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Alex Mulkerrin

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechAncient Techcompo
202659SignalSignal Circuitscompo1293.533.203.594.413.042.621.662.46
202558CollectorGrand Collectorcompo1393.203.222.803.803.342.843.253.11
202455SummoningMana Delvecompo2573.133.003.132.802.912.591.862.89
202250Delay the inevitablePriestess of Larakcompo5173.002.743.103.812.042.442.56
202046Keep it aliveLudum Dare 46 Entry: Tree Simcompo2183.773.374.003.634.122.692.503.77
201738A Small WorldAsteroid Terrarium: A Recipe in 22 Steps (PROTOTYPE)compo1.001.001.002.002.001.001.001.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Alex Mulkerrin

Alex Mulkerrin leaves an average of 29.7 feedback comments each event.

LD60 — Old Tech (24)

Forgotten Device by beareye 2026-10-27T19:54:16Z ♥ 1

The atmosphere is lovely and the art style and fixed cameras remind me of old pre-rendered backgrounds. The environmental storytelling was very nice with the way you find all these phones like you. Also thanks for putting up a video of gameplay, not many creators do that :)

Old Remote Safari by Lomna 2026-10-27T19:43:58Z ♥ 1

At least unlike in the safari zone tvs can't run away! Nice FMV style hand animations. I got 3 different endings are there more? Lovely concept for a game about interacting with technology like a random encounter.

Ancient Technology by kumber 2026-10-27T19:34:59Z ♥ 1

The art is really nice with cool effects for light hitting your character and the gears turning. I did go right at first like many other people but got back on track. The ending sequence was cute. Good emergent narrative in a bite sized game.

i have a sword by smilewood 2026-10-27T19:25:40Z ♥ 1

I think this is a lot more than I would have managed in 8 hours, congrats. The wobbly animations on the main character were nice and I did like getting to defect the robot's shots. The body hit health system was neat and it would be cool if that affected your ability to swing your sword.

Granny's Tea & Tats by ruthiepee 2026-10-27T19:16:54Z ♥ 0

Cool game mechanic to implement for the compo. I thought the detailed sprite for your hand was nice, such a shame you seem to have the shakes. I respect the person who wanted to have a tattoo of a teapot :)

Forgotten Tech by josemwarrior 2026-10-24T20:20:26Z ♥ 0

That's a very novel concept. I like to feel I did well to guess the solution when I was still in the process of lining up all the piece. Nice art throughout and the music was charming. It would be nice to see more puzzles like this.

Fix That Damn Thing by Noble Goose 2026-10-24T20:11:43Z ♥ 1

That just kept getting progressively more surreal, got the end with the Earth exploding. Nice sound effects. The artstyle is impressive for simply being svg images, cool!

Plug & Play by VenFola 2026-10-24T19:54:37Z ♥ 1

A neat platformer with thematic different modes, it's been so long since I saw a scart cable! Although I didn't get very far I did play around with all 3 colours. I'm not too good at precision platformers like this but I'd love to see someone experienced at them give it a try.

Scrap Treasure by Pazio di Dante 2026-10-24T19:40:30Z ♥ 0

Nice relaxing music and pixel art, it kind of put me in mind of a Zachtronics game. Putting together this for the compo is really impressive. Some of the components were a bit mysterious in terms of what they were but that just added to the charm.

Old Tech Village by TasakaSama 2026-10-24T19:25:24Z ♥ 0

You did a good job of making the models out of primitve, nice blocky art style. The tutorial is well made and explains the gameplay. The robots are cute in a spooky way. I did find myself moving up against structures and getting stuck. Still nice entry with a cozy feel.

Cyber Cquabble by Khananaphone2 2026-10-24T19:09:37Z ♥ 0

This went for retro in a way few other people did. The pre-set jump and the colour palette made me think of games that you'd see in retro retrospectives. Pretty difficult too! I managed to get to wave 4.

Fliptober: Retro Edition by PurpledArtFrog 2026-10-23T18:54:52Z ♥ 1

Very calm and relaxed game. Nice art, I particularly liked the art on all the pieces of retro gadgets. I'm not sure Mr Trumpet is that smart as his cheating helped both of us. When I clicked on a piece too quickly after his turn it would come up as a question mark but it's only a little issue. Good work on getting this done in 48 hours, especially with such nice art.

Argo by ACartlidge 2026-10-23T18:35:23Z ♥ 0

Really nice retro graphics, you gotta love those blocky pixelated textures. Good job on making an environment to run around in it felt suitably labyrinthine. Some fun storytelling through notes and the unlocking of more of the ship was neat. A good mini ImmSim.

Stonepunked by WormKingBoo 2026-10-20T16:50:37Z ♥ 0

Charming pixel art and some satisfying sound effects. I didn't notice when my health went down due to the very similar colours. This really fits the theme and is a nice little score attack game.

Old Man Playing Old Game by NTMalichi 2026-10-20T16:41:42Z ♥ 1

A new way to interface with old tech, I'd have gotten nowhere without the cheats. The aesthetic and sound design really nail the vibe of this, Oldman isn't looking his best. I can totally see this going viral with streamers, congrats!

OHP: Our Homework's Playable by Thoastbot 2026-10-20T16:16:03Z ♥ 1

The options really open up with the coloured tools and it was fun to work out the combos of coloured filter combined with the tools that could be made into bridges. I also liked getting to make my own character, it must have been fun to implement that.

It's so long since I thought about overhead projectors so seeing them again made me smile. I don't think we ever had coloured filters on them though!

The little bot who could... SAVE THE WORLD! by Human Writes Code 2026-10-20T16:04:30Z ♥ 1

The ambiance of being in a secret facility and avoiding detection was nice. Sadly the web build didn't seem to run very well and the sound kept glitching. The camera being affixed to the wall like a security camera was neat.

The Cybersaga by shimmerscale 2026-10-20T15:54:55Z ♥ 1

I enjoyed the world building in this and it really did feel like doing a deep dive on the internet. Having the ability to select key words to search for out of emails and search results might have been nice and I wasn't sure if I was on the right track with some of the rabbit holes I went down.

Really novel idea and I would love to know where the story goes.

Ultimate future: spaceship laser adventure, the new-age shooter by Sevansevan 2026-10-20T15:38:49Z ♥ 1

This is such a neat idea and wonderfully executed. I think my favourite iteration was the 2D with pixel art in the background although the ascii style was also very nice. The ending message was very heartwarming.

A silly thing was that I hadn't noticed there was a double jump so that twist didn't phase me at all :P Perfect execution on the theme of old tech in some many different examples.

Evil East Conquest by Jesús González 2026-10-20T15:24:51Z ♥ 1

This has a very unique retro aesthetic with the low resolution and colour choices, neat! The dithered fog effect was very nice and I did like how the tiny soldier sprites depicted their loadout and number. The music kicking in on the second screen was a nice effect.

I have to say I really liked how well put together the interface was with tooltips and a clear style to it. Unit designers are always neat.

