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StudioKraze

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥TurnKeejam11352.852.332.453.084.103.042.383.12
202148Deeper and deeper👥Phazer Punkjam3.443.382.833.163.503.943.55
201740The more you have, the worse it isEnter The Labyrinth: 36 Chambersjam9962.932.472.472.542.913.133.40
201738A Small WorldSGS17jam
201637One roomGHOZZTZ [prototype]jam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by StudioKraze

LD35 — Shapeshift

Panzerantix by CptDustmite 2016-04-17T13:09:00

Awesome. Love the look of it. Colour palette is great. Reminds me of Aliceffekt's colour palette.

Managed to complete it. Only came across one bug (on level 5 or 6 my turret and mine sweeper didn't show up on the tank). Otherwise smooth from start to finish.

My only suggestions: Felt the comedic tone of the writing didn't suit the rest of the tone of the game. A more serious sci-fi tone would be good. A 2x speed option (or just speeding up the turns by default). And an awesome soundtrack of course (not expected within jam time limits).

Overall I reckon it has great potential to be a full game, and would work well on mobile/touch.

LD37 — One room

One Way Out by Broxxar 2017-01-06T01:30:00

Cool music and atmosphere overall. Controls seemed to work well. Ran sluggish and didn't go full screen for me (kept the windows taskbar at the bottom), but that could be my laptop. Like the concept, but I wasn't smart enough to solve the puzzle.

One Way Out by Broxxar 2017-01-06T03:54:00

Ignore that comment about full screen and the task bar staying. It does seem like an issue with my laptop.

GHOZZTZ [prototype] by Studio Kraze 2017-01-06T01:12:00

Thanks for checking it out Broxxar. Valid point about the description. I had hoped putting "missing almost all features" might have been enough, but sounds like I would have been better off describing exactly what is in the game at the time of submission. I've since continued to develop it, so hopefully it will be a finished game eventually.

LD38 — A Small World

ChronoCombat by omarshehata 2017-05-20T01:25:31Z

It's an interesting concept. The closest I can think of to this would be Superhot (not that I've played Superhot). I'm just not sure how you can win without luck. The gameplay needs some form of restrictions or signals that could give the opposing play some boundaries in which to predict where the player might move next. If you can figure out how to get the main mechanic to be more based on strategy than luck then you could be onto a quite innovative game mechanic here.

Hibernaculum by redpanda 2017-05-20T01:42:44Z

I also created a snow globe game, but didn't get as far as your team. This was a very complete experience. It has an innovative control method, but unfortunately the controls made it frustrating. Especially the globe turning. It has nice graphics and music. I think perhaps with a traditional control scheme and a focus on the puzzles, it has potential.

SGS17 by StudioKraze 2017-05-16T03:32:17Z

Heya, thanks for checking it out. It literally is just a "walking simulator" in the game jam version. I did have additional gameplay components I planned to implement but didn't have time. If I develop the game further (under the tentative title "Lacuna"), I'll certainly add more gameplay to it.

LD51 — Every 10 seconds

Catreams by firellon 2022-10-15T12:45:54Z

Great pixel art graphics. Good music. Struggled with the gameplay a bit.

Played on my stream: https://www.twitch.tv/zedkraze

TurnKee by StudioKraze 2022-10-15T14:56:38Z

@martenscedric Yeah we pretty quickly realized once we had a playable version of the game that 10 seconds was too long for the timer, but to keep true to the theme, we left it at 10 seconds for the jam version. Without the 10 second theme constraint we have made the turns more snappy so it doesn't feel like you are waiting around for your next turn. We may change the timer in a post jam version, potentially 3 or 5 seconds. Would take some playtesting to get it to feel right. I guess it's a symptom of the theme being so specific time wise.

In regards to source code, we entered the Jam, not Compo, so no source code required.

TurnKee by StudioKraze 2022-10-16T02:58:53Z

@yword Thanks for playing through all the rooms despite the slow timer! Those are some apt references. The game has some Binding of Isaac influence from a design perspective, which Isaac is influenced by old skool Zelda. After a while TurnKee did seem to have similarities to NecroDancer, but without the beat matching.

@pickens-inc Certainly there was various features missing from the jam version that we planned but we didn't have time for, that would potentially make the game more interesting from a gameplay perspective. The music was a last minute addition. Wasn't enough time to focus on sound as a two person team. I prefer to use something I create than stock music, even if unfinished, to set a tone. I think the music would have been less of an issue had the gameplay been faster. Everyone does game jams for different reasons. For me I find there can be too much an emphasis on trying to have some finished product in a few days. I'm more focused on experimenting or setting a basis for a potential full game. Games are made in a few years, not a few days, so I try keep that in perspective. I think abandoning a game idea mid jam is risky. I wouldn't have wanted to, as I think the concept behind TurnKee has some potential, it would just take a lot longer than a few days to get it feeling right, so I wanted to see what we could get done within the time limit.

TurnKee by StudioKraze 2022-10-18T01:39:33Z

TurnKee - Post Jam Update:

A new post Ludum Dare game jam version is now available called "Speedee Edition".

Introduced 3x turn duration modes...

Speedee mode - 2.5 second turns

Normee mode - 5 second turns

Jamee mode - 10 seconds turns (the original game jam turn length)

The main game music has been extended plus other minor tweaks.

