FoonLudum Dare ExplorerUsers → Joel Davis

Joel Davis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalNumbers Stationunfinished
202557DepthsSonar Boat Gamecompo2712.902.604.053.732.772.212.87
202456Tiny CreaturesTerrarium Combinariumjam3.413.753.833.503.502.503.08
202455SummoningCyberSummonerjam3.253.253.502.753.253.503.50
202354Limited SpaceCargo Spacecompo
202353DeliveryLast Milejam3.004.00
202352HarvestFroot Processorcompo354.013.884.093.294.093.582.523.44
202251Every 10 seconds👥Artichoke Keyextra
202149UnstableGummi Bridgesjam12183.132.732.883.263.382.503.02
202148Deeper and deeperThe Language of Dreamsjam12243.343.043.953.763.543.023.68
202047Stuck in a loopStrange Loopjam4.004.254.755.004.503.00
202046Keep it aliveHome Firescompo3.002.002.004.003.005.002.00
201945Start with nothingClick of Agesjam3.443.332.943.552.882.213.00
201944Your life is currency👥PigsyBanksyjam1093.943.633.554.174.183.693.413.74
201841Combine 2 Incompatible GenresShufflefishjam3.503.303.653.803.953.903.223.75
201740The more you have, the worse it isCrate Expectationsjam3.353.253.853.803.103.163.00
201738A Small WorldFarmageddonjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Joel Davis

LD38 — A Small World

Farmageddon by Joel Davis 2017-05-04T06:24:08Z

@occultone, thanks! It supports single player against the CPU, (that's the default when you start it), choose "Human" for one team (that's you) and "AI" for other. The AI opponent pretty much aims at random but it should be playable.

Maybe it's a little confusing, each "team" is one player, e.g. all the Green cannons are the same person.

LD40 — The more you have, the worse it is

[Web] A Lot of Dead Space by Linver 2017-12-06T06:47:13Z

Wow, artwork is amazing. I've worked in mobile game development and that's scarily accurate gameplay. Hahaha! This is a really good puzzle game, and with a few more constraints to balance could be more engaging. I'd love to see a little more indirection, e.g. have some stats like ARPU or DAU or conversion for a specific button and have to tweak the interface to manipulate those stats. Fun idea and great execution.

A Boy and His Card by sorlok 2017-12-06T06:08:39Z

Nice graphics and music. Felt pretty polished for a jam game. The combat was a little simplistic and kind of tedious but overall the different systems worked well togehter. I really liked the idea of having creditors and loansharks in a RPG setting, I think this was a great exploration of a feature that could work in a larger RPG.

Rancharoo by bram_ve 2017-12-07T05:41:35Z

Really neat. I wish you could draw line instead of block, but overall the creature's movement was very well done and felt controllable and manageable. I liked the stylish graphics and the sound and music was great, especially the little animal squeaks. Nice!

Keyboard Kitten by qzqxq 2017-12-06T05:46:07Z

Fun and challenging. Nice progression of levels. Would have like to see larger levels with a few smaller puzzles strung together (perhaps with a keyboard pickup or something to reset your movements).

HUDdled by Pox 2017-12-06T07:00:28Z

Really neat. At first I was like, what does this have to do with the theme, but then it dawned on me. Great artwork, and fun gameplay. Not sure about the wizard theme. Would have been a little more managable if the player "snapped" to lanes, but I really liked all the reload, cooling, mana, etc.. mechanics. nice work.

The Peddler by AndrewBallinger 2017-12-07T05:33:31Z

This was good and it fit the theme. I like the idea of playing a shopkeeper in an RPG, I've seen a few versions of it but this one felt a little different since they were requesting items and it wasn't just a simple arbitage game. Great potential here. It was a little buggy and confusing, if I put a monster part in the sell box I couldn't get it to go away and had to restart. Really appreciated the large variety of items and classes.