Units were perhaps a bit too weak to start with and I found myself selling rams and then rebuying them right next to enemy towers because they were so slow. It looks like a challenging game what with early losses sticking around.

That's not to say I didn't think this was a great entry, it really feels fully featured and I could see myself coming back to it. Making an RTS is an impressive feat for any game jam let alone the compo!

Merry & Bright & CRI ≥ 95 by jacobwinters 2026-10-19T19:11:40Z ♥ 1

Painting patterns with 4 colours gets more interesting when you limit the number of times you can use colours across puzzles, neat. The graphical aesthetic is charming and lends itself to a cozy home environment, it feels like something you could give to kids as a puzzle to do over Christmas.

I too was a bit confused that the checkmark wasn't a button at first, otherwise the actual buttons are charmingly handdrawn. I got 5 puzzles done before running out of blue lights but I'm sure with some thought I could get the other one done too. It's a shame there isn't some festive music to accompany this game. I did like the subtle animation to some of the lights.

All in all a very neat entry. It's a mystery how it can be multiplayer, how did you do that? :o

The Red Baron takes flight again by CaptainDreamcast 2026-10-19T18:51:27Z ♥ 1

Always look forward to a CaptainDreamcast game as the writing and narration with extra commentary is always so good. This one didn't disappoint on that front! Earth is canonically red.

The gameplay segments were perfectly servicable with the boss having some neat bullet patterns. I feel like your plane could have done with being a bit faster and I guess the joke was that you had no reason not to be shooting the whole time. I did like Neptune on Neptune :D

Thanks for making this and really making a statement about old tech, the Dreamcast is 27 years young now!

Stardust by Gevernus 2026-10-19T18:32:48Z ♥ 1

This is amazing for a compo entry, the level of graphical detail is immense. That such a thing can be done on an HTML5 canvas with no game engine is incredible, I'll definitely be poring over the source to this one. The procedural soundscape is cool as well although a bit piercing.

A video of a full run to blackhole would be nice as the gameplay is a bit slow and you have to keep restarting with a small boost from perks. I guess I just find this kind of roguelite game progression a little dull.

Still this is an amazing looking and sounding entry. I'd love to know more about how you made it and the techniques involved :D

Sound of Night by mikeware 2026-10-19T18:13:35Z ♥ 0

Really nice tutorial and I feel like I learnt some morse code from it. The sound design was really good, you clearly put a lot of thought into replicating those kind of morse code signals coming down a wire.

The text animation was a little slow and I found myself clicking to speed it up a lot. Perhaps having reveal the text being on a separate button to go to next text box would be nice.

Perfectly fits the theme and has a nice minimalist aesthetic, great stuff!

LD59 — Signal (32)

In the Crib by ruthiepee 2026-05-02T13:10:14Z ♥ 1

The art and sound design on this is just adorable. I especially liked the creative colouring in of the shapes. Good amount of assets for only 12 hours of work. While I didn't quite get 100% I did slowly work out what was desired, perhaps being able to click to delete items would have been helpful. Still a great way to introduce game development at an early age :)

Reflectogram by Mikan 2026-04-30T13:43:11Z ♥ 1

Really nice puzzle game, I felt the level's difficulty was just right with how new elements were introduced. I hadn't seen there be '?' clues in a game like this before which were interesting. I did like the extra element the different mirrors gave to the puzzles and the last level where you combine both were great. I feel like the limitations of the TIC-80 added character to this what with the chunky resolution and colour palette, very nice. Only thing I would want to add would be for levels to save what you put in them when you navigate to another, oh and more levels of course :D

Aye Aye, Can't See! by Avhatar 2026-04-23T19:48:08Z ♥ 1

Your experience really shines through in this as all the elements are top notch. The flickering on the screen is a cool effect and the ponderous nature of the ships really makes it standout. It was good to put in a video as it shows just how much content you put into the game. With more weapons and levels this really could be a fully fledged game. Always nice to see a setting inspired by 40K lore too :)

Out of Signal RTS by quasilyte 2026-04-22T19:12:22Z ♥ 1

It's always a joy to see someone attempt something as challenging as an RTS in the compo and you've pulled it off so well. I really liked the idea of focusing on buildings and having units assigned to command centers. That and the constructions requiring resources to be sent over to them really put me in mind of the Perimeter games.

The art and music are excellent adding to a desolate feel. I don't know what kind of post processing effect you had on the screen but it was cool to see.

In my playthrough I found gold to be the most sought after resource as a single cyborg factory would use up nearly all your supply. Of course with that many cyborgs you could then steamroller everything :P

It was a bit slow to move the camera around so a clickable minimap would have helped or perhaps smaller grid squares. The buildings did seem to have a lot of space around them.

All in all one of the most impressive entries I've ever seen in the compo. If you ever change your mind about making a commercial RTS I would definitely play it :)

Broken Jukebox by Pimeko 2026-04-22T18:24:21Z ♥ 1

Very fun demonstration of the kinds of audio tweaking which is possible. It was fun having a moment when the song goes from unrecognizable to recognizable. I managed to get 30 people on the dance floor which is the same as everyone else so the difficult might be a bit too easy. Still fantastic work!

Dignal by Rafa Fiedo 2026-04-22T18:09:51Z ♥ 1

This is an excellently realised little gem of a game. The sound effects and graphics are charming and the gameplay is very easy to get into. The progression of voice lines was great to hear the first time. While the time limit is short I found that meant I easily wanted to play again. I thought the music was so nice I downloaded the repository to see how much longer it plays for :p A really good entry!

Funnel World by andriybyelikov 2026-04-22T15:15:32Z ♥ 1

Having a raytracer and being able to dynamically adjust the resolution of it is very cool. Sadly I also couldn't make my way out of the first room even with people's spoilers.

Signal Box! by Deng 2026-04-22T15:03:32Z ♥ 1

This is very good for a first time entry. The signal delay feature is a nice puzzle element and the graphics, although basic, do clearly show what is going on. I think the battle mechanic could be really fun if fleshed out.

Finsternis by Jo Bettaque 2026-04-22T14:49:43Z ♥ 4

The artstyle is nice and I enjoyed the story from the AI assistant. Sadly on the browser based version I was getting a weird bug where the sound would stop playing when using wasd only to start up again but crackling when you stop pressing the keys.

Misplaced by manabreak 2026-04-21T14:41:16Z ♥ 1

The introduction to the game is done really well with introducing the mechanics. The lighting up effect is really well done I have to wonder how you pulled it off. I did like the commentary the guy gives especially when you do silly things. The music is excellent and puts me in mind of some of the gameboy games. The platforming is a little bit to precise for my abilities but otherwise very cool :)

Highest in the world by CaptainDreamcast 2026-04-21T14:26:32Z ♥ 1

The voiceover was good as always and the artstyle was charming. I did find the controls very floaty on keyboard with No Hot Chicks Heaven being especially tough. Cool to know it could run on a Dreamcast too!

Buller than Bull by gubo 2026-04-21T14:12:13Z ♥ 1

Really short and sweet. The artwork is really well done and the timing is just right.

Expanding Horizons by TermiGht 2026-04-21T14:08:42Z ♥ 1

There is a whole lot in this for a compo entry, very impressive. I really liked the aesthetics with the spacey music and planets orbiting around in the dark of space. It was neat to see planetary orbit alignment come up and made it something of a timing game. Incremental games are always nice, especially with a speedup button, if only there was a buy max button for factories and relays. The camera following was nice although it didn't stick around when you stopped focusing on a planet.

All in all a charming entry which fits the theme well :)

i love you, too by tolviere 2026-04-21T13:52:25Z ♥ 2

The dials were a really fun way to engage with the mechanics. I did struggle with getting the speed right as the wave stops moving whilst you turn it. It was cool to see such a fully featured oscilloscope and the sound cues worked well.

Inside a Sun by bonedaddy 2026-04-21T13:41:14Z ♥ 1

The sun boring mechanic was very unique and well done. I've never come across a game with a proximity detector in 3D so the extra dimension added a fun twist to triangulating it. Interesting story, I wonder why humans are so determined not to interact with aliens, seems a shame. It was amusing how close to the surface the stars core was for me. The looping sound effect was a bit weird but all in all a great entry :)

Echo by japes 2026-04-21T13:28:13Z ♥ 1

Really cool effect with the sound wave reflecting off objects in the scene. It's challenging to identify a cross from a circle but it is possible. It's nice that it has an endless mode at the end of it. Very suitable execution of the theme :)

Signal Operator by TasakaSama 2026-04-21T13:17:08Z ♥ 0

The trains are nice and blocky which makes it fun to crash them >:D The second level has so many trains crossing that the best way to get through them seemed to be to send multiple trains at once and hope the first one cleared the way which is interesting to say the least!

The web version is set to use a smaller viewport size so that the edges of the screen with the destination totals are cut off. It's fine in the Windows build.

Valiant Stars by LCStark 2026-04-20T15:58:09Z ♥ 1

Oh neat a space RTS, my favourite :) The sprites and soundtrack are very nice and the units move about and fight in a satisfying way. The gameplay is quite subtle where you want to get into the enemies back line but to do so you expose yourself to attack in turn. The menus are decent and stylish.

If this was more than a compo entry I expect there would be more ship types and perhaps multiple signals. Still very impressive for a weekend's work and it is inspiring me to work on my own space RTS.

Twisted Pair by pfeyffer 2026-04-20T15:28:11Z ♥ 2

Awesome use of the tile patterns from Tsuro, I didn't think you could make a single player version of it :D The presentation is really nice with the tiles snapping into place and there being effects when a signal gets lost. The music and sound effects seem suitable and the instructions clear. Maybe have a level select screen but with only three puzzles it's not really needed.

Personally I'm very happy to see a project in vanilla JavaScript as it means there is much I can learn from the source code. Thanks for sharing this neat entry!

V.P.N. by torte478 2026-04-20T10:55:41Z ♥ 1

The vibes here are peak. The progression of the music with the gameplay is really well done and I enjoyed the explosion of new button alerts. The signal passing mechanic seems really neat and just wiring up the towers is engaging. The enemies make things a lot more frantic although once I had enough towers and connections I could ignore them and accrue points.

Perfect fit for the theme and completable in a good amount of time, very good :D

Sound Signals by pres2300 2026-04-20T10:45:08Z ♥ 1

The idea of hunting sounds is novel and I like all the audio use in this game. The main character looking left and right in search as an idle animation is neat. Those red eyes on level 3 sure are spooky! I understand that the lack of landmarks is to make the search more difficult but having some would make exploring more interesting. I did enjoy the song at the end.

For what it's worth I didn't use headphones so might have been missing out on the directional cues. Still a neat game :)

Beat the Signal by Fassenberg 2026-04-20T10:35:02Z ♥ 1

Good tutorial ingame which is always nice to see. The music is snappy and I like how the game elements move with it. The coins have a neat spinning animation and make nice tones on being picked up. Even though I'm not very good at dodging I still managed to stay alive a while, until I fell of the map that is.

Social Signal by Yueyao Wang 2026-04-20T10:27:57Z ♥ 0

That is a really catchy tune and it suits the vibes of trying (and failing) to communicate. I liked how many different reactions to the wrong combinations there were. Hardest one was the second level as I didn't notice the teardrop at first. Really promising concept that was creatively used in the levels. I always like to see a game with simple intuitive controls :)

L.P.F. by elykx 2026-04-20T10:14:24Z ♥ 1

The presentation is really well done with all the hallmarks of early 3D engines. Inventive use of large animated sprites for the hands. The sound design is excellent in terms of being very unsettling to hear.

Smoke Signals by WormKingBoo 2026-04-20T10:07:05Z ♥ 1

The pixel art and palette are really nice. Took forever to smoke a cigarette, I must be doing it wrong. I like how much coughing is going on and the other person just looks at you suspiciously.

swpr by criatura_nocturna 2026-04-20T10:00:45Z ♥ 1

I really like what you did with the low resolution combined with the true to the source material colour palette and design. It is a novel remix of Minesweeper rules which works rather well. I didn't realise you had to click on the flags to neutralise them which seems like an extra step. You can set the field to be nothing but mines save a single square which is fun :P

Now I wish I had gone for the exact same colour scheme and window design, the nostalgia...

Cell Clicker by Floonace 2026-04-20T09:48:43Z ♥ 2

The little animated cells are very nice. It requires a lot of clicking not to die and the energy requirements increase with the number of cells so I found myself stuck with lots of cells appearing and dying.

The concept is interesting and could be developed further with some balance. Sound effects were nice. I also had the game start to lag after awhile.

Boba’s Love Story by ble 2026-04-20T09:35:49Z ♥ 2

Really striking artstyle with the low poly animals with no shading, Makes me think of Katamari. The drawing 'signals' is very intuitive although the star shape is a bit difficult to pull off. I really like how the story is expressed through music and actions not words. The bonus has a great shift in tone with the music :D

All in all a stellar entry and I could easily see it being extended into a bigger game with more environments and marks.

Downtown Signal by Absolute Garbage 2026-04-20T09:23:58Z ♥ 0

This is really well polished. I especially like the way the radio worked with signals popping up depending on time and date. I was managing alright until I heard of a boat at Staten Island, went to get on it and got killed by zombies...

The background hum was a bit annoying but that might have been the point. The voiceovers were very nice, impressive for AI audio generation.

Very good entry for keeping to the theme and the scene is very well put together with info and interactives, neat!

Drone Supervisor II Online by Jimbly 2026-04-20T08:47:02Z ♥ 1

Very technically impressive to make a multiplayer cooperative game that keeps running without the player. The tutorial was useful for learning the unique control elements. The interface was well laid out and I appreciate all the tooltips. There are cute musical beeps from the robots.

Game progression is slow making it something you check back on after a while. I can see that there is a very interesting crafting tree but I haven't gotten onto it yet. I'd love to see what a team of players are capable of given time.

