Fog Forest by Tero Pulkkinen 2022-10-04T21:57:16Z
Gamedev technologies are yet to be opened in this entry.
Foon → Ludum Dare Explorer → Users → Sohei
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | SAVE MY KNEES! | jam | 98 | 3.96 | 3.71 | 3.57 | 4.25 | 4.46 | 4.04 | 4.10 | 4.00 |
| 2025 | 57 | Depths | 👥 | It's madness, my dudes | jam | 131 | 3.96 | 3.58 | 3.90 | 4.35 | 4.71 | 4.01 | 3.81 | 4.08 |
| 2023 | 52 | Harvest | 👥 | IRON HARVEST | jam | 405 | 3.50 | 2.89 | 3.47 | 4.04 | 4.43 | 3.84 | 3.71 | |
| 2022 | 51 | Every 10 seconds | 👥 | Space Frontier | jam | 292 | 3.80 | 3.27 | 3.34 | 3.62 | 4.36 | 2.88 | 2.87 | 3.90 |
Gamedev technologies are yet to be opened in this entry.
Inconsistent graphics breaks the immersion for me. Though I respect the monster designs and sprites very much. Lol, the voice acting is cool! Overall, this is a fun game to play with consistent game mechanics. Switching between characters felt natural.
Overall this is a decent game. Pocko is cute and adorable character. Game pushes you to make quick decisions, which is good for dynamics. On level 5 game crashes. Flow could be better, if the color of the text and flags would've been more contrast. As an artist I love the bushes. )
Good challange. Flexibility of actions gives control over the game. I feel satisfaction when I snipe the correct ghost out of the group. Good job!
Didn't really get the point why you need to move anywhere. Just sitting on the planet and shooting all around is enough to succeed. Things becomes boring after the 50th wave. For a 72 hour challenge this is a solid entry. Great visuals! I think you have big potential to upgrade the gameplay later.
I don't really like the art style, but the idea is brilliant. Best theme implementation so far. I had tons of fun shaving peoples beards.
Veery dark and depressing theme. My mental health is disturbed. You are a master of horror atmosphere.
Those huge ogres are scary!
The dynamics in this game is top tier. I had tons of fun firing explosive bullets everywhere. I feel a bit down that I can't download a standalone executable. Definitely would add this entry to my GameJam collection. I'd pay money to play such game if you ever decide to make it a to a bigger project.
@bugord @maxds98 oh! very much thank you
I couldn't launch on my old lil laptop. 8'-(
@keip oh! thanks for the hint!
Yep. This project is worth playing to the end. Reloading is long, but there's so much running to do in the meanwhile. Chasing squads are so scary and dangerous. Even if they're armed only with the muskets. Like!
The concept is innovative. And the controls are fun to play with. I feel big potential in the game. Very excited about the music and blacksmith sounds. The mood is excellent. In the browser version the game sometimes freezes on my laptop.
Interesting theme. I'm amazed how people come up with such unthinkable ideas. This game has potential, had fun playing it. Love the art, btw! )
Quite unique entry. The challenge is strong, but fun. Sound fx is really extraordinary and the visuals match the mood. I love explosions. Great game!
Yes, the Pacman vibe is strong in this project. I like how situations comes from bad to worse every 10 seconds. Those enemies gets me cornered no matter how hard I try to survive. ) Good challange
Thanks for a 3D entry in this jam. The game feels mean with unpredictable terrain movement. Making precise hits is a struggle with the bullet physics. Really like the yellow ball-dude.
I couldn't beet the game. The easiest puzzle is connecting puzzle. Others are just impossible to beat in 10 seconds limit. Very hardcore. Nice visuals though! Respect to the artist. Sound effects are nice too.
Yep, this is a fun game to play. A bit plain graphics but everything is understandable and creates perfect mood for the restaurant theme. A bit harder challenge would profit the game. The main obstacle it the learning curve, and once you get it - it's an instant win.
Fluent controls is a necessity for this type of game. Casimir doesn't jump when I want him to jump and get stuck in all kind of places. Platform jumping was a struggle with controls. The character is very cute though, I feel the urge to to cure him.
Amazing visual style and very good sound design. Gameplay is a bit dull. And I don't like current animations. Overall the game has big potential if it wasn't for 72 hour limit.
Very good puzzle game. It's impossible to think out a good rout on the go, so thank you for putting a pause option. I make a screenshot of the layout and draw a smart scheme later in the graphic editor. Making proper loops gives satisfaction. So far this is the longest play, throughout the whole game jam. Very deep and interesting challenge. My brain is happy.
The idea is really interesting. Please, continue developing a game. A better graphics and a better ui could pull more out of the concept. The road map made this game deep and put a scope for a long play.
Nice mix of turn-based rpg and the 10 second theme. Surprisingly it plays smoothly. Controls seemed to become an obstacle at the first glance, but they are not. You can operate three person squad pretty quickly and precisely. This is a fun game. Good fob! I like the pixel art graphics, splendid minimalism.
The game is very funny! Little racoon is so adorable. Great visuals and solid gameplay. Thanks for participating, you've done a great job in 72 hours. I'll keep this entry in my GameJam library.
The game is designed for high resolutions and don't work well with my 1366x768 laptop. I love the game theme and the gameplay. Mouse in a tuxedo looks adorable. Good potential for further upgrades.