Rot 24/7 by jsqrs 2017-12-06T05:56:23Z

I couldn't really figure out what my objective was or how the rot-o-meter worked. Very atmospheric, nice music. The "glitchy" and shading graphics fit the tone but i found it distracting, the illustrated characters on the other hand were great.

Grooblins! by ahintoflime 2017-12-06T07:09:25Z

That was weird in a good way. I like how each addition created suspense to keep you engaged and find out what happens next, but I wish there was more gameplay tradeoffs, and it was more of a puzzle to unlock the next day rather than just clicking through like a slideshow. Great tone and writing, the lo-fi visuals worked really well for the subject.

Crapbag by acoto87 2017-12-06T06:14:44Z

Really good puzzle, could use more polish and better explanation but the core gameplay is solid.

Don't Kill The Zombies! by Lestat 2017-12-06T06:28:10Z

It's really choppy framerate for me, but overall fun. Having click to move and fire felt pretty clunky sometimes, I'd rather have a arrows + mouse aim or something. But a great beginning and a good use of simple components in a stylish way.

LD45 — Start with nothing

Click of Ages by Joel Davis 2019-10-08T16:00:33Z

Hmm yeah it crashes for me on my other laptop too. Looks like there's a problem, I'll try and troubleshoot it soon.

Click of Ages by Joel Davis 2019-10-09T01:45:51Z

Hey @elinks and @koemeterion , try downloading it again, I think I fixed the crash. It was a really, really silly problem: I was dumping out the hexagon mesh as an OBJ at startup for reference, and I forgot to disable that for release, so it didn't have the path to save it to (but it worked fine on my dev machine of course which had the path). Hahah.

Click of Ages by Joel Davis 2019-10-09T16:49:26Z

wow @elinks that's dedication! Amazing. I'm already working on a post-compo version that you can clear the barbarians so you can get those last few hexes. :)

We Are The N-O-T-H-I-N-G by paulhocker 2019-10-10T04:36:14Z

This was really promising. Set a mood and had a strong story hook, and the enemies had a lot of personality. Great start, I hope you keep going with this.

Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-10T05:21:46Z

Suuupper good! I love word games and this was fantastic. I managed to get to endless mode, nice touch using the devs as the final bosses. My only suggestions would be to show the enemy's current health remaining, and to have a button to shuffle the tiles in your tray to help think of words. But overall the level of polish and completeness here is amazing. With just a bit more balancing and content I would buy this in a heartbeat.

Neon Void by egawag 2019-10-10T05:32:05Z

Well done, really stylish and minimilistic without feeling simple. I could have used a little more cues to indicate movement when there were no cubes on the screen it was just a gray void. But overall a very chill, stylish little game. I like it!

TidePool by Rebecca Harrison 2019-10-09T04:37:29Z

Very cool! The game looks amazing and the crab has a ton of personality. I was able to figure out how to climb and drag stuff around but I wasn't really sure what the goal was or how to get out of the tidepool. I really liked the two handed climbing mechanic, I think a less springy and chaotic version that focused on that would be amazing.

Letterout by tohubohu 2019-10-10T04:45:20Z

Nice! I love word games and this was a really good interpretation of the theme. Everything worked really smoothly and seemed like a pretty complete implementation. I especially like the "discarding tiles subtracts letter point value" mechanic, that was well done and a good balancing mechanic. My only suggestion is to add more "juice" and make it more responsive and animated and playful.

Word Salad by philliptrudeau 2019-10-10T04:31:27Z

Really impressive coding. The concept was good too, I'd love to see something with more words than just "nothing". I'm usually not a fan of zombie games but this was fun. Was really cool to see the music generated from scratch coding, but it kind of hurt my ears. It's too bad LDJAM doesn't have a "technical" category anymore, this would do really well in that. Nice work.

LD48 — Deeper and deeper

D.N.N. Engineer by wujood 2021-04-27T23:32:26Z

Really interesting puzzle. I wanted to be able to drag around the nodes to arrange them but that might have made things too confusing. Very minimal in a good way and polished.

