zoglu 2022-10-04 19:53
Haha, how many bullets is this hat capable to shoot ?
2022-10-04 21_51_29-Demon King Wizard's Hat Escape.png
Nice little entry, I especially liked the graphics !
Foon → Ludum Dare Explorer → LD51 → Demon King Wizard's Hat Escape
By spiritw, Kote and MoustacheGolem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1187 | 2.68 | 21 | |
| Fun | 1156 | 2.55 | 21 | |
| Innovation | 1212 | 2.18 | 21 | |
| Theme | 946 | 3.23 | 21 | |
| Graphics | 857 | 3.15 | 21 | |
| Audio | 644 | 2.97 | 20 | |
| Humor | 849 | 2.33 | 20 | |
| Mood | 1169 | 2.34 | 21 |
Haha, how many bullets is this hat capable to shoot ?
2022-10-04 21_51_29-Demon King Wizard's Hat Escape.png
Nice little entry, I especially liked the graphics !
Cool game, I liked the different shooting modes that changed every 10 seconds, particularly when the shots came off screen. Nice music and visuals too. A great first jam game!
Rincewind is this your hat? ))
Very fun! Really cool you were able to figure out so many different 'magic spells' for the hat - totally unique! I loved the little skeleton guys - so spooky and cute! Also, the background is actually just beautiful. Well done!!
Who needs the hat - skele dance party! Screenshot 2022-10-05 101422.png
Congrats on your first game jam! :stars:
Here is my playtest:
https://youtu.be/5uFOEvFNPko
Good implementation of core mechanics. The game is quite fun to play. The visuals are amazing. I think the game needs more polish.
Congrats on your first jam! It was funny how overwhelming each wave of enemies could be. Liked the idea of the hat too.
Congrats to your first jam, that's a simble but a funny game, GG!
This was really good for a first entry! I really like the variety in all the magic attacks. My only complaint is that there doesn't seem to be a restart button? It's kind of frustrating having to close and reopen the game each time.
Congrats to your entry! I liked the look! The gameplay was simple but solid. I wish there was a reset button.
Congrats on your first jam! The variation of magic attacks was cool like others have said. A scene reset on death would be cool.
[Edit: Disregard previous code comment, didn't realize that DeathBehavior and FallBehavior were used with enemies.] But perhaps emitting a signal and listening for that and calling `get_tree().reload_current_scene()` when the player is the target of the queue_free.
Love the look of the game, really whimsical. I didn't really understand what was happening with the weapons, sometimes they were coming from off screen? Regardless, nice job!