Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-14T20:05:36Z
Awesome graphics and audio! Neat idea on running out of space too. I'm also on windows 10 but haven't experienced those problems mentioned above, if that helps at all.
Foon → Ludum Dare Explorer → Users → Maytch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Mid-Sized Monsters | compo | 66 | 3.62 | 3.50 | 2.97 | 3.77 | 3.59 | 3.08 | |||
| 2023 | 52 | Harvest | Agent 001 | jam | 76 | 4.01 | 3.85 | 4.36 | 3.70 | 3.93 | ||||
| 2022 | 50 | Delay the inevitable | π₯ | Wrath of Dog | jam | 172 | 3.96 | 3.94 | 4.00 | 3.44 | 4.31 | 3.70 | 3.48 | 3.48 |
| 2021 | 48 | Deeper and deeper | π₯ | End of my Rope | jam | 324 | 3.89 | 3.71 | 3.69 | 3.45 | 4.16 | 3.34 | 3.28 | 3.76 |
| 2020 | 47 | Stuck in a loop | π₯ | Looper | jam | 327 | 3.86 | 3.68 | 3.88 | 4.19 | 4.21 | 3.78 | 2.65 | 3.53 |
| 2020 | 46 | Keep it alive | π₯ | StarShip Hamster | jam | 1107 | 3.54 | 3.43 | 3.33 | 3.83 | 4.08 | 3.60 | 3.68 | 3.47 |
| 2019 | 45 | Start with nothing | π₯ | Pandamonium | jam | 848 | 3.13 | 2.92 | 2.50 | 2.73 | 3.90 | 3.61 | 2.90 | 3.06 |
| 2019 | 44 | Your life is currency | π₯ | Moneyons! | jam | 216 | 3.76 | 3.53 | 3.43 | 3.60 | 4.13 | 3.91 | 3.30 | 3.64 |
| 2018 | 43 | Sacrifices must be made | π₯ | Amulet of Qayin | jam | 209 | 3.79 | 3.52 | 3.16 | 3.58 | 4.29 | 3.55 | 3.61 | |
| 2018 | 42 | Running out of space | π₯ | GoldSlash | jam | 856 | 3.14 | 2.95 | 2.81 | 3.28 | 3.83 | 3.17 | 2.36 | 2.78 |
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Super Bullet Mania Reloaded (The Sequel) | jam | 401 | 3.61 | 3.33 | 3.63 | 4.04 | 3.96 | 3.38 | 3.52 | 3.32 |
Awesome graphics and audio! Neat idea on running out of space too. I'm also on windows 10 but haven't experienced those problems mentioned above, if that helps at all.
Awesome take on the theme, and an all round fair puzzle game!
Cool idea, unique art and palette style too! Good job guys
Great fun, reminiscent of zelda on the old gameboy. Loved the fact that you could change the palette too.
Funny interesting puzzles and a great take on the theme. Impressive amount of work in 72 hours!
Nice take on the theme, been ages since I tried anything similar to Lemmings.
Great graphics and humorous, good job! The sound was a bit crackly, I'm not sure if that was intentional or not sorry!
The best graphics I've seen this jam, great job! Also good idea letting the player assign their controls at the start.
Good job! Did you make it alone? Impressive for the time constraint.
Nice puzzle game, I like the smooth animations and the text
Cute game, and I have to respect being able to make a little 3d game like this solo in the time limits.
Others have mentioned before but audio always adds a lot to a game, and write a script (or use built-in methods if they exist in your engine) to convert angle and speed into position, then you can keep a consistent speed whatever angle you move, regardless of keyboard or controller inputs.
Good game, but I found that all the enemies having ranged attacks and needing to get up close to hit them many times a bit too hard.
Good take on incorporating the sacrifice theme into a tower defence. I've never played a tower defence that relies on gravity like that, good idea.
Fun game, liked the ability to think outside the box with this one.
Gotta love the mix of gameplay elements and how they're tied in together! For the platformer I couldn't jump whilst landing on a minion no-matter what I did, not sure if it wasn't working or I'm really bad at jumping! It might also be good to have a 'straight to battle' button. Overall great job, you really got a lot done.
Nice! Impressive amount of work.
Love a game with boss battles, good job! There's a bit of screen tearing where you see lines between the tiles on the floor but that's a bug in most engines. I think it could really be expanded in the future for more puzzles and boss fights, but it could be good to nail down the item to life mechanic a bit more.