You can download Speedee Edition (or the original Jamee Prototype) from https://studiokraze.itch.io/turnkee

TurnKee by StudioKraze 2022-10-19T01:03:50Z

@justcamh 10 seconds definitely felt forever, which we knew early in development, but for the jam version we wanted to stay true to the theme, know we would change the timer length after the jam. Obviously the post jam Speedee Edition rectifies this somewhat with different timer options, but would likely take a lotta playtesting to find the exact right time. I guess the issue is if you make the turns shorter than 2.5 seconds, it's getting close to just being a real time game instead of turn based. Certainly with more content/features it could make the the time turns take feel more worth it, if the decisions for moves are harder to make. Yeah the hearts in the UI could do with some tweaking and shrinking. I do like the idea of there being ways to do a pacifist run, but that should be by choice.

@euler-moises Yeah there was def more plans for the game, but not realistic to get done in time. The coins hint at that one of the features we planned was to have a shopkeeper for upgrades, potentially at the end of levels(which would be where an item system would come into play).

Tenjutsu by deepnight 2022-10-18T16:20:31Z

Super slick and polished. Great graphics, in particular the animations. Pretty innovative gameplay mechanic, however I didn't particularly enjoy the mechanic, but this theme was a very tricky specific one to work with.

Played on my stream: https://www.twitch.tv/zedkraze

RED RINK by Simon Rahnasto 2022-10-15T13:11:21Z

Awesome graphics. Good music and concept. Reminds me of Tape To Tape. Super polished for just a game jam. With some controls tweaking could be really good.

Played on my stream: https://www.twitch.tv/zedkraze

Smack Demon by Firebelley 2022-10-18T14:29:13Z

Pretty slick, quick game. Was a bit confused at time as to what was happening. Didn't seem to fit the time theme.

Played on my stream: https://www.twitch.tv/zedkraze

Sunk Cost Fallacy by Mara 2022-10-18T15:53:47Z

The hidden object nature of the game has potential but I found the 10 second timer way too short. This is a symptom of the rather specific theme (I had the opposite issue with my game, where 10 seconds was too long).

Played on my stream: https://www.twitch.tv/zedkraze

Cursed Kingdom by Majadroid 2022-10-18T13:34:57Z

Good game, but obviously the game has nothing to do with the theme.

Played on my stream: https://www.twitch.tv/zedkraze

Night At The Orphanarium by michaelaranda 2022-10-18T16:04:13Z

Pretty funny game. Controls need some tuning. Felt a bit like skating on ice. Pretty cool plasticine animation style looking graphics.

Played on my stream: https://www.twitch.tv/zedkraze

10 seconds checkmate by Persegan 2022-10-18T13:54:30Z

Great graphics. Slick survivor like game.

Played on my stream: https://www.twitch.tv/zedkraze

Poda Wants a Statue by Doot 2022-10-18T14:47:00Z

Super polished game. Looks ready to release on mobile. Aesthetic is consistent. Gameplay is good.

Played on my stream: https://www.twitch.tv/zedkraze

Sailing through life by Chase of Bass 2022-10-15T12:26:58Z

Cool mechanic. Gameplay distracted from the story, so I think you would either want to commit to one or the other, either focus on the gameplay or have it more story focused. Dig the minimalist graphic style.

Played on my stream: www.twitch.tv/zedkraze

AllegroRPG by DrSmey 2022-10-15T13:26:32Z

Cool aesthetic. Similar concept to my own LD51 game. Found it a bit hard. Maybe the timer is too short (opposite problem to my game where the timer is too long). Adding suitable music would really set it off.

Played on my stream: https://www.twitch.tv/zedkraze

Please don't litter by KenForest 2022-10-18T15:22:30Z

Quirky cyberpunk game. Twin Peaks x Deus Ex. Awesome aesthetic and atmosphere. Garbage collecting was kinda tedious so didn't see it through to the end even though I was intrigued. Would love to see a lofi cyberpunk narrative walking simulator in this world.

Played on my stream: https://www.twitch.tv/zedkraze

Lighthouse by rickylee 2022-10-15T12:37:13Z

Cool atmosphere. Mechanic for the theme was good. Dig the minimalism of the silohetted voxel graphics. Boat was a bit clunky to control, but that might be on purpose.

Played on my stream: https://www.twitch.tv/zedkraze

Every 10 seconds, mother comes in by lustdante 2022-10-15T13:40:57Z

Cool gameboy-esque graphics. Funny concept. Gets repetitive quick, but fun for a few mins.

Played on my stream: https://www.twitch.tv/zedkraze

Perihelion by Fuse in a Bowl 2022-10-15T12:55:28Z

Dig the aesthetic. Cool concept. Reminds me a bit of End Is Nigh.

Played on my stream: https://www.twitch.tv/zedkraze

10s To Decide by Rob6566 2022-10-18T13:00:44Z

Some good gameplay, though a bit hard to know what was going on with damage and such. Having the fast forward mechanic was a good workaround of the 10 second theme. Would be good to have 2 speeds for the fast forward as the fast forward was maybe a bit too fast.

Played on my stream: https://www.twitch.tv/zedkraze

Nua by Cayurr 2022-10-18T12:41:46Z

Nice graphics. Similar-ish concept to my game. Theme was a bit of stretch as it wasn't real time based (instead it was action points essentially). Was a bit confused as to why the player warps to new maps once time points run out.

Played on my stream: https://www.twitch.tv/zedkraze