Ritual of Ribbit by manabreak 2024-04-16T17:44:15Z
Overall nice experience and good polish for a compo game. Getting so many mechanics in in such short time frame is amazing :thumbsup:
Foon → Ludum Dare Explorer → Users → duudel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Search of the Signal | compo | 3.35 | 2.95 | 3.10 | 4.09 | 4.05 | 2.95 | 2.65 | 3.25 | ||
| 2024 | 55 | Summoning | Unnamed summoner's quest | compo | 303 | 2.92 | 2.81 | 3.07 | 3.61 | 3.19 | 2.42 | 2.47 | 2.88 |
Overall nice experience and good polish for a compo game. Getting so many mechanics in in such short time frame is amazing :thumbsup:
This has some potential, but would need a bit more time to develop. Very good start for a game for 48 hours (or less) of effort :)
I think the player cannon shoots to different distances based on which way the tank moves. This was confusing and felt like a bug. Also, there is not that much strategic elements to the move + shoot mechanic. To make it more interesting, you could add different soil types and maybe different weapons could have better effect on specific soil type. Also, just to add more visual interest, it would be good to have something to break the repetitive nature of the current soil.
I liked the screen "snow storm" effect, when the energy level go lower :thumbsup:
This was nice! At first it did not seem to have much of a strategy it it, but then I got that you can summon multiple runes at the same time. In the end, moving with the player character was not needed that much. It's mostly just about the rate at which you can summon more guardians. If you need to move, then you have most likely screwed up already.
Maybe there could be some strategic element to movement or positioning your self. Maybe some locations in the level give bonuses to the player or summoned guardians, if the player places rune there?
Anyway, enjoyed this little game :)
A good idea for the game! :D Obviously there was not much there yet, but this could be fleshed out to be quite an addictive game, I'm sure :sweat_smile:
Was not able to parry, did not really understand what time window I was supposed to try and was there penalty for trying too early or late. Could be improved by visualizing the time window somehow.
This was nice! A bit too hard for me though. Was not able to finish. Liked the music, fit the theme of the game nicely!
Very nice rogue lite with nice and simple mechanics. One issue I encountered was getting stuck to walls, when trying to avoid the scientists. This caused quite a bit of frustration, but overall did enjoy playing the game :)
Nicely executed idea for a puzzle game. The beam shooting things could have featured more in the game, but I understand it is difficult to come up with meaningful puzzles in such short time frame. The existing levels were very clever though.
This one surely has the most humorous take on the theme thus far :D
There was not much to play though, and I kind of dislike the AI generated voice lines. I would have stuck with just text, as it at least can be read with a consistent voice (inside one's head). But that's just me.
The style is quite coherent and vibrant. I could imaging playing something along these lines, if there was more engaging gameplay mechanics involved.
Good job for 72 hours effort! :)
Quite fun experience, though I just went with it as if it was a typing exercise. Did not quite understand the rules of the game :sweat_smile: I was anyhow able to get 3875 for the score. Not sure if it is good or bad :D
Maybe one could use some strategy to get better score, but it was hard to know what could I do otherwise than just type the letters I see. Typing letters filled up the timer so that seemed like the most obvious thing to do to not lose lives.
OK, quite simple game with some atmosphere. It lacks in game mechanics, and based on the sounds I'm in a jungle :sweat_smile: I don't like the AI generated voice, but I understand the there is not much time to get voice lines in the jam time frame, unless there is someone in the team that would be able to deliver the lines. In this case I would have left them out.
If there were some puzzles or other things to do than just walk through repetitive scenery, it would be better. The problem with narrative driven games developed in such short time, is the content. It is hard, or even impossible, to get enough interesting content in.
Hi! This was well polished experience for a jam game. Good job!
I did not notice any major glitches and the game fit the theme quite well. Maybe the game could have been just a little bit harder. Now I was able to finish it in one go with ease. Maybe some enemies could have bigger but slower projectiles with more push back effect. This way you could still evade them but if they hit you, it would be more likely to fall to the lava. Also, it would be nice if the boss also had some other actions compared to the regular enemies, like jumping on the minions or similar, adding need for strategy and skill to defeat it.
Anyway, enjoyed the game :smile: The music was very fitting - with some undertones of the good old Doom soundtrack :D
Weird and fun little experience :D
Nice, but gets quite repetitive soon. Maybe things could go a bit faster. Or first level could be more of a tutorial :thinking: Anyway, did enjoy it :)
I was not quite sure what I was playing at first. I did not read the description on purpose to see if I could get it from just playing the game. Looks quite nice, but there was not much to do :sweat_smile:
Looks great and seems quite complete, but it was a bit too hard for me to grasp. Would be nice if there were a couple of simpler tutorial levels first, but that of course would be a lot to ask for such short time frame. During the battle maybe the simulation speed could be a bit faster so it does not take so long for the battle to end.
Quite interesting concept, reminds me of Balatro. But with dice :D At first it was quite difficult to see what is going on, but after trying out different combinations it became clearer what I should try to do. It would be nice to get a bit of juice and maybe visualizing combos to make it obvious how good the combo was. That would also make it more addictive, I'm sure.
Wow, super cute and consistent art! :heart_eyes: Played two rounds, as the second time the game very easy and got too many animal friends summoned. After awhile, my friends turned against me and pushed me to the wall so that I was not able to move :sweat_smile:
I see a lot of potential in this survivors style game, keep it up!
Nice polish on the sounds, music and art! It was quite hard to figure out at first, and still I was not able to stabilize much of the signal, so got through only two broadcasts.
This type of game would definitely benefit from a more complete tutorial (hard with the dev rime limit). Also it felt quite annoying that once just I had stabilized some towers, there would be a end of broadcast and again all towers were unstable. Instead there could be levels that get harder and some indication when the broadcast is about to end.
Over all good job👍
Interesting, but too hard to get started. Was not able to play well with Apple MagicMouse. Not sure why it did not work cosistently. Took some time to figure out the controls, and the after much struggle was able to escape the starting location.