Perfect game, very amusing! Would make for a good multiplayer. Personally I'd have the rotations on A and D, and maybe a bit faster.
Love the graphics and a rare genre to see in the jam, good job you two. Lots of room for expansion, and sound! ;)
Interestingly dark idea! Wasn't sure if this was a bug or not, but sound wouldn't play for me (you've not opted out of the audio category).
Very clean and a cool take on the theme. Bit hard but refreshing in a Wario-ware sort of way.
Nice, you tried to go for a sort of Dark Souls style combat. I had a few issues with the enemy hurting me but not when the weapon swung (and also when they were dead) but other than that, good game!
Awesome game, always impressive to see how much Pixel Art you can make in such a short period!
Nice, you don't get many stealth games. Good job!
I wasn't sure if I'm doing something wrong, but when I click 'Warp' it says I warped, but the game carries on and I can't pick anything up?
I feel like I know what to do now, but I'm useless at word games.
That's an awesome style, and it feels really satisfying to shoot!
I think with a few tweaks the concept could be a cool challenge. I think the process needs to kick off a bit faster in the beginning so you get to the challenge/reward system to offset the repetition. I also encountered an issue where I got a Fuel Tank first, then Fuel Efficiency second, but that actually made my fuel run out faster.
Sorry I couldn't play it with my keyboard layout... but you can still upload a second version of it with a WASD keyboard option for the movement keys?
Great game, I think there's a little delay on jumping and an unexpected shortness of it that could be improved on but I could see this being a full game.
Interesting concept, just had a bit of trouble putting the logic together. I wasn't sure if I was at the end, but it zoomed in and had handshake + earth so it seems likely, it'd be worth having a clearer victory screen.
Also for anyone struggling with controls, the Arrow keys still work.
Was definitely not expecting them to shoot you, but it was awesome. I was so close to making it on Thursday, is Friday the last day?
Well made fun game with great graphics. Definitely something to take forwards post-jam.
Hey that's a cool underwater effect you've got there, good job!
Wow really pretty and clean, and a cool concept too. I also wish I had number keys to use, OR drag and release with the mouse instead of clicking to place the item, or both! Great job!
Fun little game, I can see this tactical style being implemented in a bigger game.
Hey cool idea and nice art. I got stuck on one level that didn't appear to have an exit, with 3 orbs, 2 macrobias on the right, and 2 yellow ones past the wall to the right. But that might be the one you didn't finish.
Interesting idea and challenge. Like others mentioned it wasn't quite clear at the very start, but then it clicked and became obvious. Good job!
"No Coffee? *DIES*" made me laugh out loud!
It'd got a really good mood to it, feeling of loneliness. Great job!
Wow you made a really long game for a jam, and it kept me going till the end. Great job! Art is clean, music gives it a cool mood to it. Also they have buttholes.
Interesting idea!
Nice music and art, but I couldn't play it on HTML, it would freeze up a couple of seconds. I'll have to try later on my windows machine. Might be worth disabling the HTML version if others experience the same thing until you can put an updated version on there?
@soldierbear there is one! Press M to bring up the menu :) Thanks for playing!
@g-a-gamestudio It wasn't a bug as such, you need to use your radial blast to knock them back! It uses more of Hammy's health though so not something you should use often.
@hwaet @trexxak Thank you! That means a lot to me.
And thank you to everyone, I can't tag all of you but thanks for your feedback and comments so far.
Very atmospheric and polished! Well done :)
Nice job, fun concept and pixel art :)
Nice pixel art! Like the others said, as soon as the wasps came I couldn't win! Not enough money for the flamethrower.
Cute game, easy to get the hang of and fun to try to get the balance right. Good job!
Fun game! I like the introduction of the mechanics and the difficulty balance, and that stun has a cool effect.
Now that's an innovative game that matches the theme well, and the amount of art you managed to make is very impressive!
@tab1bit0 This is a really cool concept once you figure out it turns automatically! If you put an instructional image with text at the top of your page both on ldjam and itch demonstration that you turn when you hit white ice then it'll help a lot of people and they won't give up!
Fun game with cute art! I also couldn't save mama but got about 80% of the way there! And the cutscene at the end was pretty funny :)
Great repetitive but addictive game loop, and amusing to boot.
Awesome graphics and sound, top notch!
Good job Ayoub, very atmospheric!
The balancing of the colors is a great idea, and it's a very atmospheric game. Awesome work!
Really fun mini game! I got to 151!
Good balance of difficulty for a gamejam, and nice art style too.
That's an awesome idea mixing the lemmings and tetris up. Looks great too!
Great graphics and was NOT expecting that mechanic to get over the fence, cool idea! Well done
Really cute and morbid! Great job ;)
I had some trouble with not knowing where the dangers were, but very good job for your first jam!
Cool idea! Great take on a puzzle platformer.
The pot smash is very satisfying!
Cute graphics!
I beat it but it was quite hard at the end! You need be right of the block when pushing it, but you need to be left of the block at the end because otherwise you can't jump over it. It was an extra challenge but I'd say the block needed to be bigger to look like you definitely couldn't jump over it if that was the intent. I also got the block stuck a couple of times pushing it down because it'd rotate and lodge itself against the walls.
It's a lot of work for one person in a short space of time! For next time I'd recommend simplifying mechanics wherever possible. There's a lot of them in there but you don't get to see much of each of them. If you want wall sliding to be a big focus then incorporate it into the main gameplay, otherwise skip it completely and you can save a lot of time. Disabling rigidbody rotation helps with unwanted bugs at the cost of aesthetics, but also saves time! Things like that.
I can't give anything less than a perfect score. Fun mechanics, unique interpretation of the theme, funny as hell, satisfying low poly, and a very fitting song!
I beat it! Fun, satisfying grappling mechanic, and cool colour theming.
It's so satisfying running around a small world like that. Atmosphere and graphics are great, good job!
Same as the others, console errors: Uncaught SyntaxError: Invalid or unexpected token WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined
03'54"74!
So much art work and so many levels. Great job, very cute! It took me a while to complete Level 5 but once I got the hang of the springs it all went well.
Wow nice. I'm always a fun of 3d + 2d combinations, and it stands out from the rest!
Check to see if you've hit publish, I've done that a few times!
I love the character, and the graphics are really good. I got a lot of development console errors when trying to interact with objects though. You should be able to put up a bug-fixed version of it if you get a chance.
Good addition of the music changing with the seasoned wizard. Took me a while to beat the southern puzzle but it was fun!
Fun game with simple mechanics. Would fit well with a highscore board.
Pretty unique take on the theme from what I've seen. Could be a concept to expand upon.
Nice colourful atmosphere with the sounds radiating from specific objects. It took me a while to find the first object but then everything started falling into place.
That's the cutest game I've seen so far. Great mechanics and idea! I wish there was a checkpoint of sorts as I was so close to freeing all the monkeys. That and possibly a balance of how many enemies can be in a level and that's a releasable game for sure!
Great puzzle game, I wondered if anyone would do deeper into the mind for the theme!
It's so fluid! Nice little game, great job!
I made it to the centre! That's deep enough right?
Nice mashup of the originals. I feel like it just needs to be a bit faster and to get into the mix of elements sooner.
Very nice polished game. Hopefully you're taking it further.
Wasn't expecting two games in one. Good job!
Short and sweet. You got the base mechanics down. I'd try to take as many shortcuts as you can next time but you did well considering music and graphics aren't your thing!
It's clean and simple, good job! I discovered one bug if you're taking it further beyond the jam: if you dig a lot of squares in a short period (such as going diagonally) and fire your weapon at the same time, the sound fades out and doesn't come back for 5-10 seconds. It might be that there's a single audio source playing sounds and hitting a max limit, or it could just be the webgl version.
I'm a sucker for puyo type games, good job!
Fun cute game! I also got stuck when the electricity game into it but upto that point, very fun :)
Nice, I wasn't expecting to see a strategy puzzle game like this. I like that it keeps it simple as I'm often overwhelmed by strategy game rules.
I like the limited palette style art you've got there, and wow those tether mechanics are an awesome addition to the puzzles!
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It's hard but addictive! I got to Checkpoint 7 but once I got to the switch I needed to stop xD
I really hope I wasn't just near the end actually. How far was I?
@sarssol Thanks! Yes you're right about the shotgun. Truth be told we had the shotgun in the start before we developed the bow, but then took it out until the last minute when we wanted to use it again. The last room was a bit of a tense surprise that's true, fortunately you respawn on the same level!
@saussol @yussovv @the-martjin @nikita-krasnytskyi @krapht @jokerbomb @progdamn @nabo369 @hypp Thank you for playing it!
@haematite Yep the rope physics was a bit janky, in the end we had to choose usefulness over smoothness. If we had more time that'd be our focus. The audio issues I also encountered about 10% of the time, not sure about that but I think it's limited to the HTML version (hopefully).
@joedev I'm really glad you enjoyed the boss! We were just able to squeeze it into the game at the end of the jam there.
@jorim Yep he's definitely quite fast at the start there with his jump. It can be a bit problematic to get up onto a platform before he hits you. Thanks for playing!
@stejkrobot Oh yeah you get 3 per level but you can also pick them up. You could also extend the rope by moving downwards on it.
@mrmattsim Ahh okay yes you press E once to attach to it, E or jump to detach from it, W / S to move up and down it. We should have had a static existing rope in the tutorial town to show people this.
@colapolka Thank you! And yep I agree, if we had time we would've definitely tried to make it less janky while still being able to swing and jump from it.
@antti-haavikko Aw I think I experienced the wall clipping a couple times before, and if it was the web build then at that point it was missing a collision trigger due to build issues. I'm glad you found the restart button on the menu, we probably should have had R restart even if you're alive. All the feedback is useful and understandable. Were you holding Shift when running for the character movement or did you want it even faster? I think getting the shotgun on the last boss kills it in 2-3 shots instead, though the bow kiting technique works as well.
@koboldskeep Thank you! Yeah I loved the sounds made for the last boss, it was tense to fight.
@arancutter I'm glad you enjoyed the rope mechanics, a bit janky but work-able. I bet the hitbox issue was with the cats right? They were tricky to deal with, and should've just had big hitboxes. Thanks for playing!
@animatrix1490 Thanks! I'm glad you liked the boss and the monster sounds. You're definitely right about the walk/run thing, I never walked playing it and I can't remember if we had a plan for it either... I think it's just a default thing from being used to playing Mario :laughing:
@minthamie Oh the mushrooms hurt? That's not intended! I'm glad you liked it even though it was difficult at times.
@jin9310 Thanks :smile: I'm glad you liked it.
@antti-haavikko Yep it's just as you start it says "Hold shift to run" although the text is a little darker than I'd like.
No way of getting the shotgun earlier, but if you rush to it in the fight, then it's only a couple of shots to kill the boss. We would've liked more opportunities to use it though.
Nice character art. I like how you can do a jump/dig/jump combo. What made you think of the mouth?
I managed to reach 395m. It's cool to see how much people can make solo in 48 hours.
I also could only get to the boss of level 2. Like others said just a few instances that felt unfair, but it just needs a bit of nerfing and all will be good!
That's a really nice game. Looks great, good mood, funny when you die, unique take on the theme. It's got everything.
I wasn't prepared for the horror theme and story. It's rare to get a ludum dare game with voice acting. Good job!
Good atmosphere. I was wondering if it was procedural while playing as I didn't read the full description. If the traps weren't in front of blocked tunnels I might have never noticed!
I got 10 levels in and I have to admit I cheated a lot. I couldn't find the holes but when I got 3 stars I was able to pick the next level from the level selector.
Nice use of procedural generation, you got a fair bit done solo!
I love the walk animation. Great visuals and music, unique gameplay. Just a very steep learning curve.
Wasn't expecting a clicker game, it looks like it'd fit nicely as a mobile game!
Nice game, would never have thought of doing that for a theme!
It definitely fits the mood of deeper and deeper. I wish I had more of an explanation at the end though!
Nice unique idea! I think creating a stronger visual effect on the depth would make it work really well (like a underwater fog), and possibly try changing the controls so that always go north east south west, and have the fish rotate to your movement direction. Apart from that good job, especially for a solo dev!
I like the art style of this one, good work!
Hey that's a fun game! Kinda like a vertical schmup but you control your forward momentum with shooting. Fast paced and satisfying. I did encounter a bug at one point where I could still shoot but no bullets were coming out, but it came back eventually. I think enemies need to die when you collide with them, or you should get temporary invincibility so you don't take multiple hits at the same time. Other than that, good job!
