juan-matias 2021-04-25 23:17
I'm trying to play it HTML5 with Safari but I see a black screen.
Foon → Ludum Dare Explorer → LD48 → Conduit
By reheated
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 11 | 4.25 | 35 | |
| Fun | 21 | 4.19 | 35 | |
| Innovation | 46 | 4.19 | 35 | |
| Theme | 669 | 3.18 | 34 | |
| Graphics | 327 | 3.62 | 35 | |
| Audio | 44 | 4.04 | 35 | |
| Humor | 536 | 2.20 | 26 | |
| Mood | 113 | 3.87 | 33 |
I'm trying to play it HTML5 with Safari but I see a black screen.
I did played it with Firefox, I really enjoyed the game, the music, the graphics and the puzzles, still trying to figure out how solve the second "bed of nails" XD
Very cool puzzler. I love the aesthetic and the music. great job on the simple visuals to feel very impactful
@juan-matias Thanks for letting me know. I have no way to test in Safari so I updated the game description to list the supported browsers.
A solid and well polished entry although I was confused at some parts.
Wow this is quite cool! I really like the sound design, and I like how the main mechanic of the game kind of serves two purposes at once. Some of the puzzles are really tricky!
Is collecting the little triangles just a bonus, or do they do something?
@cassowary: Thanks! The triangles are just a bonus.
Amazing puzzles, some of them got stuck for a bit, they fell very rewarding when you got them. I'm impressed that you did this in 2 days. Great job! Good luck!
Really clever game! I love how the conduits serve as both a power supply and a platform; that dual purpose makes for a lot of really tricky puzzles. I especially liked the bonus puzzles to collect the messages (and, yes, I got all 8), although it was annoying to re-collect them when I died. I also enjoyed the music and atmosphere. Overall, a great entry. Nice work!
Wow, you really have to think with this one. Nice game!
Really liked this game. Probably my favorite I've played thus far! Puzzles were great, art fit fine. Sound felt right. Great job!
I feel like there is something brilliant here. I also felt my brain getting smaller and smaller the further in I got.
Didn't quite make it to the end of this one, but I really enjoyed it! I was reminded at first of Gunpoint, with the mechanic of connecting things up, but having to make connections and use the wire as a platform is a _really_ cool concept. The art and music were great, too!
I've enjoyed this game! Idk how long I've been playing and thinking in it because the game really captivated me. Also art is so nice and music is kinda relaxing. Great work! Everything 10/5
Very good game! The puzzle mechanics are awesome. The music and sound design are especially good.
Very cool game! Feels polished already. Lots of fun, thanks for the game.
I really really really enjoyed this, hands down the best LD48 game I've played so far - which is even more impressive considering this is a compo entry. Great visuals (I particularly like the "glitchy" effect on the player sprite), great audio and excellent puzzle design. 5/5
Great compo!! The mechanics and puzzles are interesting.
Polished and solid game. Loved the levels and the puzzles. The music adds a lot to the mood of the game. Very well done!
This game deserve so much more attention ! Very polished, a ton of level design with extra challenges, and you've managed to do so much with this simple premise. Congratulations !
Really great looking game, and all of the puzzles were a ton of fun! They all had a really satisfying "eureka" moment as you figured out the solution, and the level design telegraphed what you had to do really well - I never felt like I didn't have any idea what to try next.
Unfortunately, I had to quit playing before I got to the end because of this section - I'm not sure if the game was designed for a higher resolution monitor than my 1080p laptop screen, but I couldn't see anything while I was trying to solve this puzzle. It was entirely offscreen, and I didn't want to try to memorize the exact inputs that I'd need to do in order to solve this puzzle without seeing it. :(
off-screen-puzzle.PNG
Aside from that, I had a lot of fun playing this game, and really wanted to finish it! It was really well polished, looked great, and the puzzles were very clever. Great job! :)
Bravo, what a great puzzler! The connection to the theme is tenuous, but the level design is simply incredible, making the overall impression and the mood great. I spent almost an hour on this already, and I will be coming back for more.
