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duudel

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechJanitorial dutiesjam
202659SignalSearch of the Signalcompo3.352.953.104.104.052.952.653.25
202455SummoningUnnamed summoner's questcompo3032.932.813.073.623.192.432.472.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by duudel

duudel leaves an average of 14.0 feedback comments each event.

LD60 — Old Tech (23)

B-K1ND by RenD 2026-10-28T15:22:52Z ♥ 0

Wow, so cute graphics.. and everything!

Amazing, how you were able to add a lot of mechanics into this and a lot of levels! :O

Good job, I really enjoyed this game :)

Stars and the Sea by sudocoffee 2026-10-27T18:48:28Z ♥ 1

This was interesting!

A bit too hard for me to figure out. Anyway I looked I was not able tell which way I was oriented. I probably sailed off to wrong direction :D

Flea Market Fission Wagon by ZedGame 2026-10-27T18:37:23Z ♥ 1

Weird but fun experience! :)

Was hard to control the ship, and I ran out of ammo and fuel. Seemed there was no way forward after that.

Old Remote Safari by Lomna 2026-10-27T18:26:18Z ♥ 1

Very short experience, but works with the theme :)

Clippings For The News by poboy 2026-10-27T17:31:21Z ♥ 0

Well that was interesting... :D

I liked the concept and the humor, but unfortunately I could not get any sane sentences on the paper. I did not really understand the plunger, so was getting slightly frustrated trying to spot the good words before they were getting soggy as yesterdays noodles 😅

The camera was moving slightly and affecting the word that was being pointed, so many times I clicked and it shifted just before, ending up choosing the wrong words.

Great experience, nonetheless! Oh, and great to see you did not use any AI :)

Gadget-o-Rama by mobiledev 2026-10-27T17:11:32Z ♥ 1

Fun little game!

Could use a bit more polish and maybe turn it into turn-based one :)

Kudos for not using AI!

Tape On! by Hinamarina 2026-10-27T17:04:00Z ♥ 1

Super cute art! :)

I tried to finish the game, but it was a bit too unforgiving for me. The enemies randomly warping to places felt a bit harsh, as there sometimes was no way to avoid them.

There was some bug that left a VHS not possible to pickup anymore, if I died carrying it where it had spawned. Not sure if that was the reason, but it seemed to not respawn or was a bit off from where it usually was spawning. It was the second stage I believe.

Anyway, it was fun to play. Great work and loved to see you did not use any AI! :)

Bumper Cars Guy by notnasiul 2026-10-26T17:55:05Z ♥ 0

Nice little game!

Kudos for no AI use! :)

Dear Claude by Zidrok 2026-10-25T19:26:31Z ♥ 0

Hey, nice entry!

I think the visual polish is very good, and the mood is very pleasing, but just typing he words gets repetitive quite fast. There should at least be some other goals as well or things to uncover, other than boosts to the typing.

Anyway, good job! :)

Insert Disc 2 by Stratcat66 2026-10-25T19:07:55Z ♥ 0

Hey nice game!

I had similar concept in mind at first, but decided not to try to implement it, as I knew it would have been too big task for me. But you managed to pull it off, congrats for that!

Kudos for not using AI tools! :)

Retroid Zania by rogual 2026-10-25T18:44:15Z ♥ 1

Hey, this was a nice concept and great execution!

No AI for the victory! :D

Aliens borrowed my gameboy! by harujam 2026-10-25T07:47:39Z ♥ 0

Wow, this has great vibes!

Liked the humor! Willy Flash is a great name to give a kid :D

Fits the theme on many levels and Kudos for not using AI.

Ghosts on Polaroid by MelissaL 2026-10-25T07:36:13Z ♥ 0

Quite nice little game :)

So more challenge could be added. Maybe there could be some specific event that needs to be captured, when specific ghost does something.

Anyway, nice work!

The Night Clerk by ShanzPro 2026-10-25T07:04:01Z ♥ 0

So cool idea and great execution!

VHS tapes and video rental are perfect for the theme, and horror for the season.

Great to see that you did not use AI :)

Antiquus Labyrinthus by Trusty 2026-10-24T18:12:24Z ♥ 1

Wow! This has potential!

I had a bit buggy experience with the lighting flickering and movement warping and rotating weirdly.

Nice work anyway, especially as you did not use any AI :)

The Power Glove Odyssey by the3rdHunter 2026-10-22T19:53:03Z ♥ 1

Good job! The game was quite easy, but also one rare game entry I got to play through :D

The enemies could maybe move laterally a bit (more) to increase difficulty.

Subvivor by Ueighti 2026-10-22T19:33:33Z ♥ 1

The current implementation is not my cup of tea. For me it was a bit too frustrating, but the idea could be nice. Maybe there could be other actions the user could take to improve oxygen levels (CO2 scrubbing or some such) or to pluck leaks. This could increase the fun and make the game a bit more forgiving.

