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Sentmoraap

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Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202354Limited SpaceLight snakescompo2463.353.313.523.303.863.40
202250Delay the inevitableSecret Mission: Datastormcompo5772.792.632.902.673.402.16
202148Deeper and deeperDigtetcompo4903.412.983.803.393.072.69
201842Running out of spaceManoeuvre kingscompo4893.173.003.133.362.422.72

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Sentmoraap

Sentmoraap leaves an average of 21.2 feedback comments each event.

LD54 — Limited Space (27)

Terminal Noise by fusionnist 2023-10-14T16:16:42Z ♥ 1

Awesome puzzle game! This is a potential winner.

Some puzzles needs a clean start (vs start from clearing the previous floor) to be solved. I probably couldn’t have finished the unfixed version. Also, while the holes allows cool muti-floor puzzles, I would have liked something else when it’s just to make you fail the puzzle.

I would have liked to play fullscreen, I only got a window without decorations.

Avoider by Planetary 2023-10-14T14:50:10Z ♥ 1

The moves could be improved by buffering inputs when you haven’t finished your previous mode. As others said, the difficulty is very random depending on which squares disappear.

My scores: 175, 147.8, 77.9, 107.2, 80.2, 343.5, 285.4, 52.1

Girder Panic by matt1will 2023-10-14T13:51:55Z ♥ 0

I like the idea, I like the generous hitbox, but it’s too easy to play perfectly. The game needs more variation and increasing difficulty. I ended up scoring 135460, I had a >200 multiplier that I broke near the end of my game. It looks like that drought of red enemies was random.

Wingspan by Kizilejderha 2023-10-14T13:08:37Z ♥ 2

Of course I would let the end run for some time until I was sure this is actually the end, at least there are not secrets just a few minutes away.

Fun game and has a lot of levels for a jam game. I like how you have to play with physics to pass through some gaps. I didn’t like much the dark levels.

This applies to other Godot game I tested, but the Linux build works on my machine and the controls are scancode-based so WASD became ZQSD on my AZERTY keyboard which is nice.

Brick Breaker: Colors by Game Dev With Michael 2023-10-14T12:42:08Z ♥ 1

The twist is interesting, it adds some strategy to keep your ball behind the bricks. Some sound would have been nice, even if it’s just blip blop sounds made in less than a minute with sfxr.

The paddles are maybe a bit slow. Mouse controls would make controls more akin to the original Pong and Breakout. Also the ball has limited bounce angles which makes it hard to hit the last bricks. Continuous angles would make it take different trajectories and eventually hit that brick.

Clearing the two levels is not very hard. Maybe make the game loop with an increasing ball speed?

I am not colorblind, but thank you anyway for this setting.

The Linux version works on my machine.

How much space does your RAM have? by Gamester1128 2023-10-12T20:44:46Z ♥ 1

Mine crashes at 170715. My 64GB are not impressed.

Color Space by Routard 2023-10-12T20:29:55Z ♥ 1

In the v04, in the third level, I keep getting stuck on this platform: 0.png

Harold the Hoarder (Linux only) by Dudum Lare 2023-10-11T21:01:07Z ♥ 1

Writing a game engine in a weekend is a notable feat, however the game is too bugged to be enjoyable. It looks like rotated items collision don’t work properly, so sometimes it’s placed when it touches nothing and something it can go through walls. Also when I grab an item sometimes it keeps an offset with the mouse pointer.

Tanuki Trouble by xett 2023-10-11T20:31:08Z ♥ 2

Fun platformer. I would have wanted more levels, and harder levels. Given their length, I would happily have to die 50 times before completing them.

Why dropping bombs is on the left click? Given that the pointer not mouse movements are used, it could have been a keyboard key. This makes the game impractical to play with the arrow keys. However A/D is scancode-based so it works nicely on a non-QZERTY keyboard.

I would have liked to see a bit further down, I got surprised with spikes and then I kept jumping to slow down my fall.

The bombs cooldown works well to not let you spam but still leave you a lot of freedom.

It’s been several Godot LD54 games I tried and each time the Linux build works without problems.

Cosmic Cursor Capture by NonDev 2023-10-11T17:48:14Z ♥ 0

The gameplay is simplistic, but the game is very polished. You did not have a “limited space” problem when making that atlas ;-) Nim looks like an awesome language.