Addicting gameplay. Each play feels differently. Great entry, I'll keep it my library.
Endless arcanoid without any possibility to lose. If you can't lose, this is not a game, imho. It's a sandbox, or a meditation tool. I lack score. I lack dramatic consequences for losing a ball. Ball physics is also strange. The ball can move reaaaallly slow, which feels strange. Nice graphics!
This is a fun game to play! Enjoyable. We had a similar idea, but at the end decided to stick to the space theme. IMHO, the receipt sheet could've been bigger. And the mouse controller definitely is not quick enough for the process. I have plugged graphic tablet to keep up with the game pace.
Too bad you've deleted the link. The screenshot is promising and appeal to my liking.
It was hard to understand the concept for a non-programmer. The hardest thing is getting the scope of coordinates. I assume the gameplay supposed that player has to build large graphs with complex logic. I ended up making a short command branch and just change coordinates every tick. This is not fun.
As a pixel artist I give you the highest score for the graphics. The starting screen sets the mood perfectly. Surprisingly, it was very easy to remember the order while handling escaping cats. Much appreciation for the tutorial section. So much work for my understanding. I feel loved.
This is very fun idea. Spamming 'I' button leads to easy winning. Perhaps some kind of cooldown mechanics could be used to make a bigger variety of situations.
This game has some bugs, like crushing when pressing E before 3 sec limit. The cursor in the main screen is not centered. You expect to point on the button with the white dot, but the active zone is on the upper border. Pixel characters are nice, but bullets needs more contrast. They are not visible against the background. The best thing in the game is the sound that warns you about the low time counter. Nice entry! With some polishing it will become a good game.
The art has potential. The gameplay is strange. You just walk around and put towers on unknown condition. After a while the game fell into infinite loop of upgrade choices. Unfinished project. Please, try to finish all the planned features to show the potential it contained.
Rincewind is this your hat? ))
A game for the meditation. I feel relaxed and resting.
The game gave me the impression that this is your first project ever. Congratulations for having it finished. It's a big step on the long road of a game developer. The project is playable, yet I've got the feeling that you didn't make all the planned features. As a pixel artist, I feel bad looking at the inconsistency of the art. Different scale for various sprites is a redline you shouldn't cross.
Amazing concept, but boring gameplay. My finger is tired after 5 minutes of spam-clicking. Respect for collision model.
The balance is broken. I couldn't find a to progress in the game.
I couldn't run a game. It crashes. Error module: StackHash_5932
Just10MoreSeconds_crash_report.jpg I couldn't make it work on Windows 8.1
I've lost the game, but the play was satisfying. Very good game! I'll recommend it to my friends.
This game was fun! I loved it
This could've been a fun game if it was finished as planned. The art is pretty good. Level design is also good. I wish that submarine had a proper 'lose' animations, as well as some text given ('You've been defeated') A gun could be more useful, since you've made it and added means of control. Without a gun, having so much enemies to run from is not fun.
Jumping is annoying. Controls could have more polish. I found myself struggling with the walls most of the time, to the point my fingers hurt. In the end, I ran out of oil, while I've been climbing out of some deep hole in an attempt to return to the drill under attack. I've reached the depth of 17000+ though.
This game was somehow fun. It could become a lot better if you invest more gameplay effort in it.
I'm also in a big sorrow because of the way you've treated the pixel art. Different scale of pixel pieces is a flaw you don't have an excuse for.
This game was somewhat fun. I liked the cute little frog. The art is adoring and lovable. I wish you did have time to tune the game properly. Arrows are slow as snails. Towers appear at random and seem like they don't work as planned. My score was 86400. I've spent quite some time playing the game.
Your artist did amazing job. It's a hard to beat game with good atmosphere. I've played several times but each new wave was too overwhelming, couldn't win. Is there a way to pick up the rifle? I also didn't understand which upgrade did what, tried different approaches but it doesn't pay out as expected.
Finished the game at the first attempt. I thought that memorizing traders will be useful, but not really, most of the items are sold at double prices. So winning strategy is to pick items with the most price and fit them in the bag. At the end of the game I had 1779 gold pieces. Trade balance could be more cruel. Medieval approach is a good pick. Graphics fits well to the mood and the theme. Good game overall.
The game is broken and unfinished. Could be fun, has a potential (
My highest score was 1750 and I made a magic sword! It was a tough learning curve and I like the alchemistry tricks inside the backpack.
Super sloppy gameplay but super fun. Music made the game. )
I've got issues with screen resolution of the game. Had to adjust browser scaling to ba able to play. The best thing of the game is the mood and the music. Graphics are fine. The game is a bit short and kind of forgivind, despite controversial attempt mechanics. The rules and usability should be revised. I had failed clicks on the obvious distinction, but it didn't count as one.
It was pleasant to see this type of game in Ludum Dare. Food game.
Pixel dissipation is very satisfying. I've made a game on similar mechanics in the past, so I knew how to play it. I killed the Ripper, but then another one appeared. Rules on this part were unclear.
Well, that was fun. Good game loop. Each game has unique running pattern, so it is re-playable. ) A bit better graphics and this could be a good title.
Fun game loop. This must be polished, graphics should be more consistent. If done properly this game could be passed around and become viral.