Cool entry with a great aesthetic. I'll definitely have to check out the source code :)

Antwork by Thoastbot 2026-04-20T08:20:11Z ♥ 2

Fantastic submission, truly impressive what you managed to accomplish with a weekend and only JavaScript!

Really happy to see someone is making an RTS like game which is very chill and about building up a network. The tutorial is good although I didn't realise the three ants together in the nest were an interactive button at first, perhaps having them a different colour from the inactive buttons could have helped.

The layered music is very nice and gave a reason to unlock all the ant types. The signalling mechanic is neat with you having to adapt your network for each additional ant colour unless you are lucky and get an ant of a single colour. Actually once you've branched off one colour pheromone ants with only one band of that colour are useful.

The mouse zoom was executed perfectly and there are just so many ants on screen with no slowdown. It might have been nice to have a minimap or more variation in the terrain to make it easier to tell where the camera was. The stat page is very indepth and could be used to get highscores.

Again it is amazing that this was made in such a short amount of time and is so fully featured, congrats :D

TURN SIGNALS by Sthor726 2026-04-20T07:47:05Z ♥ 1

A neat take on the likes of Subway Surfers with an added element of responding to moving obstacles. The music and visuals harken back to the PS1 in a very nice way although the scanline effect is a bit much. The controls being so intuitive and with you starting already on the road was very good.

I found that playing it safe and remaining in the middle lane unless passing and not trying to get all the coins was a solid strategy. I got 120 before crashing. Great entry, I could see this becoming a full fledged game with more features and ramping difficulty :)

LD58 — Collector (53)

Letter Collector by lunarDust 2025-10-20T18:31:24Z ♥ 1

Great game idea of turning scrabble into a collecting game. The artwork was very nice and I enjoyed the animations in the interface, although the summing up your score did take awhile. I managed to complete it but only by beating up that poor bat again and again. With some more art and sounds this could be a very good standalone game. Very cool!

Friendly by xpoho 2025-10-20T17:57:50Z ♥ 1

The sound effects were nice, especially the blergh sound. I thought the simple graphics and music really expressed a school environment. I got two endings and it really seemed up to chance what happens. Neat :)

The Glasses Shop by sudocoffee 2025-10-14T18:26:48Z ♥ 1

A very mysterious experience. I really liked the experience of unlocking vision of the level as you collect items. Also having to fall off the world to get one of the cubes was a neat touch. I feel like having objects be visible through each other could lead to some cool puzzles in further development of this idea. The ending was neat too, suddenly the world actually shifts on picking one up :D

Wavelength Collector by andriybyelikov 2025-10-12T15:26:20Z ♥ 1

Making a raytracer in pure JavaScript is very cool, you get some nice effects when you shine all three lights at the dome in the middle. I'll have to look at the code to work out what you did with the shaders.

Idle Badger by lectvs 2025-10-12T14:47:03Z ♥ 1

The way the game opened up was really cool. I'm glad the badger made an appearance, very nostalgic. Very well put together entry and I feel like the idle game could have been extended into a full one.

Overdraft Charles by Yvanor 2025-10-11T17:57:01Z ♥ 1

This was a pretty neat game! I liked the art, lots of big pixels. The tutorial was very well done. It was nice how the house varied a little each time you went through it. I got to the end by mostly collecting big items and you did a nice ending. Very impressive for a compo entry.

Afterlife Debt Collector by jscommander 2025-10-09T15:46:36Z ♥ 1

This is a really inventive idea for gameplay. The art was nice and I enjoyed the sound effects. The AI was pretty proficient so you had to duck and weave. Really well put together entry. I'm not sure but I might have cheesed the final level, am I meant to just run past the boss? :P Still excellent work.

Gotta Cat 'em All by HolySparks 2025-10-09T15:26:20Z ♥ 4

This was a nice and relaxing game. I liked the little puzzles each of the cats were and exploring the environment to find key items. The pixel art is nice, especially the scene of the apartment which has been well loved by cats. Saxophone is the best instrument for comfy vibes. Lovely :)

The Grande Concoction by Artificer 2025-10-08T16:58:01Z ♥ 1

The artstyle is really nice, I really like that low poly aesthetic with flat shading. The movement was fun and the spiral staircases made a nice level for running up and down. It was good when the pot spat out items to send them flying after all that effort to get them in in the first place.

Collector's Coast by Liquid 2025-10-08T16:33:52Z ♥ 2

Oh awesome a city builder :D I really enjoyed the process of collecting resources to build a town. It put me in mind of the Anno series. The music was relaxing and I was impressed at the day/night cycle. The final artifact is a nice one. Only thing I found missing was some indication that you didn't have the resources necessary to build a building, otherwise well done!

Interstellar Collector by Baluj 2025-10-08T16:11:49Z ♥ 1

I liked the mood you conjured up with the starry sky and meditative music. The abduction put me in mind of the space stage of Spore. It was fun exploring the solar system and hoovering up everything that lived there. I feel silly for trying to land on the great big yellow planet though :P

Clean That Garbage! by robert18 2025-10-08T16:01:14Z ♥ 1

This is well put together with nice pixel art and gameloop. I did like the messages on all the memory bits and their different attributes. Those ints are nasty.

Patent Troll by arkicade 2025-10-08T15:40:18Z ♥ 1

This is a great entry. I found the whole thing to be polished and well presented. The main gameplay mechanic is really original and I enjoyed the mad dash to claim similar pixels. Congratulations on managing to do all this within the 48hrs, you must've had a very good scope of what to include. Only other thing to say is that spamming down on every tile you could seemed to result in winning too easily. Otherwise congrats :D

Cellmate by thejackimonster 2025-10-07T17:18:32Z ♥ 1

The music and prison graphics give it a nice moody atmosphere. The burning card effect was cool as well. Implementing the whole of solitaire is impressive.

Cave Packer by Tommeh 2025-10-07T17:11:37Z ♥ 1

Really good flow state to the game as you swap between mining and playing backpack tetris. The game seemed well fleshed out and the graphics and sound are very suitable. My favourite upgrade was the jump height one as you just sail through the underground. Good job!

Tiles Collector by dhim 2025-10-07T13:58:35Z ♥ 0

This is a brilliantly realised puzzle game with excellent presentation. I'm amazed you were able to create something that looks so professional in just 48hrs. The mechanic is novel and I think it's great that you were able to implement daily challenges. I can definitely see this as a New York Times game :)

Forest of the magic mushrooms by jojocanard 2025-10-07T13:42:24Z ♥ 1

Really enjoyed this one. The art and music are top notch and I enjoyed getting to know the abilities of all the mushrooms. I even managed to get back to town without being transformed into something :) Great entry and impressive how much you managed to do.

