I actually went in blind on this, without reading anything outside the in-game text itself, the fires took me by surprise!! a nice twist on the gameplay, I agree that it would be better if it had an ending, but as it stands this game conveys a feeling that's not common to most. The idea of starting with a simple task, and then watching as it all goes away, with no choice but to watch it burn or destroy it yourself with the spade, because there's no way you can prevent it with a bucket, is really powerful. The art is great too! The eerie background noise is a nice touch. Really enjoyed this one!
Awesome game! really fun to play and strategize, funny dialogues and overall setting. Also appreciated the leaderboards, those are always a plus. The newsflashes get a bit annoying after a bit, but that's bound to happen to every game with a text heavy event system. Overall a really enjoyable and unique game!
Loved the presentation, the music, the text, the initial sequence. All of them, excellent! Felt a bit intimidated by the timer and ended up guessing some of the stuff (wrongly lol). Really well done!
Fun game! So far one of the funnier entries I've seen. The mystery made me just keep playing lol. The voice clips were really fun too, fit the aesthetic of the game perfectly.
SPOILER: I got to the secret ending, one of the hiding spots was very clever! is the game supposed to exit automatically after the dialogue? I was playing it on wine (windows emulator on linux), I think it closed right after the voice said "resist"
Fun and innovative idea! I really enjoyed the puzzles and sound effects, I also appreciate how precise the physics are, when the bubbles pop, it always feels like my fault. Also some of the texts made me laugh lol. I stumbled across a level that seems to have a bug, maybe? the container says [Large] but there are no Large bubbles in the level, maybe it was supposed to say [Medium]? The jam rules allow for bug fixes (as long as they don't come with new features), so if this is the case, you are allowed to fix it! bubble.png
Amazing entry! very well polished look, great audio and music, and honestly really fun! specially once the player familiarizes themselves with the ammo outputs.
My only real criticism is that I would've liked a way to heal the player, even if it's a really scarce pickup, because as it stands, early mistakes motivate the player to just restart the game, as there's no way to get health back.
And also, this isn't really a criticism but a suggestion if you intend to keep working on the game (which I would!)
- have you considered having 2 item crafts, or even 1 item crafts? they would of course be weaker than the 3 type ones, but they would give ammo in a pinch! I wouldn't really know if this makes the game better though, only testing it would :)
I'd also consider @lisyarus comment about making the bullets/enemies slower to make crafting ammo easier, and not something you stumble upon while running for your life!
Simple but really entertaining and nostalgia inducing game! I'm completely blown away by the development tools chosen, I will be checking the source code because I find it really interesting! There was one level where the player seemed to have a shorter jump, after playing the rest of the game I understood this was a level specific thing, as in "work with what you have" sort of thing, is that right?
Really fun game! Hard at first but you get used to the controls quick. The sound and graphics give it a really nice feel, I agree with the previous criticism about the asteroid collision feedback. Also I noticed that once an asteroid collides with you, further collisions will trigger the "hurt" animation, but they wont subtract anything from your shield (this happens in the Itch HTML version).
It was a little hard to get the hang of at first but I figured it out lol. Really liked the crafting element, surprisingly solid UI considering how complex it is and how short the jam is!
I tried playing it with wine (windows emulator on linux) but couldn't get the mouse to capture (it would move off screen while looking around which made it impossible to turn more than 180 degrees). It's probably a wine issue and not a game issue since I don't see this complaint in the comments.
Good atmosphere! If it had a linux export I'd play it fully! currently I can't get too far in it lol.
Hey, awesome game! Very cohesive graphics and sounds that give it a very cute feel, honestly impressive work! gameplay wise my only complaint is regarding buying upgrades, I couldn't exactly remember which store rejected what while placing them so that lead to some regrettable decisions lol. But other than that it's a fun loop that feels rewarding when you make a good pipeline!
Loved the graphics! really enjoyed the retro feel. The controls are tight enough that death always feels fair. Had some issues with the inputs but figured it out after a bit (I think you forgot to mention to press shift to exit the store). My only real criticism is that I do think the cost of the fork upgrades is a bit too high. But other than that it's a fun and good looking game!
Loved it!, the graphics were simple and cute, the sound effects were funny but also aesthetically fitting, the puzzles were fun, some of them also hard! The only detail I would've liked would've been being able to see a monster's rules on mouse over, Into The Breach style. Also, the final boss' invocation pattern was a bit unclear and unpredictable, which made it hard to plan ahead. I did end up killing him though! but after that the game went on as if nothing had happened, did the win screen fail to trigger or is there some other condition required to win?
LD52 — Harvest (16)
The Heat by DzejPi 2023-01-12T16:31:52Z ♥ 1
I actually went in blind on this, without reading anything outside the in-game text itself, the fires took me by surprise!! a nice twist on the gameplay, I agree that it would be better if it had an ending, but as it stands this game conveys a feeling that's not common to most. The idea of starting with a simple task, and then watching as it all goes away, with no choice but to watch it burn or destroy it yourself with the spade, because there's no way you can prevent it with a bucket, is really powerful. The art is great too! The eerie background noise is a nice touch. Really enjoyed this one!
Social MediƦty by const_arch 2023-01-12T02:15:47Z ♥ 1
Awesome game! really fun to play and strategize, funny dialogues and overall setting. Also appreciated the leaderboards, those are always a plus. The newsflashes get a bit annoying after a bit, but that's bound to happen to every game with a text heavy event system. Overall a really enjoyable and unique game!
