Inkazimor by bellatrion 2020-04-22T22:26:22Z ♥ 2
Funny... I didn't see the purpose of wandering around the labrynth until I found the exit. Other than that I seemed to have infinite food/drink, so keeping the spirit alive wasn't really a challenge, just a chore. Great graphics.
LD47 — Stuck in a loop (12)
Dead Hand by Kszaku 2020-10-11T03:41:52Z ♥ 1
Interesting short text adventure style concept! Sometimes I felt like I was just waiting to receive an email with nothing to do, but it definitely gets more interesting.
Dear John by givit-game-studios 2020-10-10T02:57:46Z ♥ 1
I could not find anything to do past the 1st room. Also, I'm sure the graphics look great on your end but they get really wonky inside the room with crazy dark shadows that make it hard to see where anything is. The background seemed to work though. The music seemed way too epic for the gameplay/story as far as I could tell (I know you opted out of that category).
Crows of Wraeth by Roikku 2020-10-09T22:58:33Z ♥ 0
Nice work, I got pretty far and got the hang of how to handle each color enemy. The most distracting parts for me were that the screen basically reloaded at every step, and that I could only see a few steps in front of me, making it easy to accidentally run into an enemy.
Cereal Killer by Shelvid 2020-10-09T22:41:37Z ♥ 1
Nice work! At first I struggled, but once I got the hang of ducking/shooting, gameplay felt pretty good. Great use of theme.
Foolish Me by Raeya 2020-10-09T22:12:27Z ♥ 1
Nice idea! I found it quite difficult and "grindy" on a keyboard. The keys for the colors and magnets were not intuitive and it was difficult to properly control the magnet platforms unless you weren't standing on them which then requires great precision.
Karma Farmer by Plasmonic 2020-10-09T22:02:33Z ♥ 1
Nice work! It could use some tuning. At first I didn't realize that low hunger was good. It is sometimes very difficult to keep them alive long enough to get old, and it wasn't immediately clear what any activity aside from fishing, sleeping, and cooking actually did.
Déjà Vu by SilverHammerMax 2020-10-09T21:45:17Z ♥ 0
Worked fine for me on Mac OS X 10.11.6. Nice little experience for your first jam. There wasn't really a challenge as you can't die and you only need to go one direction, but the idea can definitely be developed to create more complex puzzles (think the Lost Woods in the original LoZ, but where each screen doesn't look exactly the same).
Right Side Up by TheJonu 2020-10-07T22:08:18Z ♥ 3
Good start. I found that the strategy of choosing a particular explosive didn't really matter and I just spammed bombs in slow mo most of the time. It's basically a difficult game of "keep it up." Not related to theme, but why not.
Placid Incandescent Impala by hijomo 2020-10-07T21:48:46Z ♥ 1
Sounds like an automatic name generator lol. Sorry, I didn't know what to do! Also, be careful of the levels on your audio – it was constantly peaking and getting digital distortion.
Lasso'em up! by honey 2020-10-07T21:43:39Z ♥ 4
Not bad for the time you had! I noticed that once I lassoed the cow, if I did nothing (didn't even try to drag it back to the barn), it would just slingshot back that direction automatically. Horse "driving" controls were a bit difficult to get used to.
Ping in the Loop by alejandrodlsp 2020-10-07T21:33:43Z ♥ 3
Good idea! It was nice to discover I could put my own number in walk or wait, but once I got past level 2, it was just a numbers guessing game. I'd like to be able to zoom out and see the whole map so I can plan ahead better, otherwise it's just a shot in the dark and hope it works.
Glide by egawag 2020-10-07T21:07:24Z ♥ 3
Very interesting gameplay! I think it might take me a while to get that skill down, but cool nonetheless. Relaxing atmosphere. @thepiratenun what'd you use for the cello? Sounds good (it's Alex from the USC discord).