Mystic Dungeon & Mighty Mustache by namnam 2020-10-06T08:20:34Z
Wonderful game - really addictive gameplay, super fun tone and mechanic.
Foon → Ludum Dare Explorer → Users → macaroni.dev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Digital Signal Puzzler | extra | ||||||||||
| 2024 | 55 | Summoning | Picnicmancy | jam | 4.00 | 3.75 | 3.50 | 3.50 | 3.50 | 3.00 | 2.50 | 3.50 | ||
| 2022 | 51 | Every 10 seconds | Alien Cattle Rustlers | jam | 871 | 3.22 | 2.94 | 3.33 | 3.27 | 3.33 | 3.11 | 3.27 | 3.22 | |
| 2022 | 50 | Delay the inevitable | BOULDER | jam | 522 | 3.65 | 3.22 | 3.47 | 3.95 | 3.82 | 3.42 | 3.15 | 3.60 | |
| 2021 | 49 | Unstable | Nuclear Puzzle Defense | jam | 771 | 3.50 | 3.45 | 3.59 | 3.19 | 3.50 | 2.83 | |||
| 2021 | 48 | Deeper and deeper | I'm Definitely Not Scared of My Own Basement | jam | 1129 | 3.39 | 3.21 | 3.84 | 4.31 | 3.81 | 3.02 | 3.88 | ||
| 2020 | 47 | Stuck in a loop | Echoes of Ouroboros | jam | 540 | 3.67 | 3.70 | 3.45 | 4.00 | 3.73 | 3.00 | 2.97 |
Wonderful game - really addictive gameplay, super fun tone and mechanic.
The core gameplay felt so good now matter how many times I did it. And the art was great - the color palette in particular of browns and that green was perfect for space wild west.
The only things that I thought could be better
* The lassos never went away, which cluttered things up. * There was no downside to sprinting so I did it constantly. Having a cooldown/duration would give me a resource to manage and I think that'd be fun.
Loved it!
Fun puzzle game! It was cool to collaborate with myself on some levels. [Seems like we were on similar pages for the theme this jam :wink:](https://ldjam.com/events/ludum-dare/47/echoes-of-ouroboros)
This game was fun. The artstyle & sound were very pleasant, and the controls and mechanics were enjoyable. Even when I died, I wanted to try again. My only complaint is the anti-aliasing on the pixel art. I wish it wasn't AA'd and instead straight upscaled - the graphics would be crisper & do the art more justice!
I really love the empty, desolate feel - I think it suited the tone perfectly. I was shocked at the end! I thought the enemies were fun to fight as well. I actually liked that there was no health bar.
A great arcade game. The Loops of the plane were perfect - not too tight so that it's easy but not unwieldy. I was able to get in a flow of weaving through obstacles and aiming to collect points. Very fun!
@arad-hamidsamiee I've had a few people play it on Windows and it worked for them. Could you tell me more about the errors you saw? Thank you :)
@arad-hamidsamiee That's weird! I just downloaded the .zip from the link on my Windows computer a minute ago.
Can you use the command prompt and get a sha256 checksum of the zip? That'll confirm if the download got corrupted or if our Windows are just treating it differently.
``` > certUtil -hashfile EchoesOfOuroborosWINDOWS.zip sha256 SHA256 hash of EchoesOfOuroborosWINDOWS.zip: 2b9d672e02aaa4cf6251c62695f3142a1801e013e1c4bea0a829d83b70934cbb ```
I did zip it up on Linux with `zip`, so maybe there's something Windows doesn't like about it. [Could you try this .zip file instead? I zipped it in Windows and uploaded a different one.](https://macaroni-static.sfo2.digitaloceanspaces.com/EchoesOfOuroborosWINDOWS_2.zip)
@lamossus We're glad you enjoyed it!
After submission, we realized the final puzzles had solutions that were easier than we thought. We have ideas for how to make them harder and for many more puzzles and mechanics though! So keep an eye out for a post-Jam version :wink:
I loved the look & feel. The NES-style pixel art was engrossing and easy to parse. The mouse controls added a nice analog dimension, and the core mechanic was a nice challenge once I got the hang of it. I'd love to play a more fleshed out version!
I also see we weren't the only ones who went with an Ouroboros theme for this LD :joy: It was a nice touch to your game - I liked the serpent's mouth in particular.
