Foon → Ludum Dare Explorer → Users → Geo3D
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Ludum Dare 58 - collect the protein | compo | 2.16 | 2.50 | 2.00 | 2.66 | 2.83 | 2.33 | 2.50 | |||
| 2023 | 53 | Delivery | LD53 | jam | ||||||||||
| 2023 | 52 | Harvest | Apple farm | jam | ||||||||||
| 2022 | 51 | Every 10 seconds | Memory mini game. | jam | 3.38 | 3.50 | 2.94 | 4.05 | 2.94 | 3.05 | ||||
| 2022 | 50 | Delay the inevitable | The dam flood | compo | 3.71 | 3.57 | 3.71 | 4.50 | 3.71 | 3.08 | 3.50 | |||
| 2021 | 49 | Unstable | Primtivie Stablizer | jam | 4.00 | 3.50 | 4.00 | 4.25 | 4.25 | 4.00 | 3.00 | 3.50 | ||
| 2021 | 48 | Deeper and deeper | Ludum Dare 48 - Deep trouble in Little town? | jam | 929 | 3.50 | 3.28 | 3.07 | 2.64 | 3.92 | 3.58 | 3.43 |
Amazing work! The game feels so polished! Visually very appealing, SFX sound amazing, the mechanics feel solid and satisfying. The level difficulty feels a little unbalanced though, I think level "easy" could have less boxes and make "normal" what easy currently is, basically shift one difficulty level down one.
Great game fun to play!
Great game! Looks great, good audio, plays simple yet challenging.
Visually looks great! There's a lot of content here with the shop and the various possible upgrades. The attack delay from when the button is pressed to the actual attack could be reduce. Nice game, with some polish it'll be a great game!
Such a fun game. Amazing mechanics, the weight feels just right. The levels are great and how they're reused but play much differently due the having a different swords and mechanics for it. its a polished game already.
I like it! One thing though, when I find the bomb it says game over even though I don't press the button to go on it, like collecting bones or diamonds, but maybe that's the point? Good concept, I can see this becoming a polished game.
Very well made. Awesome voice work and immersive. I think there's a bug when all the characters die, nothing happened afterwards, I needed to manually restart the game. The 2D art look amazing and the 3d graphics look good. I can really see this becoming a full polished game! Awesome work fun to play.
This has interesting game mechanics and that's in a good way. It is a bit difficult to play but after some practice I can see it becoming fluid to control the ship. Fun game and looks great!
Its fun to play, satisfying to watch. I can see this game expanding past the LD entry. Looks very nice. Great game!
Great little game! Simple to play yet can be challenging. I was a little confused at first on how to play and what the two bars are for, one being the fuel and the other being the amount of thrust to be used. Great graphics, cute as well and the music sets the atmosphere amazingly well. I would like to play more levels.
This is such a different take on the whole 'mining' genre and very well made. I'm not sure if this is a bug but I can buy stuff for the AI while just after I press the 'End turn' button. Also, I can spam the End turn button which I think glitches out the cards. Anyway, Awesome work, lots of fun!
Great graphics. The game play feels a little slow, a run button would work well. Lots to discover, great sound design.
Great game. its very cinematic, that intro set the mood very well. It feels like I'm playing through a movie short, which is something quite different from the usual games here. Controls are a little awkward, but doesn't take away from the story or pacing. Going from location to locations is fun and with such different atmospheres. Great script writing and voice work. I find it well paced with the story getting deeper and deeper.
I would like to play more chapters.
Great game! The puzzles mechanic are well made.
Great idea for the game. Very nice graphics, audio and controls. The intro and the "you fool" is great as it really sets the mood. Fun game.
Great job. simple, atmospheric and relaxing. I thought the thruster buttons required to be held down turns out they don't which made the game more relaxing. With some more work and polish this game could be very fun. Fun to drift around in the ocean. Good game.
Great game! It was difficult to understand what's happening and what to do at first without an instruction/tutorial page but after some time it became clearer.
Very well made. Great graphics, audio and game mechanics. Awesome work.
Visually appealing, great atmosphere, mood and music. Nice fonts and colours. Easy to play yet challenging when everything darkens. Overall great retro feeling game.
Great game! There's so much detail here. One thing would be nice is if the selected objects have a highlight around them, so, maybe like two highlight colors, one when an object is selected and the other being the "go to here" grid square to be highlighted. Just some visual cues would be awesome. Great graphics, sounds and controls. Thanks for the game.
Nice game, simple and fun. I think there's some audio overlapping? Visually great, nice audio and controls feel solid and satisfying. Great work.
Nice little game, good balance between the down time to the fighting time. It reminds me of those retro 3d games. while its simple it's fun.
Great game! Really like the characters. The jumping mechanics feels a little off when jumping off the little blocks, the jump key doesn't activate if you move first than jump, it works better if you jump first than move forward. Also, you can end up sliding off the little blocks if you land more on the edge side even though the character's roughly 2/3rds on the block. Can really see this becoming a polished game. Great visuals and audio.
Good game. Great graphics and animations. The visual voronoi texture for the water light effects are nice. I found the combat hit detection to be a little difficult to tell if it hit anything. Also, it's difficult to tell where the trident is hitting on the screen, a small dot where the trident hits would help a lot. I can see this becoming a great game with some polish.
The voice line for the drill overheating is gold. I got buried in rocks but doing some 360s while drilling cleared the area in no time! Great game! Fun to play.
@sharkmax218: haha thank you! Yes pressing F is tempting. Thanks for playing!
@mvasko2: Awesome detailed feedback! That is a great idea for a name, I have added it! Thank you and thanks for playing.
@mrosegreen Thank you for trying to play it! That's a shame, that's strange as it appears to be working for everyone else. I've changed some code for it and hopefully it should work now. Thank you for your feedback!
@mikoziq Thank you for playing and the feedback.
The rules I found confusing are for Compo, they require source code and in the source code rules it says "If 3rd party libraries and tools are required, free or paid, that’s fine", however, when going to submit for Compo the check list has "I created all the code, art, sound, music, and other assets myself during the event", so to be safe I submitted it into Jam right after Compo ended - because I used a free dialogue asset from the Unity-store.
CompoSoureCodeRules.JPG checklist..JPG
Visually looks amazing, sounds design is great. There are menu issues, once paused and in the options menu if you press ESC the "option" overlay doesn't get removed but the game continues. Also, the volume control doesn't adjust all the audio effects, its not a "master volume" as there are some SFX still playing even though the volume is turned to zero. It would also be nice if Mob can grab the ladders a little easier, at the moment if you're slightly away from the ladder you fall even though Mob is passing through it. Interesting concept and once the controls and settings are adjusted it'll be very fun!
Great game!
Fun game! I wasn't expecting the fish to do that and then the swarm! Aahhhh! Nice graphics and audio. Controls feel responsive. Nicely done.
Good game. Nice audio work, graphics and game mechanics. The cutscene when the player stumbles down feels and looks great. The camera motion is too much, but I managed to finish the game without getting motion sickness.
I drive past the spawn point and off the road into the abyss, and didn't mind it at all. Good game, funny concept, nice quick responsive gameplay.
I can really see this polished and expanded upon. I found it a little difficult to know what was happening, there were no instructions or notes left around, like for what the tools are for or how much damage the truck had taken or if any. Good atmosphere and sound. Nice game. Thanks for making it, I enjoyed it.
Great game. I haven't played a frogger like game in a long time, thanks for making this game. Nice work.
Very nice work. Solid mechanics, great audio work and amazing graphics. Its a very good game.
This is a cute game and scary! The visuals are cute, the audio works awesome and the mechanics smooth, maybe a little too smooth. For the first few nights it wasn't too bad, but then after the vampires started getting faster and faster and things got stressful, But in a fun way! I survived up to day 18, but on later attempts found a way to survive up to 26 days.
Great game, thank you for making it.
Nice work. Fun for aiming practice. (I couldn't play it much, because the mouse wouldn't lock in the game windows).
@mika314 Thank you for playing. There's not supposed to be an end, but there's a max box/slot count of 42. The icons becoming smaller (as pictured) wasn't supposed to happen and has been fixed.
@spudboy Thank you for playing! I've updated the icon's drag & drop box for better registration.
@brendo Thank you for playing and the feed back. Yes, swapping icons around is on the list of features to add.
This game is very well made. Graphics, audio, controls are very solid. Very cool work.
Nice work. The pacing felt too slow though, a few indicators to show what's happening would be nice. with some polish I can see this being quite good.
@jipark @tweekus @thejackimonster Thank you everyone for playing! The proteins are the green cell that is not moving. The viruses are the ones moving around.
It is what @thejackimonster said. The protein was spawning off screen. I didn't see at the time that I needed to specify the screen size manually on the game upload's page. This has been fixed now. And the game should be working as intended.
@baluj Thank you for playing! That's so strange. Everytime a protein's collected another should be respawning. And a protein should be spawning within the screen size border.