Under The End by chris-delta 2021-05-01T10:40:17Z
I really liked the graphics style!
Foon → Ludum Dare Explorer → Users → gnevesdev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Cat Sweeper | compo | 821 | 2.78 | 2.61 | 3.54 | 3.40 | 2.64 | 1.75 |
I really liked the graphics style!
Woah! Very nice idea! I imagine being a doctor is sometimes like solving a Minesweeper haha. Stephen is really hard btw :P
The best part is that it was made for the GameBoy Advance. Gonna take a look at the source and maybe try to make a GBA game in my free time :P
Nice idea! A very creative game! The only thing I can complain about is the lack of ways to skip the first dialog :P
Gorgeous art style and the mood is just perfect!
Using z80 Assembly for a game made in 2 days is a hard move
I think I found a bug... Sometimes Tato does not bite herself when I turn her really fast.
The battery drains kind of quickly, and the more you play, the more impossible it gets to hold it. And good job with the graphics!
I like that it's open-source, even tough I could't understand the code. Haskell seems to be for big boys :P
I like the game! It's simple, but cool. Now some suggestions: - The music is very loud, and the only option it mute or unmute. I would like to see a volume controller. - At the beginning, it was confusing. I tried to press the movement keys for just a little, and I wasn't moving. Had to figure out that holding is the only way to break the blocks. Maybe including in the how-to-play instructions that the player should HOLD the movement keys instead of PRESSING them would be helpful. - I would like to see a GitHub page for the game, with the source code (want to check the noise algorithm) and also bug reporting.
Gonna be honest, the sounds were really weird... The best part was the history about the missing brother. Also, nice trailer :P
I love it! The sounds are awesome, the graphics are gorgeous, and the mechanics work pretty well. The only thing I hated was the bubbles that come from down. Boy if they tilt me...
@elzach Thanks for the review! About the grid-logic.. Yeah, I didn't have the time to polish it to the level I desired. Sometimes there's a zero in the block, but it has a bomb. That happens because the algorithm only looks for the blocks around, and not the current block. I'm gonna fix that after the jam, and also try to add a depthmeter!
@cymansap Thanks! I'll add a win condition after the jam voting is over. The problem with the blocks that have zero and still a bomb was explained in another answer, and it's gonna be fixed too. For the Linux version.. Yeah, you need to install the libraries for yourself. Including the .so files is in the to-do list. But the font... I don't know what happened. It's in the assets folder. Maybe try building the game from source and changing the path string a bit. If you do it, don't forget to tell me how you made it work.
@noel-widmer The game was made in C, so not much time for those things in two days :P
However, I'll be adding them after the voting is over! Thanks for the feedback!
Thank you all for testing the game and commenting!
@adamwatters Thank you for the feedback! Gonna try to improve after the voting is over!
It's a masterpiece! I've spent an hour playing it so far, and I LOVE it! Just one thing: when I JMP, the stack disappears :thinking: is that supposed to be?
@adam-selker here you go:
bug_report.png
I thought this was gonna work, but it didn't :(
@adam-selker in my game, there was no output. And the code was for the first puzzle btw. I can see it does not actually print numbers from 0 to 10 lol :P