Hadal Depth by RAC-Games 2021-04-27T21:23:29Z

Fan-tastic! I am a sucker for deckbuilders and this was perfect! I played it for an hour and beat the evil end boss Nautilus. Had some really tense moments where I avoided an attack and instead risked drawing to try and get a generator. This is already a well-balanced card game as is, but it would be even better with more combo possibilities and some kind of deckbuilding mechanic. Top notch sound and graphics too. I encourage you to keep working on this game after the contest, it's definitely something I would want to buy. My favorite of the compo so far.

Dome Romantik by Rongo Matane 2021-04-28T17:12:43Z

Really good. Feels super polished and balanced for a jam game.

Flood Fill Miner by Baturinsky 2021-04-28T17:48:27Z

Neat idea. Feels very original, and would make a great mobile timewaster game. I like the minimal graphics but would like to see just a little more theming come through. Also would be good to show more difference betwene the mined area and the rocks, while still previewing the floodfill.

Deep Humor Dungeon by AddNone 2021-04-27T20:21:10Z

Nice necrodancer style game. Im not sure if the 3d view added much, it might have worked better with just a straight 2d grid. Title screen and animated credits were a nice touch.

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-28T17:34:26Z

I came for the Bayer dither pattern, I stayed for the crippling anxiety. Really amazing work, did a great job of using limited tools to evoke the feeling of public speaking. Excellent.

Abyss. by Darylsteak 2021-04-28T16:53:45Z

Amazing job conveying so much mood and feeling with such simple graphics. Really good game.

The Forgotten Halls by vfqd 2021-04-27T20:38:00Z

Fantastic game! Looks incredible. Great job creating moodiness with the glows and the clouds etc. Only complaint is lack of feedback, it was a little hard to tell what was going on, I think a simplified game system with less content would showcase that content better. Great work.

L1-S0N by Beardmage 2021-04-27T21:39:54Z

Looks stunning. The music and sfx were really nice too. It was pretty confusing to navigate the level because all the plaform were hard to distinguish so it was hard to make a mental map of the level and figure out the right path through the elevations. Also having space be both jump and jetpack was a little confusing. But overall a fun and super polished entry!

Snake on a Sphere by MachWerx 2021-04-27T05:16:56Z

Super fun! The tiny planets are really hard. The snake is very cute!

Keep moving and nobody falls by vetu11 2021-04-27T20:10:31Z

Very nice! As someone who made a hexagonal minesweeper for a LDJAM once, and then released it ("Planet Minesweeper") I appreciate the gameplay. It's interesting twist with the decoy numbers and trying to solve the puzzle and keep moving at the same time. I found it very hard to do both at once but that made it fun too. Very nice music and I loved the dissolve effect on the tiles. Great job!

Keep moving and nobody falls by vetu11 2021-04-27T21:30:05Z

@arget It was on the old site before the rewrite. https://www.tapnik.com/planet-minesweeper/index.html is the released version, msg me on twitter (@joeld42) if you want a promo code for it.

Sub-Optimal by Spice Cabinet 2021-04-27T20:04:20Z

Really fun. I love the humor and the story, gives it some extra "depth". Funniest one I've played yet!

Wormhole Adventurer by Lakea 2021-04-28T17:22:55Z

Neat game! I wish it were explicitly turn based instead of "semi-realtime". I like the exploration a lot, and it feels like this could be a bigger game. Reminds me of Sid Meier's "Starships" which was a similar hex-in-space game but I actually think the exploration/collecting mechanic you have is better than the ship combat centric mechanic of that game. Great work!

Don't Pop Descent by HuskyLover269 2021-04-27T20:14:59Z

Very cute balloon. I liked the open areas with lots of bullets, gave it a very nice shmup feeling. This was a fun little game!

Pix'in' by DancesWE 2021-04-27T05:18:14Z

Quite a mind-bender! Great use of the theme!

Mine of Mine (web) by darkshadow 2021-04-28T17:41:57Z

Good start. Graphics looks really nice. I feel like the controls work ok, but you might want to focus on really nailing them down before adding more items and powerups. I like the lift, that has a lot of potential for gameplay.