My Little Castle by WouterK12 2025-10-07T13:30:17Z ♥ 2

The mechanics of filling up the pot with money and putting down new rooms was fun. I liked the medieval style that you were going for in the pixel art and music. I'm not sure what the best thing to do with the pot is. I just took it everywhere with me. Cool concept for a score attack game :)

Sewernir by plastus 2025-10-07T13:13:59Z ♥ 1

Cool idea for a gameplay mechanic. I liked the thorough tutorial and the dialog. The music was nice too, if a bit loud.

Sugar Crash Clair by epb9000 2025-10-07T12:59:23Z ♥ 1

Love the papercraft aesthetic and the music was well done. It is a simple game idea executed well and collecting speed is a great interpretation of the theme.

Shape Collector by rhewid 2025-10-07T12:49:05Z ♥ 1

SImple idea but executed well. I liked all the animations on the menus and shapes. I could see this becoming quite addicting as you keep piling bonuses atop each other. The music felt appropriate too.

KeyboardCollector by NoodleStorm 2025-10-07T12:35:29Z ♥ 1

Really nice idea of unlocking physical buttons on your keyboard as you progress. The music was very relaxing.

Greedy Collector by José Bonilla 2025-10-07T12:22:02Z ♥ 1

Having achievements in a compo entry is cool. Well polished presentation and I found the roll move useful for getting around. Sadly I didn't get very far before encountering an error when picking up one of screen clearers (this was in the itch version)

###### ERROR in action number 1 of create Event for object obj_Wall_UpperLeft: DoSub :1: undefined value at gml_Script_anon@4355@animation_start@animation ###### gml_Script_anon@4355@animation_start@animation (line -1)

Still I could see it being a fun game as the number of enemies increases more and more.

Fluff 'n Roll by CamComDuck 2025-10-06T17:18:53Z ♥ 1

Those are certainly some of the most normal sheep I have ever come across. Nice aesthetic with all the shape primitives. I do feel sorry for the sheep I got trapped on the edge of the map as it started bleating constantly. Fun!

Predincament by Threeli 2025-10-06T17:12:02Z ♥ 1

All parts of this are very charming from the graphics to the inane comments by the passengers. You did a great job of realising a place with the train movement and sounds. It really does feel like a location in a much bigger game :D

Mushroom! by Tim Eriksen 2025-10-06T17:01:45Z ♥ 1

It was very nice to wander around completing my collection of mushrooms in perfect condition. The aesthetics of pico-8 were well used in this entry.

Clean Line by Jesús González 2025-10-06T16:51:32Z ♥ 1

Impressive functionality for a compo entry. I liked the art style and the little tune that played when the train was moving. Interesting gameplay mechanic to have you change the track whilst the train is moving. I did find one bug where if you go back through the tunnel you start the first level from you end up stuck in a rock. Otherwise great entry!

Pollen Pusher by Quail Weaver 2025-10-06T16:36:07Z ♥ 1

Great novelty in doing a sokoban game on a hexagonal grid. The presentation is delightful, especially the tiles. Not sure why the music stops when the bee goes for a swim, it is going to get out, right? D: Anyway making a fully featured level editor is very cool.

Can you give me a hand gesture? by She Wrote 2025-10-06T16:14:28Z ♥ 1

Really inventive idea for a game. I liked the colours and animation effects.

Dragon Hoard by pres2300 2025-10-06T16:09:10Z ♥ 1

Cool game! Really gets you into the mindset of a dragon beset by pesky hobbits.

The sound effects were nice and the bouncing physics of the coins made frantically trying to recollect your horde fun. I only got to wave 10 but a sharp shooter could get much further.

LD 58: Loot Collector by tweekus 2025-10-06T15:59:40Z ♥ 1

Good first entry, I see you are already adding gacha mechanics to your games :) I could see this becoming quite fun if you knew what could drop from different rarities of ball and had to gain a complete collection. The physics were good and you can make quite the pile of balls, neat!

Hammer & Horde by Paroxysmal 2025-10-06T15:50:34Z ♥ 1

Very nice idea for a game mechanic. I had fun hopping around the level even if there wasn't anything to do with the loot found. The art style and sound effects were very reminiscent of a gameboy game which was cool. A fuller version of this could have a puzzle platformer element to it

Crane World by PilotTK 2025-10-06T15:42:29Z ♥ 2

A nice little quirky game. The claw is as fickle as a real life one would be and I liked the music getting slightly discordant. There are all kinds of things to find if you keep going to the edges of the world, I even found a legendary item :D

CrateSpin by manabreak 2025-10-06T15:32:34Z ♥ 1

Nice little shoot 'em up. It is suprisingly fully featured for a compo entry. I managed to collect the crates but was destroyed by the boss. Really nice artstyle and the music is impressively complex. Very good :)

Collecting Dust by jacobwinters 2025-10-06T15:20:19Z ♥ 1

The concept and writing are amusing. I liked the minimalist pixel art, especially the cats on roombas. I wasn't certain what strategy there was as the roombas go in all directions. Still very nice for a compo entry.

Trade Up! by Pincushion 2025-10-06T15:11:55Z ♥ 1

I thought the presentation of the game was done very well and the thorough in-game instructions were good. The music was appropriate and there were good sound effects. I would be very interested to know if anyone can beat the hardest difficulty.

Star fleet Telescop by VikFX 2025-10-06T15:02:04Z ♥ 1

A very original idea for a collection game. I liked how fully featured the interface was and the drawings of the planets were neat. Clearly a lot of thought went into the different filters and star classes. A promising start :)

Sticky Turtles! by Sevansevan 2025-10-06T14:53:36Z ♥ 1

This is a nice simple puzzle game idea. I like how minimalist the graphics are.

Cats King by av_shustov 2025-10-06T14:47:15Z ♥ 1

Neat idea for an automation game. I did like watching the chains of cats flop around, the physics must've been a challenge. The artstyle is very minimalist and functional. Faster level progression would be nice for getting all the fishing spots.

Normal Parts by Linus Lindberg 2025-10-06T14:35:47Z ♥ 2

Very creepy aesthetic (good). I do have to wonder a bit about the scoring metric, I never found any arms but legs did fine in that slot. In fact I got a pretty good score from having a leg instead of an eyeball! The physics of tumbling around as an assortment of parts was neat.

snake-collector by nekowei 2025-10-06T14:24:34Z ♥ 1

Having powerups change the gameplay was cool and I like the concept of controlling multiple snakes in a game. The hand drawn illustrations on the cubes was cute.

Sherd by xlambein 2025-10-06T14:13:18Z ♥ 2

167s to get all the sheep in the pen :)

The idea is great and the flocking behaviour was very nice. The minimal animations worked well and it was nice to have a game that can be controlled simply by moving the mouse. If there were more levels it would be great.

Clear Skies by Nash 2025-10-06T13:56:02Z ♥ 1

Really original idea for a game. The music suited the experience and I liked the in-game book on constellations. Impressive to pull this off with the limitations of pico-8.

Attic Thrifter by Sthor726 2025-10-06T13:47:30Z ♥ 1

Really well executed puzzle idea. The art style fits the nostalgic vibes. I found the rat an interesting addition to a block pusher, why it wants to eat those things we'll never know. I could see this being extended into a full fledged game, excellent!