The parallelism of the controls was quite fun. It was enjoyable to try to get into a groove. Kind of like playing Overcooked by myself :)
I couldn't get the jar to run. I didn't have the shared libraries needed by libgdx. Looks cool from the screenshots though!
@adil
For what it's worth, I'm on Linux (NixOS)
``` chmod +x time-saver.jar ./time-saver.jar ``` Didn't work (it spewed a bunch of nonsense since it's not a proper Linux executable)
I was trying to `java -jar time-saver.jar` and got this error: https://gist.github.com/ramirez7/5f16adb111720b67fd6f6643cf1ac093
``` $ java -version openjdk version "1.8.0_242" OpenJDK Runtime Environment (build 1.8.0_242-b08) OpenJDK 64-Bit Server VM (build 25.242-b08, mixed mode) ```
I quite liked the feel of the driving controls - felt like I could really get the hang of it as I kept playing. I could see this being even more fun if you kept developing it. The car sound was incredible.
I couldn't get the game to run - something about "page fault on 32-bit read access." To be fair, I was trying to run it with Wine (tried both 32- and 64-bit) on Linux (NixOS.)
I did get to hear the frog sounds though! :frog:
The typing mechanic was fun, the kitschy audio and graphics were really entertaining. I laughed out loud! Reminded me of salad fingers aesthetic.
I really want to play this, but I couldn't get it to work ``` [nix-shell:~/Downloads/ld48]$ java -version openjdk version "16" 2021-03-16 OpenJDK Runtime Environment (build 16+36-nixos) OpenJDK 64-Bit Server VM (build 16+36-nixos, mixed mode, sharing)
[nix-shell:~/Downloads/ld48]$ java -jar AnInterviewWithSocram/An_Interview_with_Socram/Interview.jar
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:71:44: Invalid number for color value
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:72:44: Invalid number for color value
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:74:53: Invalid number for color value
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:75:53: Invalid number for color value
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:76:56: Invalid number for color value
(java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:77:65: Invalid number for color value Exception in thread "main" java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth()" because "this.backup" is null at deeper.graphics.Bitmap.read(Bitmap.java:62) at deeper.graphics.Bitmap.
EDIT: It worked when I `cd`'d into the same directory as the jar and ran java there :thumbsup:
If you have Nix (or want to install it - it won't interfere with anything), you can get a java that works with this game with:
``` nix-shell -p openjdk16 ```
My nixpkgs was at 20.09 (jdk16 is relatively new)
Then `java -jar Interview.jar` will work
I thought the structure of the game story was fun and the art was incredibly fitting and beautiful. Loved the voicework! I think a little more interactivity in the elevator could be more engaging. I'm curious to retry with different choices!
An utterly entrancing game.
Loved the graphics. 3D but not. And it was fun to get in the zone. I really got a sense of speed :red_car:
I sadly couldn't play this game. After picking characters, it crashed with
``` Tried to access asset 'Anim_scarabΘe3.png' which is currently not loaded (asset id 188). (src/rdx_asset_decl.c:1019) ```
I was running it with wine64 on Linux (NixOS)
A great feeling FPS. Loved the cel-shading & minimalist abstractions used for the effects - A
I think the sound effects/music were really charming and emphasized the feel of the overall game. -M
I didn't get it at first, but once I got a feel for what was what, it was perfect arcade fun. I could keep playing forever.
Had a lot of fun. It had a simple yet challenging arcade-y mechanic. Kind of felt like playing Burger Time to me. - A
I really liked it - gave me the great nostalgic feeling, likes games in Windows' Microsoft Entertainment Packs from the 90s. The monsters were tricky to avoid! -M
I think the ambition and scope of this submission is amazing, and I would love to play the post-jam version. I do think maybe a smaller-scoped jam version could focus slightly more on gameplay. Loved the graphics and I really felt like I was in a big city.
I thought the game had a super cool and eerie feel. Loved the echoing mechanic and the graphics/audio were great.
I love the old-style 3D graphics. I'm a sucker for that.
The game felt good to play too, but I couldn't figure out how to go that far :)
Loved the whole vibe, and the core mechanic was really fun to play. Great graphics too.
@notpjriavs Thanks for the feedback - we put more detailed directions in the description now. There is any ending btw!
@boclow Thanks for playing & commenting. I hope you finish it sometime :)
@lrvstudios Thank you! There is an ending, but to get there you'll have to manage your battery life - the flashlight takes longer to reload if you let it completely die.
@heimy-spiel thank you! what sort of crash issues? did it log any error?
I didn't quite beat the heart boss, but I had a lot of fun trying. I'll probably try again! The boss itself, while hard, was definitely well thought-out and forced me to focus & react. Overall, I had a lot of fun :)
Very fun mechanic. And I loved the isometric graphics - an amazing effect on a PICO8!
Great bright color palette. Sometimes Pico games go too limited. But this game had graphics in spades.
Loved the concept and the main character (his halo was a fun touch!) First game I've played with sphincters in it :joy:
Two comments:
* I got stuck - I couldn't figure out how to get to the sphincter that was below a wide platform. I tried holding down and jumping to fall through, but couldn't figure it out. I looked around the level too, so I must've missed something. * I couldn't quit the game. Alt+F4 and Esc didn't work. I had to alt-tab and manually kill it.
Really loved the cool concept, and it was super fun to play. I think some light music/sound effects would take it over the top. A great twist of a mechanic for the theme. -M
I love Minesweeper, and this game tapped into my latent addiction. I can see myself coming back and playing this casually. I'd love if it I could play it on my phone. The only suggestion I would have is to crib more from minesweeper. Show me where all the bombs are when I mess up so I can learn from my mistakes. And let me mark off spaces I think are safe or dangerous. Splendid! -A
I really liked the graphics, both in play and the very nice loading/progress screen. It was fun to learn how to use their threat ranges and the walls to my advantage.
I had a lot of fun playing this - I was yelling at my screen! I could see a post-jam/full release being a hit .. especially with multiplayer!
Super fun game. I loved the bullet patterns of the bosses and the art and music. Wish I knew Japanese so I could've read the story!
Really loved this game. A fun and innovative idea, and visually beautiful. I would definitely love to play a full version too.
I did maybe encounter an issue - the first time I played it, then intentionally input some wrong answers until I got an ending screen. The second time I played for a while with no errors, then when I tried to end by inputting wrong answers nothing ever happened (even when I spammed it a lot).
I thought the music and graphics were very charming. I liked the "surprises" from clicking too :)
Beautiful graphics/mood/aesthetics, and I thought the idea was very unique. I think the gameplay was very difficult, and maybe a different control scheme could help here (or maybe just tweaking some frame data/hitboxes). Cool concept!
Fun and unique! Enjoyed the overall feel with the graphics and audio.
Fun concept and wonderful graphics and charm. I had trouble understanding the controls/how the mechanics worked but still managed to clear every level through just going around. Loved feeding those frogs.
Had a lot of fun figuring these out. I eventually had to stop while I was stuck here. Hope to finish it someday!
Screenshot_20211018_210503.png
I liked the atmosphere and the context you pick up from the instructions. It might be nice to see how you're progressing because I didn't know how far along I got.
Pretty funny game and a very unique idea!
This game was super fun! I really enjoyed it.
@eupde Thank you for letting us know, looks like there was an issue with the build. We've uploaded a new zip now so feel free to try it out - Enjoy!
https://macaroni-static.sfo2.digitaloceanspaces.com/LD/NuclearPuzzleDefense.zip
@zazz0000 thanks for the bug report.
sorry about that - it's fixed & uploaded now, so please try again!
@zookatron hm that's strange. We've been playing it on a '19 Dell G5 5587 without seeing any frame drops. Thanks for letting us know. I have a few questions:
* What are your specs? * Was the slowdown present.. * ..from the moment you started? * ..whenever the screen was filling up with tiles/effects? * ..after a few consecutive games?
We're building an engine, so debugging these sorts of issues is definitely a priority :)
challenging, but a lot of fun. I also loved the soundtrack!
Love typing games, they make me feral. Got to 33 and had a good time!
Really cool character design and art. Love them!
Really enjoyed playing it - loved the workplace incidents count hehe. Great vibe and aesthetic.
Controls felt good and tight. The frame data of the moves themselves was nicely tuned. It would be helped by higher-fidelity animation to complement the wind-up + follow-through. But that's a big ask! Great work!
