Foon → Ludum Dare Explorer → LD43 → Hyperspace Sacrifice

Hyperspace Sacrifice

By alex-d, byggy and akanak

Percentile
CategoryRankScoreCountLD43Ever
Overall5383.412448.956.5
Fun6883.052434.041.3
Innovation5453.112446.947.6
Theme2703.842474.475.3
Audio3483.332353.358.8
Humor7942.242110.820.0
Mood3563.522467.169.7

Comments

cristiano-t 2018-12-03 15:35 ♥ 1

Hi!

I just can't play your game, he doesnt start, in the inicial screen have just the exit botoom.

alex-d 2018-12-03 16:17 ♥ 3

Hi! thanks for the feedback, it's probably a resolution issue, we used 1600x900 in our tests. I'll put that in comment. Additionally I published an updated version that should fix it. Thanks again for your help !

oxeren 2018-12-03 17:34 ♥ 1

Quite atmospheric, feels pretty depressing and hopeless, especially thanks to the music. Good job!

hungryghost 2018-12-03 17:36 ♥ 2

Gosh, localised fires are a real problem in modern space travel. Love the FTL 'feel' of the game and a neat take on the theme. It can get quite hectic despite being a point and click affair. Really good atmosphere too, well done!

gri-bel 2018-12-03 20:36 ♥ 2

Real nice and atmospheric game) Also nice visual)

arcling 2018-12-05 05:58 ♥ 1

Very nice presentation. One of the few games to establish an interesting atmosphere.

wegpast 2018-12-05 21:57 ♥ 1

Nice to play :) Simple mechanics I like the graphics (but as you disabled voting on it I think it mean it's not yours :p)

alex-d 2018-12-06 19:22 ♥ 1

Hi all! Actually for the graphics, we modified an existing ship but also reused existing icons, so not completely our own... we did the UI though ;)

vibromatic 2018-12-06 21:01 ♥ 2

Really impressive, the concept is simple but so thrilling. Really good music too.

one-seed-fruit 2018-12-07 09:27 ♥ 2

So intense!!

stames 2018-12-08 17:19 ♥ 2

wow that was difficult. I didn't managed to win. verry nice idea. I think a few more mechanics would be nice. Maybe something like special crew members and a second rescource like energy or thomething.

pedro-rosa 2018-12-09 12:38 ♥ 2

The game is simple to understand but its a bit a game do probabilities, it gives you some objections, what is cool. It fits really well with the theme but I think it gets repetitive after a bit. You should consider including a few more mechanics to make the game more fun.

finn-truman 2018-12-15 21:49 ♥ 1

The game is cool until you realise there is next to no skill involved. I lost the game because my last relic room was destroyed even though I had a 97% chance to save it. Kinda tilted.

I like that the base chance for saving a room goes up the more people are already in the room, but I think the increase in chance should itself increase the more people you put towards the crisis.

What I mean by that is the first person you choose to sacrifice adds 10%, the second person adds a further 11%, the third person adds a further 12%, etc. etc.