PB: 2:00 9395

TEMPLE IS ACID (feat. Bees 🐝) by samboyer276 2023-10-11T17:04:26Z ♥ 1

The rythmic zoom is quite disturbing and harms readability. However the gameplay is quite fun, it just needs different enemies or patterns to avoid cheesing the levels. I did 21 rooms / 151 acid by doing circles. In the last room all enemies had a ton of HP.

I tested the Linux build, it works on my machine.

Minefield Rehearsal by yifengqing 2023-10-09T21:35:57Z ♥ 0

The cars and arrows makes exploring tedious. Without the other skills it would be almost the same as plaing regular minesweeper. Ok it limits the squares you can reveal, but unless you are doing a risky guess it does not prevent you to reveal the squares that you know they are clear.

The other skills are welcome jokers when you are stuck. I think that the game could work with regulat click-to-reveal plus the skills, and cars replaced with lives.

The music is quite repetitive so I ended up muting the sound.

Lines by thebmxeur 2023-10-09T19:58:31Z ♥ 1

Fun hardcore game, you made sure to show that you can warp around which is needed later. If you resize the window the graphics are stretched.

Did you write the “lib” folder yourself? Using such a library is worth kudos, but you deserve even more kudos if you also wrote that.

PcMasterio by Caerind 2023-10-08T16:51:48Z ♥ 2

The game being about building a PC adds extra interest to this Tetris-like. I would have liked to access the shop when I am solving the puzzles, so I can buy the part I need. Also being able to rotate the piece with the mouse, for example with the scroll wheel. For my next build I will make sure to buy a Pirate motherboard so my Pirate PSU delivers extra watts.

Humor: ⭐⭐⭐⭐⭐

Ball size matters by Devez 2023-10-08T15:51:12Z ♥ 0

I didn’t managed to finish it, I can’t finish the level where you fall down in a white tube, bounce off a tilted surface, jump through a hole and must land in a transparent tube.

This is a cool twist of Super Monkey Ball. I think the physics whould be tweaked a little bit, but I can’t tell how. I am not sure how changing the ball size affects the speed.

You displayed controls which is nice. WASD controls uses scancodes so it’s not messed up on non-QWERTY keyboards, thank you for that. The right joystick is not sensitive enough, I ended up holding the controller with my left hand and the mouse with my right hand.

ASTROLIZWILL - An 80's Handheld Space Adventure by designernap 2023-10-08T12:51:35Z ♥ 2

Fun game, I have not played with those toys but it looks like a nice throwback. I like that it displays the controls, and that you can tilt it.

PB: 1010

Space: 10000km by TinySalad 2023-10-07T13:59:26Z ♥ 1

Tested on Manjaro, it works. It took me some tries to figure out what to do, but it’s the game only challenge. I managed to land and save everyone.

Limited in Space by MattHartley 2023-10-05T21:23:19Z ♥ 0

Congratulations for using your own code directly on the top of APIs!

There is a big difficulty spike at level 10. Then the plus levels are barely harder until level 8+. I didn’t notice a difference between level 1+ and level 1++. In the last levels you need to retry until the path is not completely blocked by indestructible asteroids.

Purple Pop by silkworm_sweatshop 2023-10-04T21:45:03Z ♥ 1

Fun at first but after a few games I understood how to keep going forever. I love the NES-style music!

Here is the game state when I decided to stop (also the game becomes very slow): 1.png

The Lost Probe by KotgeDev 2023-10-04T20:26:45Z ♥ 1

I managed to finish it but it was super hard. The biggest difficulty is the controls: I often used a different thruster than the one I wanted to. I would have liked to remap the controls.

I like Asteroid/Gravitar-style games, I like hardcore games, but this one was frustrating because of the controls issue.

Full Circle by Erkberg 2023-10-03T20:48:51Z ♥ 1

It took me some time to understand that you can control dash length, but then it totally makes sense so much I wonder why other games doesn’t do this like they do for jump.

I don’t know Godot but it looks like the debug builds have a lot of what can be considered bloat when you don’t debug.

PB: 1:13

Colorspace by Znurre 2023-10-02T18:31:13Z ♥ 1

Nice idea, I would happily play harder levels after those 8.

+ thank you for the Linux builds. The “not AppImage” binary works on Manjaro. + extra kudos for using your own language.

Limited Space in Space by Fifut 2023-10-02T15:39:33Z ♥ 1

Works on Manjaro.

I like the Gravitar-style gameplay. I can manage to orbit satellites, but not to not collide with other satellites. The throttle needs those indirect controls to work with digital inputs, but have you tried to control it directly with an analog trigger?