It ran fine for me and the controls were okay, must be the fixes you implemented! You managed to put a lot of enemy types in which is good. Some enemies had a penalty for being hit by them (the ones that pushed you back were the most effective) but some could be a bit harsher. The squids scared me a lot, they could be a bit quieter! Was not expecting that ending, well done!
Hey really good job, I like the 3d graphics you've got there. My only critique is that I felt it was hard to identify what was going to hurt you. I got the hang of it once I figured out that things melted if I hovered above them. I think if you were to expand the game and make procedural chunks with a highscore board it'd work really well.
Nice job everyone! I love how you implemented the theme into the game, it adds a nice touch. Graphics and combat look good and I like how the sound evolves when you go deeper. I had a slight issue recognising the layer I was on but with a small tweak to layer color or making it a little more opaque would sort that right out.
The first playthrough I went too deep into the wrong area onto a platform with a heart and had to refresh the page as I wasn't sure what to do from there, can you go back up a level?
The next time through I got the cool upgrades in the middle and beat the boss so it all worked out :)
Damn that's a funky tune, I love it! It looks and plays well, just a little bit hard for me in some sections. It sounds like you're developing it further so I wish you well!
It's great how you implemented the color swapping, very simple to get the hang of and innovative little puzzles. Very calming.
It popped up in my queue too, who knows how the smart balancing works :laughing:. Anyway it drew my attention because of the cool cover image. Let us know later in the week when you have it ready!
Damn I thought all my choices were the right ones and yet... it matches the theme really well. Great art by the way!
Feels like a unique take on the theme and perspective. Nice low poly style. I found the controls very easy to pickup but I'd reduce the rotation sensitivity on the camera a bit. Would be aided a lot by audio I think. I got 92 seconds.
I think I got an alright score here. Cool game ;). It took a few goes to notice that the level changes each time you play which is an interesting addition!
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@koolruz @str8griz You have to jump to the platform behind that, and then will a full force jump you'll make it across.
Neat idea and great character illustrations. I like how the character also turns left/right depending on where you go on the map.
Amazing art, and I love the isometric perspective of it all. Also appreciate the different keyboard options. Good job!
Nice take on the theme. I THINK I solved all the puzzles unless there was a bonus one ;). Good job, you managed to get quite a few of them in there!
26 coins! I love the low-poly + pixel art style you've got going on here. The game is fast paced and it's very fun being able to double jump around the place. I have no idea how you managed to break the level apart like that, but it's very impressive!
I definitely think this could be some sort of fun multiplayer game bouncing around trying to grab the coins before the others.
I wasn't expecting that, definitely hits the mood category
Wow not seen a game like this in the jam before, nice art style! Great work :)
I got 312! You definitely nailed the creepy atmosphere and mood of the place.
Interesting take on growing and choosing whether to harvest or break, good job!
Deep game, didn't expect that in a jam. I didn't have issues finding the trophies in the dark, and I liked the head bobbing.
That's an impressive number of levels implemented in that timeframe. I like the fast-paced nature to it and the satisfying pops when you hit someone. I also like how you made the 2d sprites 3d instead of billboards.
Good job for the limited time. I reached 224 in the my first try, then wondered how far someone could get in it. I think I might have the highest score :wink:. I reckon the max you could probably get is 1000.
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I noticed that some trees don't fall down if you harvest them at maximum range, so you can keep going for a long time.
I would stick with the brightness being an integer actually, I liked seeing it tick down in darkness, sort of gave it a flickering effect that a fire has.
I did it!
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I love the art style you've got there, the 3d perspective and especially the lighting. It made me want to keep going. I got stuck at the jumping sections wondering if I was meant to go that way yet, but I powered through. Excellent game!
I've not played a visual novel in a gamejam before! I think to tailor specifically for a jam where games are short I'd aim to have some early story paths in there, even though I know a lot of visual novels have a lot of setup to begin with. Anyway, a jam is a good opportunity to start working on something so good job!
Nice game, something you can get the hang of easy but still has a challenge to it.
Great classic action adventure game, very well polished and good looking.
