Foon → Ludum Dare Explorer → LD43 → Nourish Nosferatu

Nourish Nosferatu

By drnoir

Percentile
CategoryRankScoreCountLD43Ever
Overall7653.121527.634.4
Fun9322.621511.417.6
Innovation9142.621513.318.8
Theme3.5814
Graphics5203.501549.054.9
Audio4633.121535.845.6
Humor3.0513
Mood3433.541568.470.6

Comments

capnat 2018-12-04 14:22 ♥ 0

I like the Freeze Screen

drnoir 2018-12-04 14:24 ♥ 0

@capnat The freeze screen?

drnoir 2018-12-04 14:25 ♥ 0

@capnat You mean the interaction for chatting?

spacemonkey 2018-12-04 16:33 ♥ 1

Nice storytelling! I like that you used different asset packs and still managed to make it feel consistent. Obviously the theme is well respected, and I had a few good laughs reading the dialogs ;-) Great job overall, well done!

drnoir 2018-12-04 16:50 ♥ 0

@spacemonkey ahhh cheers mate, yes worked a lot on trying to give it atmosphere despite using asset packs (working alone so in the scope of what I wanted to make didn't really have much choice). Yup had to write the dialogue super fast but tried to put a bit of sardonic humour into it. I'm just about to stream for a bit playing some games so will check out your entry.

johnnyginard 2018-12-04 18:09 ♥ 1

Awesome, great work! 😄 🔝

drnoir 2018-12-05 13:59 ♥ 0

@johnnyginard Thank you very much!

querk 2018-12-05 20:00 ♥ 1

nice game, i llike it, but unfortunately this is not my type of game, so I can't give you any good feedback

(Thanks you for played my game on stream)

rohezal 2018-12-08 14:33 ♥ 1

https://answers.unrealengine.com/questions/395930/view.html how to decrease the file size dramaticly. Helped me a lot

wegpast 2018-12-08 14:48 ♥ 1

Really great experience ! Hard to chose the victim :p

rohezal 2018-12-09 10:31 ♥ 1

Some feedback: Found the best blood for the master. Nice setting, a few times you can go behind props and see that there is nothing behind them. I like the big buildings surrounding the plaza, it is well done. Low poly, good for performance and very effectful.

Since we both do UE4 games: Try to use disable movement via the movement component, set input to ui only, display mouse cursor and enable it again when the dialog is over. I also recommend to use ray tracing to check if you clicked on a character to open the menu instead of using a collider. Feels more natural.

elysiagriffin 2018-12-18 20:17 ♥ 1

Hey noirvortex! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=03h14m15s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin

firesplash-entertainment 2018-12-19 18:08 ♥ 1

Thanks for submitting this. I liekd the graphics but I found the "story" (dialogues) too "flat"

drnoir 2018-12-26 17:07 ♥ 0

@firesplash-entertainment yes I want to work on that more myself, but making things work took over as is often the case haha, thanks for playing