Hypnagogia by kel 2021-04-27T05:23:58Z

Nice.. I like the music, it helped set the mood. The darker background tiles were a bit confusing at first but once I realized they weren't a cave or something it was OK. The wall jumping was good but felt too sticky. Felt really good when you did manage to traverse a bunch of platforms in a row smoothly.

LD49 — Unstable

Gummi Bridges by Joel Davis 2021-10-14T05:26:58Z

hey @zachsbutt I admire your dedication and construction skills.

Gummi Bridges by Joel Davis 2021-10-14T05:47:26Z

@yikescloud nice work managing to build a truss bridge and a suspension bridge.

It will Fall by jeremyfa 2021-10-14T05:04:30Z

Nice game! Simple but unique idea and well done. It did feel a bit like the better strategy was doing nothing or just nudging the pieces a little left or right and letting them all pile up, but overall a lot of fun and very good fit for the theme!

Clay Boy by davision 2021-10-08T17:56:40Z

thats it i'm quitting games because i'll never top clay boy. Looks amazing and really fun and different mechanics. The controls are quite good considering how many degrees of freedom and moves you have but they do feel a little unpredictable.

Mad Marbles by darthone 2021-10-14T04:56:42Z

I didn't really understand the scoring even after reading the description. Needs a lot more player feedback. Still, I liked the mechanic of sorting shapes and colors and could see this turning into a very meditative puzzler. The little polishing touches like audio and music and the animated background added a lot.

A Crumbly Planet by kumber 2021-10-14T05:35:34Z

Very cool mechanic, well done and pretty playable. Would have been nice if the jumps were a little more forgiving, maybe with a bit of "coyote time" or something. I think more feedback to the player with what is going on with things would help a lot.

Deck Bomber by Britt Henderson 2021-10-14T05:46:01Z

Really cool, I love "push your luck" style games and this is a great theme for it. I didn't try the networking but really impressive that you were able to do multiplayer during a jam.

Island in collapse by xiyou 2021-10-07T06:29:59Z

wow that was wild! what a great concept and stunning artwork too. Amazing moment when it "clicked" what was going on. The gameplay itself felt like a little too much happening at once but it was really fun to see the different gameplay systems interacting and overlapping. loved this!

Kei26 - Union Game Engine by Fupi 2021-10-07T06:25:23Z

Really neat idea, great way to tell a story and one that you know your audience will relate to. :) The platforming itself was pretty frustrating and while that "fit" the narrative i feel like it got in the way of the storytelling a bit. But this was a good twist on the theme and quite original

Chunky Supreme by mnursey 2021-10-14T05:31:03Z

That was pretty great, and looked amazing. I loved all the crazy stuff falling from the sky. Really impressive for a jam game. I wish it had a little more plot or personality but without losing the absurdity of the situation. Great work.

Noyau Instable by SparkyDoc07 2021-10-14T05:10:00Z

Pretty impressive amount of stuff in there, but maybe would have been better with less items and more explanation. Also, why not traditional WASD+mouselook instead of arrows? Still, this was an impressive amount of game for the amount of time.

Swerve by IC Rainbow 2021-10-08T18:09:41Z

The loading screen needs a progress bar or something if it's going to take that long. Once you figure out the controls it's pretty fun! I wish there were more intermediate goals like collecting something,

Alchemy Academy by Smooches 2021-10-07T05:45:56Z

Haha this was pretty fun. And great sound and voice acting. It got pretty frantic when things started going faster. This was a good idea for the theme, and well executed.

D.A.D Logistics ltd. by Xparker 2021-10-08T18:23:25Z

This was way more fun than expected. I wish it was a little more streamlined, e.g. having crates be just heavy, medium or light instead of weight to the .1 tons, and it would be kind of fun to have a Box2D style physics showing the crates tumbling and sliding even if that didn't matter to the simulation. But overall a lot of fun, and I could imagine a full game loading and sending out a bunch of ships at the same time, this feels like it could be it's own whole genre of management+physics+sim. Nice job!

