FoonLudum Dare ExplorerLD46 → Trap-o-mancy

Trap-o-mancy

By karreg

View on ldjam.com

CategoryRankScoreCount
Overall834.1731
Fun1064.0631
Innovation144.4331
Theme21923.0331
Graphics5614.0631
Audio1534.0531
Humor4033.6030
Mood3743.8731

Comments

barbiche 2020-04-21 11:20

DUDE. This is awesome. The game is super original, appealing, and the game is super greatly executed. You've pointed an excellent concept for a future release !!

fabighindaru 2020-04-21 15:17

Good gameplay, amazing graphics, calm yet interesting music and the tarot theme which I love... man, this game gets a 5/5 in my book! ^^

timetravelhamster 2020-04-21 15:22

Creating great mood and interesting gameplay. Graphics are good.

forging-foxes 2020-04-21 15:23

I really love this! The synergy works so well!

darottio 2020-04-21 15:24

I'm not really a video-game-card-game playing guy, but I was surprised at how fun this is! Nice job!

reino-angelo 2020-04-21 15:26

wow just WOW this game is addicting, the music and sound fx were fitting for the theme, satisfied with the hand animations and the gameplay is pretty unique on its own very logical (like a programmer's game) haha. i honestly have no bad things to say. what a great entry guys, congratulations :)

flomino 2020-04-21 15:26

i enjoy the concept and the graphics, however the game is pretty confusing. the instructions of the effects written on each card dont make much sense, and despite being able to change the order of the cards i still felt like it was all up to chance. despite this i still enjoyed going through the first few visitors and soaking up the nice atmosphere youve created.

evgeniya-zapolnova 2020-04-21 15:29

Original and beauty game! But I always had bad results. Can I move cards when there are already 5 of them? Or it is possible only when I add a new card?

freakoftheyear 2020-04-21 15:30

I love the puzzle mechanics and music. Really awesome gameplay, would love to play a full game, hope you will continue making this. It was a bit too hard at first so it would be nice to ease player into the game more slowly and introducing the player different cards and effects in a slower pace. Anyways, really good job on the game!

west 2020-04-21 15:35

It's fun, It is confusing at first but if you take a minute to really look at the cards it's really interesting what you can come up with.

michael-horst 2020-04-21 15:39

Very excellent game! Creative and unique, fun to play, and sets the perfect mood. My one gripe is that, for the third patron, in 10 attempts I never even got cards that could feasibly add up to the amount of money they asked for, so it started to feel that I was just praying for rng.

valisse21 2020-04-21 15:39

Wow, that was really amazing. It really gave me this feel of being a 'magician'. The gameplay is simple but challenging due to the random. And its really easy to understand how to play and what you should do without any tutorials, which is nice, bcs you can just start playing and dive into the game right away. Thanks a lot!

drskort 2020-04-21 15:43

Hello, I am really amazed by this game. It was really fun to play and it has a really cool and unique concept. The graphiccs are pretty cool. Would love to play more of it, but level 3 was kinda too hard for me. No matter what I did, I couldn't get past her. The music and sounds were very fitting and I would love to see more of it! ^^

edoiko 2020-04-21 15:47

I'm impressed at how polished the game already look. I loved the gameplay mechanics, it would be nice to have a bit more feedback on what cards are actually doing some of theme are a bit confusing (death). Also being able to reorder the card you just played if you did not preview the result would be nice. Nevertheless a VERY fun game on witch i had a great time.

karreg 2020-04-21 15:52

Thank you everyone for your feedbacks ! I didn't expect such good comments :O ! I was affraid of my game is too complicated ^^' Thank you very much for taking the time to play and commment :)

@evgeniya-zapolnova : yeah the game is actually pretty hard, I should fix that in a future patch. But no, you can't move the cards already placed : once you interpreted a card, you couldn't turn it back. The only solution is to insert a favorable card before or after to influence his effect.

@freakoftheyear : yes, I will ! I think these mechanics could do a great game if the cards are equilibrated, and adding more content to the game :) But first, I will continue to patch the game to ease the challenge, as you said.

@michael-horst : yeah I added the objectives feature quickly at the end of the jam ^^' I will do a patch with more content and less frustrating challenges. Maybe some card modifications too.

adinimys 2020-04-21 17:13

Nice game, I liked it very much. I found that the second visitor can easily be answered after the first card because she'll still be having hp left. But I guess that figuring it out is part of the game. Considering the limited space on the board, some cards are really not helpful like the one that cancel another. Effectively you'll be lacking one card. Death is also quite hard to benefit from (I guess it's fitting if that was the intent ^^)

If I'm not mistaken there is an issue with the card that "puts to the power of to" as it says in the description that it's the number of card plus one to the power of 2 and with two cards it should be 9 (3 x 3) while I'm pretty sure I got 8 which is 2 to the power of the number of card + 1 (2 x 2 x 2). I'm not 100% sure but might be good to check :smile: When the last visitor came back (I think I played her 3 times, it was really fun), she comes back with the message of thanks that she has when she leaves. Minor bug here but it felt weird. As a last bit of criticism I find the text displaying way too slowly making the player wait to read the card description.

