FoonLudum Dare ExplorerUsers → Maytch

Maytch

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorMid-Sized Monsterscompo663.623.502.973.773.593.08
202352HarvestAgent 001jam764.013.854.363.703.93
202250Delay the inevitableπŸ‘₯Wrath of Dogjam1723.963.944.003.444.313.703.483.48
202148Deeper and deeperπŸ‘₯End of my Ropejam3243.893.713.693.454.163.343.283.76
202047Stuck in a loopπŸ‘₯Looperjam3273.863.683.884.194.213.782.653.53
202046Keep it aliveπŸ‘₯StarShip Hamsterjam11073.543.433.333.834.083.603.683.47
201945Start with nothingπŸ‘₯Pandamoniumjam8483.132.922.502.733.903.612.903.06
201944Your life is currencyπŸ‘₯Moneyons!jam2163.763.533.433.604.133.913.303.64
201843Sacrifices must be madeπŸ‘₯Amulet of Qayinjam2093.793.523.163.584.293.553.61
201842Running out of spaceπŸ‘₯GoldSlashjam8563.142.952.813.283.833.172.362.78
201841Combine 2 Incompatible GenresπŸ‘₯Super Bullet Mania Reloaded (The Sequel)jam4013.613.333.634.043.963.383.523.32

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maytch

LD42 — Running out of space

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-14T20:05:36Z

Awesome graphics and audio! Neat idea on running out of space too. I'm also on windows 10 but haven't experienced those problems mentioned above, if that helps at all.

TINY TOWNS by BearishMushroom 2018-08-14T16:02:42Z

Awesome take on the theme, and an all round fair puzzle game!

Runventory by fusionnist 2018-08-14T20:24:54Z

Cool idea, unique art and palette style too! Good job guys

Crystalmancer by Crowno 2018-08-14T15:58:12Z

Great fun, reminiscent of zelda on the old gameboy. Loved the fact that you could change the palette too.

The Flopp by Sanguis 2018-08-15T05:18:07Z

Nice idea on the theme, I like how the map is loaded in.

SpaceOut by Lou Bagel 2018-08-14T16:12:40Z

Nice! It’s a great mix of two genres that applies to this theme well.

LD43 — Sacrifices must be made

Rogues Like Beer by NickZangus 2018-12-08T09:44:20Z

Funny interesting puzzles and a great take on the theme. Impressive amount of work in 72 hours!

People/Power by SecondDimension 2018-12-05T12:28:43Z

Nice take on the theme, been ages since I tried anything similar to Lemmings.

Goodboy Advance by rik 2018-12-04T21:41:06Z

Great graphics and humorous, good job! The sound was a bit crackly, I'm not sure if that was intentional or not sorry!

Room44 by arzi 2018-12-04T21:43:09Z

Amazing art and theme, I could see a full game of this.

STAR JUNK by christina-antoinette-neofotistou 2018-12-07T08:31:34Z

The best graphics I've seen this jam, great job! Also good idea letting the player assign their controls at the start.

Lava Luva by mcovert 2018-12-06T21:51:39Z

Nice job, good theme and style. I too wasn't sure how people spawned either but it was fairly balanced.

Trailer Trashed by NorthernDevGuy 2018-12-08T15:23:00Z

Good job! Did you make it alone? Impressive for the time constraint.

Accept this Offering by xPheRe 2018-12-08T13:14:53Z

Nice puzzle game, I like the smooth animations and the text

King's Last Stand by Pukami 2018-12-08T10:59:43Z

Cute game, and I have to respect being able to make a little 3d game like this solo in the time limits.

Others have mentioned before but audio always adds a lot to a game, and write a script (or use built-in methods if they exist in your engine) to convert angle and speed into position, then you can keep a consistent speed whatever angle you move, regardless of keyboard or controller inputs.

The lord of Possessions by cigsandflowers 2018-12-08T10:07:42Z

Good game, but I found that all the enemies having ranged attacks and needing to get up close to hit them many times a bit too hard.

OVERCHARGE by Jonas Tyroller 2018-12-04T22:49:53Z

Good take on incorporating the sacrifice theme into a tower defence. I've never played a tower defence that relies on gravity like that, good idea.

LD44 — Your life is currency

GΓ–LDF by CaptainPilot 2019-04-30T21:32:15Z

Fun game, liked the ability to think outside the box with this one.

Lifelight by Kromzem 2019-04-30T19:52:17Z

Nice, finished it. Very polished game!

Moneyons! by Maytch 2019-04-30T07:12:37Z

Thanks @liauj :) yes it was put in as a little easter egg, not just the blocks are possessable and can give an alternate solution to problems!

Thank you @victorcrafty and @rafael-souza! I’ll need to update the controls!

Moneyons! by Maytch 2019-04-30T11:04:11Z

Thanks @vertuga32! Each coin bag represents one point of life, you need to spend points of life in the puzzles, and taking damage also depletes one of your points of life.

Age of Coin - Battle Stars: ULTRA by squirmonkey 2019-04-30T06:20:36Z

Gotta love the mix of gameplay elements and how they're tied in together! For the platformer I couldn't jump whilst landing on a minion no-matter what I did, not sure if it wasn't working or I'm really bad at jumping! It might also be good to have a 'straight to battle' button. Overall great job, you really got a lot done.

Goblette by Nathaniel Jensen 2019-04-30T18:23:11Z

Nice! Impressive amount of work.

Blood Quest by shaner421 2019-04-30T06:30:49Z

Love a game with boss battles, good job! There's a bit of screen tearing where you see lines between the tiles on the floor but that's a bug in most engines. I think it could really be expanded in the future for more puzzles and boss fights, but it could be good to nail down the item to life mechanic a bit more.

Cats Without Cars by B33Thr33 2019-04-30T21:47:35Z

Perfect game, very amusing! Would make for a good multiplayer. Personally I'd have the rotations on A and D, and maybe a bit faster.

Mercenary Management Simulator 2020 by Marcus Dubreuil 2019-04-30T18:34:07Z

Love the graphics and a rare genre to see in the jam, good job you two. Lots of room for expansion, and sound! ;)

The Gardener by BackwardsCap 2019-04-30T18:43:40Z

Interestingly dark idea! Wasn't sure if this was a bug or not, but sound wouldn't play for me (you've not opted out of the audio category).

Slice of Scythe by Miyolophone 2019-05-01T20:48:40Z

Very clean and a cool take on the theme. Bit hard but refreshing in a Wario-ware sort of way.

