@vidim888 - I agree the line forming is interesting, the problem is the line spans the entirety of the screen height and eventually turns into a cube, with a combined span ranging from one princess to the other (or whatever was in our protective ball). I tried your point about spawning chads behind enemy lines, it didn't work well for me, the enemies kept spawning close to the princess and I could only spawn chads only up to half of the screen width, even in groups they would barely make it to the princess before dying, and when I tried to reinforce them with warriors they would go the opposite direction to fight the enemy warriors. I would propose making warriors close to the vertical limits hit harder so the line could have a gap at the top and bottom, maybe you could increase the warrior fighting potency the closer they are to their leader (possibly also somehow limit the enemy spawn). Also the idea of winning fast doesn't sit with me, if the idea is you win in the first 10 seconds of the game and it's impossible after that, then what is the point to keep playing after 10 seconds. - Yeah, if the blood is an object maybe you could add it to a sprite (like the ground one) to keep the blood and reduce the laggines - I think it might be better to have the difficulty determine the chads chaddiness (like hp, speed, size) - I did notice the chads tried to avoid the warriors, I also noticed how ineffective they were, since enemy warriors focused them down, while chads just ran around (I think once they even made a coward line and kinda stoped moving). I felt there was no way of dealing with the warriors as they constantly kept spawning and weren't killed quick enough and b0lined for my chads. Maybe the chads could have a random chaddiness level, making them more or less afraid of enemies, so if you spawn several, one might try to run away, one might try to avoid, and one just push past the enemy, and hopefully one of them would distract the enemy enough, instead of them all pilling together making it easy for the enemy to catch and kill. - I'm fine with them dropping the princess and did notice that, but there is one situation I'm not 100% certain what happened and can't comprehend. Let me try to explain what I remember thinking I saw, however distorted and untrue it might be.
There were two different instances 1. In the midst of hundreds of warriors one, the chaddiest of chads snatched the princess and surrounded by allied warriors defending him slowly slugged his way back to the hero, while those around him suffered the enemy attacks. 2. A chad surrounded mostly by his warriors, seemed to be blocked by them and found it hard ti push through his own allies, and kept dropping the princess on contact with them? while seemingly remaining at full hp (maybe there were several stacked together and just weren't visible?)