Panic at the Haunted Hotel by Danilo Nishimura 2018-08-25T11:40:31Z ♥ 1
I am usually not found of difficult games, but I wanted to keep trying with this one. It is visually great (and the reference too :) ), and the first "booh" of the ghost combined with the zoom effect made me jump, I wasn't expecting that!
Great job!
LD48 — Deeper and deeper (16)
Deep Sea by Phlebas 2021-05-02T19:52:12Z ♥ 1
Very interesting game!
The fact that you tell a story as the player collects objects is really a good idea. The small pace of the game lets the player read quietly the story while the level is ending. The graphics are really cool and clean. I like the band of fishes going their way laterally while you sink. The design of the whale is really great too, and the lighting effects are simple but work well with the single color darkening as you sink.
I chose to cut the rope at the end. I wanted to try and follow the whale, but that wasn't possible. At least is was a good last sight.
I used another way in my entry to provide narration into the game, this is really cool to see how other people came with other ideas to tell their stories. Congratulations for the good job!
Blue Square and the Mystery Cave by asdehielo 2021-05-02T19:29:11Z ♥ 1
This game is exactly what I like to play after a game jam!
I am impressed by the cleanness of the graphics and the level design of your game. This is very interesting to keep the player from jumping, while providing him a way to unlock doors he cannot reach himself. I like the last sequence with the light fading out, leading to the end in the total darkness. This is simple but very clever in order to give an impact to the end.
The camera zoom didn't bother me, I took it as being part of the level design: you have anticipate your throwing when you have your goal at sight and the move to be able to throw properly. Same thing for hidden spikes, the mechanics of throwing is here to help you know when and where it is safe to move. It is really satisfying to have this simple mechanic, known by the player that can be used for different purposes as he advances in the game.
I really like your entry. Congrats, great work!
Minball by Pizzasgood 2021-04-28T20:04:15Z ♥ 1
I just let a little comment to tell I tried the game and I think I could really like it. Unfortunately my machine seems not powerful enough to run it properly, everything is going really slow. So I will come back later on a newer PC to test it as it deserves, and I will let another feedback and note the entry then. See you later!
Deeper by robinfaury 2021-04-28T19:45:56Z ♥ 1
After looking for a working emulator for linux I've managed to try your game, and I must say it is quite enjoyable to play it with a controller in hands. It fits well with the game boy feeling art.
I read the previous comments so I won't repeat what others said (about not being sure when I got to the end or not), but I really enjoyed the puzzle mechanic of the potion and the one turning you once more than expected was a bit tricky to notice at first, but it was a pleasure when you're finally able to go down once again. Good job.
I don't know at all how developing a gbc game is done, but as I saw comments speaking about assembly, it seems like a really hard job to me, so congratulations even more for the job done here.
Good job!
Cave Rider by Iker Díaz 2021-04-27T18:33:28Z ♥ 0
I really enjoyed the art, animation and music, that go perfectly well together, this is very beautiful!
But your game is waaaaaay too fast for my poor skills! I kept trying for a good time, but I keep dying very quickly without being able to do anything after four or five successful shots. This is a bit sad, because I think I could have enjoyed the game if I had been able to live longer.
Maybe you should have set the scrolling speed to a lower value at the start, and have it increased as the time passes. It would allow bad players like me to enjoy the game a bit longer, and add a difficulty curve to the game.
This is a great entry however, very clean looking (this is so far from what I have done on this aspect, I am really amazed). Really good work!
Dwarven Descent by Chumzy 2021-04-27T17:54:56Z ♥ 1
Your game is maybe a bit too hard for me, but I have to say I am not really good at games.
I didn't make it to the end at my first tries, but I tried again, concentrating on advancing and not killing every enemy I encountered, and it was much easier, and I eventually got to the end.
I really appreciated the different tiles as you go deeper, and the different enemies too. The animations of the character, the enemies and the effects when you collect a treasure are very cool and beautiful.
Just like @zimny11 , the word dwarf got my attention immediately! And the game corresponds well to the idea of a dwarf story.
I think this is a strong entry, especially for a compo game! Good work!
Fall Damage Isn't Fun by JakubBala 2021-04-27T17:34:35Z ♥ 1
Good entry!
At first I didn't pay enough attention to the height I was falling from and I died just above the gem. I have been more cautious the second time, trying to control the character more precisely and I managed to make it to the gem without taking too much damage.
It is nice to have a physics mechanic with the box at the start, it would have been really interesting to have the player needing to use it later on in the game, but I totally understand that this kind of level design stuff would have taken you beyond the limited time of the compo. I made it to the end not particularly trying to use the other boxes, and I think being forced to find how you can use them to fall safely would have added a kind of puzzle mechanic that would have been entertaining.
I saw above that you've spent a lot of time on the graphics, and I think you did really well. The tiles are very clean looking and it is well done to have them change while you go down. I would say the same thing as the others did about the character movement, but I understand that you gave the priority to the art.
Really good work!
Deep in the ocean by xicoizquierdo 2021-04-27T17:10:58Z ♥ 1
Y really enjoyed your game! At first I didn't understand that I was going down automatically and I tried to reach the bottom of the window and I died.
That was better the next time and I've had fun.
I really like the aesthetic of your animals. My favourite are the turtles (I love turtles), and the octopuses that are squashing up and down: a simple animation for a really good result.
