FoonLudum Dare ExplorerLD43 → Hyperspace Sacrifice

Hyperspace Sacrifice

By alex-d, ByGGy and Akanak

View on ldjam.com

CategoryRankScoreCount
Overall5383.4024
Fun6883.0424
Innovation5453.1124
Theme2703.8424
Audio3483.3323
Humor7942.2321
Mood3563.5224

Comments

cristiano-t 2018-12-03 15:35

Hi!

I just can't play your game, he doesnt start, in the inicial screen have just the exit botoom.

alex-d 2018-12-03 16:17

Hi! thanks for the feedback, it's probably a resolution issue, we used 1600x900 in our tests. I'll put that in comment. Additionally I published an updated version that should fix it. Thanks again for your help !

oxeren 2018-12-03 17:34

Quite atmospheric, feels pretty depressing and hopeless, especially thanks to the music. Good job!

hungryghost 2018-12-03 17:36

Gosh, localised fires are a real problem in modern space travel. Love the FTL 'feel' of the game and a neat take on the theme. It can get quite hectic despite being a point and click affair. Really good atmosphere too, well done!

gri-bel 2018-12-03 20:36

Real nice and atmospheric game) Also nice visual)

arcling 2018-12-05 05:58

Very nice presentation. One of the few games to establish an interesting atmosphere.

wegpast 2018-12-05 21:57

Nice to play :) Simple mechanics I like the graphics (but as you disabled voting on it I think it mean it's not yours :p)

alex-d 2018-12-06 19:22

Hi all! Actually for the graphics, we modified an existing ship but also reused existing icons, so not completely our own... we did the UI though ;)

vibromatic 2018-12-06 21:01

Really impressive, the concept is simple but so thrilling. Really good music too.

one-seed-fruit 2018-12-07 09:27

So intense!!

stames 2018-12-08 17:19

wow that was difficult. I didn't managed to win. verry nice idea. I think a few more mechanics would be nice. Maybe something like special crew members and a second rescource like energy or thomething.

pedro-rosa 2018-12-09 12:38

The game is simple to understand but its a bit a game do probabilities, it gives you some objections, what is cool. It fits really well with the theme but I think it gets repetitive after a bit. You should consider including a few more mechanics to make the game more fun.

finn-truman 2018-12-15 21:49

The game is cool until you realise there is next to no skill involved. I lost the game because my last relic room was destroyed even though I had a 97% chance to save it. Kinda tilted.

I like that the base chance for saving a room goes up the more people are already in the room, but I think the increase in chance should itself increase the more people you put towards the crisis.

What I mean by that is the first person you choose to sacrifice adds 10%, the second person adds a further 11%, the third person adds a further 12%, etc. etc.