Locked'goshi by StabAlarash 2020-05-11T11:30:45Z ♥ 0
Very well done! Could use a bit of randomness or a couple of events to add a little something but loved the concept, art and execution was great. Not sure what the toilet and sink are for though, ha!
LD54 — Limited Space (11)
Escape the Closet by TheWinrawr 2023-10-05T22:29:29Z ♥ 1
I was so annoyed at first . . . and then I felt so smart :)
Capitalism vs. Zombies by dratinyy 2023-10-05T00:43:41Z ♥ 5
It took me forever to figure out how to rent land, which is the main unique mechanic - a game changer - which makes it a very interesting risk vs reward decision! Very clever! Nice!
Fantasy Haven by Arti Dev 2023-10-05T00:11:37Z ♥ 1
Very nice! I would have loved a restart button since I kept having regrets, lol
Oregon Startrail by Cyber Puffin 2023-10-03T23:54:22Z ♥ 1
If trading is the main mechanic of this game, the placement of that button needs to be prioritized.
To illustrate that point, I clicked depart first and got an immediate game over. Next time I tried some other buttons, but didn't notice Trade because it is grouped with "main menu" and "pause" - so died again instantly.
Also, the up and down arrows on the trade screen are very small when there is plenty of space for them to be bigger, which would just make it easier to click.
Canals by leparlon 2023-10-03T23:16:28Z ♥ 1
I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up.
Moon Base Constructor by SeaM00se 2023-10-03T01:30:08Z ♥ 2
I didn't have a lot of time right now, but I am definitely gonna come back when I do, now that I got a few things figured out.
My main struggle at the beginning was not realizing the left panel could scroll down, so I wasn't aware of all the resources and why I couldn't build certain things. After I got a hang of it, it would have been nice to be able to hide that panel, as it takes up a lot of room, but still see the resource count, like with just icons and numbers that would take up less space.
Pong Begrenzt by EqualEnergy 2023-10-03T01:15:09Z ♥ 2
I couldn't make it 30 seconds . . . can you give me a spoiler of what happens? heh
Escape from Pajitnov by interface 2023-10-03T01:10:53Z ♥ 1
Hey, a couple notes or thoughts while I tried it: - Fullscreen didn't work but would have been nice with the items on the ground being small (to see and click) - Is there a reason you didn't use a click to pick-up an item? Seems more intuitive since using clicks elsewhere (menu; inventory) but not in main gameplay - I couldn't find the "extraction zone" so had to just abandon even when I did get all the items one time - Giving the player some kind of feedback (sfx; text) when inventory full and trying to pick-up an item would be helpful
(Un)limited Space by MateusGauto 2023-10-03T00:43:17Z ♥ 1
Hey, I was clicking all over and pressing arrow keys but the only thing I could get to do anything was the wire box.
Furniture Frontier by PixelTaku 2023-10-03T00:29:47Z ♥ 0
Neat idea! It would have been nice to have gotten used to the controls while not getting shot at, ha, either like an easy intro level or just a practice space to pickup and rotate items.
But we still love each other by rongon 2023-10-03T00:21:23Z ♥ 2
This is too funny!
One time both characters ended up horizontal - as in sideways, the wrong way on the bed - and the left/right seemed to still move them left/right on the screen, not their left/right. It was just kind of odd, because neither character could really move towards each other.