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By robinfaury
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 133 | 3.88 | 27 | |
| Fun | 378 | 3.43 | 26 | |
| Innovation | 137 | 3.83 | 29 | |
| Theme | 53 | 4.27 | 26 | |
| Graphics | 211 | 3.82 | 27 | |
| Humor | 144 | 3.42 | 22 | |
| Mood | 351 | 3.41 | 25 | |
Comments
boclow
2021-04-26 08:35
Nice puzzle game. Had to restart many times until I learned the basics then it was all about trying to figure out witch route was the trick route and witch one was the right one. It would have been nice to have some way to understand or figure out how different potions work in advance.
Thanks :) Good point! I add the potion explanation in the description.
Downloaded an emulator to my phone to check this out. I give you respect for challenging yourself. As for the game itself, it is very addictive and I like the graphics. Nice job!
I did not know emulator exist on phone! Good to know. Thanks for the comment :-)
loig
2021-04-26 12:39
Very nice submission! I am impressed that you managed to do a gbc game in such a short time.
I liked the game. My only concern was that it does not seem possible to come back when you do a wrong choice, and you have to restart the game (but as it is a puzzle, you already know how to deal with the first levels, so it is only taking time, no challenge to redo it). I would have liked checkpoints, or even better a button to go back in time (cancel your moves). Maybe a score could then be reduced when you go back.
Thank you! Yes, gbc game are long to develop. Basically every 9 tiles you have a safe floor. And the button "B" was designed to tp you at the latest floor. But I submit the game 8 min before the end :D The score was also planed but I stored text and number into memory and then I select a new into image. And the font + the intro don't fit the space allowed. However, I have the space to store 's', 'c', 'o', 'r', 'e' and 10 numbers... tiles.png
stmatn
2021-04-26 13:43
Very nice game! At first I did not understand that you need to be upright to dig. After realizing that the game was really fun to play :)
Unfortunately it always glitches out after the point where you have to choose between the orange and brown potion. After I get one of them and start digging 3 or 4 spaces down, I get a glitched out title screen and can start a new game. I lets me play from the start but displays the board from some levels down.
However it was fun to play until that point. Great work :)
Thank a lot! :) Yes, you finish the game. I do not have enough memory to save the last line (so the glitch came from drawing the source code). And after that the main screen is shown but with the color palette of the game. What a nightmare! I'll add your comment in the description.
Funny expressions on the character when you are moving!
Feels like there's a lot of resetting. Maybe there could be checkpoints in the level, and the game gives you a prompt "press select to reset", when you enter an impossible situation? Edit: Just read you comment, that it was planned, oh well :)
Nice little game! I'm always happy to see other games for older consoles like the gameboy. Getting a game working in assembly during this event is no small feat - this is really cool!
I liked your graphics, and the puzzle mechanics were nice. It took a little time to get used to the mechanic, but it works really well. I can see this working in a longer game if you wanted to take the idea further. I did manage to get to the corrupt title!
I try to always give a little constructive feedback as well. As others mentioned, it was a little frustrating to have to restart the game any time I made a mistake - checkpoints could help, especially if combined with a pause menu that lets you reset. (This is advice I wish I had taken in my own game, too)
This is a really fun concept, and I think it would be fun if you continued after the competition. Thanks for the fun entry!
Good job on level design
theli
2021-04-27 04:14
GBC. Quite cool. Ran it on an fpga
Super impressive to develop a GBC game in a weekend! The visuals are particularly crisp and they've got that old nintendo charm.
olddog
2021-04-27 17:26
well down ,remind me of child time
Thanks all for playing :)
@ristoretto: I'm so bad in graphism, so I made my character in Blender (3D soft) and I just rotated it to have all the positions ^^ I just add the reset button in the V2 of the game ;) (out of the competition of course) (https://github.com/robinfaury/LudumDare48_Deeper/releases/tag/V2.0.0)
@cppchriscpp: Thanks for the feed back! Yes I'm thinking about polish it. Adding more effect on potion will increase the complexity.
@theli: Haha. Another fan of low level device!
incobalt
2021-04-28 01:38
It's quite a feat to get a working gameboy game in a jam, so good job! I definitely would have liked some sound, but I don't fault you for skipping it. I didn't get to the end, apparently? The game just restarting when you get to the end was a bit off-putting. And since it didn't match the graphic you had above, I thought I didn't finish it (but now I see it spells out "End" in the grey blocks). They grey potion changing your orientation was interesting, but a little weird since none of the others did that. Of course, you need something like that so that it's not just the same columns, but if you can eventually, make something like that be an obstacle, rather than the potion (so, when you pass this you rotate twice or something like that). I think this has potential!
Thanks for this feedback. Your right, Adding more effects will increase the life duration. I love the idea of the rotate twice. About the sound, unfortunately, it's really hard to design it!
After looking for a working emulator for linux I've managed to try your game, and I must say it is quite enjoyable to play it with a controller in hands. It fits well with the game boy feeling art.
I read the previous comments so I won't repeat what others said (about not being sure when I got to the end or not), but I really enjoyed the puzzle mechanic of the potion and the one turning you once more than expected was a bit tricky to notice at first, but it was a pleasure when you're finally able to go down once again. Good job.
I don't know at all how developing a gbc game is done, but as I saw comments speaking about assembly, it seems like a really hard job to me, so congratulations even more for the job done here.
Good job!
Thank for playing! Basically gameboy development is done using asm and your tile should have max 4 color. That why it looks like a game boy game art ^^
goutye
2021-04-29 10:35
Great mechanics once understood, making you think about the way to take before doing any move :smile: Big congratulations on making a game for the GameBoy, an additionnal challenge and it went super well :v: Had some great fun playing, thank you! :fireworks:
dpmzi
2021-04-29 20:06
The potions and movement mechanics are fun ideas! I found the game hard to play on actual hardware because of the low contrast graphics, even in a well lit room. Smooth animation, though! Good job, especially considering the platform you developed for!
I gave this five stars across the board because I love it so much, lol. I love that it's literally for game boy color. The nusty-looking character art on the title screen makes me laugh. The puzzle mechanics are solid, fun, and unique. If only I could experience in its true form on an actual game boy...
Did you actually do a gamejam using assembler?? Back when I wrote a game for GBA, it was all in C (just doing a lot of raw memory address accessing)
Thanks for this feedbac @ultimatewalrus! Yes, I did the game using assembler. And you right! old school programming look like "just read the right data at the right moment" ^^
Using z80 Assembly for a game made in 2 days is a hard move
ancooper
2021-05-04 20:08
I was really surprised when I saw the game in assembler. Great job! :thumbsup:
txanevk
2021-05-07 18:13
Like @nigeynige said, it has that point that makes it feel like a game that could be played in that system 25 years ago. And have this done in 48 hours.. wow!. Fits well the theme and it has very polished gameplay.