dekobii 2018-04-24 07:15
The best graphics ive seen in LD41! awesome concept as well, just wish it had more depth (get it!) The music creates a nice ambiance as well, and the controls are very straightforward. Well done
Foon → Ludum Dare Explorer → LD41 → Off the Hook
By occultone, Firesong Bard, Christian Williames and KaraTai
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 231 | 3.81 | 26 | |
| Fun | 695 | 3.20 | 26 | |
| Innovation | 480 | 3.47 | 26 | |
| Theme | 857 | 3.20 | 26 | |
| Graphics | 93 | 4.37 | 26 | |
| Audio | 95 | 3.93 | 26 | |
| Mood | 15 | 4.35 | 26 |
The best graphics ive seen in LD41! awesome concept as well, just wish it had more depth (get it!) The music creates a nice ambiance as well, and the controls are very straightforward. Well done
Nick: Awwwww Thanks @dekobii ! This makes me happy. I'm usually only doing programming, so it's awesome to get positive feedback on the models.
I wish we had more time, we had a ton of great ideas that just required too much time to execute. So we focused on the core gameplay, and we'll have to see how we're received, maybe if folks like it we'll finish out the vision for it.
5/5 for graphics. And not too scary!
Cool game!
Really impressive work. Mood was top notch, graphics were top notch, just the right amount of audio presence to keep you on edge. One of the more polished entries I've seen in a long time.
@heyycap : Thanks! I'm very happy the graphics are getting well received, they were truly a team effort. @OwainB : Thanks man! I'll get to yours shortly! @atmospherium : We really had a focus on Polish first and Gameplay first. I should take a screenshot of our entire model lineup, including all the stuff that didn't get used.
Great game, I could swim around for hours. The graphics are excellent and the music builds suspense.
Great game. The graphics and the audio really created an dense atmosphere.
@Anthony Dunlap : I'm glad! Our gameplay guru and music overlord will be pleased to hear that! @SMILEY_4_ : I'm very pleased with the overall mixing. It was a collaboration between my wife and I so I'm glad we are gelling well with this kind of game. Horror is one of our favorite genres. So much praise for the graphics, very unexpected!
Wish I could try your game guys, but when I try to launch it I get: "All resolution switches have failed Screen: DX11 could not switch resolution (1920x1080 fs=1 hz=0)" I have direct x11 so I am not sure what the problem is.
Great atmosphere. Would be keen to see what the evolution of this game looks like. :)
@Tygrak : What are your specs? That's unusual to see, it's Unity so not a custom engine or anything. @Rawrasaur : Thanks! We really loved the concepts that came out of it. Gonna see how it does before we make any long term decisions on it. Still working on ATLANTIS from LD38.
This is probably my favorite hour mini-experience I've had in a while. The Art and Sound Design really makes it come together.
@OccultOne Yeah I know it's Unity, I am really not sure what the problem could be, all other Unity games work for me. I use Windows 7 but hope that's not a problem. If you guys could make a Linux build I could maybe try it on Linux.
@Tygrak : I've spun off a completely untested Linux build for you. Let me know if this works if you don't mind. I'm sorry the Windows build isn't working! https://drive.google.com/file/d/1z4UxI5aE9wT1gnXOoGP2QPTroubdX3uB/view?usp=sharing
it is a cool game, but it is too simple. I think it needs stuff to do besides avoid the net, maybe adding fish simulation activities like eat, sleep, or any other thing to force the player to take risks.
@jamie-paz-lopes , I completely agree. The first thing we blocked out for design was a mechanic that would force you to venture out to put themselves in danger (because that's the core of the horror game). We had a neat mechanic planned where fish food would periodically drop from the top of the tank, which would give you the ability to speed bost. The net would, over time, get faster moving through the cage, and you'd need a speed bost to get away from it if it managed to get behind you.