PB: 6 satellites.

Heavy Machinery by LochiDev 2023-10-02T14:05:43Z ♥ 0

I kept replaying a lot of time to try getting a higher score so it must be fun. Nice power-up system, I like that at the end you have to balance firepower and move speed.

I don’t like inertia in shmups expect for Asteroid/Gravitar-likes. The slowdown mechanic could have worked without inertia.

I had to switch to QWERTY to have correct WASD controls but I don’t know if HTML5 games can have scancode-based inputs.

PB: 32920.

The Carver by Cymusi 2023-10-02T13:14:01Z ♥ 1

It took me a while to understand how to play. After that it became a fun game but a bit short.

Clearing space by Sevansevan 2023-10-02T12:59:05Z ♥ 1

Very theme-fitting in several meanings of “space”. Hard (at least compared to how simple the puzzles looks like) but not too hard. Great twist on the Sokoban puzzle.

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T11:51:36Z ♥ 0

I like the idea as I like shmups but the execution has problems. The spaceship has inertia which in shmups is almost always a bad thing.

I made 2012272. I just took my time to not get hit, it looks like that the scoring system doesn’t incentive you to complete the patterns as fast as possible. It looks like you can infinitely milk patterns by voluntarily take hits to reset your gauge (ok it would take a very long time to reach the counter stop given the amount of digits and the multiplier reset).

I love danmakus with elaborate scoring systems like Cave, but note that with an uncapped multiplier a scoring system has what could be called a “DoDonPachi issue”: reseting it at half progression is worse (roughly divides your score by 4) than at the beginning or at the end (no significant loss).

However the action is clear. The hitboxes are visible, the bullet direction is shown so the patterns are readable despite the bullets changing directions.

You also made a tutorial which is nice.

LD50 — Delay the inevitable (16)

Seed Of Time by theStoff 2022-04-17T20:04:23Z ♥ 0

Great art! The level design is a bit twisted, I managed to finish it through I just rushed the final arena.

The controls could be improved: - there is no remapping feature. I tried two different controllers before resorting to an Xbox controller. On a positive note thank you for the d-pad support (only on the Xbox controller for some reason). Given the binary move controls this is more accurate. - the keyboard controls uses virtual keys this causes issues on non-QWERTY keyboards.

Shotgun King: the Final Checkmate by benjamin 2022-04-16T17:54:02Z ♥ 1

Very fun and polished game, congratulations !

I am too focused on shooting pieces down that I forget this is chess and I should avoid getting checkmated.

Super Crusher Fighters by Vectrex28 2022-04-14T21:01:28Z ♥ 1

This is the second time I play one of your NES LD entries. It's always amazing to see games made for older platforms and what you have done under the compo rules is impressive. It makes me wish I had a NES linker to play it on the real hardware on a CRT.

I had a hard time learning how to place/remove/switch crate type. The controls are a bit awkward. It took me a lot of tries to clear some of the levels the first time. Some of them requires tight timings right from the beginning, knowing what to do beforehand and to not mess up crate placements. Continues are nice for that first phase of die and retry. Some of the latter levels which don't look like intended breathers are unexpectedly easy compared to how hard are some of the earlier levels.

After some time, after knowing the solution to every level and what level comes next, I managed to 1CC it with a score of 43840.

I think it should at least show the level for some time before you can move, or have a way to pause it. You don't have the time to think about how to solve it. Also an instant die button would have been nice. Well that's a lot of stuff for a NES controller but maybe with B=instant place/remove, up=switch type and select=die it would play more fluidly.

Escaping Precedent by DecrementedPalindrome 2022-04-13T19:07:13Z ♥ 1

Thank you for using physical scancodes instead of virtual keys.

Wow this is hard! Maybe that's because I suck at mouse aiming. I don't know how to get the third ring, it looks like you can do some kind of wall jump but I have not managed to pull it off.

The collisions can be improved, it looks like it's exactly the sprite so you can get stuck.

Good job for the neon graphics!

Neon Meltdown by Milan8890 2022-04-10T21:03:11Z ♥ 2

Looks like a bad shmup at first sight, the main culprit is the inertia. It's quite hard to start. But after some time I learned which power-ups make the game playable and this becomes fun. Then there are new enemies and the right power-ups are not the same, and I have to balance them so I can survive now but I also have what I need to survive later. You did a great balancing job! But some power-ups still look mostly useless: accuracy, ghost ship, faster shots, fire rate is not what I expect but there is something else that does what I expect fire rate to do.

I did not get past the purple rectangles. I like how the music evolves.

The bloom could look nicer. I think you could use dithering to avoid banding. Even after getting better movements and movements speed power-ups, I still think inertia is a bad idea. It usually bad in shmups, with few exceptions like Asteroids.

High score: 313.

RIITA by wobs 2022-04-09T21:00:55Z ♥ 7

Yeah a cat!

Even better, two cats!!

I love it! The songs could be longer through, so the Rhythm Game gameplay is interrupted less often. But short songs also means more opportunities to play a song for the cat. I would also have liked harder songs.

Did I mention that I love cats?

Light-Fingered by QuadApe 2022-04-09T16:26:12Z ♥ 2

Great job. Such a large area with such detailed graphics is impressive. I managed to exit the place but not to loot a lot of stuff. I would have played more if the FPS controls didn't make me sick.

ENDURACE - Drift Or Die by Phillip Scott 2022-04-09T11:45:58Z ♥ 1

Good idea, but the car is too tail happy to enjoy it.

Run for Your Life by saikai 2022-04-07T20:37:29Z ♥ 1

Awesome arcade game! The only caveat I see is that you are not visible when you are pushed by the green beams.

Holding On by Cubanfrog 2022-04-07T18:37:41Z ♥ 1

I think Godot tried to create a full screen window using the wrong screen's resolution, which also stretched the image: 1.png It works when I unplug the portrait monitor.

I don't know if something is supposed to happen when you lose all your lives, however "nothing" matched prerry well with the goal of letting it go. That's a clever fit for the theme!

It's not a fun game but a good narrative one.

Nice graphics and moodiest game so far!

The Inevitable by InappropriateName 2022-04-07T17:33:38Z ♥ 1

353.47s. I could delay it forever, but I stopped moving the obstacles around after 5 minutes. It took that AI extra time to decide to go through that iceberg blockade.

I love the idea of impeding an AI.

Escape Grades by naplz 2022-04-07T07:08:02Z ♥ 2

I wish there was a way to remap the controls. WASD is awkward on AZERTY keyoards.

I don't know how destructing stuff would make mom less mad.

I love the posters!

Match 3 Tetris by PlusMinus 2022-04-05T21:14:29Z ♥ 0

Good idea. I could totally top level players throwing mega combos at each other in a VS. mode. Also you have made permissive wallkicks that's good.

Things to improve: - CW and CCW buttons - a non locking drop. At least I can wait for a tetromino to fall and place it under a overhang before it locks.

Death Is Real. by waffleworksgames 2022-04-05T20:01:10Z ♥ 1

I had trouble placing items fast enough. I wish I could pause the level at least before it begins so I have time to think about how to solve it.

Otherwise nice puzzle game !

Delay The Inevitable by eboatwright 2022-04-05T19:37:38Z ♥ 0

Kudos for not using an engine. It's also nice to see a tate shmup.

My main complaint is the screenshake, it hurts readability. It's better to keep that for big explosions.

Schmetris by gonutz 2022-04-05T19:24:14Z ♥ 1

You have not used one of the big engines, that's cool. I am impressed by the low line count. A keybindings menu is always appreciated.

I would have liked sounds, line clear animations and some wall kicks. Being able to move the tetromino when it touches the ground before it locks is nice too. You have made it in a way that it needs to "fall" an extra line to be locked, some Tetrises have a distinct delay for that as well as non-locking drops.

LD48 — Deeper and deeper (33)

Deeper Bros. Digital Computer by Adam Selker 2021-05-13T18:26:25Z ♥ 0

Nice programming game! I have not seen language in which you pipe pairs of values so that's something novel. I wonder how it compares with Forth. The custom instructions is cool too.

It's hard to debug. Step by step execution would have been nice.

I have found a bug: this code should return 1 when the second input is greater than the first. It works when I test values in the editor, but not in the main program.

bug_deeper_bros.png

6 Feet Under by theStoff 2021-05-09T21:20:23Z ♥ 4

Excellent platformer. The drill mechanic is fun, the dynamic music is cool, and it has a well-done level design.

This feedback is for the non-post-jam version, so I would have liked to have arrow keys controls, if not a ways to reconfigure them.

CHROMAHOLIC by Secret Magic 404 2021-05-09T14:56:07Z ♥ 1

I did not rate this game because I don't know what I am supposed to do, expect go to the next light as fast as possible. Quickly I can't find where is the next one which isn't a trap. However it has good esthetics and a good music.