LD45 — Start with nothing

Chronicles of the Mattock by NickZangus 2019-10-09T21:05:26Z

Nice, you tried to go for a sort of Dark Souls style combat. I had a few issues with the enemy hurting me but not when the weapon swung (and also when they were dead) but other than that, good game!

Ignis Universia: Eternal Sister Saga by arzi 2019-10-09T11:17:39Z

Awesome game, always impressive to see how much Pixel Art you can make in such a short period!

Notorious Bum by Barbiche 2019-10-09T11:41:23Z

Nice, you don't get many stealth games. Good job!

Space Scavenger by Mabry 2019-10-10T11:35:18Z

I wasn't sure if I'm doing something wrong, but when I click 'Warp' it says I warped, but the game carries on and I can't pick anything up?

From Start to Finish (Web) by Oddmes 2019-10-08T11:18:56Z

I feel like I know what to do now, but I'm useless at word games.

Pandorama by CrazyHomeboys 2019-10-09T21:36:54Z

That's an awesome style, and it feels really satisfying to shoot!

To The Depths by BatJak03 2019-10-10T11:10:26Z

I think with a few tweaks the concept could be a cool challenge. I think the process needs to kick off a bit faster in the beginning so you get to the challenge/reward system to offset the repetition. I also encountered an issue where I got a Fuel Tank first, then Fuel Efficiency second, but that actually made my fuel run out faster.

Nude In The Forest by Sarah_lkv 2019-10-09T21:30:05Z

Sorry I couldn't play it with my keyboard layout... but you can still upload a second version of it with a WASD keyboard option for the movement keys?

Blank (Demo) by CatilianGames 2019-10-09T22:02:25Z

Great game, I think there's a little delay on jumping and an unexpected shortness of it that could be improved on but I could see this being a full game.

Learning the Human by Savvy Community 2019-10-10T11:21:30Z

Interesting concept, just had a bit of trouble putting the logic together. I wasn't sure if I was at the end, but it zoomed in and had handshake + earth so it seems likely, it'd be worth having a clearer victory screen.

Also for anyone struggling with controls, the Arrow keys still work.

LD46 — Keep it alive

Lunch or die! by Juhani Koskinen 2020-04-28T12:10:04Z

Was definitely not expecting them to shoot you, but it was awesome. I was so close to making it on Thursday, is Friday the last day?

Dorfromantik by yazara 2020-04-25T08:55:33Z

Well made fun game with great graphics. Definitely something to take forwards post-jam.

Woodpunk by elisee 2020-04-24T23:36:24Z

Very nice looking atmospheric game! I agree with everything @tom-robson said, but it's definitely a post-jam material game that could iron those things out.

Seafood by fatPenguin 2020-04-24T19:55:17Z

Hey that's a cool underwater effect you've got there, good job!

PostCat by Number6406 2020-04-26T20:12:15Z

Wow really pretty and clean, and a cool concept too. I also wish I had number keys to use, OR drag and release with the mouse instead of clicking to place the item, or both! Great job!

Up Hero Down Enemies by regisclaus 2020-04-28T12:01:49Z

Fun little game, I can see this tactical style being implemented in a bigger game.

The Ill Divinity by Solah 2020-04-21T12:02:49Z

Hey cool idea and nice art. I got stuck on one level that didn't appear to have an exit, with 3 orbs, 2 macrobias on the right, and 2 yellow ones past the wall to the right. But that might be the one you didn't finish.

Save Satan by SimonTheCase 2020-04-21T11:52:17Z

Interesting idea and challenge. Like others mentioned it wasn't quite clear at the very start, but then it clicked and became obvious. Good job!

Keep Joe Alive by Sanguis 2020-04-22T09:16:38Z

"No Coffee? *DIES*" made me laugh out loud!

Hope by Darylsteak 2020-04-22T08:57:41Z

It'd got a really good mood to it, feeling of loneliness. Great job!

Death Trap II: Revenge of the Walls by schmavery 2020-04-28T10:27:18Z

Wow you made a really long game for a jam, and it kept me going till the end. Great job! Art is clean, music gives it a cool mood to it. Also they have buttholes.

Alien Endangered by Pyrotrap 2020-04-24T11:45:18Z

Interesting idea!

Miss Tommybird the Protector by frenzyasii 2020-04-21T12:06:49Z

Nice music and art, but I couldn't play it on HTML, it would freeze up a couple of seconds. I'll have to try later on my windows machine. Might be worth disabling the HTML version if others experience the same thing until you can put an updated version on there?

StarShip Hamster by Maytch 2020-04-21T21:20:14Z

@soldierbear there is one! Press M to bring up the menu :) Thanks for playing!

StarShip Hamster by Maytch 2020-04-25T06:28:25Z

@g-a-gamestudio It wasn't a bug as such, you need to use your radial blast to knock them back! It uses more of Hammy's health though so not something you should use often.

StarShip Hamster by Maytch 2020-04-29T15:39:26Z

@hwaet @trexxak Thank you! That means a lot to me.

And thank you to everyone, I can't tag all of you but thanks for your feedback and comments so far.

Sunlit by palsina 2020-04-22T13:55:22Z

Amazing game

Missing Pieces by Abu Sabiq Mahdi 2020-04-23T21:30:00Z

Very atmospheric and polished! Well done :)

Fish Motel by Lou Bagel 2020-04-21T19:46:01Z

Nice job, fun concept and pixel art :)

The big plant protection programme by Badduck 2020-04-21T14:50:19Z

Nice pixel art! Like the others said, as soon as the wasps came I couldn't win! Not enough money for the flamethrower.

Feed me, please! by Lucidus 2020-04-24T07:44:34Z

Cute game, easy to get the hang of and fun to try to get the balance right. Good job!

Boids of Prey by Shawn Moore 2020-04-24T07:53:59Z

Fun game! I like the introduction of the mechanics and the difficulty balance, and that stun has a cool effect.

AMT: Alien Medical Technician by No Grapes Games 2020-04-22T15:47:29Z

Now that's an innovative game that matches the theme well, and the amount of art you managed to make is very impressive!

Icebreaker by tab1bit0 2020-04-22T09:08:48Z

@tab1bit0 This is a really cool concept once you figure out it turns automatically! If you put an instructional image with text at the top of your page both on ldjam and itch demonstration that you turn when you hit white ice then it'll help a lot of people and they won't give up!

Slime Mama by Jack Kaloger 2020-04-22T08:14:38Z

Fun game with cute art! I also couldn't save mama but got about 80% of the way there! And the cutscene at the end was pretty funny :)

Pirabbit by TimeTravelHamster 2020-04-24T23:02:50Z

Great repetitive but addictive game loop, and amusing to boot.