The Crossing by IndigoWolf 2025-10-06T13:39:52Z ♥ 0

Nice game concept and cool spin on frogger games. The ghosts look good and I like the idea of having to multitask the process of sending off multiple boats. I'd be interested in seeing if you add to this idea.

Stealth Hobo by Thoastbot 2025-10-06T13:20:52Z ♥ 1

Neat game which very much fits the theme. I liked the scenes if you did or didn't collect enough trash. It's cool to see another JavaScript developer and I appreciate having the source code to learn from.

Only feedback which others haven't already given is that a fullscreen button might be nice. The default canvas size is a bit too tall for my screen resolution.

Quickollect by zubspace 2025-10-06T13:05:38Z ♥ 1

The art style is just perfect for a game you might show a young child. Well executed concept and I really like that you included a time lapse of development.

Petals by AppoxGames 2025-10-06T12:56:16Z ♥ 1

Really impressive meditative game. The aesthetics of the music and animations are great. The mechanics are interesting and are a bit tetris-like in terms of squeezing in pieces. I only got a score of 434 as I was mostly looking for spots where any shape could go down. Still, great entry!

CLEAN UP THE TOWN! by Elfb0y 2025-10-06T12:42:05Z ♥ 2

A nice little game to get a high score in. I got 90 on my first attempt. Love the music, a lot of effort must have went into it. The way the trashcan follows you around by a string was neat.

Gamedud by Prunus Padis 2025-10-06T12:37:20Z ♥ 1

Interesting idea of what to collect, you did well to make so many different games within a game. The gameboy style graphics and sounds were very nice and nostalgic.

Flight Terminal Assistant by Benjamin Gare 2025-10-06T12:27:25Z ♥ 1

I did not expect to be playing a recreation of flight check-in from 1990, very novel. The sound effects were very accurate and I expect the UI on the computer is too. Of course I gave everyone seats in first class. Nice credits page too.

Mid-Sized Monsters by Maytch 2025-10-06T12:20:07Z ♥ 2

This is a nice little monster collecting game. The shadows from 2D sprites effect is very nice and the minimal animations go well with it. I liked the chiptune sound effects and having an open procedural world is cool. Being able to click the buttons with the mouse would have been good.

Gemwright by Jimbly 2025-10-06T12:06:31Z ♥ 1

The interface is well presented and the icons are nice. I did like the sound effects and the increasing complexity of actions felt good.

LD55 — Summoning (21)

Accio! by alanbrook 2024-04-17T18:57:07Z ♥ 0

Very novel puzzle concept which works well to make challenging levels. The monastic singing really sets the mood and having a level editor built in is impressive for a compo game. Great!

Ecaroh's Mecharoh by goodwincek 2024-04-16T14:04:50Z ♥ 2

Really impressive compo entry. I thought the graphics were top notch especially the shadow effects on destroying an enemy. It was good to have a tutorial at the beginning too.

Mana Tactics by argensis 2024-04-16T13:58:07Z ♥ 2

Really impressive to be able to make a tactics game for the compo. The units are varied and the artwork simple but effective.

Battle of the Serifs by CamD67 2024-04-16T13:49:49Z ♥ 1

The animations were really good for the characters just being letters. A really novel idea executed well.

Infernal Conquest by bloodyaugust 2024-04-15T15:40:20Z ♥ 1

Nice artstyle having demons on what appears to be an alien world. Good mix of unit types seem key to winning.

Summon the Armada by Andreas Decker 2024-04-15T15:34:31Z ♥ 1

Nice clean and simple graphics. It's good to see momentum respected in a game set in space :)

Summongrel by James_7777 2024-04-15T15:28:41Z ♥ 1

Nice monkeyball vibe from the gameplay and an inventive mechanic of building things in the levels and then playing them. The music and chunky resolution made me think of games for the original playstation, neat.

Summoning Thing by JCMonkey 2024-04-15T15:22:03Z ♥ 2

Cool a cellular automata :D

Super Pal Summoner! by Meepster 2024-04-15T15:18:09Z ♥ 2

Really well polished entry with an addictive core gameplay loop. I thought the introduction of new pals was well done and could see this being really fun to rack up a high score in.

The Klent by sirJupitron 2024-04-15T15:09:41Z ♥ 2

Cool oldschool graphics and sound effects. Dino looks so happy to be there.

Wrath of Wrathmus by Fredrik Andersson 2024-04-15T15:02:14Z ♥ 1

Very high quality entry! I thought the artstyle was very nice and liked getting to assemble the monster from parts. The voiced(!) dialogue was neat too. Really interesting game concept.

Depths of Hell by pres2300 2024-04-15T14:54:39Z ♥ 1

Good job on a first entry, the core gameplay mechanics worked well. The gun is plenty powerful and I liked the collecting bones to summon the boss mechanic.

Runic Distractions by 1y1e 2024-04-15T14:49:01Z ♥ 0

Keyboard mashing as a mechanic is certainly novel!

I enjoyed the aesthetic of this and the humour that came through in the text. Nice lighting effects too with the candles that must remain lit so you can see the runes.

Graveyard Shift: Skeleton Dad Simulator by mrVentures 2024-04-15T14:37:35Z ♥ 1

Really funny visual novel sections and nice art, the moving scales were neat.

Imp Master by Owtuvammo 2024-04-15T14:32:20Z ♥ 1

Nice pixel art and I thought the game fit the theme really well.

Magical Summoner in Fishing Vacation by AcsiD 2024-04-15T14:27:08Z ♥ 1

Nice music and art on the main menu. I guess someone was hoping for a particular theme to come up :P

Jury Summons - When Duty Calls by Warren Fisher 2024-04-15T14:21:52Z ♥ 1

I liked the surreal vibe of the music and visuals, so many weird and wonderful jurors.

The vibe continued with the possible question categories and answers, very imaginative!

Devilish Dates by PilotTK 2024-04-15T14:13:44Z ♥ 0

The music is lovely and I liked the art style.

Sadly when I played I couldn't progress after the first dialogue choice.

Sminer by LightningST 2024-04-15T14:08:04Z ♥ 1

Really polished entry with great art and sound! The digging felt really nice with the little hat spin up and a bit of strategy in where to dig and what resources to go for. Little ghosts seemed to be the best thing to beeline for, always need more of them.

The tutorial at the beginning was very nice and went over all the mechanics well.

Only issue I saw was that the version embedded on the Ludum Dare website itself doesn't work, giving the following error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."

Other than that, perfect!

Honorius by BitLuderRb7804Fr 2024-04-15T13:56:10Z ♥ 1

I really liked the art for this one, especially the title card. Effects of the symbols spinning round were good too. I didn't get to far but seemed like a good execution of a simple concept :)

Lonely Hearts Demonology Club by The Lame Brain 2024-04-15T13:48:53Z ♥ 0

I liked the music and the intermissions were cute.

It was a difficult battle of attrition once the demon showed up and I'm not sure how I was meant to fill up nodes enough to win at that point.