Beat-Dive by ShotgunSamurai_ 2021-05-09T14:37:13Z ♥ 1

Nice rhythm platformer! Two minuses: the tutorial graphics and the easiness. Anticipating when you land is harder than just pressing a button at the hard time, but the platforming part is very easy.

Conduit by reheated 2021-05-09T14:18:31Z ♥ 1

This one of the best games made for this jam! I had lots of fun solving the puzzles aiming for 100% completion. The music is very good.

Out of order by GiGiChef 2021-05-09T11:48:17Z ♥ 2

A bit short, but I got clever enigmas. I restarted the game because I lost mu cane and I thought it could be needed later.

Minball by Pizzasgood 2021-05-08T22:07:37Z ♥ 1

Fitting the theme with a pinball game is innovative. I like the progression system, and what actually happen throughout the game. It game could have been harder and faster without the possibility to farm 1ups. At least reset the score when the player continues. On my 2nd run I ended up with 200 points (including the end-game bonus).

Wusses credit-feed the game. True gamers™ git gud and 1CC it.

Bouldaouf dash by frnknstn 2021-05-08T21:19:25Z ♥ 0

I liked the original game. I wonder what would be the extra levels if you hadn't that bug. There are a few non-tutorial levels and the existing ones are more about killing enemies than removing dirt and letting rocks fall in the right order.

You are one of the few developers who just use some libraries instead of a full-blown engine. That's cool.

SlappyBird by JCMonkey 2021-05-06T20:33:43Z ♥ 1

The flappy bird platformer is a great idea! However the bats attacking you from behind is annoying.

Let's Go Deeper by Deozaan 2021-05-06T20:13:48Z ♥ 1

Good job on the lighting effect. It has a good audio too. The main menu texts are a bit blurry.

DigOut by Chiller 2021-05-06T20:03:18Z ♥ 0

Good job for your first LD game! I would just have liked to control the ball angle depending on where it hits the bat.

rm -rf by Tiago Cruz 2021-05-06T19:51:00Z ♥ 1

I like the idea of navigating through your own folders, however the fights are boring. Even in deeper levels (thanks mklink /j), the fights are the same but last longer. I don't like the music.

Fractal Finder by VD-15 2021-05-05T22:05:03Z ♥ 0

Clever way to fit the theme! Plus it's a simple program with some shaders to compute the fractals. Thank you for the cheats, I gave up looking for places that looks like a lot of other places several times.

You have repeated yourself a lot in the shades. Wouldn't it be simpler if you just defined the Iterate functions somewhere?

Block Attack by Emperor Eagle 2021-05-05T21:04:54Z ♥ 1

Simple yet fun. A throwback to those LCD handhelds. The speed drags on. Instead of slowing it down, I would tweak the pattern generation so you don't have to move more than X squares between rows.

Jet Racing 4 by Reactor-Scram 2021-05-03T18:21:59Z ♥ 0

It has simple graphics but the gameplay is good. You also made good track limits enforcement. My best lap is 26.900. I don't know how to play the tracks created in the editor.

Soapbox Racer by Rick2112 2021-05-03T18:07:32Z ♥ 1

You used high quality assets, but how you used it does not make it look good. Especially for the grass. I like racing games, but I did not have fun due to the physics. If you should have spend more time on something it's the car physics. However it takes time to get it right, so it's ambitious to do so for a jam.

The Pit by BuzzyBee 2021-05-02T21:48:22Z ♥ 1

The first series of screens serves as a good tutorial. I understood quickly the mechanics.

Then the hardcore part... I had to find the invisible borders between the hooks so I can switch between them quickly. It was hard but I had fun. I got the medal.

ChronoJump by PhoenixofForce 2021-05-02T21:06:34Z ♥ 0

Promising concept, too bad there are only two levels!

Also, thank you for making the keyboard inputs scancode-based.

Cyber ass hack by 55_maximus_55 2021-05-02T20:45:01Z ♥ 1

I like those retro aesthetics. The inputs are scancode-based which is appreciated. A score display would be a nice addition.

Foldception by Thulium Games 2021-05-02T17:14:41Z ♥ 1

Funny take on "Deeper and deeper". Maybe just increase the difficulty as you go deeper into subfolders.