Turtle Daddy by dummydojo 2020-04-24T23:07:42Z

Awesome graphics and sound, top notch!

Keep it burning! by Kevin Meissner 2020-04-21T20:40:13Z

Good job Ayoub, very atmospheric!

Mycelium by BlobRoss 2020-04-24T23:59:03Z

Awesome game, cool take on a tower defence, and very pretty too

Keep Me Breathing by AstroLabe 2020-04-24T22:57:21Z

The balancing of the colors is a great idea, and it's a very atmospheric game. Awesome work!

Flippy Fish by Doot 2020-04-25T09:10:26Z

Really fun mini game! I got to 151!

How to Air by kwaku 2020-04-24T23:45:48Z

Good balance of difficulty for a gamejam, and nice art style too.

Box Of Limes by RedDashGames 2020-04-25T09:01:57Z

That's an awesome idea mixing the lemmings and tetris up. Looks great too!

To Be Alive by Withee Poositasai 2020-04-21T11:43:31Z

Great graphics and was NOT expecting that mechanic to get over the fence, cool idea! Well done

Feed me if you love me by veronicapereznoriega 2020-04-26T21:21:54Z

Really cute and morbid! Great job ;)

Keep Pit Alive! by BunnyDen 2020-04-24T23:19:57Z

I had some trouble with not knowing where the dangers were, but very good job for your first jam!

Restartigrade by Ezra Szanton 2020-04-24T11:48:44Z

Cool idea! Great take on a puzzle platformer.

RatJar by PolyOrbit Studio 2020-04-21T19:36:29Z

The pot smash is very satisfying!

Quack Runner by Grumpy Wren Games 2020-04-21T21:49:47Z

Cute graphics!

LD47 — Stuck in a loop

Mad Science Loop by digitaldude555 2020-10-06T11:50:41Z

I beat it but it was quite hard at the end! You need be right of the block when pushing it, but you need to be left of the block at the end because otherwise you can't jump over it. It was an extra challenge but I'd say the block needed to be bigger to look like you definitely couldn't jump over it if that was the intent. I also got the block stuck a couple of times pushing it down because it'd rotate and lodge itself against the walls.

It's a lot of work for one person in a short space of time! For next time I'd recommend simplifying mechanics wherever possible. There's a lot of them in there but you don't get to see much of each of them. If you want wall sliding to be a big focus then incorporate it into the main gameplay, otherwise skip it completely and you can save a lot of time. Disabling rigidbody rotation helps with unwanted bugs at the cost of aesthetics, but also saves time! Things like that.

Telefun by Don Fouts 2020-10-06T01:38:08Z

Such a unique and fun idea, very funny! I kept encountering an error which froze the game though so I wasn't able to get far.

Caterpillar Cowboy by eldogg 2020-10-06T12:20:00Z

I can't give anything less than a perfect score. Fun mechanics, unique interpretation of the theme, funny as hell, satisfying low poly, and a very fitting song!

Hell Glider by TheAxe316 2020-10-06T01:51:54Z

I beat it! Fun, satisfying grappling mechanic, and cool colour theming.

Need More Space by wheatleyscience 2020-10-06T00:26:54Z

It's so satisfying running around a small world like that. Atmosphere and graphics are great, good job!

Witch Loop by Erukolindo 2020-10-06T00:42:29Z

Same as the others, console errors: Uncaught SyntaxError: Invalid or unexpected token WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined

Amusement Shark by No Grapes Games 2020-10-05T23:13:58Z

03'54"74!

So much art work and so many levels. Great job, very cute! It took me a while to complete Level 5 but once I got the hang of the springs it all went well.

Ghost Jammer by schreibmaschine 2020-10-05T23:52:21Z

Wow nice. I'm always a fun of 3d + 2d combinations, and it stands out from the rest!

Stuck in the Loop Dungeon by Nyubi 2020-10-06T00:04:42Z

Check to see if you've hit publish, I've done that a few times!

Phase Distorter Disorder by this-is-beans 2020-10-05T23:38:58Z

I love the character, and the graphics are really good. I got a lot of development console errors when trying to interact with objects though. You should be able to put up a bug-fixed version of it if you get a chance.

Seasoned Wizards by fufer 2020-10-06T02:05:14Z

Good addition of the music changing with the seasoned wizard. Took me a while to beat the southern puzzle but it was fun!

LD48 — Deeper and deeper

Rock Monster by Myko 2021-05-01T12:05:45Z

Fun game with simple mechanics. Would fit well with a highscore board.

Dino Digger by dankar 2021-04-30T22:27:27Z

Pretty unique take on the theme from what I've seen. Could be a concept to expand upon.

Deepz Explorez by khaotom 2021-05-04T11:19:10Z

Nice colourful atmosphere with the sounds radiating from specific objects. It took me a while to find the first object but then everything started falling into place.

Monkey Quest by paulloz 2021-05-01T13:01:11Z

That's the cutest game I've seen so far. Great mechanics and idea! I wish there was a checkpoint of sorts as I was so close to freeing all the monkeys. That and possibly a balance of how many enemies can be in a level and that's a releasable game for sure!

self reflection by torcado 2021-05-01T12:25:04Z

Great puzzle game, I wondered if anyone would do deeper into the mind for the theme!

Holey Hell by managore 2021-05-01T10:58:36Z

It's so fluid! Nice little game, great job!

Journey To The Center Of The World by paulhocker 2021-04-30T22:14:28Z

I made it to the centre! That's deep enough right?

Let's Go Deeper by Deozaan 2021-05-04T14:40:03Z

Nice mashup of the originals. I feel like it just needs to be a bit faster and to get into the mix of elements sooner.

Deepest Sword by Strega 2021-05-05T20:45:45Z

Very nice polished game. Hopefully you're taking it further.

Barkcheology by fusionnist 2021-04-28T00:22:52Z

Wasn't expecting two games in one. Good job!

Kaibuturan by lilkrit 2021-05-14T07:02:33Z

Short and sweet. You got the base mechanics down. I'd try to take as many shortcuts as you can next time but you did well considering music and graphics aren't your thing!

Duggy by neowhoru 2021-05-05T20:36:57Z

It's clean and simple, good job! I discovered one bug if you're taking it further beyond the jam: if you dig a lot of squares in a short period (such as going diagonally) and fire your weapon at the same time, the sound fades out and doesn't come back for 5-10 seconds. It might be that there's a single audio source playing sounds and hitting a max limit, or it could just be the webgl version.

Undermined by Alex Davies 2021-05-04T20:12:09Z

I'm a sucker for puyo type games, good job!

Grapple Tongue by Mors 2021-04-29T07:23:19Z

Fun cute game! I also got stuck when the electricity game into it but upto that point, very fun :)

Bob by Jin9310 2021-04-27T15:24:22Z

Nice work! It's always impressive seeing how much someone can develop solo in such a short period of time

Magic Frontier by Firebelley 2021-05-01T12:45:08Z

Nice, I wasn't expecting to see a strategy puzzle game like this. I like that it keeps it simple as I'm often overwhelmed by strategy game rules.

Below the Ocean by Ismael Rodriguez 2021-05-01T13:40:03Z

I like the limited palette style art you've got there, and wow those tether mechanics are an awesome addition to the puzzles!

Crash Lander by AranCutter 2021-04-27T13:20:03Z

checkpoint7.png

It's hard but addictive! I got to Checkpoint 7 but once I got to the switch I needed to stop xD

I really hope I wasn't just near the end actually. How far was I?

End of my Rope by Maytch 2021-05-01T14:36:32Z

@sarssol Thanks! Yes you're right about the shotgun. Truth be told we had the shotgun in the start before we developed the bow, but then took it out until the last minute when we wanted to use it again. The last room was a bit of a tense surprise that's true, fortunately you respawn on the same level!

@saussol @yussovv @the-martjin @nikita-krasnytskyi @krapht @jokerbomb @progdamn @nabo369 @hypp Thank you for playing it!

@haematite Yep the rope physics was a bit janky, in the end we had to choose usefulness over smoothness. If we had more time that'd be our focus. The audio issues I also encountered about 10% of the time, not sure about that but I think it's limited to the HTML version (hopefully).

@joedev I'm really glad you enjoyed the boss! We were just able to squeeze it into the game at the end of the jam there.

@jorim Yep he's definitely quite fast at the start there with his jump. It can be a bit problematic to get up onto a platform before he hits you. Thanks for playing!

@stejkrobot Oh yeah you get 3 per level but you can also pick them up. You could also extend the rope by moving downwards on it.

@mrmattsim Ahh okay yes you press E once to attach to it, E or jump to detach from it, W / S to move up and down it. We should have had a static existing rope in the tutorial town to show people this.

@colapolka Thank you! And yep I agree, if we had time we would've definitely tried to make it less janky while still being able to swing and jump from it.

@antti-haavikko Aw I think I experienced the wall clipping a couple times before, and if it was the web build then at that point it was missing a collision trigger due to build issues. I'm glad you found the restart button on the menu, we probably should have had R restart even if you're alive. All the feedback is useful and understandable. Were you holding Shift when running for the character movement or did you want it even faster? I think getting the shotgun on the last boss kills it in 2-3 shots instead, though the bow kiting technique works as well.

@koboldskeep Thank you! Yeah I loved the sounds made for the last boss, it was tense to fight.

@arancutter I'm glad you enjoyed the rope mechanics, a bit janky but work-able. I bet the hitbox issue was with the cats right? They were tricky to deal with, and should've just had big hitboxes. Thanks for playing!

@animatrix1490 Thanks! I'm glad you liked the boss and the monster sounds. You're definitely right about the walk/run thing, I never walked playing it and I can't remember if we had a plan for it either... I think it's just a default thing from being used to playing Mario :laughing:

@minthamie Oh the mushrooms hurt? That's not intended! I'm glad you liked it even though it was difficult at times.

@jin9310 Thanks :smile: I'm glad you liked it.

End of my Rope by Maytch 2021-05-01T19:40:01Z

@antti-haavikko Yep it's just as you start it says "Hold shift to run" although the text is a little darker than I'd like.

No way of getting the shotgun earlier, but if you rush to it in the fight, then it's only a couple of shots to kill the boss. We would've liked more opportunities to use it though.

Excavatorade - A game about digging by Boxman 2021-04-27T12:18:54Z

Nice character art. I like how you can do a jump/dig/jump combo. What made you think of the mouth?

Penguins can't fly by Attala 2021-05-04T11:32:30Z

I managed to reach 395m. It's cool to see how much people can make solo in 48 hours.

Deepest Dwarf Dungeon by NinjaCatz 2021-04-30T22:46:19Z

I also could only get to the boss of level 2. Like others said just a few instances that felt unfair, but it just needs a bit of nerfing and all will be good!

Soaring Under by jitspoe 2021-05-04T23:27:01Z

That's a really nice game. Looks great, good mood, funny when you die, unique take on the theme. It's got everything.

Going Down in Fishstory by Jonas Tyroller 2021-05-01T13:34:37Z

I wasn't prepared for the horror theme and story. It's rare to get a ludum dare game with voice acting. Good job!

Deepest Dungeon by Almighty Games 2021-04-27T23:43:20Z

Good atmosphere. I was wondering if it was procedural while playing as I didn't read the full description. If the traps weren't in front of blocked tunnels I might have never noticed!

I got 10 levels in and I have to admit I cheated a lot. I couldn't find the holes but when I got 3 stars I was able to pick the next level from the level selector.

Iby's Descent by OddSocks 2021-04-27T16:32:12Z

Nice use of procedural generation, you got a fair bit done solo!

6 Feet Under by theStoff 2021-05-05T20:50:40Z

I love the walk animation. Great visuals and music, unique gameplay. Just a very steep learning curve.

The Deepest Dungeon by Susumu Asaga 2021-04-30T21:43:10Z

Wasn't expecting a clicker game, it looks like it'd fit nicely as a mobile game!

Mycelisation by bereg 2021-04-30T21:37:08Z

Nice game, would never have thought of doing that for a theme!

No one is here by civilianzero 2021-04-27T22:57:54Z

It definitely fits the mood of deeper and deeper. I wish I had more of an explanation at the end though!

Deeper Blue Sea by betovf 2021-05-07T12:56:00Z

Nice unique idea! I think creating a stronger visual effect on the depth would make it work really well (like a underwater fog), and possibly try changing the controls so that always go north east south west, and have the fish rotate to your movement direction. Apart from that good job, especially for a solo dev!

Leap of Faith by Sombrero Guy 2021-05-14T07:19:56Z

I like the art style of this one, good work!

Afterlife by Nekopi 2021-05-02T19:46:27Z

Hey that's a fun game! Kinda like a vertical schmup but you control your forward momentum with shooting. Fast paced and satisfying. I did encounter a bug at one point where I could still shoot but no bullets were coming out, but it came back eventually. I think enemies need to die when you collide with them, or you should get temporary invincibility so you don't take multiple hits at the same time. Other than that, good job!

Afterlife by Nekopi 2021-05-03T13:20:18Z

I'll humbly accept 2nd place on the leaderboard (1st place is a monster!)

second.png

Operation Gridius by flaxhass 2021-05-06T07:11:05Z

It ran fine for me and the controls were okay, must be the fixes you implemented! You managed to put a lot of enemy types in which is good. Some enemies had a penalty for being hit by them (the ones that pushed you back were the most effective) but some could be a bit harsher. The squids scared me a lot, they could be a bit quieter! Was not expecting that ending, well done!

Falling Bot by Phobos 2021-05-01T14:46:43Z

Hey really good job, I like the 3d graphics you've got there. My only critique is that I felt it was hard to identify what was going to hurt you. I got the hang of it once I figured out that things melted if I hovered above them. I think if you were to expand the game and make procedural chunks with a highscore board it'd work really well.

Crashdown by iellswo 2021-04-29T07:48:26Z

Nice job everyone! I love how you implemented the theme into the game, it adds a nice touch. Graphics and combat look good and I like how the sound evolves when you go deeper. I had a slight issue recognising the layer I was on but with a small tweak to layer color or making it a little more opaque would sort that right out.

The first playthrough I went too deep into the wrong area onto a platform with a heart and had to refresh the page as I wasn't sure what to do from there, can you go back up a level?

The next time through I got the cool upgrades in the middle and beat the boss so it all worked out :)

HELL deep is your love? by Villanelle 2021-05-04T20:34:40Z

Damn that's a funky tune, I love it! It looks and plays well, just a little bit hard for me in some sections. It sounds like you're developing it further so I wish you well!

The Colorsmith by Jordan Ottesen 2021-05-01T12:30:40Z

It's great how you implemented the color swapping, very simple to get the hang of and innovative little puzzles. Very calming.

LD50 — Delay the inevitable

Our Chains by m.dam 2022-04-05T13:21:52Z

It popped up in my queue too, who knows how the smart balancing works :laughing:. Anyway it drew my attention because of the cool cover image. Let us know later in the week when you have it ready!

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-05T16:50:59Z

Damn I thought all my choices were the right ones and yet... it matches the theme really well. Great art by the way!

Futile Fire Fighters by Ziamor 2022-04-05T02:21:22Z

Feels like a unique take on the theme and perspective. Nice low poly style. I found the controls very easy to pickup but I'd reduce the rotation sensitivity on the camera a bit. Would be aided a lot by audio I think. I got 92 seconds.

Stay Cool by TwistedHawk 2022-04-05T12:31:38Z

I think I got an alright score here. Cool game ;). It took a few goes to notice that the level changes each time you play which is an interesting addition!

highscore.png

Stay Cool by TwistedHawk 2022-04-05T12:33:11Z

@koolruz @str8griz You have to jump to the platform behind that, and then will a full force jump you'll make it across.

Comet by EduSilva 2022-04-05T02:35:16Z

Great art style here!

Pizza Gal by No Grapes Games 2022-04-05T02:45:07Z

Neat idea and great character illustrations. I like how the character also turns left/right depending on where you go on the map.

The Endless Night by Arivenzys 2022-04-05T16:36:23Z

Amazing art, and I love the isometric perspective of it all. Also appreciate the different keyboard options. Good job!

Board to DEATH by nsadie 2022-04-05T12:06:46Z

Nice take on the theme. I THINK I solved all the puzzles unless there was a bonus one ;). Good job, you managed to get quite a few of them in there!

RIG WRECKENING by WhyNot 2022-04-05T01:40:31Z

26 coins! I love the low-poly + pixel art style you've got going on here. The game is fast paced and it's very fun being able to double jump around the place. I have no idea how you managed to break the level apart like that, but it's very impressive!

I definitely think this could be some sort of fun multiplayer game bouncing around trying to grab the coins before the others.

Timeless by shmador 2022-04-05T14:52:48Z

Great work always a fan of puzzle platformers. The gravity gave me big pitman/catrap gameboy vibes.

Over the Rainbow Bridge by Iguanana 2022-04-05T16:25:08Z

I wasn't expecting that, definitely hits the mood category

Venting Machine by EmberUshi 2022-04-05T01:23:30Z

Wow not seen a game like this in the jam before, nice art style! Great work :)

Loop Line by sourcehorse 2022-04-05T02:08:06Z

I got 312! You definitely nailed the creepy atmosphere and mood of the place.

LD52 — Harvest

The Crystallographer by pianoman373 2023-01-11T23:53:59Z

Interesting take on growing and choosing whether to harvest or break, good job!

Harvest From Your Success by jk5000 2023-01-12T18:11:33Z

Deep game, didn't expect that in a jam. I didn't have issues finding the trophies in the dark, and I liked the head bobbing.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-11T23:20:01Z

That's an impressive number of levels implemented in that timeframe. I like the fast-paced nature to it and the satisfying pops when you hit someone. I also like how you made the 2d sprites 3d instead of billboards.

WoodAndStuff by JCMonkey 2023-01-12T00:45:38Z

Good job for the limited time. I reached 224 in the my first try, then wondered how far someone could get in it. I think I might have the highest score :wink:. I reckon the max you could probably get is 1000.

796.png

I noticed that some trees don't fall down if you harvest them at maximum range, so you can keep going for a long time.

I would stick with the brightness being an integer actually, I liked seeing it tick down in darkness, sort of gave it a flickering effect that a fire has.

abundance by Aurel300 2023-01-12T01:14:47Z

I did it!

abundance.png

I love the art style you've got there, the 3d perspective and especially the lighting. It made me want to keep going. I got stuck at the jumping sections wondering if I was meant to go that way yet, but I powered through. Excellent game!

Grow Golf by torcado 2023-01-12T20:50:11Z

Very innovative idea! Addictive gameplay, good job

Bittersweet Harvest by moonlightbomber 2023-01-12T00:12:40Z

I've not played a visual novel in a gamejam before! I think to tailor specifically for a jam where games are short I'd aim to have some early story paths in there, even though I know a lot of visual novels have a lot of setup to begin with. Anyway, a jam is a good opportunity to start working on something so good job!

Strange Orchardist by BoxedMeatRevolution 2023-01-10T01:48:05Z

Nice game, something you can get the hang of easy but still has a challenge to it.

The Orchid's Edge by Cornflowerblue 2023-01-12T18:26:04Z

Great classic action adventure game, very well polished and good looking.