That's a strong bullet hell you've got there, great theme and art style as always Fusionnist :)
Nice gameboy-esque style to the game. I got the hang of it fairly quickly, those bugs are a menace! Good job
Unfortunately I got stuck on the 4th level with the pause buttons like others have mentioned. Good puzzle game though, with a few more mechanics in you can start inventing more mechanics simply with the in-game tools. As you mentioned you'd be continuing with the game, fast-forward buttons would be nice as well as keeping your tiles in place when you die so you could edit them.
@zsharpfire Thanks! Sorry about the harvesting sound, I only managed to get that in 15mins before the deadline and my ears aren't what they used to be :smile:
@pengu123 @fusionnist Thank you, I'm glad I was able to get the basic concepts in in time, I was hoping to get some more levels and usage from the weapon in the time limit.
There's the ability to stop pieces being removed/rotated in the weapon when building a level, as well as restrict what's dropped so originally the pipe pieces had more of a purpose but it didn't get used. The split pipe could be interesting if I implemented the ability for two powers to fire at the same time in a 'combined' way. Originally 'hacking' things open was going to be a separate power, and I had ideas for a power jump too where you aim downwards.
And nope those soldiers didn't deserve that :smile:, Agent 001 just wants the money.
Thanks everyone for all the feedback and ratings so quickly, I hope to get some time in the next few days to go through all your games! Once the headaches subside.
@bloodfin @cappa-games @animatrix1490 @gawain-doell @pianoman373 @elflashor Thanks to all of you, it's good to hear that people are interested in this being expanded, it's something I think I might explore in the future. There's definitely a lot that could be done with that weapon. And I'd like a way of shooting a lot of enemies and swinging around corridors occasionally too like the games it's inspired by.
@theghostoftommy When I started the jam I had all these ideas about doing a tutorial stage for it, but I ran out of time! It's those things that can take an unexpected amount of time too. Thanks for sticking with it!
@emmy-kidman There's no better compliment than someone playing your game more than once :smile: thank you!
@moonlightbomber I'm glad I could do it some justice, will have to go back and play the classics again
@enad96 Thank you!
@jcmonkey Yeah putting a limit on the raycast distance would be a good idea for this actually! It's set to Mathf.Infinity at the moment. I tried to make the walls of the game more S-shaped to help with getting closer to enemies. I was wondering if the older games had that but they never really had long distances. And yep I think I've had a few comments about the auto-shooting nature of the gun. Being able to trigger your weapon manually or maybe even toggle between automatic and manual would be good and fairly easy to implement too.
@hmrpf Thanks! You're right it the weapon mechanic definitely needs more usage. The mouse sensitivity is one of those easy customisable things I could have put in to polish the game if I had time, that and audio options. It's those little tasks that take up time.
@jormarysky @aurel300 Thanks for the feedbacks! Yep time was definitely against me here, I was hoping to get a bunch of levels and mechanics in before the deadline. Manual / toggling the weapon fire would be a great improvement on it, I also needed to give the pipes a purpose which combining powers and perhaps only having one endpoint rather than two on a power could achieve. More challenging enemies would definitely be on the list, their behaviour just rotates between running, strafing, or shooting.
Oh man I felt like I was soo close to getting to the top of that leaderboard with a 22.
I usually run out of time to do this in my games but I appreciate any jam game that puts in the extra polish work with bonus things like a leaderboard or a tutorial. I also appreciate that your game just goes "Hey, press this!" "and then this!" and now you're good to go, instead of an input picture or a wall of text or list of controls.
The first puzzle nearly got me but I figured it out in the end, great unique game!
Interesting idea and take on the harvest theme!
Definitely got the right vibes in this game. Appreciate the polish put into it with the title screen, menus and all that. Expanding upon the game post jam has a lot of opportunities too. Good job!
Great art and take on the theme for a puzzle platformer!
It's been mentioned before but needs mentioning again, the way the music adjusts when you walk to the right/left is amazing. I like the premise of keeping things running using the blood, but it took me a while to figure out how to feed the lord.
Good idea giving the main link a worldId, so it was quick and easy to get put into a match with another random user. It must be hard getting a multiplayer game played in a jam but you've done well with this one. It's very cute and fast-paced, though I struggled to jump up to the higher platforms because of the run speed!
Nice chill game, liked how it developed in complexity as you went along, and also how everything grew on trees :smile:
Cute little yaps!
I don't think I've played a gamejam game with that level of voice acting before. Great job on the atmosphere. I also felt it was easy enough to get around to the next item to collect. I'm not sure if it's because you put enough in or you have a smart spawning system. I could imagine getting frustrated by not being able to find a new piece however it wasn't a problem in this game.