We chose to go Polish First, gameplay second for this jam, and I still stand by that choice. But I do hope we get to revisit this project and add the fish food mechanic to flesh out the complexity of gameplay.
i dont think actual restaurant fishtanks uses aquarium decorations.... but it's a nice scary fishy game
idk what easter eggs there are supposed to be but i had a memory issue after first play and i have to refresh
Got graphical glitches on the WebGL version (big white spots with what looks like small black hockey pucks inside them). Tried downloading the exe and just got this error: "The application was unable to start correctly (0xc000007b)". I have Windows 7 64bit.
The graphical glitches really ruins the mood on the WebGL version but from what I can see it looks really nice and atmospheric. Wish I could see it as intended.
@Lakrits : I think Unity is having some kind of issue with Windows 7. We used the new 2017.4 build and I think they might have some kind of compatibility issue. I've reuploaded a version made in Unity 2017.3f1 and it works on my Windows 7 machine, can you give it a try? @Tikikala : Are you on Windows 7? 64 Bit Version?
@OccultOne i am on windows 8 idk what verison
I really did feel the dread of being a fish trapped in its personal hell that is also its home. Though I felt from the start how this game was going to end, I desperately tried to outsmart the net, until I was the only fish left. It was a dilemma, but I just had to sacrifice my friends. Didn't safe me, of course. The atmosphere is so insanely dense! It's actually hard to believe, you managed to create graphics like this in such short time! I think polish over gameplay definitely was the right decision on your side - It really does pay off. Considering it's a LD entry, your game is perfect to me as it is. Though if there ever will be a version with more gamey components, I will absolutely try it out.
Amazing entry, one of my favourites thus far <3
As a dolphin we usually hand out fishes to games we like, but after playing yours I am not so sure about this practice anymore. And I now feel bad about our own game for its extensive fish filetting part...
@Tikikala : I've uploaded an x64 Edition of the game here: https://drive.google.com/file/d/1qmcK6IvK76Nx-aKotdTVyhhpswJNGqwa/view?usp=sharing . If you don't mind giving it a try.
@Beebo Studios : This is probably my favorite review for LD ever. Thank you for that!
Astounding Atmosphere, Sounddesign and Graphics. A cool perspective on horror games.
@OccultOne Thank you guys! The x64 version worked for me on windows 7!
Here's my review:
The mood of this game is so so good. The sound design and art work together so good! Most of the people are praising the graphics already, so I will just say that the sound design is a huge part too, and done so well. It really feels like you are in the water. You can knock yourself into the glass, desperately trying to escape, without a chance and the sound design makes it feel so real.
Being able to escape from the net forever (or atleast for a pretty long time, like I did) felt a bit goofy, these guys aren't too good at catching fish are they :D. Overall, I really loved this game!
@Tygrak : I'm so glad I got it working for you. And I'm glad you got to experience it and it was worth the trouble!
@OccultOne I have also just now tried the Linux version and it works as well as the Windows version (tried it on Mint, so it probably works on Ubuntu and other Ubuntu derivates too). Thank you guys.
@Tygrak : You're quite welcome. Glad to be of assistance! Thanks for playing!
Wonderful entry! The graphics are top notch and the fluid noises and atmosphere are very impressive. I did find the game to become somewhat boring/easy after an amount of time, and the single 'dunn' noise to get repetitive. Maybe the noise could play in different pitches randomly, or have 3-5 different similar noises. Overall great job. Would be very cool to see it pursued in further development.
@hankworx : I think it would be less repetitive if we'd managed to get the other mechanics in. Horror thrives on lots of different things to break up the flow, and we just didn't have time. Our designer and sound gurus have strong interest in polishing the project. I agree though that the event flow could be better, we had some great ideas for an unfolding story using environmental storytelling to tell the player what is going on, but it got cut. I still like my idea of the toddler/child running up and banging on the tank, leaving gross hand prints.
Thanks for giving us a play! Glad you enjoyed it!
Wonderful graphics, well made game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=2Wurw5JuaZs
@Jupiter_Hadley : Thanks so much for giving us a play!
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape