Tamago Bill by thegrottman 2025-10-22T13:52:53Z ♥ 1
The "clock" being running out of ammo felt strange. Eventually I could optimize my gameplay to consist of only trying to shoot bandits who were easy to hit and then getting nearly 1:1 bullet to egg conversion. The lack of pressure also meant I could just catch the egg and not worry about bandits appearing and escaping while I made sure to catch the egg. If there was more pressure on the player I could see this being a lot more fun.
LD60 — Old Tech (1)
OLD-CABLE by marks 2026-10-21T00:11:59Z ♥ 1
The cable mechanic restricting future movement is cool, I will definitely be stealing this idea for if I ever get around to making a sokoban game. Puzzle elements that restrict future options are a neat tool. It would have been nice if some of the multi-screen puzzles fit on one screen simply because it can be easy to draw an incorrect assumption with incomplete information. Having to walk across an entire screen to understand what must be done next is annoying. Was that a hidden elephant?