Mini Miner by Deepak kr 2021-05-02T16:53:16Z ♥ 1

Nice attempt at pixel art, here is some things that can be improved: - it looks like you tried to have a consistent pixel size and keep the pixels aligned. I don't like when pixel art games don't do that, so that's a good point. Through it's not perfect and the diamond has smaller pixels. - your character has bigger "pseudo-pixels" make of 2x2 pixels. There is also a lot of flat tints. The walls are the most well done visuals. The enemies are the must culprits.

I like the music except the short loop.

I had trouble breaking walls. Also sometimes I got hit while jumping of falling on enemies.

It looks like you have used physical key codes for the inputs, so it stays good on another layouts. Thank you for that.

Gundemonium by AkirAssasin 2021-05-02T15:03:02Z ♥ 1

Got to level 14. Very fun game, one which I actually want to play over and over to get a new high score. There is a frustrating thing through: you don't hit the enemies until they have finished switching floors. The high-pitched sound is too loud.

Polyomino Prospector by David-Liddelow 2021-05-02T14:07:15Z ♥ 2

Nice way of reversing the Tetris gameplay, including going deeper quickly instead of completing lines. It feels very different than Tetris but at the same time has the familiarity of placing polyominos, with an added navigation challenge. The graphics are well done. Nice remix of Korobeiniki.

TombDiver by Maria So 2021-05-02T13:14:19Z ♥ 0

The graphics are good, the rest looks unfinished. I assume the ankh items are supposed to be health, but I can't pick them up. At least I can pick up ammo, but there is not enough of it. You could have implemented a death instead of having negative health.

Mine Mayhem by Vectrex28 2021-05-01T22:30:50Z ♥ 1

Wow a NES game! A game written in assembly language! Made for this compo! The difficulty is just right. The graphics somehow make me think more of the Amstrad CPC's mode 0 than the NES. The jet pack mechanic has a good feel.

With a music it would be even better but that's still impressive work!

Deep Descent by Predominant 2021-05-01T17:27:06Z ♥ 1

Fun game. Somehow the cubes are pretty neat. But one you have learned the physics, it looks like the game doesn't get harder as you progress, it's a matter of how long do you last without making a mistake.

Savestate by Monkosum 2021-05-01T16:48:34Z ♥ 1

Excellent idea! On the top of that it has polished graphics and music. I would have liked to be able to change the controls, my brain has issues with save/load state being on the usual move up/down (or forward/backward) keys when there is actually some kind of "up" key somewhere else. The hitboxes might be a bit smaller.

Cosmonoid by neontropics 2021-05-01T16:32:29Z ♥ 1

This is not for me. The grappling hook mechanic quickly annoyed me. I ended up making round trips to launch from the starting platform. However the graphics and audio looks very polished for a solo 72h game. The reset button should be further away from other keys so you don't accidentally hit it.

Ringularity - Black Hole Orbital Combat Simulation by philliptrudeau 2021-05-01T15:06:56Z ♥ 1

I did not understand that my moves had inertia and were on a larger scale until I zoomed out. After that pew pew pew the red triangles. I live that it's a small C++ program instead of using an overkill game engine.

Your inputs uses the virtual keys instead of scancodes. When you do that, the inputs are bound to the actual letter instead of the physical position. On non-QWERTY layouts they are move around. For example the moves should be ZQSD on an AZERTY keyboard, and WASD feeld like you are moving with ZQSD on a QWERTY keyboard. You could have used scancodes instead (so read msg.lParam), those do not move but are assigned to whatever letter is here.

Embark by Pseudohausen 2021-05-01T14:42:01Z ♥ 1

The graphics are neat! The music is good at conveying a "chill" mood. Nice take at incremental games!

T-Minus by michaelaranda 2021-05-01T14:18:00Z ♥ 0

Pretty good graphics and audio! This shows good level design potential. I did not understand immediatly how to change the power. The main downside is the number of levels. (bonus points for the TARDIS)

Deep Virus by Martin Daigle 2021-05-01T13:33:07Z ♥ 0

I don't like the graphics but it's a personal taste. I tried the HTML version, and the inputs were not scancode-based so I had to switch to a QWERTY layout to not have awkward controls. On an AZERTY keyboard AQ and WZ are swapped so the moves becomes ZQSD. If the tools you are using allows it, please use scancode-based keyboard inputs. The music loop is very short. Having to commit to not move then move in the specified direction makes this game hard and anticipation-based. I didn't went far but without that, it would be too easy with most enemies shooting only forward.

