I am your Dead by Akelliona 2020-04-26T10:14:09Z ♥ 3
It's a shame that you didn't have more time to polish and balance your game. It's beautiful with a promising concept but sadly in the current state it's a pain to play.
I don't like this random movement mechanic in its current state. There are times where it allows me to spare resources by just waiting for my character to go by itself to the place I want. Sadly it means that I have to wait and this is no fun. You never want a situation where the optimal option is the boring one. The best example for this is your first level. You could win by doing nothing thus sparing 2 mana. But then your players will have to wait a long time at the begging of each level. On the contrary if you order your creature to move near a trap and it then decide to jump inside by itself it's also a big loss of time. I'm not sure if there is really a way to tweak the mechanic of random movement to make it fun sadly. Maybe you'll have a better idea than me but in the current state I feel like the best would be to cut it and make a simple puzzle game. Or go all in with both characters present at the same time and having the one not controlled move randomly. But then you'll have to make traps less punishing otherwise it would get annoying.
Also in terms of controls. A lot of game have move order on the right click and it's the first thing I tried. It might be good to playtest with other players but I think that switching for right click might be the good call.
All in all it's an interesting concept with beautiful character designs. Well done !
LD51 — Every 10 seconds (8)
Demons, bullets and new rules by Bugord 2022-10-05T19:19:08Z ♥ 2
Nice game overall, I enjoyed it. If I had a remark to make for a main thing to change I would suggest finding a way to communicate when a modifier stops being active. It's not really clear. Is it timer based ? Or does it stops when it's replaced by another of the same "family" ?
Frozen Forest by seanjordan 2022-10-05T16:29:52Z ♥ 2
Did not manage to make it to the end after several attempts. The timings are hard to evaluate. It's hard to know when is the last point you can start building the campfire and if you start too late it's over regardless of whether you have enough logs or not. Plus it was hard to understand if how useful feeding the fire was. Also I don't know if I had a bug or of there is no sound ? Some simple sounds would help a lot the mood of the game as well as the feedback for the players Nice simple esthetic though you manage to create a nice simple scene with really few resources.
Tower of the Dice God by Skyward4d 2022-10-04T15:36:28Z ♥ 1
Played until roughly 90 floors then ended up flying out of the screen. It's quite fun and addicting to be honest. Ended up unlock most of the upgrades including limit break which was really fun. Though at some point you are one-shoting enemies so the damage upgrades end up feeling pointless. And the different weapons are not too well balanced because there are so much enemies on the screen that you don't really care for bouncing off walls or target tracking. You just want AoE at some point.
Also I don't know how intended this is but I found that the best approach was to maximize move speed a jump in order to alternate all 4 corners of the screen to have enemies running in circles in the middle.
Last thing, regarding the dice... Is this somehow related to the latest GMTKjam theme ? Maybe a continuation of an idea you had there ?
Overall, well done !
Autumn Harvesting by Don Fouts 2022-10-04T15:08:57Z ♥ 2
Didn't expect this type of harvesting from the cover art of your page. Nice subverting of expectations ! x) I had trouble understanding the basic controls to open and get objects out. It might be nice to add something like a scalpel sprite to the cursor in order to signify what the action is doing. The gameplay is really basic and get quickly repetitive (is there an end to it ? ) but considering the clever presentation of your theme it was rather fun to play for some time. To be fair I feel like your employee handbook is really the best part of this game x)
Well done ! :)
Dreamare by TureGrappa 2022-10-04T14:12:54Z ♥ 1
I liked the mood of the game. The audio makes a good background to setup and horror game. Sadly, unless I missed something it seems like it goes nowhere in terms or gameplay or horror. There doesn't seem to be a way to win and I couldn't understand if there was suppose to be a logic to room transitions... Also what is the interphone ? I could never identify it sadly.
But as a one man project it has a great presentation, well done !
Ten-Second Teleport by RaXaH 2022-10-04T14:02:03Z ♥ 3
Love the idea and the mood. The music and the dialogs are really fun and the little puzzle mechanic is cool. Though I find death way too punishing considering how slow the game is. You can die either from a misplay or from trying a new approach. But then you'll have to backtrack through a lot and it's no longer interesting once your dead. Puzzle should take time to figure out but then be simple to execute once figured out. I stopped a bit after getting the vine spell before a big lava pool. Don't know if there is much of the game after that. Still it was rather enjoyable overall, well done !
Space Kitten by Renan Felipe 2022-10-04T13:52:50Z ♥ 1
Nice game ! I played it until the end :) I feel like the jump is a bit slow/heavy but apart from that it's really cool. The gameplay idea is classic but well executed
Emotimon by fachscahfttf 2022-10-04T13:21:40Z ♥ 0
While I like the theme usage and the ambition of making a deck builder fighting system I have to admit I didn't enjoy the game. And that for several reason : - the looping music is really annoying. The loop is way too short - the font is really hard to read - and most important of all : I didn't get how the fighting works. I tried using the keyboard and the mouse but none work. Tried clicking abilities, dragging them... I don't get it.
In the short time available to make a jam game I feel like it would have been better allocated to a tutorial system instead of so much exposition dialog at the beginning.
If someone can explain to me how I should play (I may be dumb ^^), I'm willing to revisit the game and give it a second chance :)