LD50 — Delay the inevitable (15)

Eternal Crisis by cerno-b 2022-04-11T11:08:40Z ♥ 1

This is a great spin of Warning Forever and very impressive for a Compo game!

The graphics and music very really nice especially the starfield in the back. Procedurally generated bosses are such fun with lots of turrets to dodge and blow up one by one. I enjoyed the enemy variety, one might spam loads of missiles, another lasers. I even had one which had all the weaponry on the left side and none on the right.

The time penalty mechanic worked well and let you keep going after a tough match. I also appreciated that the timer paused until the next boss was fully onscreen.

How complex was the procedural generation of the bosses? I recall that Warning Forever adapted the weaponry of the bosses to what it managed to hit you with the most. Was there anything like that going on here?

Excellent that you already have a post mortem and a time-lapse up. Will definitely check them out :D

Persist Ant by rynsy 2022-04-11T10:49:27Z ♥ 2

The artstyle is very nice and having an opening cutscene was neat. The jump and dash were difficult to use together as pressing ctrl too often would stop the game from running. Perhaps put dash on shift and make it toggle on for a few seconds?

CRAB IS INEVITABLE! by luthwyhn 2022-04-11T10:40:37Z ♥ 1

The graphics are cute and I enjoyed that the upgrades changed the design of your crab. I upgraded the weapons to max but then the sea urchin stopped showing up :(

Down to the Wire by Mieeh 2022-04-09T15:48:38Z ♥ 4

Super stylish puzzle game. I liked how new mechanics were introduced with levels that allowed experimentation. The music and sound effects were well suited to a puzzle game and I liked they way each puzzle fell away upon completion :)

The Splat! Zone by PostPostScript 2022-04-09T15:30:58Z ♥ 1

Really inventive game idea. I liked the interesting challenge of directing the bugs by marking a route with sauce. The interface is well made and I liked that you could use the mouse scroll wheel to go through the buttons. This is a strong concept for a more developed project, well done :D

My happy weedy farm by Marin0104 2022-04-09T15:09:29Z ♥ 1

The graphics are as everyone else has said are lovely :) I appreciated the context sensitive actions all mapped to a single button which makes things very intuitive. Such a nice relaxing island to farm :3

SOS Earth by poisondart00 2022-04-09T14:57:56Z ♥ 1

This is a really well made end of the world simulator. The 3D planets are delightful with the swirling clouds and points of light on the night-time side of the earth and the moon spinning round. The effect of the sun getting ever closer until it looms massively in the sky is great :D

This project shows a lot of promise and I hope you continue to add to it. I only managed to get half of the tech tree done before the earth was destroyed and it would be cool if there was a hidden tech to either save or escape the planet.

Again very cool compo entry!

The deadline by BasselMks 2022-04-09T14:20:10Z ♥ 1

Congrats on making a game from scratch in a complex language like C++ (I just make games in JavaScript which is much simpler :P ) The music is great and I really like that you've made a gameplay example video :)

Post Solis by Nikolay Zapolnov 2022-04-09T14:14:14Z ♥ 5

This is a super cool game concept and impressively executed for just a game jam :D I appreciated the in depth tutorial text about everything in the game and the care that went into making a fully featured interface. The concept is great and the building things with drones from a massive mothership put me in mind of the Frames from the Perimeter rts games.

Impressed that you are already working on postjam improvements and looking forward to seeing what this idea might become!

Estrella by Xiris 2022-04-09T08:01:59Z ♥ 1

Making a typing game for the Compo is really impressive. I loved the graphical style and the effects were punchy.

Hydropy by lantto 2022-04-09T07:48:22Z ♥ 1

That zoom out effect is very nice and watching the lava propagate while being blocked by water is cool :D

Rising wind Island by ShivArt 2022-04-08T16:54:41Z ♥ 1

This is a delightful little game. It's really fun watching your little peons going back and forth. Lovely pixel art and the gunshot particle effects look great.

Like @rongo-matane I made it to the vast whiteness above. I wish the floating island inhabitants good luck in their new journey outside the bounds of reality.

Isn't-Land by Villfuk02 2022-04-08T09:47:38Z ♥ 1

This is a fantastic game for a compo entry! :D

I really enjoyed the interplay of all the resources and that everything required multiple resources to maintain. The sound effects were nice and a good way to depict the loss of buildings to rising sea levels. Good job :)

Really suitable game genre for the theme and there are lots of interesting additions that could be made. I hope you get the chance to work on it some more.

Orbles by Rongo Matane 2022-04-05T19:17:58Z ♥ 4

Been looking forward to seeing this entry ever since I saw the in progress screenshots on the website feed :D

Fantastic work everywhere for such a fitting game for the theme. That your team was able to get everything done in such a short time is testament to your organisational skills, congrats!

Thanks for doing a twitch stream of playing the game too. It was very cool to see the game played all the way through. There was even some live bug fixing and the game kept running after being frozen. Is this the power of Godot? Wow :O

SandCastle by sdelay 2022-04-04T19:57:58Z ♥ 2

That is one cute crab 🦀 Really nice use of the theme and I enjoyed the construction choices and wave mechanics.

LD46 — Keep it alive (33)

Colony by Swen 2020-04-23T12:23:23Z ♥ 1

For the queen! 🐜

Space Station Alpha by kjscott 2020-04-21T16:58:48Z ♥ 1

Impressed at how much detail there is in this for a Pico-8 game. I didn't get very far but enjoyed what gameplay I saw. The ambience was excellent especially the slow reveal of the map. Glad that alien monsters can't go through doors!

Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo 2020-04-21T16:37:43Z ♥ 2

Really nice ecology game with interesting choices in strategy to make. The hand drawn artstyle is very nice. My best attempt I went a little overboard with rabbit colonies :P Rewilding rabbits.png

The Unicorn and the need for coffee..! by INCD021 2020-04-21T13:43:32Z ♥ 1

Amusing and very realistic Unicorn raising simulator 😄

Plantasia by DeathBySnail 2020-04-21T13:30:25Z ♥ 1

This plant has so much character the way the branches dangle down before growing strong enough to reach upwards. Really impressive L-System with varying branch thickness and leaf sizes, you even put in flowers too! 🌻

Confluence by Dandala88 2020-04-21T13:14:29Z ♥ 1

Perfect moody atmosphere from the music and slowly floating enemies, felt a bit like a Metroid game. The mazes were an interesting challenge and the boss fight at the end a nice treat. I really liked the art for the main computer with all those wires snaking around. Solid work 😄

Link to the Flame by Feferuco 2020-04-21T13:02:05Z ♥ 2

Good graphics and the effect of the flames blackening the ground was cool. I tried the first level a few times and found the fire difficult to spread from one effigy to another. I wouldn't say you overscoped too badly and have made a great proof of concept for a bigger game. 👍

Help Mr Pinky by Robinerd 2020-04-21T12:50:44Z ♥ 1

What a charming little game 😄 I thought it was really cool how the pathfinding gave a personality to Mr Pinky; they way he always bounces along merrily then pauses when he reaches a different obstacle. First level was a good tutorial and the second a reasonably paced challenge. Bravo!