The flipping animation of the submarine when you change direction is really cool too.
I am not sure there was an increasing difficulty (or maybe it should increase faster) with the spawning of the oxygen bottles. As other people mentioned, it would have made sense to have the different species appear at different depth, giving the player a better feel of going deeper.
Congrats for this nice entry, and the really clean looking art. Well done!
Madman - The Crazy Scientist by mudlee 2021-04-27T16:43:37Z ♥ 2
I really enjoyed your game!
The sound effects of the citizens are maybe a bit to soft and cute for the crazy scientist to be as mad to them as he is! Anyway the pixel art for the scientist and the environment is really beautiful and I love the little speech rectangles above the character when they talk, it integrates really well with the rest of the graphics. The scientist voice is a bit freaking, but it fits perfectly with his hypnotizing goal.
At first I got caught by the police multiple times, but then I saw I could keep hypnotizing people while walking away. This helped me a lot! I saw in the comments later that I'm not the only one who took advantage of this.
This is a really nice entry for this short amount of time, congratulations for your work! (And it is really cool to have a downloadable linux version of a game, I am a bit frustrated with the amount of entries I cannot test right now, but that is another subject)
Cecil & Dawson Asylum by AdamWatters 2021-04-26T18:42:20Z ♥ 1
I am really not used to play text games, but with the immersive music and the details in the text (I had to search the translation of a few words because my English is not very good), I didn't want to quit before reaching the end. Switching between the rooms is easy and I was not lost as I thought I would be at first. When the map showed up, I was a bit relieved that there was not too much rooms to explore.
I didn't imagine this kind of puzzle gameplay existed in text games, this is a discovery for me and I really enjoyed it.
Nice work!
GOBLIN HAMBURGER LASER ARENA by youthfulIdealism 2021-04-26T18:15:07Z ♥ 1
I don't know if it fits the theme or not, but for the humor category, I think it is all good, for the game and for your description of making it!
The mouth laser is a very satisfying weapon, but those shield-enemy make the game really harder when they appear. I really like how you managed to build those different enemies, and how their order of appearance make the difficulty curve increase along the game.
I didn't get to the destruction of the bell for now, but I think I will come back later. I want to win and finish this game, I think it deserve it.
Congratulation for the work!
Space Jump by Gaminghamster 2021-04-26T17:49:48Z ♥ 1
This game is not as simple as it might seems!
The controls are a bit hard to take in hand at first, but after a few game over I managed to create platform while in air and control more or less where I wanted to go.
It would maybe be great to be able, when you're out of build power pellets, to do a "last try" jump to collect one and to be able to use it to rescue you from the game over. It seems not to be possible now because the platforms are always created above you. Maybe this "last chance" platform could be built under you to allow the game to continue when a pellet is at the reach of a jump. But that is just an idea.
Are the platform generated using the Shapes library too ? If so this is great! From what I saw here and there this tool is quite powerful.
Nice work!
Beession Impossible by mathewcst 2021-04-26T17:20:52Z ♥ 1
This game is really beautiful! I really love the art style.
The different traps and the enemies spread across the levels make a pretty good challenge for a game made in 48 hours. I'm very impressed by the quality of what you have achived. And playing a bee firing bullets to reach her queen will assure you a good humor vote from my part! :) I found the music a bit repetitive at first, but as I saw it later as Mission impossible theme adaptation, I totally enjoyed it.
Maybe you could have been more close to the theme by adding more verticality to your game, the deepness is not what it evokes the most. But anyway, it is too good and nice looking to be blamed for that!
Really great work!
Bob's Depth by phealsout 2021-04-26T16:51:03Z ♥ 2
This game is hard! I made it to the fourth layer, but that was tough. The green enemies are very hard to fight, I think they move too fast.
A few ideas that I think could make the game much enjoyable: - Make sure to spawn the enemies away enough of the player when he comes to the next level: often times I died before being able to do anything because the enemies where overlapping me as I entered the level. - Maybe you could prevent the player from going backward accidentally: when I try to avoid the green enemies, I go back sometimes because I am too close to the upper bound. - Maybe make it clearer for the player that the different buttons of the mouse are for different enemies. There are indeed visual clues, but it was not obvious to me before a moment playing it.
For the short amount of time of the compo, it is still good to have something playable, even with its little imperfections. Congratulations for making it!
Rootss by antonishig 2021-04-26T16:21:44Z ♥ 1
At first I thought it didn't work in my browser when I got stuck in the help section. But after a reload I enjoyed the game.
The music is really great, it goes very well with the peaceful mood of the game.
I didn't get it the first time with how to split roots, but it was way better the second time. Stopping roots to grow seemed not to work every time I tried to used it, event when I had the green circle shown. I second @fdk : it would be great to have just a bit more of feedback when the player's actions are taken in count.
To finish, I would say I quite enjoy the graphics of the roots going wider and wider and their sneaky way to grow when you start splitting. The concept is well imagined and the realization is good!
Vibin' Secrets by mDuo13 2021-04-26T15:57:42Z ♥ 1
This is nice! I like the ambience that the images bring, it fits well with the finding mechanics and the bars. The hidden moving sparkles are a good idea, it adds a kind of simple puzzle mechanic, and the temperature bar helps a lot with them.