A Gift in Good Faith by python-b5 2021-10-07T06:11:27Z

very fun and surprisingly polished. it was a bit too hard for me though

Unstable Isotope by Nafe 2021-10-07T06:40:39Z

Well done! some really good puzzles in there. The player control was a bit weird but i think with a little bit of tuning this could be an excellent puzzle/platformer. Also I thought the "top down but with two levels" thing was very clever, haven't seen that used much before.

Trapped by KitsisuriYotsuru 2021-10-14T05:25:14Z

Really nice artwork. This was pretty playable and challenging, and made me think of a Pac-Man HD remaster heh.

Proximity War by Ravenmages 2021-10-07T06:05:16Z

pretty ambitious making a whole RTS in a jam, with enemy AI even. Was pretty confusing to play tho, i had a hard time figuring out what was going on even after reading the instructions. More player feedback next time!

Default cube game by Dreamerflow 2021-10-14T05:21:25Z

Haha as a blender user, I love the theme. Was this made in BGE? is that still around? Anyways i loved seeing the blender screenshot on the floor and the obstacles were pretty challenging. I'd say the camera controls were the biggest frustration, when you reach the far wall the camera just can't see anything.

RockyRoll by JYZZ 2021-10-14T05:16:55Z

Pretty hard to control the melon for me. Camera controls were good though. Also I hadn't seen a RAR file in a long time, you might get more ratings if you used zip. I liked the smoke/fog effects and the graphics looked quite nice for being basic shapes.

Carrying A Microwave Down 3rd Ave by Yoss III 2021-10-07T05:48:46Z

That was pretty nuts! Very funny but I didn't really see the game in it.

Instabilliards by TastiHam 2021-10-14T05:41:57Z

Really neat concept! It was pretty hard to tell what was going on, I think making the balls different colors and having some more points of reference for "top", "side", and "up" etc.. would make it easier. My biggest complaint was the camera movement after taking a shot made it really hard to see what was happening. Really fun though, and like others said, I'd love to see a VR version.

LD52 — Harvest

Froot Processor by Joel Davis 2023-01-09T04:38:10Z

Thanks for playing! btw a good score to aim for is 1000. One playtester managed to score 10k somehow.

Froot Processor by Joel Davis 2023-01-11T19:19:54Z

@elflashor you can't remove or move things, but you can build new tiles on top of them.

Búskap by unpronounceable 2023-01-09T03:21:02Z

Really good, and cool to see more card games in a LDJAM! This was a lot of fun as a kind of "push your luck" solitaire. Would have liked to see more control or ways to manipulate the stacks when you get a bad draw, like splitting or rearranging or something. Nice job, and it's hard to get a card game that feels complete like this in a short time!

Hardcore Combine Harvester by Aggrathon 2023-01-09T00:22:44Z

This was a fun idea, and executed well. The controls were very good, unresponsive in an intentional way that felt like a heavy machine. Nice job!

Boyar by egoregor 2023-01-09T03:52:26Z

I didn't get it. The cows were cute, and I liked the distinct visual style and humor.

Harvest - Food Cut by burnedkirby 2023-01-09T00:06:42Z

This is amazing. The faces and sounds are so charming, and the pacing is great. The voice effects are perfect. Nice job making something simple but thoroughly enjoyable.

That is so Cereal - A Cerealia Adventure by UncleChris 2023-01-09T00:31:14Z

Good start! I was only able to harvest the first wheat, after that it didnt seem to pick them up, not sure if I'm missing something or if it wasn't implemented. It did give you the sense of a large open world with a lot of potential.

Drillydown by Peter Jonsson 2023-01-09T00:46:53Z

web build didn't work for me on chrome/mac either

Mun Fields by MadreDeDios 2023-01-11T20:04:42Z

Looks great, an I love the concept of the plants acting different in different environments. However it was too confusing for me, would have like have some more kinds and more feedback to understand what was going on. The dynamic lighting and day/night cycle was a great touch.

Death In Time by Yorsh 2023-01-11T19:39:40Z

Good job making it cute and morbid at the same time, it somehow works. Looks fantastic and really amazing level of polish for a game jam. The camera was a little distracting, i think it might have worked better with a fixed camera or a more traditional follow camera but it did highlight the nice disc-shaped levels. Really great (and grim) work.

Light Runner by Rewzu 2023-01-09T04:29:24Z

Neat! A fun little runner. Didn't feel too connected to the Harvest theme, but was fun and responsive.

Shaded Flowers by Maksim Chugunov 2023-01-09T03:41:09Z

This looks really cool but didn't run for me on an intel mac, i think it needs a ARM mac, I got an error "bad CPU type in executable: ./shaded-flowers-ld-52". I'd love to play it.

HARVEST by diesdas 2023-01-08T23:53:00Z

Really cool. Was a bit confusing to figure out when you could build or not but once i understood that it made sense. Really clever tradeoffs between expanding vs harvesting. Nice evocative mood and music too.

Word Salad by kristinamay 2023-01-09T03:37:24Z

Wow, really original! And a huge game with many screens given the scope of a game jam. I loved the theme and the idea of growing words to fill in a mad-lib style! The only thing I didn't really like was the dragging minigame, it was a little frantic for a word game, i think maybe a more idle or puzzly kind of minigame would be a better fit. Also, there were a lot of steps, which could good but it also could be a chance to streamline it. Overall great idea and a ton of potential.

YO, HARV! by KyMakesGames 2023-01-09T00:37:38Z

Nice! Lots of fun and a lot of character. Really fun and stylish take on a classic game, and it was fun to realize the mechanics.

Space Harvest by MachWerx 2023-01-09T04:05:09Z

Fun game! I like the population feedback loop idea and the graphs were great. Would love to see some representation of the bunny civilization on the planet or some kind of character for them. Fun idle game!

Salvage City by StormCat 2023-01-09T01:19:27Z

Web version worked for me. This was really fun, the giant sandworm eating the city was a great mechanic. The rebuilding was not as interested, maybe there was some strategy to it that I didn't understand but I just wanted to get back to the eating buildings. Also great art choices using the colors. The sandworm movement was really neat, but the graphics were a little choppy, sometimes it looked a little collapsed or crumpled. Great game tho, neat idea.

Farm to Table: Wizard Edition by fc85057 2023-01-11T19:48:16Z

Haha this was a very fun farming game and the theme really added a lot. The artwork was playful and humorous. I was on a trackpad so using the right-click was awkward for such a frequent action but i managed to play it. I liked the voice snippets from the customers. My only complaint was the time pressure didn't really fit with a farming game, which feels like it should be more chill and laid-back. I think either the customers could not have a timer, or the interactions could be streamlined like overcooked. Pretty impressive to build a game with so many moving parts in a jam, nice work.

Hare Runner by Crychair 2023-01-11T20:00:17Z

amazing level of production. Graphics, music and sound were fantastic. Also was seriously funny. The gameplay felt solid but could have been a little more responsive feeling. The backgrounds looked nice but were a little bit nondescript and random compared to the high level of polish on everything else. Overall amazing work.

Death's Hand by 0x746564 2023-01-09T04:17:21Z

This was a solid implementation of solitaire, but it didn't really feel like it fit the theme to me.

Rabbit's Carrot Rush by MostWanted38 2023-01-09T03:47:16Z

Hey, i had some trouble getting this to run on mac, but eventually it ran (I had to override the security warnings, and chmod 755 the executable), but then it was stuck on the title screen. I couldn't get the game to start. Rabbits looked really cute though!

A Farmer's nightmare by streq 2023-01-09T00:54:39Z

This was pretty fun, and had a surprising amount of depth once i understood it. I liked the flavor text ("let me know if it's too scary"), it gave it a nice contrast with the dark theme. Neat mechanic too, harvesting without "painting yourself into a corner". Good job!

