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Enter The Labyrinth: 36 Chambers
Enter The Labyrinth: 36 Chambers
By studiokraze
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 996 | 2.93 | 25 | |
| Fun | 1090 | 2.47 | 25 | |
| Innovation | 1049 | 2.47 | 25 | |
| Theme | 1075 | 2.54 | 24 | |
| Graphics | 882 | 2.91 | 25 | |
| Audio | 470 | 3.13 | 25 | |
| Mood | 472 | 3.40 | 24 | |
Comments
ehnne
2017-12-06 12:52
The game gets quite interesting once you actually use a pencil and start mapping the level, but otherwise you may just wander between the rooms randomly until you get lucky ^^ A good addition for the future could be an in-game map that you draw yourself ? It could be fun and wouldn't force people to do the mapping outside of the game!
I'll also add a little problem I have with the sounds in general : the little interference sounds seem intended, maybe for immersion ? But I didn't quite like them in the end... Then the gong sounds are not that easy to distinguish, it could use more clarity. I still love the concept of needing to listen to the audio clue, compare with the mapping and figure out your next move! I'd love a more developped game on this prototype!
sarrixx
2017-12-06 14:48
Interesting concept for a game! I have to agree with @ehnne that the popping sounds were actually a bit intense in the end although they did add a bit to the atmosphere. And I also agree that an in-game map would be a great addition to this game. Nice entry though! Kudos!
rakart
2017-12-06 16:17
So I finished it without pen/paper but it was not the funniest thing. The game is cool, design is really good but I feel it lacks a bit of gameplay.
Audio did not bother me, it was pretty good actually. The mood was also really well done. I don't really see any relation to the theme.
Congratulations on the entry tho !
sg-alin
2017-12-06 16:46
it's fun.
Nice mood with the graphics and audio. Good job.
hiki911
2017-12-10 18:31
even after realizing what's going on and how to play the game i want to say that it has lack of feedback for user input. Maybe it's a good idea to show some interaction cursor when user focuses on red doors, also IMO character could move a little bit faster. interesting concept, but require more polishing. It doesn't feel as fun as for example Antichamber.
adhesion
2017-12-10 20:15
Cool vibe - I like the graphical effects and the sound design, and the audio cues were a nice touch. I made it out once but the gameplay/text puzzle weren't compelling enough to keep me playing the game. Seconding the idea for being able to map it yourself in-game, that would definitely be cool.
kodiqi
2017-12-11 06:23
The atmosphere of the game is good, even though the graphics and audio are fairly minimal. The gameplay is quite simple, so I feel it needs something to give the player some kind of agency within the world, rather than just repeated attempts until they memorise (or stumble upon) the correct path. A game like The Stanley Parable uses the narration to do this. You could do it with text instead, as recording the voice within a jam timeframe would be difficult. Otherwise, even a tally of your failures would give the player a bit more feedback and sense of investment into the game, making them want to reach the end more.