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Christian Williames

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201842Running out of space👥DETRITUSjam3883.573.352.983.274.143.423.42
201841Combine 2 Incompatible Genres👥Off the Hookjam2313.813.213.483.214.383.944.35

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Christian Williames

Christian Williames leaves an average of 6.0 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (6)

SmackPaint! Combat Painting with Ross Bob by GregWLyons 2018-04-24T21:49:01Z ♥ 1

I love the premise, and Bob Ross in the background. The animals got RIDICULOUSLY out of hand a few paintings in. Even without any proper gameplay or win/lose condition to it, I only dearly wish that I could make full strokes by holding down the button. As it was, I had a desperately difficult time filling up enough of the canvas with color to to make something sort of lake-like. I hope you polish this up! I love the idea of being harassed while painting, and I think I enjoy that you're the only judge of how good a painting you made.

Toodee and Topdee by voxel 2018-04-24T20:07:48Z ♥ 1

Super interesting concept, and very polished!

Survival Dash by OldPeculier 2018-04-24T19:31:08Z ♥ 1

Great concept. Crafting system took some time getting used to, especially since you always need to do it while running, but once I got the hang of it, it was super interesting

I think maybe some small arrows over used/needed/obtained materials might be more visible while sprinting than just flashing? Also the text prompts could stand to stay onscreen longer (since you're always distracted)

Love to see a Pico-8 game. Your run sprites are great, and you also did a really good job with the animals telegraphing when they're about to attack. Also a big fan of the high concept. Good job, solid execution.

A-Card Shooter by GibTreaty 2018-04-24T19:07:01Z ♥ 1

Bug-free and solidly constructed, and I very much like the concept. I wish you had the chance to start with a card or two just to get the hang of things, and there is an issue that the UI takes up a lot of screen that you need to see enemies

The card collection was super interesting and engaging though, as was balancing quick cheap cards and longer duration expensive ones. The health meter being hand size was also pretty innovative. I would love to see something like an enemy drop that refreshes cards you've already used, to give your deck some staying power.

Overall, extremely innovative and interesting! I'd been toying with an idea like this myself, and I'm pleased to see it well implemented.

Grid Gunner by SuperTibbles 2018-04-24T18:14:15Z ♥ 3

Tricky! You found a genuinely interesting strategy game here. Took me a while to figure out you fired *after* moving. Very addictive and polished. Good job.

Shufflefish by Joel Davis 2018-04-24T18:05:46Z ♥ 2

I really enjoyed it! The game could use a bit of balancing, and it definitely needs some better visual feedback for what cards do and where and how to use them, but after spending a round or two with the instructions open in the other tab I started really getting into it. The individual rounds can feel short, but probably exactly the right length for the amount of content there. It got very interesting once I was more familiar with all the cards.

For any issues it has, I think the fact that I kept coming back and playing more speaks for itself. It gets its hooks into you.