Happy Piggy Farm 2 by TomatoOmelet 2023-01-09T04:35:49Z

Darkly funny. The story and graphics were cute and engaging. The harvesting mechanics felt a little klunky, the aiming felt overly complicated and using the right button was hard with a trackpad.

Grandma's Garden of Crystals by Xlores Liang 2023-01-09T04:11:38Z

Interesting. Very poetic, and cool to see a narrative game. I liked the illustrations and the character of the cat.

Down to Earth by Chum Chum 2023-01-09T00:15:51Z

This was fun! I like the mix of farming game and action. There was a lot going on, i think it might be better if instead of having to press E to take an action if it just automatically plant, harvest or pick up if you run over something, since I can't see many cases where you wouldn't want to take the action (and even if there were, that would add more strategy to the movement). Overall nice game and felt pretty complete for a compo entry.

A Grain for Grim by enducube 2023-01-09T04:26:16Z

Fun, very stardew valley feeling. The planting interface felt a bit confusing interface-wise, i think it could be streamlined a little and more player feedback would help. Still an impressive amount of stuff in there for a game jam!

Plant, Harvest, Make money! by huozhedexiaoc 2023-01-11T19:55:17Z

Neat idea. The interface was the biggest obstacle for me, more player feedback to what was going on and keeping to one interaction (just drag, or just click buttons) would help. But once i understood the puzzles it was a clever little puzzle game. Nice job.

LD56 — Tiny Creatures

Terrarium Combinarium by Joel Davis 2024-10-07T22:42:24Z

@jakob-meier are you on mac? I'll put up a mac build soon. Have only tested on chrome, and the version that you tried had some extra logging enabled that was killing the framerate, I've updated the web build, give it another try later. But 375 is a decent score!

Terrarium Combinarium by Joel Davis 2024-10-08T16:30:40Z

@jakob-meier I added a linux build since Luxe makes that easy to do, but it's entirely untested as I don't have a linux box right now.

Critter Mayhem by MachWerx 2024-10-08T16:39:26Z

Really fun and nice graphics. Lot of personality in a simple game. I'd love a little arrow pointing towards the pickups when they are offscreen, a couple times I got "lost". Nice job

Coven of Critters by JamieOK 2024-10-18T03:13:24Z

Charming game, and the shader plasmas and toon shaders were very impressive. I like the toon style but I think the environment being just cubes made it hard to see where things were, i think if you're going to go minimal with the shading you need to give other cues to make up for it. Cute critters and character art, and nice music.

Frumpkins 2 1/2 by maximevincent 2024-10-18T03:08:55Z

Amazing amount of gameplay and content for a jam game. Really great! It's a shame the character has a big hat that covers up the delightful character design from overhead. :)

Tiny Ducks by osh.studio 2024-10-08T03:03:25Z

Deckbuilder? I'm interested... but a Duckbuilder? now you're talking! Love the theme and the humor, you could have even pushed it further. Nice combat system and the idea of the class-specific cards felt fresh. Great job.

Chlorella Warriors by prora 2024-10-18T03:02:44Z

Fun puzzle game! Was pretty hard to figure out what was going on, I'd like to see it start with a bunch of small levels introducing each mechanic in isolation but you can definitely build a lot of clever puzzles with the mechanics you have!

Dwarf Ant War by volish 2024-10-08T03:11:58Z

I like the idea of a platformer with a hammer, gave a unique twist. The delay on the hammer attack made it difficult to use, and the platforming felt a bit floaty, but good start. Focus on getting the movement and attacking dialed in.

LD57 — Depths

The Cloud Cities by TolMera 2025-04-08T03:33:56Z

Pretty neat, I couldn't really figure out what to do but I like the idea of a colony sim on a triangular grid. I think if you simplified and focused on giving the player more feedback it could be a pretty compelling sim-style game.