This is so funny, the experience truly was carrying a microwave. Great art and sound effects.
Really great idea with the Tetris blocks needing to be balanced instead of matched. And well executed on top of that.
Very charming graphics and sound and style! I got a bit stuck, but I had fun romping around your dungeon.
This game was a hilarious concept. I loved the graphics and voices so much. I wasn't sure if I was doing the right actions some of the time/how my game was progressing. But I did have fun messing around at the table :laughing:
I had a lot of fun playing this. It was nice to be dropped in & immediately play. Felt like "self tower defense" :)
Cute and fun! Felt like I discovered a fun arcade game :)
I liked the digital nature of the movement. Made it different than I expected at first glace and was a lot of fun to get in a rhythm playing.
Loved the pinball mashup. It made the game super approachable & chill since it's no biggie if you lose your ball - just go again and have fun.
Dunno how others got past the revolver portion, but I held one paled up and let the revolver build momentum until it could pop up for the top paddle to slap it.
@bhughes @wouter52 Glad you two enjoyed it! We just pushed a bugfix to the RNG - the levels should make more sense now :sweat_smile: If you have a chance to try it again, let us know what you think!
@wouter52 The parallax effect is actually deceptively simple:
* We have a single image of the mountains that is horizontally tile-able. It doesn't need to be very big. It's just a little wider than the game width. * We tile it horizontally "infinitely" and scroll it according to the player's location. The parallax is just a matter of scrolling slower than the player is moving. We actually use the same function for both the mountain parallax and for scrolling the ground itself. The ground just has a parallax factor of 100% (whereas the mountain is 10%) but rotated a bit.
We did leave in the sprites we used as placeholders during development (the tower, bush, skull, and cube). They're actually leftover from our first Ludum Dare that we didn't finish in time :)
@bhughes @wouter52 @quite-good @mrevilguy @cookiezz @justuspan @rmrvar @artilor901z @oleg-bone @orionhart @seng @infecsean @dob @binaryprinciple @paulhocker @geraldfingburke @jamtempisto
Thank you all for the feedback & reviews! We wanted to let you know that we do plan to release a full version of the game soon (tm). It'll be published here: https://macaronidev.itch.io/boulder We will try to post development updates on itch.io as well!
The tutorial was really polished. Really made it easy to understand the game! Loved the retro FPS look. And I really liked the feel of the "look behind" mechanic. Perfect way to handle someone chasing you despite it being a first-person game.
Super fun puzzles. I'd love to play a full-length game of this.
I honestly found this to be a perfect game jam game. The art and use of perspective was beautiful, I loved trying to get different endings. I think the dodging/movement mechanics could be refined but it didn't detract from my enjoyment. Great game!
I really loved the different dialogues, music, and the fantastic art and animations. A nice and wistful take on the theme.
I was quite taken with the rotating pixel art. I've never seen quite anything like it.
The gameplay was fun too. I liked having to train myself to react to the different attack patterns.
Really amazing mood with the excellent graphics, soundscape, and voice acting. If you could flesh it out, I'd love to play a full version. One of the most immersive LD games I've ever played - I felt scared the whole time :scream:
I loved how it was an action and puzzle game in one - loved the roguelike approach to turns.
A game that would feel at home in an arcade cabinet - the shooting+moving mechanics remind me of ["Switch 'n' Shoot"](https://www.mattglanville.com/switch-n-shoot.html) (which I originally did play in an arcade!) Great look and feel. I'm a sucker for parallax of all kinds :)
I loved the visual "language" of this game. The way your HP was show as cracks, the way enemies' HP was different sprites, the way the different sprites showed which gun,the way overheating looked. I had a great time playing - thanks for jamming!
This was a great billiards game. The physics felt great, it looked great, and it sounded great. My only suggestion would be to make the cue ball slow down slightly faster. I felt like I was waiting for it creeping on when it was _almost_ stopped.
Also cool that you did it in pure C++. You can definitely tell it was made that way instead of with Unity in the best way. Low-level tuned games always feel so much tighter to me.
I have no rated the game yet since I haven't finished it - I want to give it proper time.
But already, I wanted to say I love this idea and the execution. This is already the closest I've ever felt to debugging foreign/alien technology. There's a lot of potential to this idea and genre in general.
Can't wait to complete this game!
