Cranedemonium by kuggenhoffen 2023-10-17T02:56:10Z ♥ 1
Great concept! For some reason I had a lot of trouble just learning the controls, I really wanted WSAD to be the horizontal movement instead of the arrow keys. (Gamepad controls would be a great addition BTW, probably left stick for horizontal movement, right stick for up/down/rotate IMO.) Plus the overall feel of the movement, particularly the rotation when you were carrying a crate, was pretty tough to get used to due to the slow acceleration. Got through the tutorial and level 1, level 2 was too tough for me to finish mostly due to the time limit and awkward starting position. Things like making the crane movement faster/more responsive, a more forgiving opening for the crates and a smoother difficulty curve between levels would help a lot with making it more fun. Physics stuff like this definitely has the potential to be really fun and satisfying. Nice work!
LD56 — Tiny Creatures (4)
Creature Rehabilitation Lab by Anson Rutherford 2024-10-24T13:13:51Z ♥ 2
Cool concept, though pretty difficult to herd the creatures around. Seems like the food would disappear if I spawned a bunch of it at the same spot which was a little bit weird. Managed to get a trio match but got stuck after that, feels like a yellow/green and a green/yellow right next to each other is an impossible situation to deal with. Still a cute game, nice work!
Space Oyster Mining Company by irwatts 2024-10-24T02:31:22Z ♥ 2
Nice concept and pretty satisfying to play, there's a level of polish that makes the game quite fun to interact with, especially the sound design. Felt pretty hard at first though - things are moving way too fast to parse the sorting mechanic at the beginning. At the end I realized I could just mash the shuck & clean buttons and just focus on sorting at the end, but maybe that tanked my efficiency or score somehow. I'd definitely recommend doing something like introducing the sorting mechanic gradually (ie all small pearls, then add medium and then large) rather than having the player do everything right off the bat, and probably reduce the starting speed as well. I feel like this would be really fun once you get good at it but the initial experience is pretty overwhelming. Also the fact that the sorter reset on every failed sort was a bit weird and just made things more confusing. Still this could be a very solid little game with some balancing and tweaks, nice work!
The Rubber Room by Danial Jumagaliyev 2024-10-14T21:10:55Z ♥ 1
Great concept and pretty fun! The explosions were quite satisfying. I did find the rat grabbing and throwing to be a bit finicky, I think making the grab hitbox bigger and increasing the throwing power might make the game a bit more fun. I liked the basketball bit but never had enough time to make enough shots to get the reward. Overall the game felt a bit relentless, especially at the beginning as I was learning how to play, so I wonder if a more wave-based spawning system might make things better. Great intro and vibe too. Nice work!
Soot Story by blay09 2024-10-14T20:18:26Z ♥ 1
Quite an impressive amount of content for a jam game! Solid gameplay, the mining and exploration was pretty fun. Some of the interactions were a little finicky, like climbing, and I accidentally tossed a boulder into the furnace when trying to give it to the musclesoot which was pretty annoying. Also I got the scientist stuck in the floor when trying to hand over the lava bottle but thankfully I was still able to talk to them and complete the quest. Managed to get through the whole game but missed a couple of the dungeon items. (Seemed like the dungeon counter stayed at 0 the whole time too.) Still a pretty fun experience overall, nice work!