@instanttrain thanks for the feedback! I agree, dying to what you can't see does not feel good. I wanted to add some sort of minimap or sensor, but the mechanics behind them were too complex in too short of a time. I ended up adding sounds based off how close they were, but it wasn't as clear. I think the game works better as a top down as well, but I wanted to try and make a fps so I just went with it.
@rcxa yeah haha there's a bit of a learning portion at the beginning. Thanks for the kind words, I'm probably most happy with the music out of everything so I'm glad you liked it too.