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Lou Bagel

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceBusy Barcompo1043.833.744.054.504.073.783.603.83
202046Keep it aliveFish Motelcompo3783.583.563.844.303.923.634.353.65
201842Running out of space👥SpaceOutjam933.964.013.763.593.873.832.793.52

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Lou Bagel

Lou Bagel leaves an average of 14.0 feedback comments each event.

LD54 — Limited Space (11)

Escape the Closet by TheWinrawr 2023-10-05T22:29:29Z ♥ 1

I was so annoyed at first . . . and then I felt so smart :)

Capitalism vs. Zombies by dratinyy 2023-10-05T00:43:41Z ♥ 5

It took me forever to figure out how to rent land, which is the main unique mechanic - a game changer - which makes it a very interesting risk vs reward decision! Very clever! Nice!

Fantasy Haven by Arti Dev 2023-10-05T00:11:37Z ♥ 1

Very nice! I would have loved a restart button since I kept having regrets, lol

Oregon Startrail by Cyber Puffin 2023-10-03T23:54:22Z ♥ 1

If trading is the main mechanic of this game, the placement of that button needs to be prioritized.

To illustrate that point, I clicked depart first and got an immediate game over. Next time I tried some other buttons, but didn't notice Trade because it is grouped with "main menu" and "pause" - so died again instantly.

Also, the up and down arrows on the trade screen are very small when there is plenty of space for them to be bigger, which would just make it easier to click.

Canals by leparlon 2023-10-03T23:16:28Z ♥ 1

I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up.

Moon Base Constructor by SeaM00se 2023-10-03T01:30:08Z ♥ 2

I didn't have a lot of time right now, but I am definitely gonna come back when I do, now that I got a few things figured out.

My main struggle at the beginning was not realizing the left panel could scroll down, so I wasn't aware of all the resources and why I couldn't build certain things. After I got a hang of it, it would have been nice to be able to hide that panel, as it takes up a lot of room, but still see the resource count, like with just icons and numbers that would take up less space.

Pong Begrenzt by EqualEnergy 2023-10-03T01:15:09Z ♥ 2

I couldn't make it 30 seconds . . . can you give me a spoiler of what happens? heh

Escape from Pajitnov by interface 2023-10-03T01:10:53Z ♥ 1

Hey, a couple notes or thoughts while I tried it: - Fullscreen didn't work but would have been nice with the items on the ground being small (to see and click) - Is there a reason you didn't use a click to pick-up an item? Seems more intuitive since using clicks elsewhere (menu; inventory) but not in main gameplay - I couldn't find the "extraction zone" so had to just abandon even when I did get all the items one time - Giving the player some kind of feedback (sfx; text) when inventory full and trying to pick-up an item would be helpful

(Un)limited Space by MateusGauto 2023-10-03T00:43:17Z ♥ 1

Hey, I was clicking all over and pressing arrow keys but the only thing I could get to do anything was the wire box.

Furniture Frontier by PixelTaku 2023-10-03T00:29:47Z ♥ 0

Neat idea! It would have been nice to have gotten used to the controls while not getting shot at, ha, either like an easy intro level or just a practice space to pickup and rotate items.

But we still love each other by rongon 2023-10-03T00:21:23Z ♥ 2

This is too funny!

One time both characters ended up horizontal - as in sideways, the wrong way on the bed - and the left/right seemed to still move them left/right on the screen, not their left/right. It was just kind of odd, because neither character could really move towards each other.

LD46 — Keep it alive (19)

Locked'goshi by StabAlarash 2020-05-11T11:30:45Z ♥ 0

Very well done! Could use a bit of randomness or a couple of events to add a little something but loved the concept, art and execution was great. Not sure what the toilet and sink are for though, ha!

Battery Life by fazz 2020-05-11T10:59:06Z ♥ 0

Nice game! I didn't think it was too hard, like some people suggested. Though I did go straight towards a monster the first time I saw one to see what happened and I didn't die until 3 or 4 seconds into the hug.

Bonsai by Literal Games 2020-05-06T03:52:13Z ♥ 2

At first I was like huh, this isn't working . . . but that's because I did not heed the advice of "patience", ha. Then I loved it.

What I didn't realize that finish meant finished for good - I thought you could "finish" as in leave it alone for now and let it grow and come back to it.

