Our shelter by Hadik 2018-12-06T12:00:01Z
Really cool game, nice graphics too ! But I was able to climb ladder will walking in the air :p
Foon → Ludum Dare Explorer → Users → WegPast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | God Awakener | jam | 810 | 3.27 | 2.53 | 3.53 | 3.74 | 3.61 | 3.41 | 3.44 | |
| 2023 | 53 | Delivery | 👥 | Dinolivery - The adventurer delivery service guild needs you ! | jam | 789 | 3.38 | 2.97 | 3.65 | 3.95 | 4.17 | 3.64 | 3.54 | |
| 2022 | 51 | Every 10 seconds | 👥 | Nova Pulse Bakery | jam | 480 | 3.62 | 3.32 | 3.52 | 3.92 | 4.24 | 3.44 | 3.60 | |
| 2022 | 50 | Delay the inevitable | 👥 | == Catchbot Tournament == | jam | 683 | 3.53 | 3.46 | 3.55 | 3.50 | 3.86 | 3.24 | ||
| 2021 | 49 | Unstable | 👥 | Un-Ren-Table | jam | 491 | 3.70 | 3.62 | 3.65 | 4.36 | 3.97 | 3.12 | 3.68 | 3.69 |
| 2020 | 47 | Stuck in a loop | 👥 | I Reboot | jam | 516 | 3.69 | 3.67 | 3.70 | 3.89 | 3.85 | 3.53 | 3.36 | |
| 2020 | 46 | Keep it alive | 👥 | Stoke It ! - V1.3 | jam | 1040 | 3.56 | 3.24 | 3.40 | 3.61 | 4.37 | 3.47 | 3.65 | |
| 2018 | 43 | Sacrifices must be made | 👥 | LD43 Journey | jam | 321 | 3.64 | 3.40 | 3.42 | 3.46 | 3.64 | 3.26 | 3.73 |
Really cool game, nice graphics too ! But I was able to climb ladder will walking in the air :p
That was awesome ! Tron tank ! I did it with 9 sacrifices. You totally nailed it ! We too tried to work on player habilities over sacrifices :)
I really love the concept, it's really cool and fun to play. Nice graphics too :)
Nice graphics and really fun to play ! Nice job ! However controlls are sometimes stranges... Like if there were inertia or somathing like that...
Nice roguelike :) So many memories...
Interesting concepts, but.... TL;DR xD
Awesome graphics ! Really fun game to play. Well done for a solo jam game ! Congrat'!
Interesting mechanic. But need music and polishing...
Really cool idea ! And a multiplayer game ! Cool :)
Great game ! I like its atmosphere ! Nice level design too !
There is an ambiance, for sure. Sounds are cool. But yeah... I'm a bit confuse on what is the puprose of this adventure x)
I'll try post LD version later.
That was a really fun experience, I liked it ! It's a complete game, you've nailed it ! congrats !
I like the atmosphere and jumping from soul to soul is cool.
That was fun xD (I played the LD version, not the updated one) It's not easy to load that canon without any acces to it other thant... jump a stair :p
Quite fun ! A bit too simple sacrifice mechanic in my opinion. But this game is solid, cool graphic, really well made ! "Blah blah blah" xD
It was cool to play your game. However the main problem in my opinion is the UX... Your "how to play" is helpful (eh, without it I don't know if I could play your game :p ) but even with those information, it's really hard to navigate through actions. An highlighting of clickable objects (like animals or where to click to select a free map cell) would be appreciated.
I like the bouncing animals, it put a little bit of life on the screen :)
Anyway, you made a management game, and in 72h, congrats !
Really great experience ! Hard to chose the victim :p
Cool game :) But it would be better if when your amber bar is full that new collected amber heal you.
Cool game, but still a bit classic, need more innovation. Nice level design though.
A really good game, I had fun playing it ! Fun fact : I didn't notice I could move using keyboard x) I imediatly tried to move only by fire rocket... and it work fine :p
I had fun playing it ! But yeah.... Zoom Out ! xD
@preda Oooh ok, I see now. It make me search, for sure :p Don't be sorry, you've tried and you ended-up with a good game after all so be proud ! :)
Nice idea but the scream blow up my hears xD Maybe it need a little pause just after changing key. So many time I lost because I was searching the key and the game was already started ><
Mécanique intéressante, dommage que les ennemis soient si long a tuer x) Bon au moins il y à le cris du scorpion qui meure ! Ceci, le principe de sacrifice devrait être un peu plus mis en avant : Si on doit ne plus faire bruit, autant qu'il n'y en ai absolument plus dans le jeu et que les ennemis éventuellement repérable par le son avant leur apparition devienne plus dangereux. Idem pour le poids, si on choisi de sacrifier le poids, a part le fait de ne plus pouvoir changer de chose à sacrifier nous ne sommes pas impacté par ce choix. Au final, sacrifier son arme est le seul réel sacrifice pour moi. Bon ceci dit c'est bon pti jeu :) Bonne continuation !
I see the theme in the atmosphere, wich is great, of the game. But it lack a bit of other mechanics. Keep going !
Really cool game but a bit hard x) Moreover the UI is so small I couldn't know wich building I could build and what was it purpose... Awesome graphics !
We are a team of professional IT developper, used to develop software in a given time, it may help :p We used some tool to create the concept (like "brainwriting") and split tasks like ticket a bit like with the Agile method (https://en.wikipedia.org/wiki/Agile_software_development).
@kirke Well done !
@eddie-li Music are not from us but sound effects are (made with chiptone). A shame that there no way to split "Audio" rating in music and sound effects... The music artist's website is in the credit page of the game. Pixelart are by me, particle effects, sound effects, and background image by @lut1n
Stat are explained in the text at the begining :p
@anthony-dunlap The upgrade UI covering most of the screen is part of the gameplay mechanic : you get upgrade but you have to sacrifice eyesight to use it :)
@myrrhe : Yeah blocks are a bit big but it's mainly because of lack of time and need for optimization (taht big asteroid is a bit messy...). Smaller block would have impact perfomance :)
Merci en tout cas du feedback, nous testerons ton jeu dès que possible ;)
@gajop But sounds effects are. And the music artist is credited (both in game credit and this page). LudumDare rules : "Audio – How good the game sounds, or how effective the sound design is. A catchy soundtrack, suitable sound effects given the look, voice overs, etc." And sounds effects can add a lot to a game's atmosphere and game mechanics. We work on what sound effects should we make and when to use it. It would be a shame not to have a feedback on those :)
But aside of this, thanks for your analysis :) It's as you said, we didn't have enough time to polish the game balance, there is nearly no tutorial as it's lacking of simple and effective explanation and most of players end floating forever in space without understanding what happened because of that x)
We will surely patch those things later, but I don't think we will add those in this current release, as balance and tutorial are, in my opinion, part of a game conception and not just fixes (we might add some fixes for UI reading ans spelling for example but no more balancing.)
We'll post the Post LD version soon on this page though :)
@gajop I disagree on "clear rules"... As rules say "make all your graphics, audio, or music" or "Artwork/Music/Audio assets", there are differences between Audio and Music, but alas there is no "music" category. If there was, we certainly opt-out this category. Working on sounds effects is still a thing and is part of Audio category, so...
If we go in your way (with exaggeration) : in our graphics we used a font for our text, and it's not made by us, so we need to opt-out graphics too ? It look a bit unfair to me...
But in some way you're right, those musics are awesome and they're not made by us. As a reminder we used [Erik Skiff](https://soundcloud.com/eric-skiff)'s awesome work.
But we chose them accordingly to the atmosphere we wanted to create for our game, and we made sounds effects depending on our need, so we work on audio too...
This is an interesting subject to debate on. Maybe it deserve a post on the main page. I'm really curious about what @pov, or others think about it. Don't you ?
@gajop yeah you're right, this site may not be the better place to have this discussion, but I think it may interest others.
*ps: played your game, cool one !*
Cool ideas :) A bit hard to control with this zoomed camera x)
Cool graphics ! A solid work. Maybe a bit too simple, but it's fun to play ! Good job !
Nice to play :) Simple mechanics I like the graphics (but as you disabled voting on it I think it mean it's not yours :p)
Aouch... the smartest mechanics I've seen so far here ! I wish there were more :p I experienced some bugs though, like swaping color as I wasn't pressing space... But it didn't prevent to finish the game :p The before last was the smartest and the hardest :p
Two words : Level design ! Awesome job ! Those hidden plateform that just pop above your head sometimes are fun x) Cool graphics too ! It may need a bit of explanation for why am I sacrifing those animals but heh... I know what it is to it in 72H :) (That's said... I think I'm gonna add more explanations in our game description ... :p )
Best Ludum Dare 43 Game from here ! Awesome graphics ! Great Idea ! And that polish !! Awesome ! Well done !
Great job ! You really nailed it ! 5* for theme ! Simple and strong mechanic :) For graphics : if you want to do pixel art, try to keep same pixel resolution for all of your sprites. Bigger pixels on different sprites break a bit the aesthetic.
...
hum... I'll go play this game a second time right now... it's really cool :)
Wish I could strafe :/ It was fun to play, though :)
Bien wouèj les gusses ! chti game kilélol !
I'll play it again, *just one more* time ;)
Excellent ! I have a ... big pike of fun and then it was the end of the game xD Neeed mooooaaaar ! Seriously, it really fun to play, bright color, easy to understand, hard to master. It's really cool ! Some downside : - I wish there was a key to restart the all level when you see that you wouldn't make it. - I wish there was a button to click or a timer before each plug launch, because some times my pointer was just not where it should be, inducing a start in the wrong direction - More levels ! Even if some would be rather the same in some cases, don't be afraid to put random stuff on you scene if you lack inspiration, then remove too hard to dodge blocks.
Anyway, really polished game, fun and great experience ! Nice job !
I had so much fun playing this game... Really cool. I like the weird arms of the character. And those sound effects... x) Ouuh ! Made it to eat only without salt, so not bad :p Simple bu effective. Good job there !
Quite a classic game design, remind of those Laser Defense games. I really liked the rebound of the shot on my paddle, it feel nice. Once you understood that the laser sight getting a bit bigger just before the shot is fired, it's helps you lot to remember where to protect :p Simple but polished graphics.
~~Avast put the .exe on quarantine because of "IDP.Generic" :/~~
I had an Avast exception for the game (trust you on that, guys!) and it works :) So, really cool game, warm colors, funny looking character. Simple mechanic but it does the job. The camera although is some time to slow to follow me (like when I dash) and I've been many time hit by something (mostly those bad fishes) out off my sight. A bit of a downside... Path-finding of soon-to-be-eated-fishes are some times a problem because they get stuck. Like if they had a too large turning-cirle.
Anyway I had fun playing it, may go back to it by the way... Good job ! :D
I really loved the concept ! Fun to play, and clever design (those people in capsules shape to spread disease... xD ) I love your lil' guitar tune Marco ;) Best I'v played so far ! (honestly)
Err... I didn't understand a thing of what I've done and I'm dead xD Maybe a too much complex mechanic without reading a full book of instructions is a bit of burden... And why 4 players ? Meant to be multi-players game ? a keyboard can't handle that much inputs at a time x) I feel you tried something, and it have certainly some potential, but... err... TL;DR and my head gonna explode.
Oh god... err... what to say, where to start xD I got the feeling it's not your first game, nor first game jam isn't it ? :p Excellently done, perfect graphics, voice acting, cute-scenes, sci-fi mood... damn...
So much good things so I'll go in grumpy mode to make some (funny) criticisms : \* _using grumpy grandpa voice_ \* - Wave shooter ? really ? Why not another Snake clone while you're at it ! - What are those icons in the lab research ? Icons for ANTs !!?? - Voice acting blah blah blah, "oh look at me, I'm so awesome I can have voice acting in my game" blah blah... \* _end of grumpy grand pa_ \*
Even like this I can't make real criticism xD Maybe that it's too short ? I'm a bit jealous though, hope some day I'll could have a full team to work on my games too...
(and no I won't say that pro game makers (or near that) in game jams are cheaters... 'cause Game jams are for everyone... And we wan't to play great games)
Nice job, people... nice job...
Cool to play, but encountered some bugs that was breaking my experience (some card wouldn't activate, some times enemy action resolve before mine but the game assume it was the opposite... weird x) ) Music doesn't really match the theme IMO. The idea is quite cool though, liked it :)
Perfect graphics, you really nailed the game-boy aesthetics ! I like the sounds-design too. (Visager is a good choice ;) ) But... err... I think this doesn't deserve the theme really well... Yeah, there this story of keeping hope alive but there's nothing that let you see that, apart of the end text. And, sorry but all I see is a Link's awakening mechanic (more than just a tribute) and just "try not die" is a bit too vague to match, in my opinion, enough the theme.
Your game is really cool, really polished and great graphics though ! And I had fun playing it :)
Good one ! Cool pixelart ! Are they yours ? I like that my orbs can hit what I have to defend x) One thing though : TOO MUCH VINES !
Awesome ! Simple but nice concept ! My lover and I tested it, it's really fun ! Wish we could use "up" to jump more than using another key from movement :p (what does prevent you from using your other hand to push "up" ?) And if you used "up" to jump, the game would be playable by one person, one square by hand, it would be harder but you wouldn't have to had a bot :p
And you have had a world wide leader-board, that's really cool !
Nice job !
Cool to play :) The is really is quite distressing. Maybe a lack in UI design... (took me some time to understand that this lil' blue bar on generators were he to quit them) I like the low poly style :) I like the depressed astronaut, waiting for his loyal bot to do the job, saying "At least I tried..." xD
@asiago Even on this embeded version on Itchio ? https://wegpast.itch.io/stoke-it
@asiago the game is originally designed to be played with the Arrow keys ;) And our Unity setting was based on the Azerty layout ('cause we're french our keyboard is like this)
We'll make the "wasd" control working soon.
@fatpenguin @invader @johnnysix A "Post LD" version is on its way, it will include a better difficulty curve and a tutorials (true one, not text and static images :p)
@jmad Coop is a greate idea, but implementing Multi-Players has been always a struggle on our last games, so... in 72h it would be some risky business ! Still, your idea is quite nice, maybe we'll think about that in a Post-Post LD ;)
@cvetk0 @teamindot @lyrcaxis : Yes, the game need some more clarity, in HUD and in its way to alert the player on incomming problem (like to much pressure). In the Post LD, we will had some more visual and sounds effect to help the player manage all that he/she have to do to get through this escape :)
Thanks all for feedbacks ! Stay tune for the Post LD ! I'll go back test other games, cya !
Awesome graphics and music ! But It's really too long to get to the heater... 19 balls (plus the spare strikes)... I didn't make it. And the crowd screams is way to loud, my ears ! xD I like that little story at the beginning, it's like the pitch of an 80's success movie ! That's cool.
After reading the tips, I understand how to play correctly the game x) Cool mood, music is matching perfectly the scenery. I'm a bit confuse about graphics : Big pixel art along more hand-drawn sprite... But still quite coherent about color. All blend well after all. Cool mechanics, a bit short maybe, but I had fun playing it, and that all that matter for me :)
@pnwalex I know what you mean ;) I'm did the pixelart for this entry and the previous. Keeping consistency is veeeery important, but not that ease to do... For example our actual entry : I saw too big, so my mane assets (monsters, player...) are way to high in number of pixel, and it took too much of the screen place if we let them ni intended resolution. So we had to downscale all assets (so now we don't really see it as "pixelart") and the resolution for the HUD is bigger than the assets... I learned a lesson there too :)
Made it to 300 ! Cute and awesome graphics ! And well done for made it alone ! (even if it was for the Compo at first...) Really cool work. And I like that you've written down some fun facts :p Hope I see more of your games later !
Never used anything else than Unity. But I heard a lot about Godot... I don't really like to code (more GameDesign and Pixel art for me ! ) so Unity fit, so far, well my needs. Is Godot more coding framework or a build tool like Unity (Even if we have to get into code in Unity too) ?
@zubspace Ok, thanks for the informations :p Godot seems nice, I'll may try it out some day... And yeah, half a minute to build... Unity need that ! We were 3 to code, but only one of us could webgl-build... Something to to with IL2CPP I think... A pain in the ass... Keep going !
Too short indeed... Replaying the cut-scene at each restart is a bit frustrating. We should start right before the first choice.
That art is just amazing ! A classic game ! it remind me of "Gobliiins" and "Sam and Max" A bit short though, but building up all this had certainly took some time... Sound and music are cool too (which one of you did the humming of the ghost ? :p) I got those 4 coins and saved me life ! (that boatman ain't here only for the end ;) )
Interesting concept, and yes, relaxing music. Graphic need more work but it does the work (nice tree though) Controls are a bit hard, getting stuck on obstacle, shooting is not what I'll easy to do... wish it was mouse aimed... For a first entry (and alon) that's not bad :p
Really nice artworks, musics and sounds too are great ! But it would be great if we could ... pass dialogue that we had already read... (don not clic that woman in the bar second time !!!) I don't know what to think about the scenario. I couldn't get any empathy for that psychopath giving to eat innocent people to his abomination x) (My purr-efferred cat-racter was Ghosty :p) Are there multiple endings ? cause the water-can didn't seems to be useful at all. If yes, then I'll go back test another round. If not, the game is a bit short after all. Wish I could see more. But again, wonderful artwork and music (I liked the hidden add for @eqkter :p )
I really loved playing your game ! Nice concept ! Graphics are... good :) Choosing what will help my little flower go through the night is really cool. I didn't use all upgrade though. Like the figurine, I don't even know what it does x) I wish I had a bit more space to click one those sun before they touch the regeneration field. And wouldn't be better if each element had a life bar ? This would help us know when it will be destroyed. I really like your game :)
One thing however : I didn't rate your game on Audio because your update 1.2 and the date when it was published (23 of April) let think that you added music and sound *AFTER* the end of the game jam. And that a no go for me to note on Audio topic then...
@masterpose All right so I rated your sound effect now :)
Realy well made ! Nice graphic, cool music... I like the first steps that teach you how to play, really good tutorial ! But it is certainly short :/ Maybe a little lake of innovation too. But with more time you would perhaps be able to add some new mechanics in this nice puzzle game :)
Cool game, nice graphic. But I think it's more based on luck than on keeping something alive. No real strategy. Maybe make loot more spécif to some crate type ? So you'll prefer go for an upgrade crate more than a heal crate, for example ? Anyway, I had a fun time, thank you :)
Capture d’écran 2020-10-07 232810.png
Haha It was fun ! Simple and great to play. Showing the high-scores and communicating it on the page of the game is a cool idea ! You want to play with your players ;)
The music is a bit repetitive though...
Cool pixel art graphic style. That bagel factory simulation is fun :p I wish to see a bit more variation in minigames though... Nice job !
I really love the graphic and the mood of this little dungeon crawler. It really cool, I feel like having a pocket adventure generator :p I'd like to see that on a mobile ! However I would like to see more of the theme in here (and sound volume where a bit too loud x) ) Cool game !
Really fun game to play, and really well made ! Nice job ! I like the graphics and the mechanics is simple yet effective :) that silly sound when frogs get burnt made me laugh a bunch of time xD
God ! That the best entry I've tested for me so far ! Really great job ! And you even done a song for it you maniac ! xD Clever ! Capture d’écran 2020-10-08 163504.png
As I expected your game is more than polished and really good ( it's a "bloody gem" I shall say ) ! Graphics are awesome and the fun is everywhere. How to brain a Game Jam by Miniboss x) I ratted it the most sever way I could ( knowing your high experience in game dev ;p ) But still... I couldn't give you lesser ratting than I did.
The theme is well used here. There's a "binding of Isaac" style that is cool.
Great job !
Wow ! Voice acting and cutscenes ! The music and sounds effects blend very well and cool to listen to ! The voxel style is cool and well done. It's a polished game.
However there are some downsides... : The level design lack some ideas, I wish I could control the camera and... that game make me think about "Death is not the end" not "Stuck in a loop"... It's a bit out of subject for me
But you have skills to make games, and I hope to see more of your team's work in the future !
Thanks @koolruz ! Yes it lack a timer to inform the player that the portal will close shortly. In the tutorial it is written that each portal stay for 15 seconds. But we were running out of time so we couldn't add a visual timer for that. And adding now seems to me unfair because I think it will break the update rules of the Ludum Dare (only bug fixes)
(hey 12 loops that's not bad ! well done !)
I enjoyed playing that little top down Doom ! Graphics are really good, and music and sounds effects are good too ! The shacking camera was a bit too much though... Good game ! But... where the theme ?
I didn't really saw the theme in here (dying repeatedly is more of basic concept of all games :p) But anyway this IS a game and I enjoyed playing it :p so nice try !
It's a really interesting concept and I like it. But some time the game is just unfair. Many times I have been killed by enemies or turret even while I was attacking at high rate or defending the right way with my shield... Also I would love to have something telling me how long I could record my movement for each puzzle, it could help! Anyway really polished game and cool aesthetic ! Well done !
All right, it's an ok game. I wish to see something a bit new in here :p Nice try !
@wouter52 Sure ! In your game I saw 3 mechanics that are used to match the theme : - Falling down that make you reappear a the top - Level that repeat itself horizontally - Level selection through the 4 seasons But each seems not to be used to it full potential. I can give you some example : - Falling from the bottom to the top could make you bump the ground hard, killing nearby ennemies, at a cost of some health point. And if you fall multiple time in the same hole without touching the ground it could multiply the killing effect (as the health point) - The repeating horizontal level could allow you to shoot bullet that could hit you in the back if you don't take time to aim correctly at an enemy - The seasons could have more effect that just some wind or sloppy ground, it could make your character get older with advantages and downside (more experience/power, less health point)
And for the procedurally generated level I have to say that you should be careful, it seems a good idea to make quick and non repeating levels but it could also break game. For example on one of my run on your game, one collectible item was buried underground. If this Items was something more important like an item continue the game, I would have to reset the level (or the whole game run).
What I wanted to say is you have put some effort in your making of this game and you ended *with a game*. And that is something great ! But what I saw is that you could do better, and I'm sur you will later :) After re-reading it appear that my says doesn't really look like encouragements, but it is ! You're on the right way, just keep going :)
So, I like the view; that half-pipe style id kinda cool with its pixel art style :)
I was a bit confused by the shooting controls, though...
But the downside is... where is the theme ? Is being stuck in a one level the theme ? I killed every enemies, loot every coins aaaand nothing more ? I wish there were more level / mechanics cause I had fun going through that one (but only) level.
I like that spherical level design it's cool but I think you could pushed it farther : There are some stairs/plate-form on the ground and they are totally useless. I just ran straight forward and eventually catch the green thingy and that's all x) You could had added some features focusing on your spherical level like hole in the ground that lead you to the opposite of the level like if you fell in itself. But I had fun playing it :)
Pro tips for players : Play in full-screen mode or your pointer will get out of the play space leaving you with no direction control
So, I had fun playing your game :) But I had to say that you should not blending two visual styles like pixel-art and vector-art, the result is... questionable in my opinion. The adding time feature is quiet cool, but it took me a while to know that eyes can be killed only with the second weapons. And also zombies (I think they are zombies... ) should have at least another frame/position for a second or a half to warn the player that they will soon throw their bottle of... water ? Nice try for a first timer :) Keep going !
It's a really good game you made it here ! It's inspired by the Theme of the game jam ! (I played too many games that weren't even using a little bit of the theme for this jam so it worth mentioning ...) It's a full adventure loop with creepy mood. Great Job ! Sound volume was a bit high though...
Art style is really well done, nice and polished ! I really liked playing your game. It's cool, fun, simple yet effective ! I wish there were more level or bonus fuel if you throw your passengers really high and catch them back and so on. It's a good use of the theme !
Nice job !
Really impressive amount of content for Jam well done. It's clean with a 90's-00's game style :p I encounter some invisible bumps that just threw in the air all of my loads sometimes... a bit disappointing.
Nice entry :)
ça c'est du bon pti jeu :) Bravo pour cette entrée les darons ! C'était fort sympathique à jouer, Arrr ! Bon le faite de pouvoir spammer sa mère le camembert les boulets rend l'aventure un peu facile, mais c'était tout de même super marrant. J'ai surtout aimé la progression visuel du jeu avec cette tempête sur la fin. ça ferait un bon jeu multijoueur au final...
Merci pour ce petit moment de piraterie !
Haha god it was fun ! Really solid game. It's clean and well made. Your art is well done too :) I'd love to see more levels, but knowing you were alone for making this whole thing... you have all my respect !
Capture d’écran 2021-10-05 221655.png
Aggretsuko simulator (even the boss is Ton xD ) It's a really near production level game. I doubt you made all assets/cutscenes/animation during the Jam but it's well made and fun. Even if it's more Chaotic than Unstable in my opinion :p
I eventually stop doing things just to listen to this great song ... x)
I liked it ! I like the mood with your graphic palette and your music, there is a desolated / desert mood that is cool to experience. The game is pretty simple but enough to have fun :) Like said, some information (like control and goals) cool have been a great addition (even if you put it in the description page above.) And a shadow underneath the caracter would let us know if we were pushed sideway or launched in the air. It could be cool to have other level :)
Well done anyway !
Thanks all :) We are hardworking on some bugs right now, stay tuned !
@purrseus Thanks a lot for this great review :) Yep this bug is known and will soon be fixed (it is already fixed but not yet uploaded because there are other fixes on the way right now)
@tom-robson Thanks a lot for your feedback :) Physics in Unity can be... a bit irritating, and we don't know all the trick in the book for that... We didn't use grid-based placement because we wanted to be more wacky, the things we could change is shrinking a bit the hitbox of the placeholder (the green shape that turn red if you can't place your piece). Thus the piece could "pop" between a gap that is normally thinner that its actual size, but the physic engine would compensate and push away the overlapping pieces... But we didn't wanted to be easy too :p
We're glad that the game gave you that much fun :D
@ruruie Nice job ! Yes it would've been better but lack of time and adding those type of feature now may be a bit like "cheating"... You just have to choose wisely :)
Capture d’écran 2021-10-08 223758.png
Added :) @arktas
Sorry @ruruie I forgot this key x)
@graios Yes... we wish too ! But hey, not enough time... :/
You really made a great job on this one ! I wish I could un-zoom a bit, also, when you pass behind a building you don't see anything... Anyway a high production value on this one, those sound effects... Did you do you music too ? If yes well done !
The first thing I did on the first play was, on the first level, "all-right, so a must pass to the other side", I went full throttle and jumped, passed the gap, my car disappeared to the right aaaaand I waited... and then I realize that was not the goal xD Anyway, I would love to see more levels :p
Lill' advices : - when using pixel art assets, try to keep consistency in resolution (do not mix big pixel with small... it break the coherence) - UI is really small, maybe increase a bit it size for readability.
Ok... that what we can call a gold game. Polished, clever and with wonderful soundtrack. Can't fight it. That's just the best entry yet for me (mark my word) ! Awesome work here, I kneel before you, black king.
26 fishes max :) I like the calm and charming graphics. The audio and sounds mix well together. I don't know when splitting become useful actually, but it was fun dodging all of those fishermen (with funny sound effects). I don't know if it suit really well the theme but it was a lovely time for me, nice job !
I had a really fun ride here ! It's at first a bit hard to understand where to put obstacles and traps, but when you understand that the best way is to begin by enclosing your hot dog cute dragon then building a looong way with spikes to it, you can make a pretty decent score :p I wish I could zoom and/or pan the camera. And I couldn't find a way to go from building a thing to recycling without going in and out of the building mode... Thanks for this cool game, I liked it ! Sans titre&.png qsdqd.png
MY EARS ! That engine sound is just too aggressive and loud for me x)
I liked the vector neon style of your entry. Really remind me of some Tron-like game. The idea of the racing/shmup game is new but I don't know if it mix very well : as in a racing game you have to stay on track, but as in a shmup there is a lot of bullets to avoid, but because you have to stay on track you cannot move enough you car for it to be really useful. And also turrets shoot bullets too slow to catch you, so if you just go full throttle you are barely annoyed by them. It was risky but you made a game with a good retro vibe :) Nice try !
@musicblox, @kongo It have been fixed just after your play I think :p Consider re-testing it if you wish :)
@dmitrygalias a pretty decent score IMO :D Thanks
@bottled-up-dark-peace Wich discord ?
@bottled-up-dark-peace it's because I don't think there is an official LD discord server. On google there are more than 1 results that lead to different discord :p The one you're talking about I here since LD48 it seems (or the rules may be a bit obsoletes)
@tetrapteryx I just realized this, thanks to point it out, it's now in the description. - Dash : left Shift Key - EMP bomb : Spacebar
I'll be honest (not the case for everyone here in the coms as usual...) : This is not the best game I'v played on the Ludum Dare.
- I'm OK with the fact that I just literally play pong (no more no less) and trivial pursuit (with really few questions) on a ludum Dare, in 2022. - It's allright to not have time and just try to do something clever and really simple (I see what you did there, a little message about AI taking over the world by learning from mistake until it win) like you did. But... I've just played regular pong... for 5 min... :/
You have an appetence for narrative stuff (I saw this in your pasts games like "Deep sea mining" or "Whileloops". I think you have potential in that. Hope you'll have more time the next Ludum Dare to bring us a game with true narrative content like I'm sure your capable of :)
But... God you made me play pong x)
ps: In browser mode, the trivia questions part is... messed-up. You have to go to fullscreen : Capture d’écran 2022-04-06 223317.png
As a not native English speaker, I ended clicking button a bit randomly some times, I confess x) I wish to have a music in the background to relax me :p Are all those situations made up or some happen to you ? Anyway the reading was slick :)
I really liked that game. Not very innovative but really well put together. I like the fact that you put a "collector deck" in the title screen to motivate the player to continue playing to unlock new card :p Clever ! A little thing to say here : Sans titre.png All zombie appearing at the top, we can't know their stat because it hidden...
Good job anyway !
Cool beat-them-all vibe in this one. I liked the music a lot (nice choices). The design and graphic of the player and enemies work very well too ! I wish to see something a bit more innovative though. But the overall aesthetic and the baseball bat bashing style is still fun :)
I really like this concept. It remind a bit of we've came with for the LD47 (https://wegpast.itch.io/i-reboot) It well made, the driving is smooth and enjoyable. I was a bit confused at first, and thought the goal was to do the finish every time before your past ghosts. But then I've been hit by one and my car disappear and nothing happened... Going back to main menu and then trying again level 1 didn't really help because I wasn't able to control my car. After restating and testing another level, all worked fine again. So level 1 seems to be messed up (I'm on linux by the way). The night cycle is a really good idea to add some variations to the driving (trying to be more careful at night, pushing you to reduce your speed.) Nice Audio FX :p Ad a like the aesthetic of you pixelart. Thanks for this real good game !
Really neat concept. It's well polished too ! You've nailed the play flow with simple mechanics (like the previous track of your car divided in seconds, showed by the grey points). I had fun playing this game ! Wish there were more :smile:
Made to the humble 41th room. Really clever idea. It's very simple yet well crafted. And there is a really great work on the music and sound effect to match the rhythm :) Great job ! I'll play it again !
New build incoming, with some fixes... Juste Unity being a real j*rk tonight...
**We know that a tutorial would help players** more that what we have here. But we decided, as we were developing this game, to for a more "in-game" way. We wanted the player to have hints, by text indications or UI design. Bu we ran of of time and rushed a bit that integration of that in game learning mechanic.
Options we had were, rush (and botched it) a text tutorial as we made for previous games; make a big update later; try to make explanation screenshot an description on the game page. - First option was proven not a good idea in our earlier games as long text, rushed, full of typos, player won't read it so after all it's useless. - For second option, the learning of mechanics of a game is part of its development, we felt like making such an update later would like to cheat with the game jam. - So we decide to do what we could within our remaining time and stuck with the in-game learning method.
What I wished we had time to implement was more intuitive interactions like more info on what the next pulse will do to each node (like a down and up arrow for downgrade and upgrade effect), maybe more hints that would appear if the player struggle too much...
And yes, as you mentioned @twowolf (thanks for your big and constructive comment btw :smile: ) it was planned to had visual info like pop-up above the kneader (and the Oven) to know what resources was already in it. We thought also to have the mill, kneader and oven appearing when you manage to get a resource that could be used in it. This could enhance the player understanding of the baking process.
Moreover, there is a 33% chance for each pulse to occur... If we didn't hadn't lost time on some UI non-sense (I am the only one of team that know it well, but a the time the team was working on UI and UX design, I was focused on the graphics that were long due) we could had implemented a ponderation of this randomness to avoid having a bazillion time the same pulse type in a row (and yes, it was annoying when that happened when testing the game, but other problems were more important at the time).
Anyway, **we may update the game with small fixes** like : - Avoiding to have more than two same pulse in a row - Add an info bubble to let the player know what resources is in transforming nodes.
@thesmellofoxygen yes, there is a lack of risk taking here. At first, the concept was to have adventurers stay longer at campfire, and if they died in dungeons, you had to wait to get a new adventurer. The more adventurers survived, the more your tavern could spawn. But after working on this concept, we understood players could end stuck in a loop of waiting newcomers if they had bad luck and too many adventurers died. Also we were missing some ways to actually lose the game... So, time passing by, we stopped thinking about this and go for a simpler concept, the current one, with its risks lack :/ Anyway, thanks for your comment and suggestions :)
@icch-howw Thank for playing our game ! Yes you're right, it some time boring to just wait for adventurers to do their stuff x)
@peterfiftyfour @bigtex Thanks ! I don't know if we'll put more efforts in this entry. We have a bigger project that we're working one for some time now, and working further on LD submissions is not really on our road map, but we might, one day, come to one or more of our submissions :)
@0x-void-x0 Thanks for playing our game ! And yes... that's our main problem in game jams : we always bite off more than we can chew :/ Yes there are some unwanted waiting times sometimes... Playing guitar along was a cool idea of you, though :p
@technoporg Yes, this time we came with a "big" tutorial :p Thanks for playing !
Gonna test that thing later for sure !
Tested it ! (after a goddamn amount of time searching for it on this damn website xD )
It's nice an polished. I love the sounds and music :)
I didn't understand at first that I was harvesting tiny creatures, then their cries and X-Rays hint me on what was going on x)
That vacuum machine--stuff-thing is nice to see in action every time you caught something ! I've tested an entry where you need to crush roaches ([The drunk Bassist of Hamelin](https://ldjam.com/events/ludum-dare/56/the-drunk-bassist-of-hamelin)) and every ones was saying something at their death, a bit like in this game. It's fun to see that multiple people came with this same dark-humor idea :p
frolic-skip.gif
evil-are-we-the-baddies.gif
**28min** for me but I wanted to upgrade more and more and more.... Simple yet entertaining game. I really like the "wind" that guide you. A fun an diegetic way to give the player general direction. I'm not a fan of the delay and, sometimes, lack of consistency in the sword swinging but it's in the end manageable.
**Nice colorful world :sunflower: **
Cool game ! :)
2024-10-08_22-44.png
Haha what the heck did I just play xD A fable about *Belgian* fries are made. Didn't except that. A bit to much to read and I eventually spam click some Crowtato x Gran-tato speech (sorry) Fun idea to create a short story with small mini games along the way. Nice job :)
I didn't really saw the theme here (the bats maybe ?) but this LD theme is really not inspiring so... :sweat_smile:
Fun hack'n slash.
Without reading the instructions I didn't understand for a while why I was dying so easily (but who am I to judge on this xD)
Nice graphics and sounds. It was fun to slash through zombies like butter and see past player attemps kill score :) That was a nice touch.
:bat:
@frostbeak We ran out of time (as usual...) but in the full game design you had 2 more creature type and had to use theme to make the host creature move. The host would arrive in different spot, changing the way it inner body function and changing thing like path way, locked interactive area and so on. And the final goal was to make the host creature crawl out of its cave (it was in a cave in earlier design) to desolated world. It would then Scream and spring and life would came back to this world. But time running by and some technical difficulties (like Git given up on us...) forced us to drastically decrease the scope :slight_frown:
@memz We focused on the "creatures" part more than on the "tiny" part of theme. To make something look like a creature it had to move on its own. So you can only "influence" them, not fully control them. Tiny is just a relative size, so we added those creature into another one that is a frog-sized weird creature :)
Thanks for playing !
@rincat yes there a lack of proper organic tutorial and some little fix/tweaks are needed
@mikeandtherest we tried our best to compensate our lack of organic tutorial (that we had in mind but because of lack of time we didn't add) by a good amount of instructions. But yeah, it is not the easiest game to learn to play... @yeouseong Bernard, the tiny ancient god turtle-frog-like thanks you ! @guiik They do not ignore you but are really not compliant :p By the way, we found out there was a big bug that were repulsing part of the creatures and fixed it last night (it was a too big mistake to not be fixed...) it may be easier now :)
@icxon I added a windows build of the v1.1 on Itch.io :) And I totally agree with you for the more organic tutorial part. That was what we had in mind first but didn't have time to implement it :/
@rosypenguin Well done ! Thanks for playing :)
@larryseinfeld, @exa Haha, glad you liked it ! :smile:
@cliff-coffee They are **Tiny Creatures**, they do not behave always like you want :stuck_out_tongue_winking_eye:
@arthur-sauer Thanks for playing ! But it strange for your keyboard, we too are using AZERTY keyboard and no problem through the Jam :thinking: I'll look into it.
@nazariglez Thanks ! We wanted to add more "lore" pieces like elementals creatures noises, more (and better) animations for the host creature and so on, but we didn't manage our time well and had to cut a lot of things off. It's so frustrating :sob:
@bigwhiteshogun thanks for giving-it a try ! That's a weird behavior you're having there on you PC. Did you test the HTML5 version or the 1.1 standalone version I've provided some times ago ?
The art style is really great !
A bit confused to have music and SFX volume setting but no sound nor music to hear x)
Need a way to spawn a few meat when you've depleted all of your units because right now you have to restart every time it happens :/
Anyway, it was fun to try to have an army of primitive little creatures :) Nice job !
*ps : And I think I've just added your 20th rating x) You're welcome :D*
Saved Nebuville ! The trick is to always choose Fire rate and damage, aim roughly at creatures, watch them **DIES** ! Not very innovative but those graphics, music and game mechanics remind me of all flash games I used to play a lot . And I had fun playing with upgrades. Thanks for the nostalgia :) 2024-10-08_22-01.png
Really cool game ! I like the pixel art style ! It's all what it need to be : Limited space and limited colors, nice job ! A bit short maybe but well done and really well polished !
This was a really nice experience right after a Ludum Dare x) I had fun talking to other devs :) Should keep a server up and, like, create a "After Ludum-Dare Cafe" where exhausted dev come to say "hi" :3 Nice job, a bit far from the theme though 2024-10-08_15-54.png
I really like the moody ambiance But... Did I miss something or you just discover a (creepy) statue and then die ? I wish there was a bit more to do. It's more an experience than a game. But at least the scary mood is really well done !
I loved this simple game ! Aesthetic is just what I like ! It's fun and challenging. It took me some time to understand it all, even with instructions, but I eventually had a lot of fun with it :) We both went for a similar approach of **ping/influence style to control ours creatures** :)
*ps : We too had a bad game jam... We weren't inspired by the theme, we had ups and downs and technical difficulties... I feel you my friend...*
2024-10-08_21-43.png
*ps2: What's the matter with "links in post" ?*
2024-10-10_00-02.png I saw what you did there :stuck_out_tongue_closed_eyes: Well done for voicing this out ! The graphic is interesting and inconsistent at the same time. It didn't prevent me to have fun looking for the bugs and reading the fun kill-lines though :p
Cool game with some bugs :p I chosed the "even hotter racoon" upgrade and the game start lagging as heck ! xD That racoon was to hot for my RTX 4070 Super ! The game is simple but work well. Had fun playing it :) That rocket racoon things made me laugh !
Oh woawou ! I really like this simple yet fun idea of controlling creatures ! The control keys are innovative too :) That was satisfying to have an army of bubblegum-shooting-little-guys ! You and us share a common thought on the theme : If you have to do things with creatures, you should control them indirectly (like, not controlling them like you move your avatar) Well done !