally obvious from the gameplay itself. Would feel a bit better if there were a more obvious indicator that your resources increased, like a +1 or something in the corner. This would definitely be cool with some balance & UI tweaks. Nice work!

Not Yeti by MagonX 2018-05-04T03:33:05Z

Good use of the theme & good graphics! I found the gameplay to be a bit clunky though, it was hard to tell whether A/D actually changed your speed at all, the right-click didn't seem to do much, and I could seemingly never make it over a rock in one jump. The trees popping in also made it hard to see the rocks which was frustrating. Shooting the yeti was satisfying though!

Riff For Your Life by ed3187 2018-04-29T23:50:23Z

Nice! I love rhythm games, metal and horror so this is basically the perfect genre :D Solid, fun gameplay and the riffs are heavy. The rhythm of the notes to play corresponded well to the music too. The fact that the visual indicators for the notes weren't aligned visually made it a little harder to sight read, but as a veteran rhythm game player I appreciated the challenge - might make the game a bit less accessible to newer players though. I would've liked to see the walking mechanic or survival horror aspects make more of a difference in the gameplay itself, but it was fun as-is. I got 142.2m traveled and a score of 45270. Great work! 🤘

Protip, you can sing the title along with the chorus of "Run to the Hills" :P 🎵 run to the hills... riff for your life... 🎵

Fightin' Words - Real Typing Strategy by Eitrius 2018-04-25T03:24:20Z

Cool! Definitely took a bit to get the hang of but once I did it was really fun. I got a bit thrown off at the beginning thinking that the army on the left was mine. Everything being so small made it hard to figure out which way the individual units were facing, but eventually I got over that too. I wish there were a command to form a line without changing direction - in a couple of the levels (I think the one where you start out sandwiched between two armies) it kept on facing the army I didn't want to target. Despite these issues it was still a lot of fun to figure out each level like it were a little tactics puzzle. Maybe it's time to read up on my Sun Tzu :P Nice work!

Sneak To The Rhythm by BlakeMcDeezy 2018-05-13T02:47:58Z

Nice! Really cool concept, good music, and the intro is great. Pretty fun to figure out the puzzle elements, although I found it a little tedious to have to wait for certain guards to turn around, and it would feel a lot better if you could tap on the beat instead of having to hold down the key. I ended up getting stuck on one of the levels with 2 boomboxes and 3 guards. Still this is a really solid game, would be great to see more of this. Awesome work!

Hoop Tactics by MonstermanMFR 2018-05-01T03:14:02Z

Cool concept and I dig the old school FM music. I like the idea of the gameplay though in practice it's pretty slow, I think it would feel a lot better if you could use the mouse and had a quick hotkey to end a turn - it was pretty tedious to have to do a bunch of keyboard inputs to move and then end turn for every player. Still pretty fun though, would be cool to see this fleshed out more. Keep it up!

Good Night, Good Morning by Lachezar Hubanov 2018-04-30T00:00:36Z

Cool, I like the vibe. That giant person really creeped me out at the beginning! I didn't really feel that there was any overarching theme to the game, but I appreciated the atmosphere regardless. Nice work!

Wrong Priorities by Bela Bohlender 2018-04-30T01:49:12Z

Whew! That was pretty spooky. Nice atmosphere and I like the game-within-a-game mechanic. Think I got to level 7 before losing on the platformer. I almost wish I lost some other way, I feel like I missed out on some spooky stuff :P Even though cardboard is not super immersive in general, I definitely got scared by some of the noises & the lights going out. There didn't seem to be much happening in the room around level 4/5 though, some faster progression might have helped there. Still a cool experience, nice work!

Fight for the Mike! by Eiyeron 2018-05-13T14:30:50Z

Interesting concept & good graphics but hard to figure out at a glance. It was pretty hard to control, especially clicking on my characters, so being able to box select would help a lot here. Attacking also seemed fairly random so it was hard to implement any sort of strategy (attacking 2 on 1 for example). Still this has some potential, keep it up!