TweeTree by Rhiz 2020-04-21T12:33:40Z ♥ 1

Amazing to think such a neat L-system fits within a single tweet. Very cool 👍

Cactus Care by west 2020-04-20T18:26:53Z ♥ 3

That cactus gets quite angry when its thirsty 😅 Tried it a few times before realising I needed the sink to be on first, then when I tried to water it physics shenanigans happened. Good laughs were had :)

Gibi Committee for Shadok Preservation by Ramo 2020-04-20T18:14:56Z ♥ 1

Having a demo video is a brilliant idea, allows everyone regardless of OS to see what your game is like 😃 I really enjoyed the intro and the slow realisation that the Shadoks won't sit still. Good cartoony style characters and space physics 👍

Google: The Good Boy by Sarrixx 2020-04-20T18:04:12Z ♥ 1

How did you do all the water effects? They were most impressive. Wishing I could move the camera to see where Google is going off to in the far distance. Lovely virtual pet, would care for 🐟

Life by pke1029 2020-04-20T12:50:20Z ♥ 1

Hooray another game based on Conway's Game of Life! Really liked the collection of little patterns you had to explore (R-pentomino is a favourite of mine) and the spaceship mode was charming.

The TIC-80 looks like an interesting platform is it based on any kind of computer in particular?

Grove Guardian by VivianMochi 2020-04-20T12:30:52Z ♥ 1

Fantastic game and even more impressive for being made in just 48 hours :O

I found spamming roots everywhere to work well and then build up lots of trees to acquire sunlight and storage. Only lost a few exploratory root networks before winning on day 16 with a battery of cacti 🌵

Be a Good Friend by oxlox 2020-04-20T11:37:01Z ♥ 1

Cute game with cute pets 🐶 🌵

Plant (Panic) by ETheBakeSmith 2020-04-20T11:31:39Z ♥ 1

I've never seen a PixelVision8 game before, reminds me of the gameboy advance 😃

The music changing for the bug attack was neat and I liked the dinky pixel art used for everything. Simple but elegant 🍃

Feeding Mr Biggs by Marco Stagni 2020-04-20T11:17:03Z ♥ 1

Cute robot and nice artstyle. The game didn't run too well for me in the browser so I didn't play for very long. 🤖 🍔

Carry the Fire by Ciber_Turtle 2020-04-20T11:12:23Z ♥ 1

Quite a tricky little platformer. The pixel art flame effects were lovely. I managed to get to the point where you have to throw the torch but didn't get further. Was there meant to be music playing? web version seemed silent.

Again quality pixel art 👍

Bubby by dnp 2020-04-20T10:53:41Z ♥ 1

Bubby is such a cute 🐶 (is he a dog?) and I enjoyed the Lemmings-esque gameplay. You did good in coming up with as many levels as you did, bravo 👍

LifeLine - Music Pattern Obstacle Dodge by WZQXRYS 2020-04-20T10:40:21Z ♥ 1

How did you make such nice music with procedural generation, amazing! :D

The music is phenomenal, still listening to the guitar on the gameover screen as I type. The graphics are a nice Tron-like synthesizer style. It was neat listening to the procedural song as you play, only issue I had was stepping on too many green spikes and speeding up to an unmanageable amount.

EICON TOWN by Sacrface 2020-04-20T07:47:12Z ♥ 1

Wow this game is complex for a compo entry, congrats! :o Really like that there is a little town to run around in, the graphic style is simple and stylish. Took a while to work out how the economy worked but once I did I was running to a fro like a busy little bee. I hope you continue to iterate on this game once the competition is over, I think it could become a full fledged title :D

Save Ivee by Furfel 2020-04-20T07:24:02Z ♥ 2

The tutorial was very good, glad the game had that to get used to the controls. I found the game to be quite difficult as I wasn't sure how to get to the colours of the crystals with the colours provided. Art was nice and the sound effect was good :)

Keep Vlad Alive by zimny11 2020-04-20T07:09:54Z ♥ 1

A puzzler farming game, lovely :D I thought the animations were really neat and the concept of a vegetarian vampire amusing 👍

Tiny Fragments by Daniel Moreno 2020-04-20T06:52:07Z ♥ 9

Wonderfully innovative gameplay here, really liked the additional puzzle elements that get added in the levels. Lovely music and graphics as well, the polish is incredible for a compo entry 😃 👍

Not Clowning Around! by Wilson Taylor 2020-04-20T05:37:07Z ♥ 1

Difficult game here, at least on easy you can win just by talking to him. I had problems getting the cannon to fire, the button seemed to be obscured by the buttons on the itch.io interface. Still I liked the sound design.

Soul Survivor by fakefrogsonly 2020-04-20T05:26:00Z ♥ 0

I really liked how simple and effective the controls were, only shooting in cardinal directions makes the action more exciting. Good feel on the shots with recoil and passing through enemies. The gems were a bit hard to pick up for me only managed about 3. The soul is a cute companion 👻

Cellular: Automata by Baturinsky 2020-04-20T05:03:51Z ♥ 3

Loved it, great use of the theme and the Game of Life. I really liked the presentation of the project with well laid out interface. I too find cellular automata fascinating and have made games exhibiting it in the past, a good memorial :)

Star Buffs by MAJK_FL 2020-04-19T22:30:08Z ♥ 2

Challenging game, reminded me of geometry wars. I really like the neon lighting the ships and the bullets have. I managed to kill 18 enemy ships but I suspect I was playing it wrong as I never switched.

In A Game Wherein by SSStormy 2020-04-19T22:21:45Z ♥ 2

Meta commentary for us all 😄 I thought the choice of colour and presentation was nice.

Shy Talker - Keep the Conversation Alive by TrKo 2020-04-19T22:19:00Z ♥ 2

Good use of the theme, I liked that you had a running score of correct guesses so that making mistakes wasn't automatically a failure. Challenging game, much like real life D:

The Game of our Lives by Owl_Skip 2020-04-19T19:02:38Z ♥ 2

Beautiful game there. I really liked that you decided to add a voice-over to add to the experience. Just like Conway's game of life little clusters of cells do the best. I still liked making as many as I could in close confines for the nice particle effects.

campfire by jonah 2020-04-19T18:53:26Z ♥ 3

A Pico-8 game, very impressive! I really like the colour scheme you went for and the music changing depending on the state of the game. Very stylish minimalism all round :)

I had a look at the source code, I didn't realise Pico-8 was scripted in Lua, neat! Love the way the graphics and sound are encoded right there in the same file too.

Keep Your Rage Alive! by cateye 2020-04-19T18:43:09Z ♥ 2

Awesome game you've made, congrats! There were lots of neat things in the levels I played (I got to the second one with green barrels) The animation of the opening text was nice, the explosion sounds v. realistic :P and the TNT and gun turrets were lots of fun to mess around with.