FoonLudum Dare ExplorerLD52 → BLOOD HARVEST

BLOOD HARVEST

By drowsy, TheGhostofTommy and GunDestiny

View on ldjam.com

CategoryRankScoreCount
Overall3333.5933
Fun5483.1133
Innovation3383.4032
Theme1344.1433
Graphics604.4132
Audio604.0330
Mood374.2231

Comments

devin-bulut 2023-01-09 17:32

I really liked the atmosphere, the graphics and sounds are nicely done. Maybe a indicator for the lights would be nice. Great job :)

tsamf 2023-01-10 01:55

The theme and mechanics were nicely done. I liked the harvest bar. An indicator for the light would be good I didn't know I wasnt going fast enough and then the game was over.

2023-01-10 01:59

Loved the art and music, the gameplay was a little lack luster but the awsome mood made up for that

deepfreeze 2023-01-10 02:00

Audio is very crunchy and hurts my ears. Art's really solid though, but I couldn't play it for too long due to the audio crunchiness.

judjudson 2023-01-10 02:07

The sound design in this one is top notch. The way the music deepens when you walk into the back room, the sharp sound when you hit the minigame perfectly. I also think it's just generally well implemented: it seems like the counters only go up when the blood actually reaches that part of the process, which makes the blood shooting through pipes all the more interesting to watch. The character animation is great, and overall the tone reminds me of Haunt the House in the best ways!

dgo 2023-01-10 02:12

Art and sound were stellar! In terms of gameplay, it was fun but not knowing the state of the latern without having to walk all the way over was a bit frustrating. I know there was a sound indication, but with all the other sound effects, it was easy to miss. Overall though, great entry!

travh98 2023-01-10 02:17

Awesome game! The braziers are really frustrating, I'm not sure when they're going out or what causes them to go out faster. My second try I kept running back into the room, keeping them alive, but then when I sucked 4 souls at once I lost. Is it that the more blood you get the faster the braziers drain? Or if you miss one of the minigames it drains faster? I specifically love the character design, and especially the walk cycle. With that hat drawn down, that just fits so good. Incredible job with the audio design. Sounds so great to walk back and forth! It was hard to remember what interactable does what, I know you have the pause menu to tell how to play the game but maybe if you had some popup text over the different items to remind me what does what?

cutesquirrel 2023-01-10 04:12

Really great game! Lost multiple times, and I'm still not sure what makes the braziers go out, but I manage to squize in a win after 6-7 games. Lovely atmosphere. The music and sound effects are really helping. Graphics is good, and the minigame simple but quick and fluent, (it could use a streak counter though). Overall amazing result. Enjoyed it!

twilightrh 2023-01-10 05:00

The atmosphere was really good and the animation and graphics were really good too

witchgf 2023-01-10 05:08

Nice detail touches like hands inside of the barrel and breaking glass sound effect, when you fail But reaction triggers work a little funny, they can count your try as successful even if you missed. Feels rather distinguished tho. The style of the game is nice

mrs-wheelsx 2023-01-10 05:27

Loved the graphics and smooth controls. I would have liked if the mechanics had been introduced one at a time so that I could understand what each one was actually doing, but I know that would have taken far too long to implement for a jam. Nice game, well polished!

la-bread 2023-01-10 06:05

Solid resource management game, I cant keep up with the flames and they keep going out, still really fun and cool!

error 2023-01-10 06:40

Theme is pretty good and so is the audio. When I saw Fmod show up, I knew that would be the case. Only things I'd like to see improved are options for faster movement speed and a more clear indication when the flames died. I found myself constantly walking to the back to make sure I didn't mishear a prompt. But this was definitely a fun little game.

Screenshot 2023-01-10 003843.png

miraculousmelon 2023-01-10 06:48

Excellent game with an excellent vibe created with excellent music and graphics. Biggest drawback was gameplay, with the flames being slightly annoying as I wouldn't know when they would extinguish. But overall, a very nice game!

rincs 2023-01-10 07:14

LOVED the game, had a lot of fun playing it on stream~ I can see this being expanded very easily~ Only thing I have is the breaking glass noise is a little too sharp for me. But that's it~!

Well done~

xeke-death 2023-01-10 08:18

I'm pretty average at the mini game, couldn't figure out why some times it looked like I could drain the same person twice, but managed to get some blood for the master. Then I got distracted and the fires went out.

Graphics are great, the idea is simple and well executed.

sciman101 2023-01-11 00:49

The adaptive music when you walk between rooms is fantastic, really gives a good sense of the ominous nature of the place. The whole mood and presentation is excellent, also. I wish there was some way to check the braziers more easily, though. I couldn't tell what would extinguish them, so I would basically need to babysit these items that could cause a game over at random. If they tied more into the other mechanics - at least, more obviously - it might make them feel more relevant to everything else. That said, still, excellent job on the visuals and audio.

maytch 2023-01-11 23:29

It's been mentioned before but needs mentioning again, the way the music adjusts when you walk to the right/left is amazing. I like the premise of keeping things running using the blood, but it took me a while to figure out how to feed the lord.

hawkin 2023-01-13 23:55

This was a really satisfying game loop! The artwork and the sound design really polished it all up. Even the minigame was satisfying, and I think it was smart adding a "bullseye" with a reward. Really great implementation! All of the sound work especially showed a lot of attention to detail, and the music was a perfect fit for the setting.

My only suggestion would be to build up the story more, as the whole setup and idea is really novel. For example, instead of "you win when your lord reaches 13 points", write it as "Your lord needs enough blood to rise from his sleep. Give him 13 doses, and he will rise again!" yada yada.

squimmy 2023-01-19 07:16

The audio and visual work was pretty great, but I found the gameplay a bit frustrating.

Is there some sort of audio cue for the braziers going out that I didn't notice? Because having to stop the other minigames to go and check on them really interrupts the flow of the gameplay. It also felt like sometimes both braziers must have gone out almost at the same time because I would sometimes lose only a few seconds after checking both of them.

It might have also been nice to have a bit more variety in the minigames...but honestly what you have here is already pretty good and the basic idea works well, I think.

bloodbane 2023-01-19 09:05

Phew, that was some non-simple blood harvest. The processing took longer than I've expected but at least the kegs could buffer more blood so I don't need to go back and forth too often.

cat-chef 2023-01-24 05:08

wow I'm in LOVE with the music, especially how it grows more mysterious and choral when you go into the back rooms. Atmosphere is A+. I'm also amazed with how many mechanics you could fit into this game, but sometimes I got confused with which barrels needed to be done in what order, but I think this was solved pretty effectively by actually showing the blood flow in the pipes... excellent detail by the way:) Well done!!!

psv-games-studio 2023-01-27 02:19

Nice game! The graphics are beautiful and the music matches the atmosphere of the game. Good job!