Micro Golf! by txomin 2023-10-02T01:10:39Z
This is super cute, especially with the face the boy makes going to his little put put game.
Foon → Ludum Dare Explorer → Users → Uni Isnor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Limited Space Game | compo | 2.35 | 2.71 | 2.35 | 2.78 | 2.23 | 1.72 |
This is super cute, especially with the face the boy makes going to his little put put game.
The link to the itch page is 404, might you have accidentally set this to private?
This is incredible. I love how there is the offensive strategy of trying to push people off but that make you play close to others which puts you at greater risk, but you could also just avoid everyone the whole game to survive as well and they are both legitimate strategies. I would suggest to also change the colour of the block that would fall as sometimes it is hard to tell. I also think this could have used a fixed camera that had the average placement of all the blocks so you didn't have to move around the camera as much, that way you could do everything with just the mouse.
The visuals were rather busy, I ended up just spamming the attack button hoping I would kill the enemies before they killed me as I could not tell if they were attacking or not. The idea is great however.
The game is very good, crazy how much you managed to get done. For me, I don't know if the theme shines through very well.
It played well and the graphics are better than your description suggests. Simulation games are not for me, so I couldn't really get behind the lack of a game loop.
I loved that surprise happy face, that was brilliant.
That was hard, wth. But VERY good. Super snappy, great visuals, and easy to pick up.
@rcxa I did think about, and would have done melee attacks with the hexagons, but I wanted to make sure what was happening on screen was clear and I knew I didn't have enough time to make a telegraphed enough melee attack. They do move a bit faster but I probably could have made them more so, so they were a lot more distinct.
@soloadventurergames Yeah, that's fair. I did take a moment to look at the particle system to see if I could make projectiles that way as glowing balls are often way more associated with projectiles. But I didn't know how and was like I don't have the time for this. I also would have given a few things like horns, or and eyeball, or an antennae to help with the communications of what was on the screen along with the direction they are facing. But lacking those, a tutorial and proper narrative leaves a lot in the way of affordances I was banking on.
@bisnesspirate that's the second comment like that XD I might update the page to help give more information on this, but it will have to be later today as I gotta go to work.
@ellaris I did think about letting players drop upgrades they have in favor of new ones, but I definitely wanted the limited space theme in the upgrades be apparent. I hind sight I suppose there still would be limited space either way.
I didn't really like just giving more health because it is normally antithetical to how players want to play and they would normally just opt for damage. I didn't really have enough time for anything fancy but that is a wonderful idea.
As for not dying, I just ran out of time unfortunately. I got everything thing else done I wanted to and checked the time and it was like upload now. Which stung because I made some decisions to help ensure players would not hit infinite waves but obviously if they can't die that means nothing:/