Infernal Conquest by bloodyaugust 2024-04-15T05:00:24Z
I love games where you can watch your little guys run at other little guys and fight >:D
Foon → Ludum Dare Explorer → Users → Theyflower
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2024 | 55 | Summoning | Ghost in the Filesystem | compo | Innovation | 4.80 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Znake | jam | 346 | 3.57 | 3.47 | 3.13 | 3.36 | 3.44 | 3.44 | 2.60 | 3.47 |
| 2025 | 57 | Depths | 👥 | SUBSUME | jam | 221 | 3.82 | 3.64 | 3.32 | 4.51 | 3.87 | 3.60 | 2.68 | 3.98 |
| 2024 | 56 | Tiny Creatures | 👥 | My tiny friend and I went on a puzzle adventure in the forest... | jam | 118 | 4.04 | 4.04 | 3.39 | 3.95 | 3.38 | 3.50 | 3.93 | |
| 2024 | 55 | Summoning | Ghost in the Filesystem | compo | 22 | 4.19 | 4.16 | 4.80 | 4.13 | 2.62 | 3.00 | 3.66 | 4.13 |
I love games where you can watch your little guys run at other little guys and fight >:D
Neat worldbuilding, I hope you expand on this world in the future. The text scroll after the answers was really slow
This is a solid all around TD game. I couldn't figure out how to rotate the towers, but some really vertical levels felt like that would be needed to win.
Going to leave this one up for a few hours and see how many sums it can generate. This is a neat idea for an incremental
Having a ton of super strong helpers was really fun. Bullets and sounds everywhere, it got overwhelming once I started added more rows.
I didn't see the gaugues mentioned by lamebrain. It would be good if I knew ahead of time if my towers could support the tower I'm about to build. It would have been a lot less frustrating if each tower showed what its costs were. Waiting for the win% to increase at the end was also uninteresting, I didn't have to interact anymore with the game. I think if the game communicated its mechanics better this could be a total banger.
I love the big guy who helps us.
@sirjupitron No, I mean the big guy in this game ;p
The WebGL on itch is just a black screen for me, not sure why. Sound still plays.
Worked fine on WINE!
It's a little frustrating having the basket appear under you because sometimes it will bump your head up into the flames. The camera being too slow to follow when falling also means it becomes way too easy to fall really far. I often would enter the first four parts of the levitation combo and then press the last part after it's already "charged" but it would frequently expire.
I love the over the top juxtaposition of the music
It was neat running around and plopping down my little dudes. It would be nice if I could command them or upgrade the green guys so that I can get more attached to them and cry when they die. Really good for how long you made it! I hope you continue to improve this game later.
This is very cute and silly!
The third demon is a powerful gatekeeper, the final boss music is a good touch.
Trying to fight the monster for the necromancer fast enough so that I can keep arguing with my girlfriend is so funny. The music is intense and makes the stakes feel even higher.
It would be nice if there was even a small reward for losing, it's easy to get stuck. An explanation of the stats and how item ranges work would be nice, but it's not too hard to figure out.
It was sad to see all my little guys die at a couple of the obstacles. The final boss knocked me through the floor and and into the death zone which felt unsatisfying.
The game is very cute
This game feels really clean. Kudos for releasing a linux binary! <3 Having a bigger number expanding the range you can travel to feels overpowered, you can snowball hard.
The art is cute. Completing a level with an extra platform to summon always feels nice :)
@daandruff that is some of the highest possible praise this game can receive. <3
@poboy The puzzle you got stuck on is one a lot of people also got stuck on. It's because I designed it really lazily. There was more time to make it better and I really should have taken the time to do so.
It reminds me of trying to do invoker combos in DotA2
I summoned evil greg, he cries tears of blood. It would be cool if the summon.exe part was more intense. Who the heck even is my boss? LOL this is a cute and funny creation
The art looks really nice. Getting to see the trades at the other hives would have been nice to help plan my routes better, but there was still plenty of time to get everything. I ended up having all the upgrades with 14 or so days left and managed to get a final score of 146150754 points with 122623082k bees and 19527672 total honey.
Your itch link doesn't work
I ended up picking the roof key after finding the front door key and I think this messed up my sequencing. It turns out the roof was just unlocked. The atmosphere was very immersive but the constant camera rotation was really annoying and a bit nauseating. Cool game!
It didn't work for me. I could send chat messages but didn't see myself or anyone else. Did you test it on firefox/linux?
I tried again and it didn't work, wonder if me joining crashes it? LOL
It started out way too loud for headphones >.< Clicking as fast is I can on whatever my mouse finds feels really effective.
Having to return to the original position after attacking makes combat strangely tactical. It was hard to navigate, I really yearned for a map. Solid visual style and sound design, nothing felt out of place inside the game.
heartfelt writing. not being able to jump while touching a wall felt awkward at time.
the music matches the pace of the gameplay well. the graphical style is really beautiful
Waiting for the spinners to turn made me yearn for a mute button. The buttons+doors has a lot of interesting potential to create beautiful puzzles which we get a good glimpse of.
A bug prevented me from being able to place any cards so I just kept pressing next turn and watching my opponent do stuff. The music and graphics work together to create a wonderful aesthetic.
Going first for the player was really strong. I ended up with a deck of a cherry and then many of the copy branches and could OTK the 4th and 5th rounds. Unfortunately when I copied a patch that was on the bottom of my screen the copy ended up offscreen so I had to kill on my second turn.
The "clock" being running out of ammo felt strange. Eventually I could optimize my gameplay to consist of only trying to shoot bandits who were easy to hit and then getting nearly 1:1 bullet to egg conversion. The lack of pressure also meant I could just catch the egg and not worry about bandits appearing and escaping while I made sure to catch the egg. If there was more pressure on the player I could see this being a lot more fun.