That's quite a grim take on the theme, but it's definitely unique! I found at first I couldn't put the right organs back in people because there were dead organs behind them, but once I noticed I could put them into the trash in the bottom right it was fine again. Later in the game I wasn't actually able to get a gameover anymore to see how many I'd saved.
Interesting use of combos when choosing which animals to place where! Also great art, sfx, and good humor!
Very atmospheric! Unique puzzle mechanics too!
The flying animation of the butterflies is very endearing!
I felt like my net swipes didn't always land when perhaps they should, and I'd prefer it if the butterflies that flew over the walls came back quicker, but eventually I got better at matching butterflies together and won the game!
Long time no see! Excellent work as always. It was fun to experiment with the different cards in-between dodging attacks, and it provided a good challenge! I nearly had it on that third time. If I didn't run out of that one card early on, would I have won since I got the rest of the cards? Or is there a fixed time to it?
Cute little game! I like the artwork you managed to fit into the timeframe, and it's straightforwards for new players
The visuals are incredible! Soundtrack is pretty banging also.
@d-omino Thanks! I didn't get time to put in a proper end to it, but there's a % completed above the collection window. It's not the clearest of winning conditions, but if you collect one of each monster type you see, it'll reach 100%
@bad-fetus Thanks! It's a 3D scene where the sprites look at the camera. It's a bit quicker than a 2D effect! And yeah good point about the mushrooms, hadn't thought about that.
@dhim Thanks for the help with the github repo! I tried to keep it restricted to the smaller size but when you resize it, they do get too small! The smallest is 12px font size.
@dhim Ohh interesting, they're closer in size on mine! I wonder why that is. Still smaller than the 16px, but it does say 12px in game.
Screenshot 2025-10-06 105035.png
@tim-eriksen Thanks! The funny thing is... I hadn't considered just adding the ablity to click the collection list to select your summon :laughing:. I bet all of it was a bit difficult for a track pad.
I overrode the default scroll bar behaviour that comes with the engine trying to get the scroll to select creatures and then also scroll the window down when you're at the bottom of the list, wasting time when I could've just used the default scroll and then clicked them!
I couldn't view it! It might be that you need to edit your itch page and change it from draft to public or something!
Wow that's cool! Love the graphics and how cute it all is. Strong link's awakening vibes for me, which was my first top down game. Also the puzzles are an interesting concept, good job!
Love the animations on the lil guy and the old school crt effect.
I got hit a lot and wasn't sure if getting hit makes me lose treasure? I feel like I got lighter when I did. Managed to get to the finish though! Not sure if 87 is a good score.
Always impressive getting wall jumps into a short jam. They were a bit tricky but I managed to each challenge doing them.
Takes a while to get the hang of! I managed 39 sheps before the end of the night!
There were some audio issues like my borks didn't always bork when I borked, but otherwise no other problems.
The way you display the time of day on those shadows is excellent, love the shadow effect you have going on there!
That's actually so fun! At first I was struggling with the broom and getting tired of clicking, but on the third try I figured out I needed a few NPU cores first and some CPU Overclocks until the CPU Threads became useful, and then overpowered. Didn't level the broom on the last one!
Cool intro, story and atmosphere to it! It's a little too dark for my screen, I couldn't always tell where the holes were
Fun gameplay! Good music too. The upgrades needed to go up in price though! After a couple of waves I could always buy everything each round!
The amount of work you put into the number of 3d models and effects you have is outstanding!
I managed to get stuck in a fire bit with one of the little brothers: stuck.png
Cute game! I love the bug deisgns
Same conclusion as the others, running out of slime! It's an interesting take on a top down game like a twin-stick shooter or 'vampire survivor'-like, but in those games you want to circle around all the enemies so they get grouped up, whereas in this you want to actively avoid them grouping. That's something that could be expanded on.
Cute art and character! It was a bit hard to follow at first but thanks for your comment giving more info
Okay that's really fun, it could be expanded into a proper game!
Nice!
Screenshot 2025-10-11 010942.png
Wow, making a GTA2-like for a jam is quite an acomplishment! It took me a little time to get it and an indicator or a map toget back to the depot would have been nice. On my second day it just froze when I was trying to pick up a person, unfortunately!
