Turn it ! by Kaimon 2023-10-04T00:40:34Z ♥ 1
I think the main mechanic of the game was very unique and innovative. I had a lot of fun playing it and I really liked the art style and the audio. The game had a really nice mood to it. I do think the main mechanic needs some way to prevent the player from just using two blocks to solve the puzzles. There was at least one level where I was given a number of blocks (I'm guessing I was supposed to build a staircase) but I was used to only using the two so I grabbed two and ignored the other ones. That said, the mechanic is solid and there's a lot of room to build on that like blocks that can only be landed on once or blocks that can only be moved X times before becoming static or something. It's a really creative mechanic and it was a fun game to play, really great job!
LD55 — Summoning (23)
Haunted Forest by zimny11 2024-04-20T19:21:21Z ♥ 1
Your 1-bit wendigo will haunt my dreams forever 10/10. The mood of the game was absolutely excellent. The graphics and the audio were cohesive and made for a surprisingly unsettling atmosphere. Really great job!
Flockin' Demons by Bewelge 2024-04-20T19:11:06Z ♥ 0
Very nice, I like the central idea behind the game. It good had flow to it. I also really liked the echo in the audio, that combined with the graphics and limited view set a really good mood. Great job!
The Fifth Seal by vivid-hallucination 2024-04-20T19:04:47Z ♥ 1
The writing and the mood was mood excellent. Definitely one of those entries that takes you by surprise. I felt very immersed the whole way through. Great job!
Gander and the Elemental Dungeon by burnedkirby 2024-04-20T18:39:49Z ♥ 1
There's a lot of potential here, the introduction was solid and I liked what you were going for with the combat. I do agree with other comments that the parry window was hard to read, but that seems like something a little visual feedback would solve pretty easily. Ultimately, I was left wanting to play more. The introduction and first fight hooked me, it was a little disappointing when there wasn't more play time but that's understandable with the time constraints and I think a good reflection of the quality of what did make it into the entry. Great job!
Sick of Summoning by cheesepencil 2024-04-20T18:33:20Z ♥ 1
That's pretty impressive for a few hours. Everything that's there works well. The sounds and graphics are cohesive and there's good feedback. A solid little arcade game, great job!
The Fish Summoner by ScrivenerOfLight 2024-04-20T18:22:44Z ♥ 1
That was a pretty creative idea. The mood in the game was great between the ambient sounds and the flute. The graphics also looked great. It was simple but it worked well. Great job!
LD55 - Hell Binder by pebkac 2024-04-19T22:35:36Z ♥ 1
Nice! The game is kind of short but there's a good amount of technique on display here. The gameplay, graphics, and audio were great considering the time constraints. I also liked the tutorialization here, it was easy to understand how the game mechanics worked because of the presentation. Great job!
Numeric Summon Circle by BruceZoom 2024-04-19T22:26:45Z ♥ 3
Very cool idea and great implementation! Definitely a lot of strategy here and it takes a bit to understand how best to use the summoning circle. It is a little difficult to understand exactly how everything works but you figure it out over time. Great job!
Campo by Braulio_JG 2024-04-19T22:11:07Z ♥ 1
The central idea here is great. I definitely see a lot of potential for a larger game here. The graphics and mechanics were impressive considering the time constraints. The moment-to-moment gameplay is a little too slow but there's a lot of potential here. Great job!
Depths of Hell by pres2300 2024-04-19T21:49:59Z ♥ 1
Good job! That was scoped nicely for the Compo and it fit the theme well. I think the speed of the level-end bosses, or their projectiles was too fast. It was difficult to find a way to dodge their projectiles with keyboard controls. I imagine it'd be easier with a gamepad, though.
Nexus by denvil 2024-04-17T22:09:40Z ♥ 1
That was a cool concept and the graphics were cute and ambitious for a Compo. I really liked the hero capsules and the things you put them in to send them to the planet. The giant toy vending machine aesthetic is great. And the color scheme was really nice.
You definitely had to plan to fail some quests which added a surprising amount of complexity. At first I was trying to send heroes on the quests that were closest to failing but that strategy loses pretty quick lol. Once you've got multiple heroes and harder quests it gets pretty hectic! I think the tension is good for a time management game.
My two biggest critiques are that the UI can be difficult to read and sometimes the physics of the capsules can make it a little frustrating. I had two heroes return at the same time and it looks like they collided with each other and shot into the drop machines. That said what you accomplished within the time constraints is impressive!
A QoL suggestion I have would be adding an outline around an object that you can interact with. Overall great job!
Triage and Motion by Literally Void 2024-04-17T00:22:50Z ♥ 3
The graphics and sound effects were great. I liked how the turrets damaged each other which added a lot of complexity to the gameplay. Overall, the game just felt very clean. I do kind of the wish the towers fired on a beat though lol. I had one run where I guess I managed to place them on the beat and it actually sounded pretty awesome. Overall, great job!
