That was a fun game! Like other's said, it's like this really polished great prototype that can be built into something bigger! I really liked floating around while not knowing where I was and trying to get from one safe spot to the next, while trying to find the chips, that was very exciting and the mood was spot on! :) It was very fun floating around in space and I liked the little floating "inaccuracy" of movement that made the hovering in space experience more realistic :) I didn't notice any bugs or something like that. very good job for a gamejam!
If you wanna continue to work on this, which I think would be a good idea, here's some input from me, what I think would be cool, hopefully it's not annoying, so bear with me :D - add any sort of input for certain actions (visually or with a sound), especially refilling your oxygen tank, at first I was desperately hitting my space button while apparently "nothing" happened - until I checked my oxygen bar, and then felt like an idiot, lol. Games in space inevitably make you think you're gonna die of asphixiation soon, so give that player a little bit of that sweet, sweet feeling of relief, haha. (Sooo much games have limited oxygen implemented in them :O)
- add info in the background, just floating meteors etc, to give the player a kind of feeling where you're going - just seemsless little background stuff because if there's no objects to interact with you kind of lose track y'know?, I once worked on an LD game that was set in space too, found this superold tutorial to be very helpful, and efficient, as it makes use of a lot of Photoshop functions that give you an outcome real quick, and you can tweak it to your liking (probably darker in your case, as you have that "deep space" setting) https:// www.youtube.com/watch?v=czhJfC1SuU0&t=310s (remove the space, before www, for some reason embedding didn't work?) FTL is also a great game inspiration on space backgrounds if you wanna go more into the pixel art direction :)
- add structures made out of meteors in the layer where the action is, like make the player having to float around those (because if you crash against them with a fast speed you loose HP or something)
- add enemies/harmful obstacles, I think it would be a cool challenge if the player has to float around those and carfeu manouvering around those :) Maybe he has to hide behind a meteor and wait for the right moment the enemy doesn't look in his direction to get that longed for chip? Meanwhile ofc he's losing valuable oxygen :O
- maybe make the ship able to move for a bit towards your goal (like.. for example speaking of 2D Space, the spaceship is in the upper right corner, and you have to get to a portal or something in the lower left corner, but the fuel only lasts for a fraction of the way - maybe you can add a cool spaceship mechanic this way? :)
Again, really great achievement, congrats on finishing your lovely game! :)