Coven of Critters by JamieOK 2024-10-18T03:13:24Z ♥ 1
Charming game, and the shader plasmas and toon shaders were very impressive. I like the toon style but I think the environment being just cubes made it hard to see where things were, i think if you're going to go minimal with the shading you need to give other cues to make up for it. Cute critters and character art, and nice music.
LD57 — Depths (12)
"Jammy" Bolt Digs a Hole by kroltan 2025-04-19T18:05:27Z ♥ 1
This is cool! At first it felt impossible because I didn't realize I could jump, but once that clicked it made more sense. Cool to see more games using bevy (and ldtk). Fun game, and a charming robot character. Nice job!
Splorer by jkniest 2025-04-16T00:17:46Z ♥ 0
Ahoy! Fun concept and i could see this growing into a vast strategy game. I think some kind of a log that reports what happened would help to learn and follow the game.
Copper Soul by Kamuniaft 2025-04-16T00:11:46Z ♥ 2
Neat game, the artwork was charming and the puzzly path-choosing was interesting and felt like it had good tradeoffs. I didn't like the combat -- it seemed completely deterministic, which is fine but it could have been handled quickly instead of making the player wait for the whole animation OR it could have more strategic choices. The narrative bits and flavor text were a lot of fun and set this one apart from similar games.
Towards the Light by MikeMikeMakes 2025-04-16T00:04:17Z ♥ 2
Very cool puzzle and remarkable graphics and animation for a jam! Loved the stylized look. I think a little more of a tutorial and player feedback would help understand the puzzle, but overall very impressive start.
Tiny Tinker by ShadyShade 2025-04-11T20:16:06Z ♥ 2
Very fun! Reminds me of classic platformers like VVVVVVV. I liked the single color graphics but would be helpful if the "walls" were a little clearer as to what parts were traversable.
Clock In by leparlon 2025-04-08T04:03:58Z ♥ 1
Well done. I loved the mechanism of slowly taking away player agency over time. I think the trouble with making a game exploring a "bleak" or "boring" situation is that if your work succeeds (and I think this does) then it just feels bleak and depressing. Need to find a way to separate the player and the character they are playing, so that the player is challenged or entertained or made to think, even if the in-game character is numbed or depressed. Lots of nice subtle touches in this, like the draining color in the commute.
931 by Kukatoo 2025-04-08T03:50:20Z ♥ 1
Was too dark for me, I know that fits the theme but it was impossible to see what was going on. Would love more feedback if you try to interact with the things that you don't need. But overall a neat escape room and pretty impressive scope for a compo entry!
Schooling by Retrisma 2025-04-08T03:44:19Z ♥ 1
This was really good. Very confusing, needs to give more feedback to the player and make it clear what's happening but really solid game. I'd love to play a "remastered" version of this, great thematic fit for a deckbuilder and the little animated touches like the bubbles and swimming fish were great.
Spring Drill by TopperVideoGames 2025-04-08T03:38:03Z ♥ 1
Neat idea! I think a little more focus on the player movement could make this a really unique game, right now it feels like you kind of "freeze" at the top and bottom of your jump, if the movement was more fluid and smoother I think the rest of the game would work really well without needing changes.
The Cloud Cities by TolMera 2025-04-08T03:33:56Z ♥ 1
Pretty neat, I couldn't really figure out what to do but I like the idea of a colony sim on a triangular grid. I think if you simplified and focused on giving the player more feedback it could be a pretty compelling sim-style game.
A Present for Ama by oliver_day 2025-04-08T03:27:47Z ♥ 1
Very nice. Lots of personality and charm comes across in few pixels and colors. I could see this turning into a chill downward puzzle game, i hope you keep working on it!
Sushi Pit by Cinar 2025-04-08T03:23:07Z ♥ 1
That's actually pretty clever! It seems like often the matching sushi aren't there but it's fun when they are. I think a way to dispose of the extra sushi so you could dig deeper sooner would be helpful. Also, it didn't work very well in my browser until I tried fullscreen mode, so if you're having trouble running it try fullscreen.