That's cute and relaxing! Quite a cool environment too. I bet it'd make for a good puzzle game with some rules like only push each rock once, or with some switches in for advanced mushroom collecting.
The artwork looks great, and I love how they bounce at eachother before the attack. Also credit to setting up the itch page's decoration!
It's an interesting concept of applying bonuses to the game - I think it could be really fun if expanded on.
I feel like you could start by collecting an item before the game plays so that people get into the mechanics from the very start, and then more items would be fun too.
There was a slight bug where it freezes if you don't select 3 things before hitting OK.
Good job!
It's a cool idea, but it's really hard! In the later levels you unlock extra powers which is cool, I think you could have those in from the start, and a bit more time to gather!
@haka For the "..." part of someone else'ss feedback - it seemed to get stuck if I selected something but maybe didn't have or use the right item for and was trying to press space to get it to continue. It only happened sometimes though, and I started clicking instead of using space and that seemed to solve it. I tried to recreate the bug just now but couldn't!
Wow voxel graphics! Think it's the first jame game where I've seen it, looks cool!
Asburd humor! Quite challenging too, I like that instead of just getting a full gameover, you can improve and go again.
Oh cool hand drawn children's style! It took me a little while to get used to the controls being different labels and figure out how to take a picture of the dinosaurs, but it was very atmospheric to get around.
Cosy educational game. I could see it being interesting for kids to try and fold along with. It'd be interesting to see you able to fly them afterwards.
Nice work! 3 games in one is impressive! Especially like the art style of the first one. The 3rd one was quite fun to beat, too.
I got 25! I think that was all of them. The art style is really cute, yet the sfx makes it quite threatening when the dog sees you. Godo job on the game!
Cool assortment of artwork you've got there, and implementing isometric in a short time-space is also impressive!
I noticed sometimes when I pressed a movement key, the player didn't move. But if I held it down it always moved. In other engines it might be something to do with listening to inputs on the physics loop instead of the main loop, or something like that - but I'm not familiar with Love.
I encountered a thrown error right at the finish on my 2nd playthrough, it says:
Error
main.lua:315: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler' main.lua:315: in function 'update' [love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'
Cute little game, well put together!
Hey nice work! I'd just say the meters need to be a little clearer and the platforming easier to navigate, then it'll be really good!
Good idea and I like the style. Could do with a small introduction and perhaps a better view. It was tough to control.
Awesome idea and graphics! I'd just say make it a little more obvious that they're hitting you when you miss.
Nice game, I feel with a bit of polish and some extra mechanics it'd be great!
What a unique idea, I enjoyed the puzzles laid out in that game. I encountered one small bug where I died and it took me past the challenge I was on (just before the first bridge falling section) if you were wanting to polish it up!
Nice mix of themes! Was fun to play some poker like that. I encountered a bug at the end though, I lost the last battle but it put me through to the end dialogue.
Haha nice, it's a unique concept and a pretty fun game! Love the faces. When I got to the mix of laser and sword balls I just couldn't progress.
Good mix of genres, had a little trouble getting off the dance pads when recharging bullets though, but at the same time the robots were a bit too easy to walk past.
The audio was really creepy, good job!
Interesting idea! I'd say it perhaps needs some more visual clues to let the player know they're doing something right.
Amazing graphics, great job! I found the controls a little difficult and the music a bit loud but it was great overall!
I like the concept, I think you could take it really far! Like others have said, it needs a bit more feedback when the player performs an action. I think incorporating more difficulty through bigger AI sight cones, bigger body, less room to get past enemies, and perhaps speed/noise being a factor too would be great.
Good concept! It was a little buggy at times, I'd click the correct wire but get a game over, then go back and click the same one to win.
Not sure if it was just me but I couldn't get the keyboard to work.
Funny idea, great name!
Great work, you really managed to achieve a lot in that time. It's a great idea and the attacks feel really satisfying. Also good to have a coop game in there. For some CC, we found the screen to be a bit too shaky when playing together, and some monsters sort of broke and wouldn't move.
It's great! Not much more to say really, completed it and would play more.
Grood idea and pretty fun to play! I'd say it needs a bit of a tweak to the flippers and the HP fix and it'd be great.
Very polished! Just needs some audio and some extra effects and mechanics and it might do well on the app market.