Horn of Abundance by fusionnist 2023-01-10T01:28:32Z

That's a strong bullet hell you've got there, great theme and art style as always Fusionnist :)

Harvest Swarm by LuhUchiha 2023-01-12T17:59:03Z

Nice gameboy-esque style to the game. I got the hang of it fairly quickly, those bugs are a menace! Good job

Ice Tactics by cappa_games 2023-01-11T22:37:45Z

Unfortunately I got stuck on the 4th level with the pause buttons like others have mentioned. Good puzzle game though, with a few more mechanics in you can start inventing more mechanics simply with the in-game tools. As you mentioned you'd be continuing with the game, fast-forward buttons would be nice as well as keeping your tiles in place when you die so you could edit them.

Agent 001 by Maytch 2023-01-10T01:37:52Z

@zsharpfire Thanks! Sorry about the harvesting sound, I only managed to get that in 15mins before the deadline and my ears aren't what they used to be :smile:

@pengu123 @fusionnist Thank you, I'm glad I was able to get the basic concepts in in time, I was hoping to get some more levels and usage from the weapon in the time limit.

There's the ability to stop pieces being removed/rotated in the weapon when building a level, as well as restrict what's dropped so originally the pipe pieces had more of a purpose but it didn't get used. The split pipe could be interesting if I implemented the ability for two powers to fire at the same time in a 'combined' way. Originally 'hacking' things open was going to be a separate power, and I had ideas for a power jump too where you aim downwards.

And nope those soldiers didn't deserve that :smile:, Agent 001 just wants the money.

Agent 001 by Maytch 2023-01-11T01:53:24Z

Thanks everyone for all the feedback and ratings so quickly, I hope to get some time in the next few days to go through all your games! Once the headaches subside.

@bloodfin @cappa-games @animatrix1490 @gawain-doell @pianoman373 @elflashor Thanks to all of you, it's good to hear that people are interested in this being expanded, it's something I think I might explore in the future. There's definitely a lot that could be done with that weapon. And I'd like a way of shooting a lot of enemies and swinging around corridors occasionally too like the games it's inspired by.

@theghostoftommy When I started the jam I had all these ideas about doing a tutorial stage for it, but I ran out of time! It's those things that can take an unexpected amount of time too. Thanks for sticking with it!

@emmy-kidman There's no better compliment than someone playing your game more than once :smile: thank you!

@moonlightbomber I'm glad I could do it some justice, will have to go back and play the classics again

@enad96 Thank you!

@jcmonkey Yeah putting a limit on the raycast distance would be a good idea for this actually! It's set to Mathf.Infinity at the moment. I tried to make the walls of the game more S-shaped to help with getting closer to enemies. I was wondering if the older games had that but they never really had long distances. And yep I think I've had a few comments about the auto-shooting nature of the gun. Being able to trigger your weapon manually or maybe even toggle between automatic and manual would be good and fairly easy to implement too.

@hmrpf Thanks! You're right it the weapon mechanic definitely needs more usage. The mouse sensitivity is one of those easy customisable things I could have put in to polish the game if I had time, that and audio options. It's those little tasks that take up time.

@jormarysky @aurel300 Thanks for the feedbacks! Yep time was definitely against me here, I was hoping to get a bunch of levels and mechanics in before the deadline. Manual / toggling the weapon fire would be a great improvement on it, I also needed to give the pipes a purpose which combining powers and perhaps only having one endpoint rather than two on a power could achieve. More challenging enemies would definitely be on the list, their behaviour just rotates between running, strafing, or shooting.

Agent 001 by Maytch 2023-01-11T02:11:23Z

@alex-de-la-cour Thank you! It was definitely inspired by Doom and Goldeneye!

Agent 001 by Maytch 2023-01-15T21:50:00Z

@richard-jedlicka Thanks! It's just me, so the environment is just some 32x32 sprites painted on using the terrain object in Unity. It seemed to be the quickest way of doing it!

The Hunt for the Legendary Lobster by Ry-for 2023-01-12T01:23:52Z

Oh man I felt like I was soo close to getting to the top of that leaderboard with a 22.

I usually run out of time to do this in my games but I appreciate any jam game that puts in the extra polish work with bonus things like a leaderboard or a tutorial. I also appreciate that your game just goes "Hey, press this!" "and then this!" and now you're good to go, instead of an input picture or a wall of text or list of controls.

Hello User by CaperCube 2023-01-11T23:48:52Z

The first puzzle nearly got me but I figured it out in the end, great unique game!

Rollin' by Spaint 2023-01-12T22:35:55Z

Wow nice! I found it fun and quite addictive. It's a good take on the theme too.

Leafus by koboldskeep 2023-01-11T23:06:26Z

Interesting idea and take on the harvest theme!

Harvest Haven by zSharpFire 2023-01-10T00:35:23Z

Definitely got the right vibes in this game. Appreciate the polish put into it with the title screen, menus and all that. Expanding upon the game post jam has a lot of opportunities too. Good job!

Feeding Time at the Church of the Cosmic Void by Alex de la Cour 2023-01-10T02:12:38Z

Great art and take on the theme for a puzzle platformer!

BLOOD HARVEST by drowsy 2023-01-11T23:29:31Z

It's been mentioned before but needs mentioning again, the way the music adjusts when you walk to the right/left is amazing. I like the premise of keeping things running using the blood, but it took me a while to figure out how to feed the lord.

Eat your fruits by aduermael 2023-01-12T01:31:41Z

Good idea giving the main link a worldId, so it was quick and easy to get put into a match with another random user. It must be hard getting a multiplayer game played in a jam but you've done well with this one. It's very cute and fast-paced, though I struggled to jump up to the higher platforms because of the run speed!

F.U.D: Food Under Development by Stellar Lily 2023-01-10T00:46:13Z

Nice chill game, liked how it developed in complexity as you went along, and also how everything grew on trees :smile:

Kobold Fishing by Gawain Doell 2023-01-11T23:32:03Z

Cute little yaps!

Deep Harvest VII by Bloodfin 2023-01-11T22:23:31Z

I don't think I've played a gamejam game with that level of voice acting before. Great job on the atmosphere. I also felt it was easy enough to get around to the next item to collect. I'm not sure if it's because you put enough in or you have a smart spawning system. I could imagine getting frustrated by not being able to find a new piece however it wasn't a problem in this game.

Dr Bentham by hmrpf 2023-01-12T00:58:37Z

That's quite a grim take on the theme, but it's definitely unique! I found at first I couldn't put the right organs back in people because there were dead organs behind them, but once I noticed I could put them into the trash in the bottom right it was fine again. Later in the game I wasn't actually able to get a gameover anymore to see how many I'd saved.

