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AllegroRPG
AllegroRPG
By drsmey and Noctiluca
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 98 | 4.06 | 33 | |
| Fun | 169 | 3.90 | 33 | |
| Innovation | 132 | 3.91 | 33 | |
| Theme | 136 | 4.17 | 33 | |
| Graphics | 135 | 4.30 | 33 | |
| Audio | 404 | 3.45 | 33 | |
| Humor | 755 | 2.50 | 28 | |
| Mood | 416 | 3.61 | 32 | |
Comments
What an amazing game! I love the Pico-8 aesthetic! Losing a character makes the game a little bit easier because there is less hero to focus on, but you lose gameplay mechanics, so it is really well balanced! I like it a lot! Really nice, huge gg!
faust-mi
2022-10-04 14:38
What an nice game!
2022-10-04 15:58
Amazing game! It was fun to find the nuances in the game and getting used to the characters to utilise their abilities better! Really busted my back tho with the anxiety! loved it! ggwp :)
rainsong
2022-10-04 16:10
Nicely done. Interesting game mechanic. :)
rpgfaker
2022-10-04 16:58
Heyyy a pico-8 game! Always happy to see one of those. Your design for the game is amazing, this has got to be one of the most fun games I've played for this jam. It all flows really well and feels like it could be expanded easily. Awesome game, great job!
austin
2022-10-04 16:59
Very pleasant game. I actually lost most of my members due to not understanding to play. Then I only had my nurse left and was just trying to get the enemies to team kill each other. It was glorious.
Cool blend of turn based combat and fast paced combat. The art was nice, great aesthetic and mood. Nice game!
Took me one try to really understand how to play it but after that, it really is very fun to play, stressful, but fun. The balancing was also really on point(i survived the last wave with only the nurse still alive). The graphics and the sounddesign are very cool aswell, good job!
eugenik
2022-10-04 22:02
Really well made game, great job! :smile:.
Super cool like-tactics game. It reminded me a lot of FF Tactics. Really good! On my winning run my valkyrie died and I couldn't figure out why. When things get chaotic some of the hits become kind of hard to read. I also don't think I fully understand enemy hit behaviour. I really enjoyed the chaotic tense parts initially, but as the game dragged out, especially with just the nurse and fighter, it got to be a bit of a drag. I still enjoyed it - but gosh did some of those guys take a lot of hits. Really well done!
Good turn based game, so to speak. Took some time to understand but finally figured out what to do. Will do better next time.
really good job, the gameplay is really addicting and it's giving into the breach vibes, so much content for 72 hours!
sohei
2022-10-05 16:27
Nice mix of turn-based rpg and the 10 second theme. Surprisingly it plays smoothly. Controls seemed to become an obstacle at the first glance, but they are not. You can operate three person squad pretty quickly and precisely. This is a fun game. Good fob! I like the pixel art graphics, splendid minimalism.
bea
2022-10-05 16:44
I liked the tight simple aesthetic and simple but understandable combat abilities. I did find that once I got down to just the solider, it was relatively easy to just run around the map and not get caught. Still, a rad little game that seems like it could be a foundation for something much more involved!
cayurr
2022-10-05 19:53
Really loved playing this, I was a bit hesistant of the controls, but after 2-3 turns it catches on fairly easily! Loved the art! It constantly kept me on my toes trying to figure out what the best strategy each turn was. Great job
Amazing game, so much fun to play, it really forces you to think ahead and strategize, and it looks really pretty too!
bluesand
2022-10-06 14:28
Very interesting game! The enemies slowly approaching with the count down made me feel very tense, great gameplay experience! I really like your pixel art, great design!
aurel300
2022-10-09 19:46
Great game!
It took me a second to understand what to do, and for example that I should be attacking the place where the enemy will be, not where they are. Once I got it it was pretty fun, a little bit frantic when there were many enemies on screen.
Although the visuals were mostly clean and not trying to cram too much information on screen at the same time, I would have appreciated a little bit more guidance when starting. Also were there meant to be items in the game? I can't figure out what the three tiles just below the game area represent.
When I lost one of my units (the soldier), I felt the game actually became easier: the overhead of managing one more unit was not worth its abilities, it seemed :)
I do not know intentionally or accidentally you made the Valkyrie character on the playing field similar to the main character from Hyper Light Drifter, but for this you special respect)
Безымянный1.png
Overall, the game feels like an Into The Breach game in real time. The idea itself is interesting and the swift decision making feels exciting. But at the same time with the increase in opponents only using the pause can plan moves, as purely physically did not have time to do the management. The result of this in one of the sessions was catch-up, where I just ran away in a panic nurse with one life, from time to time once every 10 moves firing or heal. Still lost) It also seems to me that you can still diversify the patterns of behavior of opponents to avoid such a run, such as units that run to the end of the line.
Безымянный.png
Wrap from one end of the row to the other was a cool game design decision, but I think it makes sense to leave the active cell in the same line rather than going higher/lower, which will save players time.
Безымянный4.png Безымянный5.png
I encountered one bug where a zombie was standing at the edge and wouldn't move, even when I was standing next to him and he was pointing to the square where he would go next.
Безымянный2.png
Not sure about the feedback on the next suggestion, as I may not have figured out how to take advantage of it. Outside of the location, there are several cells at the bottom with an attention point that you can't get to in any way, but the color palette shows the opposite, that you can get to it to get bonuses.
Безымянный3.png
As with the other participants, I will warn you that my English is terrible and I didn't want you to think I was thinking in any bad way. I really enjoyed playing and the twenty minutes flew by like the blink of an eye. I realize that my feedback seems like a review for a full game rather than a prototype for a jam, but I sincerely wish you would bring your project to a release game on other platforms. All the best!
I couldn't beat this one. This game spams 1 million enemies just like Hourglass Outlaw. (https://ismaelrodriguez.itch.io/hourglass-outlaw) The game became so fast that I couldn't think of what to do.
Cool aesthetic. Similar concept to my own LD51 game. Found it a bit hard. Maybe the timer is too short (opposite problem to my game where the timer is too long). Adding suitable music would really set it off.
Played on my stream: https://www.twitch.tv/zedkraze