Pneumopolis by j3m 2026-10-22T19:16:54Z ♥ 1

This was a nice little game. Only problem for me was to click on the right cell to place the pipe. I got confused al the time, if the pipe would be placed under the mouse cursor or under the pipe showing next to the mouse cursor. Maybe the piece being placed could be centered at the mouse cursor to make it more clear.

Understandable that there are not a lot of puzzles, only three, with the time limit. Same with my game, had time only to implement 3 puzzles. For a full game it would be fun to see more puzzles and maybe some additional mechanics or pipe pieces that can be placed.

Ritual Journal by Nephem 2026-10-21T15:24:28Z ♥ 1

I think this was one of the best games I have played so far :)

The mechanics are explained somewhat in the starting dialog, but still I was a bit unsure at first how and where I had to place all the cards to get the game going forward after the first sacrifice.

I also lost the game a whole lot of times until I was able to get past the couple first rituals. It felt a bit unfair. Maybe the tutorial dialog could pause the game after couple of the first rituals to explain a bit more what is the goal. Or that you can place cards on each other to gain more cards/resources. (I'm bad at reading the description that said this right under the game :D).

Anyhow, I liked the game!

GRANNY TECH SUPPORT by Leophyte 2026-10-20T19:35:22Z ♥ 0

Yey! This was quite solid. Good humor :D

Rust and Grit by JuanRod707 2026-10-20T18:46:28Z ♥ 1

Alright, this could be fun! If only I could get a hit before I get wrecked ':D

I liked the mechanics, but the current implementation is a bit too difficult for me. Turning the wheels gets annoying, as it is too slow and the accuracy of the action needs to be spot on or it starts to rotate the wrong way around. I was mostly running to the walls, not able to see the enemy.

The cannon aiming sights gives some idea how I should aim, but it seemed to be always off. In the end, when I got to shooting, the enemy was already hitting me and there seemed to be no way to defend myself, or avoid getting hit.

Anyway, good ideas here! I had fun trying to assume the position of the driver and cannon operator of the spider-legged tank :)

Lensor by orpheus 2026-10-19T21:46:56Z ♥ 1

Hey, great game! It was quite hard at first, but I got the hang of it eventually. The art is quite nice and cohesive. I liked the music background music, even though it does get a bit repetitive. This has good potential!

Cold Call by WALK 2026-10-19T06:26:05Z ♥ 1

Wow. This was entertaining :D

The only problem was, there was no real goal other than just finding out numbers where to call. Well, I guess that is fine as well.

LD59 — Signal (2)

Tune by DeathandRepublic 2026-04-21T12:08:15Z ♥ 4

Interesting, but too hard to get started. Was not able to play well with Apple MagicMouse. Not sure why it did not work cosistently. Took some time to figure out the controls, and the after much struggle was able to escape the starting location.

STAY ON AIR by Ethernal Tech 2026-04-21T11:53:45Z ♥ 2

Nice polish on the sounds, music and art! It was quite hard to figure out at first, and still I was not able to stabilize much of the signal, so got through only two broadcasts.

This type of game would definitely benefit from a more complete tutorial (hard with the dev rime limit). Also it felt quite annoying that once just I had stabilized some towers, there would be a end of broadcast and again all towers were unstable. Instead there could be levels that get harder and some indication when the broadcast is about to end.

Over all good job👍

LD55 — Summoning (17)

Rolling Ba'all by mathead 2024-04-30T17:36:20Z ♥ 1

Hi! This was well polished experience for a jam game. Good job!

I did not notice any major glitches and the game fit the theme quite well. Maybe the game could have been just a little bit harder. Now I was able to finish it in one go with ease. Maybe some enemies could have bigger but slower projectiles with more push back effect. This way you could still evade them but if they hit you, it would be more likely to fall to the lava. Also, it would be nice if the boss also had some other actions compared to the regular enemies, like jumping on the minions or similar, adding need for strategy and skill to defeat it.

Anyway, enjoyed the game 😄 The music was very fitting - with some undertones of the good old Doom soundtrack :D

Summon Or Unsummon by DaivyIsHere 2024-04-29T22:56:21Z ♥ 1

Quite fun experience, though I just went with it as if it was a typing exercise. Did not quite understand the rules of the game 😅 I was anyhow able to get 3875 for the score. Not sure if it is good or bad :D

Maybe one could use some strategy to get better score, but it was hard to know what could I do otherwise than just type the letters I see. Typing letters filled up the timer so that seemed like the most obvious thing to do to not lose lives.

Abyssal Ascent by Hadik 2024-04-22T16:20:43Z ♥ 0

This has some potential, but would need a bit more time to develop. Very good start for a game for 48 hours (or less) of effort :)

I think the player cannon shoots to different distances based on which way the tank moves. This was confusing and felt like a bug. Also, there is not that much strategic elements to the move + shoot mechanic. To make it more interesting, you could add different soil types and maybe different weapons could have better effect on specific soil type. Also, just to add more visual interest, it would be good to have something to break the repetitive nature of the current soil.

