FoonLudum Dare ExplorerLD55 → Infernal Conquest

Infernal Conquest

By bloodyaugust, Non-Existent and Jason Carter

View on ldjam.com

CategoryRankScoreCount
Overall7123.4524
Fun3903.6524
Innovation7363.2024
Theme2414.0924
Graphics9353.0924
Mood10802.9023

Comments

inidal-dev 2024-04-15 04:26

Cool game, I like the gameplay loop, would be cool to see what this game might look like with more lanes. Also, even though you can zoom in and out a little bit it might be cool to increase the level to which you can zoom out, to get a better view of the battlefield. Really fun game though!

theyflower 2024-04-15 05:00

I love games where you can watch your little guys run at other little guys and fight >:D

andreas-decker 2024-04-15 08:29

Honestly, a really cool game! I got totally overwhelmed at the start, but then I got the hang of it and rolling over those foolish rival demons was really fun. The different unit types are cool, and keeping battlefield awareness is definitely a challenge for the demon horde commander :D

In case you tinker more with this in the future: - I think if the resource value was more central, it's easier to keep an eye on it. - Make the countdown to the next summoning more dramatic as it gets close to completion: Gives the player a chance to scramble and maybe not miss the entire summon round ;) - Start the camera on the player's side: Being a central European, I assumed I am on the left side, troops moving right, which gave me a bit of a false start the first time around. - Add little tidbits I can influence on the central map: Maybe a held city can spend some resources for a boon and heal the next N demons, or something.

alex-mulkerrin 2024-04-15 15:40

Nice artstyle having demons on what appears to be an alien world. Good mix of unit types seem key to winning.

tucan 2024-04-16 04:49

Woohoo I won! hehe that was a good game! It took me a while to get used to the controls, I liked that could even zoom in and out, maybe not limiting the zoom out as much as it was might have been nicer so I could see a bit more of what was happening further away! Great game!

kamuniaft 2024-04-16 06:47

Good job! Liked the Sauron tower refernce in demonic base art. And the idea of my demons army capturing the cities feels good for some reason :) I wish the actual lines were drawn along the map, like roads or smth, just to feel more structure. Won from the second try by spawning all the demons I could as quickly as possible.

brandsma 2024-04-16 10:50

Always love these types of games. It was a little bit too easy though. Little more balancing and it's a really fun game.

vidarn 2024-04-16 13:35

I have fond memories of the fort condor minigame from FF7, so I really enjoyed your game. This was a lot more fast paced though, which I think is a good thing once you get a hang of it.

The graphics are very well made. I especially like the towers.

By the way, I was able to run the game in Firefox. I tried it in Chrome as well so I didn't miss anything, but as far as I could tell it worked great in either browser.

semenov 2024-04-16 15:50

Can I control my units? My units have gone far from the base, and I don’t know how to protect it.

hsg-gringo 2024-04-17 08:31

i very like this type of games. in past, i spent days and month playing "casstle fight" map for warcraft 3. feels nostalgic:) you should add some epic BG music for improoving mood :)

dardasaba 2024-04-17 12:26

Cute little game! I liked the illustrated tutorial (even if things felt a bit overwhelming at first) and enjoyed deciding what units to spawn after seeing the opponent's!

koboldskeep 2024-04-20 17:06

Nice job on the coding and setup. I don't see this kind of game very often.

Oh man, there was NO indication I had to scroll the map! It's actually very frustrating to not be able to see the foe's spawned enemies while I'm clicking on the spawners and selecting units. It seems imbalanced that I can just make a killball in one lane once I have enough resources, some kind of limit and consideration for more expensive units would be nice.

jamie-whitmarsh 2024-04-20 21:42

I think it's a great concept. If you keep working on it, having the summon areas as a persistent bar below would be helpful, rather than scrolling back and forth to select. Same with being able to see the full map - or at least, those are things I expect as a player. However, if you're aiming for that "down in the trenches" feel (which may be the better move anyway!) then I think us being able to summon fewer monsters with more variety might be a nice direction to consider. Nice work! I did enjoy playing it :)

stone-tape-studios 2024-04-25 14:56

Love the retro style and the concept. Great monster design!