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Rolling Ba'all
Rolling Ba'all
By mathead
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 303 | 3.82 | 25 | |
| Fun | 186 | 3.91 | 26 | |
| Innovation | 434 | 3.50 | 26 | |
| Theme | 435 | 3.85 | 26 | |
| Graphics | 674 | 3.60 | 26 | |
| Audio | 402 | 3.52 | 25 | |
| Humor | 482 | 3.21 | 23 | |
| Mood | 719 | 3.43 | 25 | |
Comments
pimeko
2024-04-16 14:20
Super impressed by the smooth flocking system! The music is nice and in accordance with the overall mood of the game. Had a cool time, good job! :) PS: the Windows link is broken but I played on the web and it wasn't slow at all
mathead
2024-04-16 21:32
@pimeko Thanks for playing! Fixed the Windows link, thanks for pointing that out :)
Chrome flagged the windows version as a virus for me, but I played the web version, it mostly ran fine. The game could definitely use some more engaging enemies but it was satisfying to control the swarm, I was also impressed by how smooth it felt, and the music was pretty good too. Nice work!
pandalk
2024-04-19 23:21
Great game, controlling the big pack of minions was super fun if I had to say a complaint, I felt like the music was a little bit loud in comparison to the other sounds !
salanyel
2024-04-19 23:23
The html5 version is SOOOOOOO SLOWWWWW.
I prefer to download the game so it doesn't matter to me in the end.
And then, while playing my game had some freezes at some points.
That being said, I had a huge blast! Big numbers everywhere, big horde of minions you could throw on the enemies. That was really fun!
Maybe you can do a pass to optimize it a bit ? I have a good computer and it suffers 2 or 3 times with the amount of elements :)
cshep99
2024-04-19 23:38
that was pretty fun! the swarm mechanics were really nice!
arman
2024-04-30 00:38
Very satisfying gameplay! My only complaints are I wish there was a bit more strategy involved, and it could be a bit more optimized.
It was sad to see all my little guys die at a couple of the obstacles. The final boss knocked me through the floor and and into the death zone which felt unsatisfying.
That was wild and fun. I loved how thematically appropriate it was for my followers to be dying en-masse as i navigated a narrow bridge.
shredmer
2024-04-30 01:50
Props to adding a boss fight at the end. When I reached the end I was hoping and ready for something new. Great job incorporating the theme into the gameplay. The HTML5 performance isn't great but was playable for me without major issues. Overall nice entry, well done!
mitjmcc
2024-04-30 01:52
Pretty fun! The game is a great combo of blood splatter and numbers popping in the wake of your little minion balls. The art is effective for the game as well.
I've never played Pikmin, but this is what I assume it's like haha.
Great work! I really like the visuals and the audio. The flocking also feels really nice. The core mechanic is really cool and I would love to see a full game fleshed out with it.
Keep up the great work!
duudel
2024-04-30 17:36
Hi! This was well polished experience for a jam game. Good job!
I did not notice any major glitches and the game fit the theme quite well. Maybe the game could have been just a little bit harder. Now I was able to finish it in one go with ease. Maybe some enemies could have bigger but slower projectiles with more push back effect. This way you could still evade them but if they hit you, it would be more likely to fall to the lava. Also, it would be nice if the boss also had some other actions compared to the regular enemies, like jumping on the minions or similar, adding need for strategy and skill to defeat it.
Anyway, enjoyed the game :smile: The music was very fitting - with some undertones of the good old Doom soundtrack :D
Wow, great job! I loved the mini tutorial. The mechanics were great, and you did a good job with the ball physics. I kept expecting to see ramps and turbo speed boosters, but I suppose that was the soundtrack getting me all hyped up! Hahaha
The soundtrack was great, really kept the energy pumping. Overall, well done.
A nice one! I kinda liked how the minions moved below me, and that allowed me to get on the "railing" in the very last bit, but same happening to the Large Guy (so, minions were below and didn't swarm it how I'd expect 'em to) was slightly surprising.
It's a bit sad neither getting the 10th pentagram nor defeating the Large Guy triggered a "You won" panel.
Nonetheless, the game felt pretty polished, music was on-point, and the experience was a nice variation on the theme. Good job!
Really nice job! Movement with the sheeps and commanding them to fight both felt really good. I think a bit more strategy would have been nice, it felt a bit like a walking simulator, since for the most part it didn't matter if your sheeps died, you could just rush to the next pentagram and summon more before getting shot at.