Clock In by leparlon 2025-04-08T04:03:58Z

Well done. I loved the mechanism of slowly taking away player agency over time. I think the trouble with making a game exploring a "bleak" or "boring" situation is that if your work succeeds (and I think this does) then it just feels bleak and depressing. Need to find a way to separate the player and the character they are playing, so that the player is challenged or entertained or made to think, even if the in-game character is numbed or depressed. Lots of nice subtle touches in this, like the draining color in the commute.

"Jammy" Bolt Digs a Hole by kroltan 2025-04-19T18:05:27Z

This is cool! At first it felt impossible because I didn't realize I could jump, but once that clicked it made more sense. Cool to see more games using bevy (and ldtk). Fun game, and a charming robot character. Nice job!

Splorer by jkniest 2025-04-16T00:17:46Z

Ahoy! Fun concept and i could see this growing into a vast strategy game. I think some kind of a log that reports what happened would help to learn and follow the game.

Spring Drill by TopperVideoGames 2025-04-08T03:38:03Z

Neat idea! I think a little more focus on the player movement could make this a really unique game, right now it feels like you kind of "freeze" at the top and bottom of your jump, if the movement was more fluid and smoother I think the rest of the game would work really well without needing changes.

Schooling by Retrisma 2025-04-08T03:44:19Z

This was really good. Very confusing, needs to give more feedback to the player and make it clear what's happening but really solid game. I'd love to play a "remastered" version of this, great thematic fit for a deckbuilder and the little animated touches like the bubbles and swimming fish were great.

Copper Soul by Kamuniaft 2025-04-16T00:11:46Z

Neat game, the artwork was charming and the puzzly path-choosing was interesting and felt like it had good tradeoffs. I didn't like the combat -- it seemed completely deterministic, which is fine but it could have been handled quickly instead of making the player wait for the whole animation OR it could have more strategic choices. The narrative bits and flavor text were a lot of fun and set this one apart from similar games.

Sushi Pit by Cinar 2025-04-08T03:23:07Z

That's actually pretty clever! It seems like often the matching sushi aren't there but it's fun when they are. I think a way to dispose of the extra sushi so you could dig deeper sooner would be helpful. Also, it didn't work very well in my browser until I tried fullscreen mode, so if you're having trouble running it try fullscreen.

Towards the Light by MikeMikeMakes 2025-04-16T00:04:17Z

Very cool puzzle and remarkable graphics and animation for a jam! Loved the stylized look. I think a little more of a tutorial and player feedback would help understand the puzzle, but overall very impressive start.

A Present for Ama by oliver_day 2025-04-08T03:27:47Z

Very nice. Lots of personality and charm comes across in few pixels and colors. I could see this turning into a chill downward puzzle game, i hope you keep working on it!

Tiny Tinker by ShadyShade 2025-04-11T20:16:06Z

Very fun! Reminds me of classic platformers like VVVVVVV. I liked the single color graphics but would be helpful if the "walls" were a little clearer as to what parts were traversable.

931 by Kukatoo 2025-04-08T03:50:20Z

Was too dark for me, I know that fits the theme but it was impossible to see what was going on. Would love more feedback if you try to interact with the things that you don't need. But overall a neat escape room and pretty impressive scope for a compo entry!

LD41 — Combine 2 Incompatible Genres

Crystal Library by Goplite 2018-04-25T07:22:19Z

Neat game, impressive level generator for a jam game, and the "light visibility" algorithm was really cool. It was a bit hard to see the player since hes the same color as a the floor. Great ambient sounds too, it was spooky and mystical. Not sure about the "2 incompatible genres" fitting the theme. Nice work!

Infestation by aurelwuensch 2018-04-25T07:10:32Z

This was pretty neat. I actually enjoyed the typing part more than the RTS part but the whole idea was fun. The RTS was hard to folow since the units were slow and the camera was hard to control, and there was only one type, I think making them a lot faster and maybe simplifying it so that you just order them all around at once would make it clearer. This felt like three games with the cards + rts + typing which was really ambitious. I liked the music and the hexagon layout of the levels. Nice work, and I think the core idea -- drop into a typing game to get a boost -- is great. You needed a LOT more words tho..