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LD46 By Kinto

By kinto

View on ldjam.com

CategoryRankScoreCount
Overall18573.2125
Fun13953.2325
Innovation8683.4525
Theme9393.7825
Graphics10993.7125
Humor6343.3725
Mood19342.9324

Comments

eldar 2020-04-20 07:16

Cool concept! Swinging my triple dancing swords like a keychain was a lot of fun xD

One downside was the random duck positioning: with no way to move it, the duck falling in the middle makes the game MUCH easier than the duck far to the left. Or did I miss something?

Also, it seems like all waves only consist of small and large kubes (or so it seemed after ~50 waves), which gets kinda repetitive :) With more enemies, this can be very addicting!

jasonsumm1 2020-04-21 19:52

nice fun little game, could definitely see this as a mobile game :)

billehbawb 2020-04-21 19:58

I really like this game! The art is nice and the concept is pretty fun too. I just don't get why it had to be in a mobile aspect ratio? I really feel like this game could benefit from being in 16:9, because most of the time I ended up dragging my mouse offscreen anyways to hit the enemies I couldn't see. If the screen just extended further it would feel much better. I also really liked the different weapon types with the different stats. Good stuff!

adinimys 2020-04-21 20:03

Nice and simple. I played it with all the weapons until I died once for each. I don't feel like the weapons are that different except that I found the lance really ineffective compared to the rest. The fact the the weapon can be used to push as well as harm is an interesting way to defend our ducks.

Like the person commenting above me I feel like there needs to be more variety in enemy types and placement. I bit more feedback (visual and sound, even if I know you were short on time ^^) would add to it too. The powerup giving an additional duck was useless for me most of the times because usually when I messed up it was by pushing a monster to my ducks by mistake and I killed both of them then.

Overall it has a nice "idlegame" feeling to it. Just moving your mouse and seeing numbers go up an down is quite cool but would need to be refine a little to be enjoyed more. Good job !

dsn 2020-04-21 20:04

A good mobile game. good job!

sadpanda 2020-04-21 20:06

Cool concept, definetely worth exploring furher! Random duck position and being able to just hold an entire wave back by holding them with the weapon shaft are the biggest problem but nothing one can't fix

ketor 2020-04-21 20:09

Is a really good game! I think it would be a really nice mobile game if you add more enemies and add some music/effects on. I would make the duck position at least for the first one fixed to the center. But, overall, a great idea and a good game.

divadyugi 2020-04-21 20:09

Cool concept. I really like the upgrade system, and the freeform movement of the sword.

I would say if you could move the duck left and right using A and D it would be even better, also making the player unable to move the sword outside the black bars(probably using some collision detection so that the wall would stop at the edge), because just moving the sword from side to side is a bit too easy way to beat the game.

If you add more enemies, and some more variations I would say that this would be an amazing game

alexvoxel 2020-04-22 10:24

The idea is not bad, I feel like the main problem was with the screen size, too small for this type of gameplay

grtodaro 2020-04-22 16:43

I'LIKE THAT GRAPHIC STYLE :) Very simple but also so cool!

ethebakesmith 2020-04-25 01:00

The screen size is messsing me up. other than that you have a really solid game! I kept knocking the enemies into the duck on accident, I think making the screen wider would help :smile:

dimesto52 2020-04-25 10:03

the duck came out of the game screen for no reason

hadb 2020-04-25 11:30

Being able to choose different types of weapons and power-ups between the different waves is really nice. We want to test everything.

Only one criticism (no bashing ;) ) - I'm not sure that the vertical banner is the best choice :/ the three-quarters of the screen is not used and enemies are not taken advantage of (I could kill them before they appear)

I don't know if it's normal but we can use the handle of the weapon (the sword for example) to push the enemy on our duck :( I killed him several times like that

Still, it's a great job! :)

jorim 2020-04-25 12:40

I think the game has a lot of potential, although this version is a bit lacking. The swinging the sword around feels fun to control, however they are very ineffective against the enemies you implemented (if you actually try to swing it). In the end the only way I found to progress was to lay my sword on the ground and rapidly move it side to side. Which kind of took all the fun out of the controls for me. Other than that the art looks good and cohesive, the upgrades are pretty expansive and adding multiple weapons was a good touch. Nice job!

shaolin-dave 2020-04-26 06:25

Gameplay was a bit confusing. After not figuring it out I decided to read the controls, it says "just move the mouse" but there has to be more to it than that? I can't seem to get the blade pointed in the right direction, and sometimes an enemy can kill the duck from offscreen. I'm not one to talk about sounds, because I also ran out of time and just had to throw two in at literally the last minute, but in the future we both should plan ahead a little more than that.

Love the graphic style, everything looks very cute and funny.

I notice the aspect ration is like a phone, are you planning on porting this to mobile?

lou-bagel 2020-04-27 22:31

Hey, I think this has great potential. I'd say the ducks are too close to the edge of the screen no matter where they fall, especially when it is in portrait orientation like it is.

It would have made more sense for flying enemies to come at them - maybe vultures or some large bird - giving you more notice before you get killed and ability to come in at different angles. I ended up just blindly swinging between left and right entrance point and killing enemies before they came on screen, which I realized was no fun.

Love the art and idea, just needs a few tweaks!