I loved the ragdoll animation. The way to torso rolled was hilarious. A lot of humor packed into a low poly model!
I absolutely loved this game. Great narrative, incredibly fun to have all the different endings and possibilities wrt what you choose. Great interpretation of the theme as well!
Really enjoyed the game - a simple concept that's perfectly executed and funny to boot.
I loved the feel of the bat. It reminded me of playing a pinball game in the best way. The stretch to the ball to show it was going fast also looked great. Overall, it was fun to play.
The nuggets route was also a super fun touch. Replaying levels but with different mechanics was a great idea.
Thanks for making this fun game!
This was a fun platformer. I really like platformers that allow me to go fast, and this game definitely rewarded speed :) The seamless tutorial was very nice. I had no trouble getting playing. Good job.
Windows seems very sure that `phase.exe` is a Trojan and won't let me play it.
I quite liked the feel of the game. Although I wish dash had a lower cooldown since it was so cool to use! Lots of fun and a good use of the theme.
@wouter52 @broodjethomaat @mandytoh @asheko
We wrote up a short blog post explaining how the controls work here: https://ldjam.com/events/ludum-dare/51/alien-cattle-rustlers/deep-dive-on-alien-flight-controls
Also, you can now enter a "flight practice mode" by hitting F1. It'll show the stick and an arrow for your direction. Hopefully this makes the controls easier to understand!
@someone Just wanted to let you know - If you have a USB controller, it should work now if you want to give that a try.
After playing with both quite a bit, I still prefer mouse controls. You can make tighter turns thanks to the ability to instantly change directions instead of having to spend frames moving the stick. But it is definitely not as intuitive!
@adhesion the holler actually isn't random at all! the way it works is:
when you use it, all cows in a radius around you will move in the same direction you are currently moving for a couple seconds. So you can use it to really control them!
This game was compelling enough that I gave it many tries and started to understand the different strategies. Healing when you hit the eye makes for a fun "tug of war" dynamic! I think it's a bit too easy to run out of ammo - I ended up just hunting blue pillars. But maybe I have more to learn!
Good work!
I really liked the looks of all the different worlds. Especially the corrupt world.
I may have hit a bug at first - I hit Q before grabbing the item and it never did the world switching.
I restarted and got the item and it all worked fine and I was able to finish :)
This was such a good idea. I'm excited to come back to it and play more!
I love the premise & the title screen flavor text. I felt immersed right away. And the game had a great sense of speed. It wouldn't feel out of place in an arcade!
I quite enjoyed the game. When I read the description I thought the lighting scheme wouldn't be too exciting, but I actually really enjoyed every level and how the game progressed. Really loved the story-telling that went along with the game!
Felt good. I liked how the mushrooms got increasingly more rare valuable (irl) and you had to collect fewer. I definitely felt the time pressure too! And ofc I loved the PICO8.
I liked the core idea of loading cannons. Even with the minimal graphics, I felt like I was on a ship.
Also super cool that you made your own engine! It definitely felt very good on my Dell G5 5587 (from 2019). Good luck!
I loved the graphics and lighting effects. It all looked really good.
Congrats on your first jam! It was funny how overwhelming each wave of enemies could be. Liked the idea of the hat too.
I love a shmup. I liked the constant of the sword. It had a great "heavy" feel to it, so I preferred to use it just because of how fun it was.
For weapons, I felt like the gun was a bit weak. Maybe that was the point. But maybe some sort of progression as you play (each time you "roll" a weapon, it "levels" up?) would help balance the weapons more.
Instadeath made it tough, which has its appeal. But some HP would've made the game last longer and given me a resource to manage, which I would've also liked.
Also, the game had style :v: well done
A fun puzzle-platformer - always a great genre for a jam. I liked how you taught me how to play with the levels. As others mentioned, the camera was sometimes a little all over the place. But I got used to it and in some ways it did add to the sense of speed and rushing!
Hm I was able to just spam + on attack speed and health on warriors and got far. And then I did the same for ranged for attack range + speed.
Also, is it possible to lose?
I did enjoy seeing the boss's health go down though :smiling_imp:
Super cute graphics. Nice sound effects and music. And the puzzle mechanics are great! I'd love a full version.
I had a lot of fun! Using the spells and killing enemies was just so satisfying. And I loved the slight 3D gfx you did. Great work!