But once I understood everything I was hooked. I really think you should make this a mobile app. Would be pretty cool if it was real time so you log on a couple times a day and trim it, water it, etc. Make people actually work for it so it can be appreciated. Of course, it would be difficult to get people hooked at the beginning . . .

FLOWER by ShivArt 2020-05-06T03:38:47Z ♥ 1

Amazing Artwork! My wife and I first date was to see Wall-E so of course I loved this ;)

Kings Orders by BookerBlueJay 2020-05-06T03:31:30Z ♥ 1

Hey! Absolutely loved it! Best entry I've played in a while. So simple conceptually but it didn't get tedious or boring but got more fun as it went (good ramping). Cracked up the first time I accidentally killed a peasant and the King yelled at me!

Robot Battery Dig by devharts 2020-05-06T03:24:20Z ♥ 0

Good concept. The sound effect was a bit off-putting FYI.

Keep chicks alive! by Sleeping Panda Games 2020-04-27T22:58:04Z ♥ 1

Great entry! Love the retro aesthetic!

Blue by tri11paragon 2020-04-27T22:53:50Z ♥ 1

I didn't know there was a backpack until I just read some of these other comments - the text flashes on the screen quickly so I thought it said "You can only fit two logs in your backpack" . . . or maybe it didn't flash quickly, but the first time I died just exploring the mechanics and such.

I left some notes on itch about the collision boxes. Also, I'm not sure it is a good idea for first time players of a game to have to input a speed without knowing what the scale is out of.

Keep Me Breathing by AstroLabe 2020-04-27T22:45:39Z ♥ 3

Really awesome entry!

I only have two pieces of feedback. The rest I absolutely love.

1) I'd say that sometimes the color and heat changing so quickly can be punishing. I think a mix of the heat changing fast sometimes and slow sometimes would be a nice change to try and track. The colors - I thought I knew decently - but maybe I'm just so used to using HSL or HSV - but can be a bit tough to get under pressure. I wouldn't say change that part much but maybe either a mix of fast and slow like suggesting with the heat, or some kind of hint/helper if it is red for so long.

2) I'm not sure the text at the beginning is necessary. The game is for the most part very intuitive. I would rather suggest more of a tutorial type introduction. First have to get the color correct without any pressure. Then that unlocks the temperature button. Then that unlocks the water button. Then it is full on game. Making it learn as you play.

Great job! Loved the art, sound, and overall theme/mood!

LD46 By Kinto by Kinto 2020-04-27T22:31:15Z ♥ 0

Hey, I think this has great potential. I'd say the ducks are too close to the edge of the screen no matter where they fall, especially when it is in portrait orientation like it is.

It would have made more sense for flying enemies to come at them - maybe vultures or some large bird - giving you more notice before you get killed and ability to come in at different angles. I ended up just blindly swinging between left and right entrance point and killing enemies before they came on screen, which I realized was no fun.

Love the art and idea, just needs a few tweaks!

Ages of New Earth by HitchH1k3r 2020-04-23T05:04:21Z ♥ 2

I really want to like this game but it is a bit hard to grasp the strategy. Specifically, it seems like you have to play every card so don't really have a choice. Maybe I am missing something?

I do recognize the effort to make a strategy card game for a jam. So pretty awesome to pull this off and I like the look of the cards - pretty slick!

Open Fire! by Amazura 2020-04-23T04:48:59Z ♥ 3

Love the character sprites!

Keep the Fire by PerpetuumMobile 2020-04-23T04:43:12Z ♥ 2

A mechanic where the torch dies out slowly but there are spots to re-ignite it would have been good for this game.

KungFu Grandpa by YiNian 2020-04-23T04:39:27Z ♥ 1

Love the art and the balancing mechanic for training is very unique! Though I wasn't sure if I was supposed to be doing anything during the battles or just watch.

Also, would have been nice to get one second once you click "train" to move your hand from mouse to keyboard.

Snoo's Quest to Antarctica by Gus the Shark 2020-04-23T04:27:59Z ♥ 1

Hey! Honestly from the intro I didn't expect much but the mechanics are built out nicely - as in learn one at a time - which made it very enjoyable to learn as you play. Nice job!

