@celtican Yeah, I completely agree on the more minerals from the asteroids. I had other asteroid types and mineral types, but ran out of time. And the reason it doesnt have a sound effect on damage is because I removed it as I realised I was still using my placeholder audio in the last 30 minutes of the Jam for that sound, and didnt have time to give it a proper replacement. Post-Jam thats probably the #1 priority fix, as everyone's complaining about it and for good reason.
@enducube @bowen Try it now, I just uploaded version e2, onto itch, which should have some optimizations. Though it does come at the cost of the asteroid hitboxes being a bit jank. FPS is improved on my desktop to the point of having very few issues, but is still utterly terrible on my laptop (which I admittedly hadn't thought of checking until today), and I am not familiar enough with GMS2's HTML5 implementations to fix this further, unfortunately. Ill put a warning tag on the HTML5 version.