Overall, a really good game. Congratulations !

karreg 2020-04-21 17:38

@adinimys Thank you for you comment :) For the second visitor, it's a bug actually ^^' I hadn't the time to implement a minimum card played mandatory of 3 to validate the omen. It will be implemented for the next patch.

Concerning the "bad cards", yep, I agry. I'll probably change many effects for the future of the game. The original idea here was to reproduce the "black jack" tension, when you know you take a risk at draw a new card. I think a good way to conserve that is to change the objectives of an omen : the game should not judge the absolute result, but the score the player obtained relatively with his given cards. It could give a more resilient game, and more permessive to powerfull positive and negative effects.

For the power, 8 is the good result : 2 ^ (nb played cards + 1). But maybe the description of the card is not correct ? I'm not very fluent in English, maybe the problem comes from here.

And yes, after the third visitor, the game bugs ^^ It will be patched soon :p

I noted your remark about the text. I will increase the speed :)

adinimys 2020-04-21 17:51

@karreg Honnestly the second visitor situation is more of a feature than a bug to me. It's rather fun to have someone come to you and basically answer "Dying ? You're not dead yet now, are you ? It's ok, you'll leave then"

For the power situation, I just checked and you were right. There is no error, I read it wrongly the first time I got it ^^

ramperkash 2020-04-21 18:08

This is a really cool idea! I think the only issues I had with the lies in the card balance, I found that drawing a specific card could completely make or break your omen. On top of this, some of the cards have random effects, and the difference between the effects are quite hectic (+2 vs -2 health removes a lot of planning potential for example). As far as randomness on cards go, I think the Devil is the closest to what it should be (if any).

The best cards were the ones that interact with other cards, like (x2 all values of previous card). Adding more like that, would improve the game a lot I think. Maybe have cards always have at least some value, so that if you get only utility cards, that you can still do something with your omen.

the-iddmeister 2020-04-22 10:45

Really cool idea, executed perfectly. Really like how cards can effect the cards around them in different ways

karreg 2020-04-22 19:27

I apologize, the 1.4 patched version was buggy ! The retry dialog didn't work, and retry a level won't work. It's now corrected in the 1.5 patched version. I hope nobody saw that ^^'

ithildin 2020-04-24 22:02

Great take on the theme, loved the concept! Once you get the gist of it every card you pick carries a lot of tension, and card synergies were a really cool detail

It took me a try or two to do so because the layout of the expected outcome was a bit off. Perhaps it would be clearer to place the objective outcome above the customer and to move the stats below, or something like that that kept both bits of data closer.

I liked the music, too. Good job!

fatpenguin 2020-05-05 18:24

Wow, what an innovative and fun concept! I really enjoyed playing for a good 20 minutes that and I can see myself returning to that game :D The music and sounds were well made and really added to the mood, the gameplay was sooo fun! :) This can very well be made into a mobile game I think! :) Real fun! :) The characters looked funny hehe, although it would polish the whole graphics a bit if you want to continue to work on that :)

I was esepcialy proud of this situation ^^ fortuneteller.jpg

A bit of input if you further work on it: Make a tutorial stage and do levels and gradually introduce more cards, in the beginning it can be sort of overwhelming and you don't want to scare new players away now would you :) It was sometimes frustrating that you couldn't change the laid down cards afterwards, however I see why you would do that (make the player remember the cards etc) May I suggest a different approach? In the first levels/tutorial I'd make it so the player can still swap all cards to get a feeling for the game and not immediately having to remember cards already :) Since death, that little fucker can screw everything up, I would let the player (if the Death card turns up) either choose one card he can swap, or make the swaps cost something (coins, health or ingame purchases if you wanna be a jerk lol - seriously though please don't do that gameplay ruining EA crap D:) I know death is meant to be a shitty card, but wouldn't it feel super awesome if you can come up with a solution to get out of this situation instead of "well it's fucked now anyway, whatever I do doesn't matter" which will have a higher chance of doing so if the player gets to swap a card and he still has to think what to do, so it's a challenge :) Also, I can be a real dummy at first so I didn't understand the values at all - I thought the HP and coins on the side were MY HP and coins - still your game fascinated me long enough to keep going until I got it, lol. I know, I know, you wrote "goal" over it and everything, but players can be idiots xD So maybe make a little tutorial text explaining that you start with zero and have to earn those in one round for your customer :)

Again, great game, good job and congrats on finishing your game :)