I liked the screen "snow storm" effect, when the energy level go lower 👍

The Kings Summoning Man by D3kryption 2024-04-22T16:07:27Z ♥ 1

This one surely has the most humorous take on the theme thus far :D

There was not much to play though, and I kind of dislike the AI generated voice lines. I would have stuck with just text, as it at least can be read with a consistent voice (inside one's head). But that's just me.

The style is quite coherent and vibrant. I could imaging playing something along these lines, if there was more engaging gameplay mechanics involved.

Good job for 72 hours effort! :)

Rythm Ritual by rasblo 2024-04-21T23:15:09Z ♥ 1

This was nice! A bit too hard for me though. Was not able to finish. Liked the music, fit the theme of the game nicely!

Gander and the Elemental Dungeon by burnedkirby 2024-04-21T22:13:38Z ♥ 1

A good idea for the game! :D Obviously there was not much there yet, but this could be fleshed out to be quite an addictive game, I'm sure 😅

Was not able to parry, did not really understand what time window I was supposed to try and was there penalty for trying too early or late. Could be improved by visualizing the time window somehow.

Familial Familiar by ellaris 2024-04-21T12:48:36Z ♥ 1

Weird and fun little experience :D

Siela by Gnum_ 2024-04-21T12:37:50Z ♥ 2

OK, quite simple game with some atmosphere. It lacks in game mechanics, and based on the sounds I'm in a jungle 😅 I don't like the AI generated voice, but I understand the there is not much time to get voice lines in the jam time frame, unless there is someone in the team that would be able to deliver the lines. In this case I would have left them out.

If there were some puzzles or other things to do than just walk through repetitive scenery, it would be better. The problem with narrative driven games developed in such short time, is the content. It is hard, or even impossible, to get enough interesting content in.

Shadow Summoner by Tommy 2024-04-21T12:18:41Z ♥ 1

This was nice! At first it did not seem to have much of a strategy it it, but then I got that you can summon multiple runes at the same time. In the end, moving with the player character was not needed that much. It's mostly just about the rate at which you can summon more guardians. If you need to move, then you have most likely screwed up already.

Maybe there could be some strategic element to movement or positioning your self. Maybe some locations in the level give bonuses to the player or summoned guardians, if the player places rune there?

Anyway, enjoyed this little game :)

Astro Heart by quasilyte 2024-04-17T15:26:05Z ♥ 0

Looks great and seems quite complete, but it was a bit too hard for me to grasp. Would be nice if there were a couple of simpler tutorial levels first, but that of course would be a lot to ask for such short time frame. During the battle maybe the simulation speed could be a bit faster so it does not take so long for the battle to end.

Gravenguard: Rift Protectors by Crowpaw 2024-04-17T15:09:00Z ♥ 2

Nice, but gets quite repetitive soon. Maybe things could go a bit faster. Or first level could be more of a tutorial 🤔 Anyway, did enjoy it :)

Diemancer by WorldOfMush 2024-04-16T19:19:04Z ♥ 1

Quite interesting concept, reminds me of Balatro. But with dice :D At first it was quite difficult to see what is going on, but after trying out different combinations it became clearer what I should try to do. It would be nice to get a bit of juice and maybe visualizing combos to make it obvious how good the combo was. That would also make it more addictive, I'm sure.

Farmer Survivor by Pupirka 2024-04-16T18:59:58Z ♥ 2

Wow, super cute and consistent art! 😍 Played two rounds, as the second time the game very easy and got too many animal friends summoned. After awhile, my friends turned against me and pushed me to the wall so that I was not able to move 😅

I see a lot of potential in this survivors style game, keep it up!

Reverse Rituals by freakyzelga 2024-04-16T18:41:51Z ♥ 1

I was not quite sure what I was playing at first. I did not read the description on purpose to see if I could get it from just playing the game. Looks quite nice, but there was not much to do 😅

Ritual of Ribbit by manabreak 2024-04-16T17:44:15Z ♥ 1

Overall nice experience and good polish for a compo game. Getting so many mechanics in in such short time frame is amazing 👍

Dimension Duck by gemcc 2024-04-16T17:37:17Z ♥ 1

Very nice rogue lite with nice and simple mechanics. One issue I encountered was getting stuck to walls, when trying to avoid the scientists. This caused quite a bit of frustration, but overall did enjoy playing the game :)

SokoBane - Descend by PapriGames 2024-04-16T17:31:28Z ♥ 2

Nicely executed idea for a puzzle game. The beam shooting things could have featured more in the game, but I understand it is difficult to come up with meaningful puzzles in such short time frame. The existing levels were very clever though.