FoonLudum Dare ExplorerLD40 → Enter The Labyrinth: 36 Chambers

Enter The Labyrinth: 36 Chambers

By studiokraze

View on ldjam.com

CategoryRankScoreCount
Overall9962.9325
Fun10902.4725
Innovation10492.4725
Theme10752.5424
Graphics8822.9125
Audio4703.1325
Mood4723.4024

Comments

ehnne 2017-12-06 12:52

The game gets quite interesting once you actually use a pencil and start mapping the level, but otherwise you may just wander between the rooms randomly until you get lucky ^^ A good addition for the future could be an in-game map that you draw yourself ? It could be fun and wouldn't force people to do the mapping outside of the game!

I'll also add a little problem I have with the sounds in general : the little interference sounds seem intended, maybe for immersion ? But I didn't quite like them in the end... Then the gong sounds are not that easy to distinguish, it could use more clarity. I still love the concept of needing to listen to the audio clue, compare with the mapping and figure out your next move! I'd love a more developped game on this prototype!

sarrixx 2017-12-06 14:48

Interesting concept for a game! I have to agree with @ehnne that the popping sounds were actually a bit intense in the end although they did add a bit to the atmosphere. And I also agree that an in-game map would be a great addition to this game. Nice entry though! Kudos!

rakart 2017-12-06 16:17

So I finished it without pen/paper but it was not the funniest thing. The game is cool, design is really good but I feel it lacks a bit of gameplay.

Audio did not bother me, it was pretty good actually. The mood was also really well done. I don't really see any relation to the theme.

Congratulations on the entry tho !

sg-alin 2017-12-06 16:46

it's fun.

bitsandcrafts 2017-12-10 12:16

Nice mood with the graphics and audio. Good job.

hiki911 2017-12-10 18:31

even after realizing what's going on and how to play the game i want to say that it has lack of feedback for user input. Maybe it's a good idea to show some interaction cursor when user focuses on red doors, also IMO character could move a little bit faster. interesting concept, but require more polishing. It doesn't feel as fun as for example Antichamber.

adhesion 2017-12-10 20:15

Cool vibe - I like the graphical effects and the sound design, and the audio cues were a nice touch. I made it out once but the gameplay/text puzzle weren't compelling enough to keep me playing the game. Seconding the idea for being able to map it yourself in-game, that would definitely be cool.

kodiqi 2017-12-11 06:23

The atmosphere of the game is good, even though the graphics and audio are fairly minimal. The gameplay is quite simple, so I feel it needs something to give the player some kind of agency within the world, rather than just repeated attempts until they memorise (or stumble upon) the correct path. A game like The Stanley Parable uses the narration to do this. You could do it with text instead, as recording the voice within a jam timeframe would be difficult. Otherwise, even a tally of your failures would give the player a bit more feedback and sense of investment into the game, making them want to reach the end more.