As a sidenote, that pH repo looks intriguing, and it taught me about the `
This game is really well done! It honestly feels like a finished and polished product. The puzzles are really clever and challenging, especially the last one which I spent at least 30 minutes trying to solve. I felt so smart when I finally figured it out! I loved the music and the simple graphics as well as the additional challenges (I tried getting them all, but gave up after about 5 because it was a bit too much for me). The only thing I found annoying was that one puzzle where you can't see what you're doing, but other than that, I can't think of anything to criticize. Good job!
Thank you for your thoughtful comments everyone!
@koolruz and @jandourek: indeed, the "puzzle" in that particular level is to remember the steps. (It's only about 15 steps, unless you're going for the bonus triangle, and you can do it in short segments.) It's fair enough if you didn't like that one - I really wanted to do make a puzzle completely different from the rest, for variety, and I kinda knew I was taking a risk. I probably won't try something like that in future unless I can figure out a way of making it non-annoying.
@ditam: Thanks! The `details` tag is really cool. IIRC there was some fiddliness in making it get along with Github's markdown though.
goopd pulzzle!but anything expect puzzle can do better~
@reheated As I was thinking about it, one thing that might make the memorization section easier to grok could be to reverse its layout - Have the player walk past the nodes/maze first, and then have them reach the terminal to control the conduit while the nodes that they'd already seen were offscreen. That way the player would at least know what they were affecting when they reach the terminal, and would have an idea of what the puzzle they were trying to solve would look like.
Because I encountered the terminal before the puzzle, I originally started entering inputs completely at random, not sure what I was trying to accomplish or what my inputs were affecting, which made the off-screen puzzle even harder to parse.
@koolruz: You're right, that would definitely help! Thanks for the idea.
Great game but I'm feeling pretty stupid now because I had so much difficulties. :laughing:
Nice solid and well made puzzle game! I'm glad there was no penalty for "number of junction points/key-presses" or time it took to solve a puzzle though... :sweat_smile: The puzzles are surprisingly well made in this short time. This often becomes a big hurdle for games like this and the time constraint.
Also loved the music, it was very fitting.
Congrats on such a well made game! :thumbsup:
Brilliant game dude. I got stock too soon, I wish I was more intelligent too finish hahahha. Loved sound effects, graphics, music, everything matches. Just one thing: when e die, you should put the character in the beginning again and not force people to press R! Congrats for your work. I def would buy.
Games like this just blow me away - how can people make this in such a short time? Really cool puzzles and intresting mechanincs, the game felt incredibly polished and the audio and graphics worked really well together to create a perfect mood and an amazin aesthetic. Amazing job!
Very cool! Sound is great, visuals are very nice and consistent, tutorial text comes in well, and that core mechanic is very smart. Good design of the puzzles! This could make an excellent mobile puzzler without much more thrown in, but there's a lot of room for variance with different kinds of conduits and things powered by conduits. Definitely had a moment of "*ooooooo*" when I connected the first conduit and had to use it as a platform.
Great design, great execution!
Great game, original and well presented too. Wow, these puzzles are hard! I don't often see puzzles the offer such a meaningful challenge in LD games. I was not a fan of having to direct the conduit when it's off-screen, but that bit wasn't too hard to solve, so it wasn't so bad :smiley:
This one of the best games made for this jam! I had lots of fun solving the puzzles aiming for 100% completion. The music is very good.
Impressive work especially on the minimalist aesthetic. You deserve my respect creating such a game so cool in less than 48 hours. Controls work fine as expected. I have fun playing. I have no clue how you did that under FireFox. Well done ++
Ok this one was really quite cool! I loved the mechanics, really enjoyed playing, the music is dark and moddy giving it a nice atmosphere and the graphics look nice with the ghost like moving animation. I really like that such a simple mechanic can give so many different kind of puzzles. This is a very polished, fun, pretty hard puzzle game. Great job!!!
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