Outvoyage by jamr 2021-05-01T13:06:45Z ♥ 1

I like the PS1-like graphics, but there could be more stuff like stars instead of a plain black background. You made the asteroids spawn in a way you can't "cheat" by moving the mouse far away in the corners. I would have liked sounds.

LD42 — Running out of space (29)

Defragment VR by agentparsec 2018-08-26T21:16:31Z ♥ 0

The good: - you had the courage to make a VR game in a 48h jam; - the music; - the graphics;

The bad: - when I am standing the FX is at eye level. This is unpleasant. It could face near the player's eyes; - I just made 3 big boxes in 3 corners. This is not very puzzeley; - the merge detection fails sometimes;

Blinding Caves by qkerguelen 2018-08-15T21:07:30Z ♥ 1

The level design is well made taking into account the reduced screen space.

Crushing Depths by Ben ONeal 2018-08-15T16:49:00Z ♥ 1

Good risk/reward management, and good difficulty management. It's fun.

Bomb Factory by Lucas Ferrantelli 2018-08-15T16:33:13Z ♥ 1

Wow I had lots of fun playing this game! Good job!

Roham! by geekguy100 2018-08-15T16:13:08Z ♥ 0

The controls does not work in non-qwerty keyboards. Also, ghosting can happen in certain keyboards. It is necessary to be able to remap the controls. Luckily on my keyboard I am able to do all the diagonals combinations. I got trapped in the edge once when I dashed into it.

But I had a lot of fun playing this. 8 way controls does not annoy me, I prefer it over the approximativeness of analog controls, it's precise in a way you can precisely set when it's on and off.

Action Replay by riperieri 2018-08-15T15:42:58Z ♥ 0

The controls are awkward in non-qwerty keyboards. The game is already hard when you have to think of which key you are currently holding, which one you can release etc... I stopped at the level "Up and down". Expect this keyboard issue, this works great. I had fun trying to beat the levels in the least bytes possibles. The game is very polished. This game merits to be seen my more people.

Spatris by thebmxeur 2018-08-15T15:00:22Z ♥ 1

An autorepeat feature would be nice for fast moves. The speed curve may be too slow. It starts to be challenging around 300 secs. But it's an interesting way to visualize a tetromino selection and drop. I am not fan of the music.

Aperature XP by Johan Vischer 2018-08-15T14:43:54Z ♥ 1

Too easy. Even at 1337 difficulty. It could be fun if you have to rely on rectangle selections to delete files quickly enough, but you can just click and delete whenever a virus spawns (with regular recycle bin emptying). Bonus point for being able to delete the recycle bin.

Dont Drop by Dsthedragon 2018-08-15T14:29:45Z ♥ 0

Did you bypass Unity's input mapping system ? The inputs are always WASD, and the virtual keys WASD, not the physical positions. This makes the game hard to play in non-QWERTY keyboards.

Prog-Jet vs Guardians by Bismark 2018-08-15T14:20:47Z ♥ 1

The game is way too slow. This may be fun at higher speed but not in it's current state. A continuous camera rotation would be a great addition. The graphics are good. I didn't hear any sound.

Avoid The Void by cavi 2018-08-15T14:09:25Z ♥ 0

You have a good base for a die and retry game. This looks like the introductory levels. It reminds me of the lasers in Megaman 2's Quickman stage. Also, audio adds a lot to the game, even if it's just a few minutes spent on sxfr and coding some extra lines.

Cosmic Escape 1999 by Chocolat-Endive 2018-08-15T14:02:51Z ♥ 0

That's some awesome graphics! However I didn't like the audio. The difficulty is right. I would try different difficulty levels.

Stack Overflow by firefly4 2018-08-15T12:54:49Z ♥ 0

The difficulty caps, and that cap is too low. I let me die when the score overflowed. I also played with a Pop'n Music controller. It could be fun but again, it's too easy. But I missed the perfect 32767.

The Collapse by jirka 2018-08-15T12:26:56Z ♥ 0

Graphics are simple but good. The pickups hitboxes are too small. Sometimes your ship go through without picking them. I didn't shot a lot, most of the times I just avoid enemies. That's maybe because you shoot where you are going, and I don't want to crash into enemies. The music is repetitive 'but that short loop fits well with the game mood but you hear mostly sounds so that's not a big deal.

Gunventory by Max Finch-Bretlaender 2018-08-14T22:30:52Z ♥ 0

The difficulty does not increase and it's too easy. But in principle it works. There is no sound. You cannot rotate the pieces so the tetris part is harder, but the clearing system compensates it. I like how different shapes corresponds to different guns and behaves differently.