Potato Pandemonium by ProForce 2020-04-22T00:32:35Z ♥ 0

Hey, I tried to play but it game me an error asking if the pck file is missing

platformEGG by Tricky_Fat_Cat 2020-04-20T23:50:31Z ♥ 2

Hey! Cool little game! I didn't get very far though. Difficulty kind of ramps quickly which doesn't pair well with starting completely over. Also, noticed lag/clunkiness at times. But love the art, music, and main mechanic. Thumbs up!

Tiny Fragments by Daniel Moreno 2020-04-20T23:33:12Z ♥ 1

This is awesome, great work! Having trouble playing without a mouse right now (on a trackpad, ha) but will plan to come back to this and finish later. Gave this a perfect score and would love this to become a little mobile game.

Efi by ludipe 2020-04-20T13:32:36Z ♥ 1

Love it! Great innovation to take the simplicity of the classic snake game mechanic and apply it to a zelda-like dungeon. I go lost several times like I normally do in a good zelda dungeon but got all my baby birds! . . . after dying 98 times :)

LD42 — Running out of space (12)

Keys, Please! by Ellian 2018-09-06T19:33:47Z ♥ 0

This is a great game all around. Though, is there a way to beat it or advance to the "next level"? Is is it basically a high score game?

Would love to see after a while people call for their cars to be pulled out, after getting them boxed into weird spots lol.

Falling Ecosystem by sprvrn 2018-08-17T14:46:42Z ♥ 0

Took a bit of trial and error to figure out, but that is the fun part in games like this. Nice work!

LETTERBOX by Shell Pirate 2018-08-16T14:18:38Z ♥ 1

Great art, fit the theme, interesting puzzles. I didn't finish because I got frustrated. The blue double jump arrows were a bit harsh on the timing as a lot were directly over spikes. Would have been nice to have some forgiveness there (maybe increase the hitbox so can press a bit early) as I would randomly die on easy parts I passed numerous times before.

Feed Us by El-Metallico 2018-08-16T13:57:50Z ♥ 1

Love the art. Was a bit frustrating because the fridge starts empty and then people come in requesting food you don't have (unless I was missing something). Was confused why food flies in the air while they were supposedly eating it and why dropping a food loses a life.

TrackBlasters by paulloz 2018-08-16T13:47:23Z ♥ 1

Great game, fit the theme perfectly, artwork was great. Very different as it is kind of a strategic racer, ha.

Pre Alpha Build by PlusMinus 2018-08-15T22:53:30Z ♥ 1

Awesome mechanic of the tetris base building! Would love to have a wave number or something for a sense of accomplishment. Personally I get a bit unmotivated when I know it is just endless until I die. Other than that it is such a great game!

FINITE by endesga 2018-08-15T21:02:06Z ♥ 0

Wow, I don't think I'm educated enough to play this game. Maybe I'll go read a science book and come back? Embarrassed to admit that but impressed at the idea, as I started to figure out what was going on. Go to star...all by trial and error...

NOOR by PNghasemi 2018-08-15T16:25:35Z ♥ 1

This has been my favorite so far! It is a bit tedious to move, and I haven't figure out a strategy to get the egg guys without hurting myself in the process, so haven't beat it but love the vibe and will come back to it!

The Not Very Golden Age of Piracy by Dezzles 2018-08-15T16:06:29Z ♥ 2

Great game! First round was figuring it out and trying to kill the chickens instead of the ship. Second round sunk 8 ships. Couldn't do a third...too much baby crying going on :P

The Flopp by Sanguis 2018-08-15T03:58:34Z ♥ 1

Enjoyed it! Loved the animation when picking up the floppy disks! Very innovative idea.

Crystalmancer by Crowno 2018-08-15T03:55:56Z ♥ 0

Love the art of the game and interesting mechanic of the wand leaving behind the shards. Was a little disappointed that the hammer is only used to clean up the mess, thought it may take care of the underground enemy. Also thought it was a bit rough avoiding some of the enemies in such tight quarters and moving a tad slow. Overall great job though!

Edge Of Space by Valden 2018-08-14T20:56:04Z ♥ 2

Love the art and feel of the game! Took me two plays to figure out killing enemies move the nova back and that grabbing weapon power ups are essential. Only complaint is it seems like enemies are attacking from inside the nova—maybe that is intentional but seems a bit unfair! :)