The Harvest Inspector by John Gabriel 2023-01-11T16:30:31Z ♥ 1
Loved the presentation, the music, the text, the initial sequence. All of them, excellent! Felt a bit intimidated by the timer and ended up guessing some of the stuff (wrongly lol). Really well done!
Solvate Rush by LoHii 2023-01-11T01:19:13Z ♥ 1
Fun game! So far one of the funnier entries I've seen. The mystery made me just keep playing lol. The voice clips were really fun too, fit the aesthetic of the game perfectly.
SPOILER: I got to the secret ending, one of the hiding spots was very clever! is the game supposed to exit automatically after the dialogue? I was playing it on wine (windows emulator on linux), I think it closed right after the voice said "resist"
Bubble Rancher by recursor 2023-01-11T00:07:38Z ♥ 1
Fun and innovative idea! I really enjoyed the puzzles and sound effects, I also appreciate how precise the physics are, when the bubbles pop, it always feels like my fault. Also some of the texts made me laugh lol. I stumbled across a level that seems to have a bug, maybe? the container says [Large] but there are no Large bubbles in the level, maybe it was supposed to say [Medium]? The jam rules allow for bug fixes (as long as they don't come with new features), so if this is the case, you are allowed to fix it! bubble.png
Iris's Scrappy Rumble by ScolonDev 2023-01-10T13:06:45Z ♥ 1
Amazing entry! very well polished look, great audio and music, and honestly really fun! specially once the player familiarizes themselves with the ammo outputs.
My only real criticism is that I would've liked a way to heal the player, even if it's a really scarce pickup, because as it stands, early mistakes motivate the player to just restart the game, as there's no way to get health back.
And also, this isn't really a criticism but a suggestion if you intend to keep working on the game (which I would!)
- have you considered having 2 item crafts, or even 1 item crafts? they would of course be weaker than the 3 type ones, but they would give ammo in a pinch! I wouldn't really know if this makes the game better though, only testing it would :)
I'd also consider @lisyarus comment about making the bullets/enemies slower to make crafting ammo easier, and not something you stumble upon while running for your life!
Missiya by cybek 2023-01-10T12:28:31Z ♥ 1
Simple but really entertaining and nostalgia inducing game! I'm completely blown away by the development tools chosen, I will be checking the source code because I find it really interesting! There was one level where the player seemed to have a shorter jump, after playing the rest of the game I understood this was a level specific thing, as in "work with what you have" sort of thing, is that right?
Inter-dimensional Asteroid Harvester by Deepfreeze 2023-01-09T23:42:46Z ♥ 1
Really fun game! Hard at first but you get used to the controls quick. The sound and graphics give it a really nice feel, I agree with the previous criticism about the asteroid collision feedback. Also I noticed that once an asteroid collides with you, further collisions will trigger the "hurt" animation, but they wont subtract anything from your shield (this happens in the Itch HTML version).
Ratalie's Escape by masternoob 2023-01-09T16:59:58Z ♥ 1
Really really hard!! I'm actually impressed by the depth the mechanics have as a whole.
Untitled Farming Game by Ludius 2023-01-09T12:57:29Z ♥ 0
It was a little hard to get the hang of at first but I figured it out lol. Really liked the crafting element, surprisingly solid UI considering how complex it is and how short the jam is!
Aorta by Cloughd 2023-01-09T12:52:38Z ♥ 2
I tried playing it with wine (windows emulator on linux) but couldn't get the mouse to capture (it would move off screen while looking around which made it impossible to turn more than 180 degrees). It's probably a wine issue and not a game issue since I don't see this complaint in the comments.
Good atmosphere! If it had a linux export I'd play it fully! currently I can't get too far in it lol.
Imp by Savidiy 2023-01-09T12:50:12Z ♥ 1
Fun game! it's a concept easy to expand upon. I found the witch progression to be really funny lol. Also the way the imp moves is oddly satisfying.
Froot Processor by Joel Davis 2023-01-09T12:39:28Z ♥ 1
Hey, awesome game! Very cohesive graphics and sounds that give it a very cute feel, honestly impressive work! gameplay wise my only complaint is regarding buying upgrades, I couldn't exactly remember which store rejected what while placing them so that lead to some regrettable decisions lol. But other than that it's a fun loop that feels rewarding when you make a good pipeline!
Forked Up by Paroxysmal 2023-01-09T00:35:17Z ♥ 1
Loved the graphics! really enjoyed the retro feel. The controls are tight enough that death always feels fair. Had some issues with the inputs but figured it out after a bit (I think you forgot to mention to press shift to exit the store). My only real criticism is that I do think the cost of the fork upgrades is a bit too high. But other than that it's a fun and good looking game!
Look Closely! by Xamora 2023-01-09T00:25:02Z ♥ 0
Hey congratulations! I got up to 7 points! I thought I had it figured out but that one level kicked my ass lol
The Cursed Vest of Soul Harvesting by Frogravity 2023-01-09T00:06:42Z ♥ 1
Loved it!, the graphics were simple and cute, the sound effects were funny but also aesthetically fitting, the puzzles were fun, some of them also hard! The only detail I would've liked would've been being able to see a monster's rules on mouse over, Into The Breach style. Also, the final boss' invocation pattern was a bit unclear and unpredictable, which made it hard to plan ahead. I did end up killing him though! but after that the game went on as if nothing had happened, did the win screen fail to trigger or is there some other condition required to win?
All in all, I really enjoyed playing it!