Pinball Gardener by KianaMosser 2018-04-26T02:55:06Z

Nice! Great graphics, solid audio and I love the concept. Could use some balancing though, it seemed like farming wasn't worth it since it lost money so I just played pinball - which is what I wanted to do anyway :P That aspect was pretty fun though the physics & geometry were a bit funky - most shots either ended up hitting the bottom bumper (which led to a drain super fast most of the time), or if I tried shooting the orbits, a lot of the time it went up the inlane & down the outlane which was frustrating. Were the orbit shots supposed to give you water or seeds? Didn't seem to work for me but it would've been cool if so. Would've liked to see have a score metric in addition to just getting money in order to survive. Still pretty fun, nice work!

We made a pinball game too btw, great minds think alike! :D

Left for Bread by GregK 2018-04-28T04:51:40Z

Nice! Good use of the theme. The platform destruction is an interesting mechanic but led to some weird deaths where I just fell into the abyss 3 times with no recourse. Might be cool to give the platforms a couple hits worth of HP. The platforming physics felt a little weird too, the acceleration took some getting used to. Still pretty fun, and I did beat it. Nice work!

Basketball Clicker in Space by ZachSarette 2018-04-26T02:39:37Z

Cool idea, though I would've liked to see some more basketball-related gameplay elements - as it is it's pretty much a standard clicker with a basketball theme. Also it feels like a lot of clicking to get to the first upgrade, and missing shots randomly was pretty frustrating early on. Would be cool with some more mechanics & balance (maybe be able to buy an upgrade after one made shot?) Still pretty cool, nice work.

SHIRO NO OJO by ROBOWARRIOR1982 2018-05-04T01:50:50Z

Cool concept, although I kinda wish there were more puzzle elements. The shooting mechanic was solid and fun. It wasn't clear if I was making much progress on increasing the princess bar though (I was playing on normal) so the game just sort of felt like it was going on forever. Would be cool to maybe break it up into shorter levels instead of being endless. Still pretty fun though, nice work!

Rhythm Racer by jkomie 2018-05-04T01:42:23Z

Nice! It's an interesting challenge having to pay attention to both sides of the screen at once. The rhythm gameplay was pretty solid, though it would be nice to have a little bit more feedback when you hit a note - most of the time I got greats but since the "great" text stayed up the whole time, it was hard to tell how close to the beat I actually was. Difficulty was pretty fair (and I appreciated the inclusion of a hard mode) though there were a couple of out-of-place hard sections in the normal levels. The music was good too, although the difference between level 1 and 2 was a little jarring. Pretty fun overall, would be cool to see more of this. Nice work!

On Thin Line by Lotus 2018-05-13T03:11:21Z

Awesome! Great music & solid gameplay. I like the mix of the two styles of rhythm gameplay, ie being in the right spot at the right time and hitting the button on the beat. The different colors represnting different instruments & later splitting off on their own was really cool too, even a little emotional! The difficulty curve was a little uneven though, there were hard parts pretty early on. Also the acceleration of the character was a little hard to get used to, especially for the difficult parts. I don't know if there was an issue with my controller, but sometimes the Y axis wouldn't return exactly to the center which was frustrating and caused me to miss a couple notes. I beat the boss on my 2nd try, but just barely - it was pretty frustrating when I lost my first attempt right at the very end, especially when it felt like I only missed a couple notes. Still it was really fun, I would love to see more of this. Great work! :D

Cross Word Shooter by celmer89 2018-05-13T16:40:34Z

Interesting concept, though some aspects made it frustrating, like the extreme fall rate of the shots. That combined with the fact that the letters closest to you aren't necessarily the ones you want to spell a word made things tough - these concepts are kind of in conflict, like it was frustrating to have to throw away a word I wanted to build just to survive. Also I had the same issue where some common english words weren't recognized (zip) and other non-words were (zo and li are words??) Still pretty cool, with some gameplay tweaks this could be really fun. Nice work!

Catchinko by Team Yarn 2018-04-29T21:24:18Z

Cool! I always like playing physics-based games. I like how you have just enough control to move in a general direction but you need to take the physics into account too - there were some cool moments where I was able to build up enough momentum to get yarn that previously seemed out of reach. My best score was 28. Nice work!

Cooking Mamba by Whirlwind 2018-05-13T01:55:47Z

A good start! The basic gameplay is solid, though it felt like there may have been a little lag between the visual display and the audio. Would be cool to see a more creative element, like different inputs are different ingredients, which you use to discover new recipes etc. Keep it up!