LD58 — Collector

Suck! It! Up! by Hjalte 2025-10-06T23:45:57Z

Interesting use of combos when choosing which animals to place where! Also great art, sfx, and good humor!

Vault of Stars by graebor 2025-10-07T21:38:51Z

Very atmospheric! Unique puzzle mechanics too!

Lepidopterology Extreme by mahalis 2025-10-05T23:52:49Z

The flying animation of the butterflies is very endearing!

I felt like my net swipes didn't always land when perhaps they should, and I'd prefer it if the butterflies that flew over the walls came back quicker, but eventually I got better at matching butterflies together and won the game!

Spellcard Exile by fusionnist 2025-10-05T23:11:34Z

Long time no see! Excellent work as always. It was fun to experiment with the different cards in-between dodging attacks, and it provided a good challenge! I nearly had it on that third time. If I didn't run out of that one card early on, would I have won since I got the rest of the cards? Or is there a fixed time to it?

Grand Collector by Alex Mulkerrin 2025-10-05T23:01:38Z

Cute little game! I like the artwork you managed to fit into the timeframe, and it's straightforwards for new players

Do Not The Mushroom! by Rionisse 2025-10-07T20:21:24Z

The visuals are incredible! Soundtrack is pretty banging also.

Mid-Sized Monsters by Maytch 2025-10-05T23:17:39Z

@d-omino Thanks! I didn't get time to put in a proper end to it, but there's a % completed above the collection window. It's not the clearest of winning conditions, but if you collect one of each monster type you see, it'll reach 100%

Mid-Sized Monsters by Maytch 2025-10-06T08:10:07Z

@bad-fetus Thanks! It's a 3D scene where the sprites look at the camera. It's a bit quicker than a 2D effect! And yeah good point about the mushrooms, hadn't thought about that.

@dhim Thanks for the help with the github repo! I tried to keep it restricted to the smaller size but when you resize it, they do get too small! The smallest is 12px font size.

Mid-Sized Monsters by Maytch 2025-10-06T09:52:13Z

@dhim Ohh interesting, they're closer in size on mine! I wonder why that is. Still smaller than the 16px, but it does say 12px in game.

Screenshot 2025-10-06 105035.png

Mid-Sized Monsters by Maytch 2025-10-06T22:43:26Z

@tim-eriksen Thanks! The funny thing is... I hadn't considered just adding the ablity to click the collection list to select your summon :laughing:. I bet all of it was a bit difficult for a track pad.

I overrode the default scroll bar behaviour that comes with the engine trying to get the scroll to select creatures and then also scroll the window down when you're at the bottom of the list, wasting time when I could've just used the default scroll and then clicked them!

A Very Sneaky Thief by telo.philippe 2025-10-06T21:59:51Z

I couldn't view it! It might be that you need to edit your itch page and change it from draft to public or something!

Super Sucker by leorean 2025-10-06T22:13:08Z

Wow that's cool! Love the graphics and how cute it all is. Strong link's awakening vibes for me, which was my first top down game. Also the puzzles are an interesting concept, good job!

Hammer & Horde by Paroxysmal 2025-10-05T23:28:32Z

Love the animations on the lil guy and the old school crt effect.

I got hit a lot and wasn't sure if getting hit makes me lose treasure? I feel like I got lighter when I did. Managed to get to the finish though! Not sure if 87 is a good score.

Always impressive getting wall jumps into a short jam. They were a bit tricky but I managed to each challenge doing them.

For the Herd! by Mascoll 2025-10-05T23:39:08Z

Takes a while to get the hang of! I managed 39 sheps before the end of the night!

There were some audio issues like my borks didn't always bork when I borked, but otherwise no other problems.

The way you display the time of day on those shadows is excellent, love the shadow effect you have going on there!

Clean That Garbage! by robert18 2025-10-06T20:20:20Z

That's actually so fun! At first I was struggling with the broom and getting tired of clicking, but on the third try I figured out I needed a few NPU cores first and some CPU Overclocks until the CPU Threads became useful, and then overpowered. Didn't level the broom on the last one!

Out of Chalk by JustCore 2025-10-07T21:15:41Z

Cool intro, story and atmosphere to it! It's a little too dark for my screen, I couldn't always tell where the holes were

Skillector by Stellar Lily 2025-10-06T23:01:08Z

Fun gameplay! Good music too. The upgrades needed to go up in price though! After a couple of waves I could always buy everything each round!

Pumpkin Jam by SoloAdventurerGames 2025-10-06T00:17:24Z

The amount of work you put into the number of 3d models and effects you have is outstanding!

I managed to get stuck in a fire bit with one of the little brothers: stuck.png

Catch a Critter by mackelio 2025-10-07T22:40:09Z

Cute game! I love the bug deisgns

Slime Collector by tentekifish 2025-10-07T19:55:21Z

Same conclusion as the others, running out of slime! It's an interesting take on a top down game like a twin-stick shooter or 'vampire survivor'-like, but in those games you want to circle around all the enemies so they get grouped up, whereas in this you want to actively avoid them grouping. That's something that could be expanded on.

Collect Star Dust β˜… ζ”Άι›†ζ˜Ÿε°˜ by fan 2025-10-07T22:35:46Z

Cute art and character! It was a bit hard to follow at first but thanks for your comment giving more info

WonderBot: A Lofty Return by mortusnegati 2025-10-07T22:27:43Z

Okay that's really fun, it could be expanded into a proper game!

WonderBot: A Lofty Return by mortusnegati 2025-10-11T00:10:38Z

Nice!

Screenshot 2025-10-11 010942.png

Crazy Trashy by bearcage 2025-10-07T20:58:19Z

Wow, making a GTA2-like for a jam is quite an acomplishment! It took me a little time to get it and an indicator or a map toget back to the depot would have been nice. On my second day it just froze when I was trying to pick up a person, unfortunately!

Mushrooms by PieRo_PBeS_studio 2025-10-06T21:57:41Z

That's cute and relaxing! Quite a cool environment too. I bet it'd make for a good puzzle game with some rules like only push each rock once, or with some switches in for advanced mushroom collecting.

PEPATE by Ueighti 2025-10-06T16:33:50Z

The artwork looks great, and I love how they bounce at eachother before the attack. Also credit to setting up the itch page's decoration!

It's an interesting concept of applying bonuses to the game - I think it could be really fun if expanded on.

I feel like you could start by collecting an item before the game plays so that people get into the mechanics from the very start, and then more items would be fun too.

There was a slight bug where it freezes if you don't select 3 things before hitting OK.

Good job!