Summoning Stones by Pe7e 2024-04-17T00:08:46Z ♥ 2
I feel like the car could go a little faster or perhaps accelerate to a higher top speed. The steering was a bit awkward, but it was easy to control and responsive. I really liked how the city looked from a top-down view. I also liked the lighting and the music was rad, I've got it playing from the title screen as I write this lol. One of the main things I think would improve the game is more action. Perhaps more health but also more direct threats. Increasing the speed of the car might also help by making zombies and buildings harder to avoid.
Grand Court Summons by Frib 2024-04-16T23:52:57Z ♥ 1
I agree with the other comments, this is a very ambitious submission. Also, a really creative take on the theme. I'm very impressed with what was done within the time constraints. With a smaller scope I think you could have added more polish, the controls were the main thing that detracted from the gameplay for me. But again, it's still impresses for a 48 jam entry. And I got a lot of nostalgia from playing this. Great job!
Life of a skeleton by Pimeko 2024-04-16T23:32:09Z ♥ 2
That was awesome! Solid execution, the music was great, and the humor of both the concept and dialogue tree was on point. I'm also impressed by how the idea fit both the theme and time constraints of the jam so well. Like, when you're playing the game there's so much going on that you don't notice the scope is pared down to fit the time constraint really well. The play time for the perfect path is super short, but the fact that it takes several attempts makes for a reasonable amount of really good play time. Very well done!
The only thing that confused me when I first started playing was when you get summoned right after you pick a bad dialogue option. It happened on my first 2 playthroughs. I got a game over screen moments after the summoning started and I didn't understand how the summoning mechanic worked. On my third playthrough the summoning happened after I picked an option that had another section of dialogue after it and realized the summoning interrupts the conversation to burn down the timer. I think maybe preventing the summoning the moment you pick a bad dialogue option would clear up that confusion.
Veggie Attack by epb9000 2024-04-16T23:07:56Z ♥ 1
I liked the graphics and audio. I agree that it would be nice to see more enemy and unit types but it's understandable with the time limitations. That said, what did make it into the game was executed well. I also liked that it really took a combination of unit types to be effective. One QoL suggestion would be to keep your last selected unit after a spawn. Sometimes I needed to spawn a bunch of void mages to reinforce a path and reselecting the unit made it a little hectic lol. Overall, great job!
Spring Must Come by muriel 2024-04-16T22:50:33Z ♥ 2
Excellent job on the natural tutorial. There was never a point where I felt like I didn't understand the mechanics. That said, it was still very challenging. Very clever game, great job!
Arise, QWERT! by niterich 2024-04-16T22:17:09Z ♥ 1
That was really cool, it looks like it keeps track of the last couple of demons you summoned, and if you summoned one recently it gets weaker. So you need to try combinations until you build out a good list of strong demons that you can cycle through to keep them all at max strength. That had a fun side effect of trying to find combination that were easy to remember like QWERT, ASDFF (Asdufuf), and UIOPY (Eeyopi). I had a lot of fun with this one, great job!
Mana Tactics by argensis 2024-04-16T21:52:37Z ♥ 2
That's a challenging genre for a compo, great job! I liked that after my first playthrough I had a sense for some tactics that would work well. Moving towards the enemy while summoning fast creatures to capture mana so I could summon slower/stronger creates once I was close enough to use them. There's a nice amount of complexity from just a few simple creature types. That's really good scoping.
Farmer Survivor by Pupirka 2024-04-16T02:28:09Z ♥ 2
That was really fun! I found it difficult at first to tell when damage was being done. I'm still not sure if the issue is the size of the hitboxes or the damage that my animals do. Once you get a bunch of animals this doesn't matter as much and the game really falls into it's groove. It's surprisingly relaxing for the genre which really makes for a good mood. Great job!
Summoner's Circle: A Murder Mystery by Matt Green 2024-04-15T16:54:40Z ♥ 1
The itch.io link also isn't working for me, but the embedded copy of the game is working for me. I thought this was really well done. The graphic were cohesive, the music and sound effects were good. I'm impressed by the amount writing integrated into the game in such a short time period. Overall, great job on the jam!
Summoner's skirmish by cleverdumb 2024-04-15T01:04:57Z ♥ 1
I really liked the variety among the enemies in the game and the boss phase was good. I also appreciated how the density of projectiles was balanced, it felt like a bullet hell without being cluttered to the point that it feels unfair. Good job!
Diablillos by ladybenko 2024-04-14T23:08:58Z ♥ 1
The visuals and audio are very cohesive. The retro vibe is done well. The difficulty ramps up pretty quickly but I really enjoyed it! Great job!