Running out of Squares by Maksim Chugunov 2018-08-14T22:17:59Z ♥ 1

Wow! That's a clever puzzle game, not just yet another tetris with a twist! The graphics looks good except for the win/lose text. But sometimes I don't know the size of a next piece is not what I expected.

Hexit by Bookworm31 2018-08-14T22:02:05Z ♥ 0

I don't know how to play. I have tried pressing keys, clicking, drag and drop, nothing happens.

The Walls by craigmc08 2018-08-14T21:03:17Z ♥ 0

The hitboxes are bigger than what I expected. I died several times thinking I would pass. But that's maybe because I played too much danmakus. When the walls are close you can't pass between hazards. Very simple but it works. Decent graphics. The audio part is a bit poor.

Spaceless by yilian 2018-08-14T20:44:40Z ♥ 0

It looks like the difficulty is not increasing. Basically is just how long until you get trapped (by avoidable mistakes, even if sometimes it requires tricky jumps). The music loop is too short.

Cure Your World by teo989 2018-08-14T20:33:40Z ♥ 1

The car has no inertia. In theory this makes the game easier but it feels jerky. Have you tried smoothing out the camera ? The difficulty seems to decrease as pills accumulate. The music is insipid and there are no sounds.

Downscaled by WongKongPhooey 2018-08-14T20:14:05Z ♥ 1

The runner itself is easy and very basic, but switching to smaller screens is cool. Graphics and audio are well made.

DEFRAG by jdhollen 2018-08-14T19:49:38Z ♥ 0

It is more about optimizing your moves and go as fast as possible than really puzzley. The controls feels like Panel de Pon. Without deletions, you just have to tidy up everything at the top. Maybe more deletions would make the game more fun.

Defragmentare: Bring Order to Chaos by monkeydom 2018-08-13T22:54:13Z ♥ 1

Ah the good old Windows 98 defragmenter. I am mixed between fun, because of having to move things around quickly, and frustrating because of the mouse interaction. Maybe it would help to always show where you want to place the part and highlighting it in red or something when you can't place it here. It took me a little time to figure out how to play. Nice graphics.

Indiana Snake and the Room of Doom by Sourabh Saha 2018-08-13T21:19:29Z ♥ 1

Interesting twists, and they works well together. Also, I like how a small arena increases your chances to reach the pray. Audio adds a lot to the game, even if it's simple sounds. You could sfxr or something like that to quickly add sounds to your game.

LD 42 Pong by Julienm020 2018-08-13T21:09:12Z ♥ 1

The twist can be interesting : because you lose a point when you are too close, you must minimize your moves. The game is so easy it's boring, the bats are too tall and the ball is too slow. You could have packaged everything in the same archive instead of having to download an exe and a folder separately.

Crowded by Simone Cicchetti 2018-08-13T21:00:41Z ♥ 1

It could be fun, but the random spawns are frustrating. You should maybe exclude a certain radius around the player and around where he is heading so you can see them before they kill you. Also the danger bar hides a part of the field. The green blocks are a good way to keep the player moving, and deal with it's inertia to not crash into walls and enemies.

Ball on keys by RasmusErik 2018-08-13T20:42:01Z ♥ 0

Interesting concept. Extra hard on non QWERTY keyboard, the game uses characters not physical positions. It would be nice to restart the game without having to close and re-open it. I like the game over sound, it sounds sad but funny sad.

Dash Brawler by glitchman 2018-08-13T17:29:54Z ♥ 2

I played only the single player mode. Dashing downwards feel good. I didn't feel the lack of space, probably because the game ended too early. It could be a good couch game against a human. I had trouble differentiating characters. When your inputs are based on the physical position of keys, please base your input handling on physical key codes instead of virtual keys if the framework you are using allows it. The inputs are misplaced on non-QWERTY keyboards.

Shrinkage by woubuc 2018-08-13T12:00:08Z ♥ 1

The width (13 width vs 10 in regular Tetris) makes me uncomfortable. It is a deliberate game design decision ? At first I thought the width would change instead of height, which could be an interesting challenge. But it's an interesting way to force combos. The tetrominos are almost immediately locked when they touch the ground, which make placing tetrominos underneath overhangs hard.

LD37 — One room (1)

Daedalight by Sundr0 2016-12-14T16:47:00

I had a hard time finishing it, but the layered maze add difficulty to navigate through it and to explore it.
A game worth trying.