Mutiny's Last Reward by DubiousDuck 2025-10-06T21:19:12Z

It's a cool idea, but it's really hard! In the later levels you unlock extra powers which is cool, I think you could have those in from the start, and a bit more time to gather!

Aster by fueki 2025-10-06T22:36:10Z

Wow, I wasn't expecting a story like that from a jam game. The player character and the art style are really cute too. I got ending 2 but unfortunately the last section after I'd collected all items had switched to japanese and I didn't know how to switch it back.

Aster by fueki 2025-10-06T23:05:47Z

@haka For the "..." part of someone else'ss feedback - it seemed to get stuck if I selected something but maybe didn't have or use the right item for and was trying to press space to get it to continue. It only happened sometimes though, and I started clicking instead of using space and that seemed to solve it. I tried to recreate the bug just now but couldn't!

Cursed Labyrinth by Melomaner 2025-10-07T21:07:06Z

Wow voxel graphics! Think it's the first jame game where I've seen it, looks cool!

Chicken Debt Master by MJ12 2025-10-06T21:42:45Z

Asburd humor! Quite challenging too, I like that instead of just getting a full gameover, you can improve and go again.

Snaposaurus by Kitz 2025-10-07T22:06:30Z

Oh cool hand drawn children's style! It took me a little while to get used to the controls being different labels and figure out how to take a picture of the dinosaurs, but it was very atmospheric to get around.

Paper Airplanes Collection by GeorgeBurg 2025-10-07T21:11:45Z

Cosy educational game. I could see it being interesting for kids to try and fold along with. It'd be interesting to see you able to fly them afterwards.

Goblin Lord's Dream by Ira Baciu 2025-10-07T20:44:43Z

Nice work! 3 games in one is impressive! Especially like the art style of the first one. The 3rd one was quite fun to beat, too.

BulkUp by naru 2025-10-07T20:50:23Z

Okay that was hilarious. The graphics and sound are awesome too. I must admit I clicked onto it because of the alien girl. Glad to see there was a happy ending there.

The Skitter Kit by surfacedfox 2025-10-06T23:25:50Z

I got 25! I think that was all of them. The art style is really cute, yet the sfx makes it quite threatening when the dog sees you. Godo job on the game!

Menagerie Collector by Eeden 2025-10-05T22:46:04Z

Cool assortment of artwork you've got there, and implementing isometric in a short time-space is also impressive!

I noticed sometimes when I pressed a movement key, the player didn't move. But if I held it down it always moved. In other engines it might be something to do with listening to inputs on the physics loop instead of the main loop, or something like that - but I'm not familiar with Love.

I encountered a thrown error right at the finish on my 2nd playthrough, it says:

Error

main.lua:315: attempt to index a nil value

Traceback

[love "callbacks.lua"]:228: in function 'handler' main.lua:315: in function 'update' [love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'

Mushroom Collector by Jinda 2025-10-07T20:28:03Z

Cute little game, well put together!

LD41 — Combine 2 Incompatible Genres

Keep Blobby Alive by slunkey 2018-04-24T19:59:36Z

Hey nice work! I'd just say the meters need to be a little clearer and the platforming easier to navigate, then it'll be really good!

Golfing Dead by FiveCyclops 2018-04-24T17:35:20Z

Good idea and I like the style. Could do with a small introduction and perhaps a better view. It was tough to control.

Feed the Beat by Benstar 2018-04-24T18:25:54Z

Awesome idea and graphics! I'd just say make it a little more obvious that they're hitting you when you miss.

Deal 'Em Up by James Dunlap 2018-04-24T20:20:01Z

Nice game, I feel with a bit of polish and some extra mechanics it'd be great!

Unbelievabubble by maximebugman 2018-04-25T21:58:23Z

What a unique idea, I enjoyed the puzzles laid out in that game. I encountered one small bug where I died and it took me past the challenge I was on (just before the first bridge falling section) if you were wanting to polish it up!

Delve by riordan 2018-04-26T05:53:24Z

Great graphics! Can't say much else except perhaps replace the coffee with a slightly faster walk speed?

Star Battle Poker by Urban Logic Games 2018-04-24T20:30:48Z

Nice mix of themes! Was fun to play some poker like that. I encountered a bug at the end though, I lost the last battle but it put me through to the end dialogue.

Billard Dungeon by DoctorAlpaca 2018-04-24T19:37:40Z

Haha nice, it's a unique concept and a pretty fun game! Love the faces. When I got to the mix of laser and sword balls I just couldn't progress.

Shake'n'Shoot by WilloXs 2018-04-24T19:49:28Z

Good mix of genres, had a little trouble getting off the dance pads when recharging bullets though, but at the same time the robots were a bit too easy to walk past.

Dancemazing by MariosManiatis 2018-04-27T18:32:46Z

The audio was really creepy, good job!

Beet Farmer by oneseedfruit 2018-04-27T18:26:53Z

Interesting idea! I'd say it perhaps needs some more visual clues to let the player know they're doing something right.

Ultimate Hero Simulator by antvelm 2018-04-24T17:44:18Z

Amazing graphics, great job! I found the controls a little difficult and the music a bit loud but it was great overall!

Shadow Cards by Matt Christian 2018-04-27T18:44:56Z

I like the concept, I think you could take it really far! Like others have said, it needs a bit more feedback when the player performs an action. I think incorporating more difficulty through bigger AI sight cones, bigger body, less room to get past enemies, and perhaps speed/noise being a factor too would be great.

Low stress language by Weirdybeardyman 2018-04-24T20:12:26Z

Good concept! It was a little buggy at times, I'd click the correct wire but get a game over, then go back and click the same one to win.

Bebop's Breakout! by don.shinski 2018-04-24T19:06:31Z

Not sure if it was just me but I couldn't get the keyboard to work.

Don't Fry Michel ! by Vladadamm 2018-04-24T17:57:49Z

Funny idea, great name!

Tempo Quest by Pixel-boy 2018-04-24T17:29:08Z

Great work, you really managed to achieve a lot in that time. It's a great idea and the attacks feel really satisfying. Also good to have a coop game in there. For some CC, we found the screen to be a bit too shaky when playing together, and some monsters sort of broke and wouldn't move.

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-25T21:39:41Z

It's great! Not much more to say really, completed it and would play more.

Tilt Legends by mybadrybad 2018-04-24T18:40:29Z

Grood idea and pretty fun to play! I'd say it needs a bit of a tweak to the flippers and the HP fix and it'd be great.

The Third Scattering by mbrezu 2018-04-24T19:28:43Z

Very polished! Just needs some audio and some extra effects and mechanics and it might do well on the app market.