FoonLudum Dare ExplorerLD41 → Beat Street

Beat Street

By solluxx and RubixAlchemist

View on ldjam.com

CategoryRankScoreCount
Overall4233.5924
Fun7973.0723
Innovation874.0522
Theme3093.9223
Graphics5303.5423
Audio6042.8722
Humor8822.3317
Mood8442.9719

Comments

arden 2018-04-24 03:14

Well done with this one! The mix of elements is pretty smart. The rhythm part isn't very rhythmic, more just a grind (which i'm okay with). I enjoyed the city build portion. I'd enjoy seeing this game more fleshed out! Interesting entry!

emiko 2018-04-24 04:11

I can't believe you made a game with this many mechanics in such a short period of time!!! Our game had WAY too many mechanics in our original design and we ended up not being able to implement a lot of them, so it's awesome that you guys made it work.

I really enjoyed this game! I LOVE LOVE LOVE the meta of placing buildings in easy to remember patterns. It definitely changes the quality of your town that you create. My first go around was met with an awful lot of fires. Once I got it down... it was very prosperous!

I guess my only wish was that the game would "help" your music somehow. I have no idea how you'd do that, but my "music" at the end was... not great. Of my own accord of course! But I wish there was a handicap for that. :)

Great job! Super impressed!

heyycap 2018-04-24 05:59

Would be nice with actual music! Addicting nonetheless. I got down to 1% waste with 100% happy people. Small town, though.

diptoman 2018-04-25 08:13

That is a lot of things in there for the time period. It would really be nice though if you had a generic tempo playing in the bg and the beats would augment that. Also, perhaps 3 tiles would've been ideal instead of 4?Since I can only comfortably place 3 fingers (on QWE or WER) subconsciously. But I'm sure you've done testing to use 4 so yeah. Nevertheless, very unique!

solluxx 2018-04-25 14:29

@emiko That is incredibly kind of you! Thank you! I know what you mean about helping with your music, we thought about some ideas for this but just didn't have time. Glad you enjoyed it.

@diptoman I completely agree, a soft rhythm in the bg would really help I think. Definitely something I would add if we worked on it further. We actually wanted to go down to three notes instead of four, both for difficulty and keyboard support reasons but the work to remove features would have taken too much time. Thanks for your input!

justinooncx 2018-05-01 02:28

Huh, pretty interesting game~ Unfortunately, I'm not entirely sure what the goal of this game is, which affects how I play and enjoy it. Is there a time/day limit where you tally the final score? Perhaps a monetary amount or population target to reach which ends the game once you do? If it's just a game that lasts forever until you screw up, then this game is a tad too easy... Nothing's forcing me to make bigger, riskier cities, and so I sit there, content with the slow income rise and low risk, booping the few notes that come by... and inevitably, I get bored. Still, the concept is rather solid, though I'd love to have actual music or something to go with the rhythm game. Otherwise, it's... well, a set of quicktime events.

With a bit of polish, I think this could be a real gem! Good job, and keep at it, guys!

arch 2018-05-01 02:48

Impressive for the time taken to develop. My city wasn't very melodic and keeping up with the beat quickly devolved into chaos. Good job with the graphics and keeping the design simple and intuitive. You would be surprised how easy it is to mess that up. Might I suggest as a way of pushing the action along, gradually increasing tempo? I think that would elevate the grindyness of late game play.

csanyk 2018-05-01 03:20

Lol, these are two pretty incompatible genres. How can one player pay attention and plan their city while minding the rhythm half of the game? I guess that's what pause mode is for... :)

It's a neat idea, but I think the rhythm track needs to scroll faster to keep me interested (and stop when I'm doing city editing). And if the game ended up emerging some funky beats, turning the city into a musical instrument, it would be awesome.

loonydrope 2018-05-01 03:34

This game is very beautiful and enjoyable! The rhythm mechanism is slow enough to let you build and understand how things work, so the experience is smooth and fun. I agree with the comments saying it lacks some music track a bit. Graphics are very beautiful and placing elements more and more wisely is really fun!

One thing though, I don't know how you manage the keyboard in your code, but changing the layout on my system to qwerty didn't work, it was still recognize as azerty. (I should try with windows instead of linux, maybe this would fix this issue). After a moment of practice this was not a problem anymore, even if I had to manage q and w with the same finger ^^

This is really a great work, I loved the experience!

synedraacus 2018-05-01 03:37

A good idea, a good game, and definitely 5.0 on the theme. If you were to make it into an actually polished game, that would be pretty great. Runs like charm in Wine, by the way. However, it could do with some quality-of-life fixes:

* Is there a way to see the building's area of effect if it is already built? I mean, I could always hover a new one of the same type on the same cell, but that's additional hassle. * Maybe show which (empty) cells have water and electricity supplied? Little icons or something. That would make the point above redundant. * Some background beat would be nice. * Show which building's note is currently playing. It may be important for supply buildings.

But that's really picking. I would expect that stuff from Steam-level game (if you want to make one), not from a jam entry.

fusionnist 2018-05-01 20:32

Interesting concept! There were some clunky bits, sometimes I had to hit a key twice and it seemed like notes stack over each other without showing me. The game itself is polished, however I didn't seem to have any trouble maintaining rhythm or the city, and regretted that it wouldn't get faster. A game I'd love to see a post-jam of for sure, cheers!

gustavo-christino 2018-05-01 22:49

The idea was cool, the graphics are reasonable for the jam time.

Suggestions ... Introduce the elements gradually (in a type of tutorial, especially for beginners in the genre). Put a background song that matches the sound elements (SFX).

Keep working! :)

solluxx 2018-05-02 03:35

@Synedraacus Yes there is actually! You can use the number keys 1-9 to show different overlays. This helps you figure out what tiles are supplied with what resources. I probably should have made that more clear though. If you look at the screenshots above you can see what I mean. Thanks for the feedback + playing!

synedraacus 2018-05-02 06:06

@solluxx my bad then. I kinda assumed that if there isn't a button for that on the screen, then it's not there at all.

hiki911 2018-05-05 18:33

really interesting concept, but it's not fun to play =( yeah maybe some actual music will help

ian1337 2018-05-11 12:11

Add some tunes and you are good, fun little game :)

What do you think of mine? :) https://ldjam.com/events/ludum-dare/41/sam

misterstripey 2018-05-12 18:58

Hey! nice game! I really loved the concept and it seemed to be a really good fit for the theme. I would have loved some kind of music that you can do the drum beat to- for a rhythm game the audio was a little sparse. But overall really great job and I really enjoyed building out my town on beat street :smile:

ryunos 2018-05-12 19:05

The controls were a bit off like the mouse wouldn't click where I pointed, I wasn't really sure when to tap for the rhythm part. Still, the idea is pretting interesting!